Esempio n. 1
0
void setup(void) {
   set_id("cudgel");
   set_short("A cudgel");
   set_long("Your standard cudgel.");
   set_gettable(1);

   set_combat_stats(1, 5, 10);

   set_wield_type("single");
   set_wield_message("$N $vgrab $p $o. Ready!");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_actions(({
      "club", "bash", "hammer", "crush", "crack"
      }));
Esempio n. 2
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void setup(void) {
   set_id("sword");
   set_adj("long");
   set_short("A long sword");
   set_long("Your standard long sword.");
   set_gettable(1);

	set_combat_stats(1, 5, 10);

   set_wield_type("single");
   set_wield_message("$N $vgrab $p $o. Ready!");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_actions(({
		"slash", "slice", "dice", "cut", "gash", "stab", "poke", "gouge"
	}));
Esempio n. 3
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void setup(void) {
   set_id("polearm");
   set_adj("long");
   set_short("A long sword");
   set_long("Your standard long polearm.");
   set_gettable(1);

   set_combat_stats(1, 5, 10);

   set_wield_type("both");
   set_wield_message("$N $vgrab $p $o. Ready!");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_actions(({
      "stab", "poke", "hit"
      }));
Esempio n. 4
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void setup( void ) {
  set_id( "shield" );
  set_adj( "round" );
  set_long( "A round shield." );
  set_in_room_desc( "A round shield." );
  set_gettable( 1 );

  set_ac( 2 );

  set_wield_type( "single" );
  set_wield_message( "$N $vwield $p $o." );
  set_unwield_message( "$N $vremove $p $o." );
  set_value( 1 );
  set_size( 10 );
}
Esempio n. 5
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void setup(void) {
   add_ids("tower shield");
   set_adj("large");
   set_short("A large tower shield");
   set_long("A large tower shield It has an intricate holy symbol " +
		"elaborately created on the front of the tower shield. It is " +
		"heavy and sturdy.");
   set_gettable(1);

   set_ac(4);

   set_wield_type("single");
   set_wield_message("$N $vtake up $p $o.");
   set_unwield_message("$N $vremove $p $o.");
   set_value(1000);
   set_size(35);
   set_weight(3);
	add_bane("holy");
}
Esempio n. 6
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void setup(void) {
   set_id("axe");
   set_long("A wicked axe with a well worn wooden handle.");
   set_short("An axe");
   set_gettable(1);

   set_min_damage(1);
   set_max_damage(4);
   set_hit_bonus(0);

   set_weapon_skill("combat/sharp/small");

   set_wield_type("single");
   set_wield_message("$N $vwield $p $o.");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_action("slash");
   set_value(10);
   set_size(10);
   set_weight(2);
}
Esempio n. 7
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void setup(void) {
   set_id("sword");
   set_short("Sword of fire");
   set_long("A red hot blade.  It glows with power");
   set_gettable(1);

   set_min_damage(5);
   set_max_damage(20);
   set_hit_bonus(5);

   set_weapon_skill("combat/sharp/large");

   set_wield_type("single");
   set_wield_message("$N $vwield $p $o.");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_action("slash");
   set_value(2000);
   set_size(20);
   set_weight(30);
}
Esempio n. 8
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void setup(void) {
   set_id("sword");
   set_short("Stone cutter sword");
   set_long("A large sword that looks like it could make short " +
      "work of anything.");
   set_gettable(1);

   set_min_damage(5);
   set_max_damage(20);
   set_hit_bonus(5);

   set_weapon_skill("combat/sharp/large");

   set_wield_type("single");
   set_wield_message("$N $vwield $p $o.");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_action("slash");
   set_value(2000);
   set_size(5);
   set_weight(300);
}
Esempio n. 9
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void setup(void) {
    set_id("sword");
    set_adj("small");
    set_short("A small sword");
    set_long("Your standard small sword.");
    set_gettable(1);

    set_min_damage(1);
    set_max_damage(5);
    set_hit_bonus(10);

    set_wield_type("single");
    set_wield_message("$N $vgrab $p $o. Ready!");
    set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
    set_weapon_action("slash");
    set_weapon_skill("combat/sharp/small");

    set_value(30);
    set_size(10);
    set_weight(8);
}
Esempio n. 10
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void setup(void) {
   set_id("pickaxe");
   set_adj("rusty");
   set_short("A rusty pickaxe");
   set_long("This axe has seen better days.  It could use a sharpening and " +
      "a whole lot of grease.");
   set_gettable(1);

   set_min_damage(1);
   set_max_damage(3);
   set_hit_bonus(0);

   set_weapon_skill("combat/sharp/small");

   set_wield_type("single");
   set_wield_message("$N $vwield $p $o.");
   set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away.");
   set_weapon_action("slash");
   set_value(8);
   set_size(10);
   set_weight(7);
}