Esempio n. 1
0
void AppTabsDelegate::clickTab(Tabs* tabs, void* data, int button)
{
  Document* document = reinterpret_cast<Document*>(data);

  // put as current sprite
  set_document_in_more_reliable_editor(document);

  if (document) {
    Context* context = UIContext::instance();
    context->updateFlags();

    // right-button: popup-menu
    if (button & 2) {
      Menu* popup_menu = get_document_tab_popup_menu();
      if (popup_menu != NULL) {
        popup_menu->showPopup(jmouse_x(0), jmouse_y(0));
      }
    }
    // middle-button: close the sprite
    else if (button & 4) {
      Command* close_file_cmd =
        CommandsModule::instance()->getCommandByName(CommandId::CloseFile);

      context->executeCommand(close_file_cmd, NULL);
    }
  }
}
Esempio n. 2
0
/**
 * Shows the "New Sprite" dialog.
 */
void NewFileCommand::onExecute(Context* context)
{
  JWidget width, height, radio1, radio2, radio3, colors, ok, bg_box;
  int imgtype, w, h, bg, ncolors;
  char buf[1024];
  Color bg_table[] = {
    Color::fromMask(),
    Color::fromRgb(0, 0, 0),
    Color::fromRgb(255, 255, 255),
    Color::fromRgb(255, 0, 255),
    app_get_colorbar()->getBgColor()
  };

  // Load the window widget
  FramePtr window(load_widget("new_sprite.xml", "new_sprite"));
  get_widgets(window,
	      "width", &width,
	      "height", &height,
	      "radio1", &radio1,
	      "radio2", &radio2,
	      "radio3", &radio3,
	      "colors", &colors,
	      "ok_button", &ok,
	      "bg_box", &bg_box, NULL);

  // Default values: Indexed, 320x240, Background color
  imgtype = get_config_int("NewSprite", "Type", IMAGE_INDEXED);
  imgtype = MID(IMAGE_RGB, imgtype, IMAGE_INDEXED);
  w = get_config_int("NewSprite", "Width", 320);
  h = get_config_int("NewSprite", "Height", 240);
  bg = get_config_int("NewSprite", "Background", 4); // Default = Background color
  ncolors = get_config_int("NewSprite", "Colors", 256);

  width->setTextf("%d", MAX(1, w));
  height->setTextf("%d", MAX(1, h));
  colors->setTextf("%d", MID(2, ncolors, 256));

  // Select image-type
  switch (imgtype) {
    case IMAGE_RGB:       radio1->setSelected(true); break;
    case IMAGE_GRAYSCALE: radio2->setSelected(true); break;
    case IMAGE_INDEXED:   radio3->setSelected(true); break;
  }

  // Select background color
  jlistbox_select_index(bg_box, bg);

  // Open the window
  window->open_window_fg();

  if (window->get_killer() == ok) {
    bool ok = false;

    // Get the options
    if (radio1->isSelected())      imgtype = IMAGE_RGB;
    else if (radio2->isSelected()) imgtype = IMAGE_GRAYSCALE;
    else if (radio3->isSelected()) imgtype = IMAGE_INDEXED;

    w = width->getTextInt();
    h = height->getTextInt();
    ncolors = colors->getTextInt();
    bg = jlistbox_get_selected_index(bg_box);

    w = MID(1, w, 9999);
    h = MID(1, h, 9999);
    ncolors = MID(2, ncolors, 256);

    // Select the color
    Color color = Color::fromMask();

    if (bg >= 0 && bg <= 4) {
      color = bg_table[bg];
      ok = true;
    }

    if (ok) {
      // Save the configuration
      set_config_int("NewSprite", "Type", imgtype);
      set_config_int("NewSprite", "Width", w);
      set_config_int("NewSprite", "Height", h);
      set_config_int("NewSprite", "Background", bg);

      // Create the new sprite
      ASSERT(imgtype == IMAGE_RGB || imgtype == IMAGE_GRAYSCALE || imgtype == IMAGE_INDEXED);
      ASSERT(w >= 1 && w <= 9999);
      ASSERT(h >= 1 && h <= 9999);

      UniquePtr<Document> document(
	Document::createBasicDocument(imgtype, w, h,
				      (imgtype == IMAGE_INDEXED ? ncolors: 256)));
      Sprite* sprite(document->getSprite());

      get_default_palette()->copyColorsTo(sprite->getCurrentPalette());

      usprintf(buf, "Sprite-%04d", ++_sprite_counter);
      document->setFilename(buf);

      // If the background color isn't transparent, we have to
      // convert the `Layer 1' in a `Background'
      if (color.getType() != Color::MaskType) {
	Sprite* sprite = document->getSprite();

	ASSERT(sprite->getCurrentLayer() && sprite->getCurrentLayer()->is_image());
	
	static_cast<LayerImage*>(sprite->getCurrentLayer())->configureAsBackground();
	image_clear(sprite->getCurrentImage(), color_utils::color_for_image(color, imgtype));
      }
      
      // Show the sprite to the user
      context->addDocument(document);

      // Release the document as it is already owned by the context.
      // And put the document in a reliable editor.
      set_document_in_more_reliable_editor(document.release());
    }
  }
}
Esempio n. 3
0
int App::run()
{
#ifdef ENABLE_UPDATER
  app::CheckUpdateThreadLauncher checkUpdate;
#endif

  // Initialize GUI interface
  if (isGui()) {
    View* view;
    Editor* editor;

    PRINTF("GUI mode\n");

    // Setup the GUI screen
    jmouse_set_cursor(JI_CURSOR_NORMAL);
    gui::Manager::getDefault()->invalidate();

    // Load main window
    top_window = static_cast<Frame*>(load_widget("main_window.xml", "main_window"));

    box_menubar = top_window->findChild("menubar");
    box_editors = top_window->findChild("editor");
    box_colorbar = top_window->findChild("colorbar");
    box_toolbar = top_window->findChild("toolbar");
    box_statusbar = top_window->findChild("statusbar");
    box_tabsbar = top_window->findChild("tabsbar");

    menubar = new MenuBar();
    statusbar = new StatusBar();
    colorbar = new ColorBar(box_colorbar->getAlign());
    toolbar = toolbar_new();
    tabsbar = new Tabs(m_tabsDelegate = new AppTabsDelegate());
    view = new EditorView(EditorView::CurrentEditorMode);
    editor = create_new_editor();

    // configure all widgets to expansives
    menubar->setExpansive(true);
    statusbar->setExpansive(true);
    colorbar->setExpansive(true);
    toolbar->setExpansive(true);
    tabsbar->setExpansive(true);
    view->setExpansive(true);

    /* prepare the first editor */
    view->attachToView(editor);

    /* setup the menus */
    menubar->setMenu(get_root_menu());

    /* start text of status bar */
    app_default_statusbar_message();

    /* add the widgets in the boxes */
    if (box_menubar) box_menubar->addChild(menubar);
    if (box_editors) box_editors->addChild(view);
    if (box_colorbar) box_colorbar->addChild(colorbar);
    if (box_toolbar) box_toolbar->addChild(toolbar);
    if (box_statusbar) box_statusbar->addChild(statusbar);
    if (box_tabsbar) box_tabsbar->addChild(tabsbar);

    /* prepare the window */
    top_window->remap_window();

    // Create the list of tabs
    app_rebuild_documents_tabs();
    app_rebuild_recent_list();

    // Set current editor
    set_current_editor(editor);

    // Open the window
    top_window->open_window();

    // Redraw the whole screen.
    gui::Manager::getDefault()->invalidate();
  }

  /* set background mode for non-GUI modes */
/*   if (!(ase_mode & MODE_GUI)) */
/*     set_display_switch_mode(SWITCH_BACKAMNESIA); */
    set_display_switch_mode(SWITCH_BACKGROUND);

    // procress options
  PRINTF("Processing options...\n");

  ASSERT(m_checkArgs != NULL);
  {
    Console console;
    for (CheckArgs::iterator
           it  = m_checkArgs->begin();
         it != m_checkArgs->end(); ++it) {
      CheckArgs::Option* option = *it;

      switch (option->type()) {

        case CheckArgs::Option::OpenSprite: {
          // Load the sprite
          Document* document = load_document(option->data().c_str());
          if (!document) {
            if (!isGui())
              console.printf("Error loading file \"%s\"\n", option->data().c_str());
          }
          else {
            // Mount and select the sprite
            UIContext* context = UIContext::instance();
            context->addDocument(document);
            context->setActiveDocument(document);

            if (isGui()) {
              // Show it
              set_document_in_more_reliable_editor(context->getFirstDocument());

              // Recent file
              getRecentFiles()->addRecentFile(option->data().c_str());
            }
          }
          break;
        }
      }
    }
    delete m_checkArgs;
    m_checkArgs = NULL;
  }

  // Run the GUI
  if (isGui()) {
    // Support to drop files from Windows explorer
    install_drop_files();

#ifdef ENABLE_UPDATER
    // Launch the thread to check for updates.
    checkUpdate.launch();
#endif

    // Run the GUI main message loop
    gui_run();

    // Uninstall support to drop files
    uninstall_drop_files();

    // Remove the root-menu from the menu-bar (because the rootmenu
    // module should destroy it).
    menubar->setMenu(NULL);

    // Delete all editors first because they used signals from other
    // widgets (e.g. color bar).
    delete box_editors;

    // Destroy mini-editor.
    exit_module_editors();

    // Destroy the top-window
    delete top_window;
    top_window = NULL;
  }

  return 0;
}