void setup(void) { set_id("cudgel"); set_short("A cudgel"); set_long("Your standard cudgel."); set_gettable(1); set_combat_stats(1, 5, 10); set_wield_type("single"); set_wield_message("$N $vgrab $p $o. Ready!"); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_actions(({ "club", "bash", "hammer", "crush", "crack" }));
void setup(void) { set_id("sword"); set_adj("long"); set_short("A long sword"); set_long("Your standard long sword."); set_gettable(1); set_combat_stats(1, 5, 10); set_wield_type("single"); set_wield_message("$N $vgrab $p $o. Ready!"); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_actions(({ "slash", "slice", "dice", "cut", "gash", "stab", "poke", "gouge" }));
void setup(void) { set_id("polearm"); set_adj("long"); set_short("A long sword"); set_long("Your standard long polearm."); set_gettable(1); set_combat_stats(1, 5, 10); set_wield_type("both"); set_wield_message("$N $vgrab $p $o. Ready!"); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_actions(({ "stab", "poke", "hit" }));
void setup( void ) { set_id( "shield" ); set_adj( "round" ); set_long( "A round shield." ); set_in_room_desc( "A round shield." ); set_gettable( 1 ); set_ac( 2 ); set_wield_type( "single" ); set_wield_message( "$N $vwield $p $o." ); set_unwield_message( "$N $vremove $p $o." ); set_value( 1 ); set_size( 10 ); }
void setup(void) { add_ids("tower shield"); set_adj("large"); set_short("A large tower shield"); set_long("A large tower shield It has an intricate holy symbol " + "elaborately created on the front of the tower shield. It is " + "heavy and sturdy."); set_gettable(1); set_ac(4); set_wield_type("single"); set_wield_message("$N $vtake up $p $o."); set_unwield_message("$N $vremove $p $o."); set_value(1000); set_size(35); set_weight(3); add_bane("holy"); }
void setup(void) { set_id("axe"); set_long("A wicked axe with a well worn wooden handle."); set_short("An axe"); set_gettable(1); set_min_damage(1); set_max_damage(4); set_hit_bonus(0); set_weapon_skill("combat/sharp/small"); set_wield_type("single"); set_wield_message("$N $vwield $p $o."); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_action("slash"); set_value(10); set_size(10); set_weight(2); }
void setup(void) { set_id("sword"); set_short("Sword of fire"); set_long("A red hot blade. It glows with power"); set_gettable(1); set_min_damage(5); set_max_damage(20); set_hit_bonus(5); set_weapon_skill("combat/sharp/large"); set_wield_type("single"); set_wield_message("$N $vwield $p $o."); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_action("slash"); set_value(2000); set_size(20); set_weight(30); }
void setup(void) { set_id("sword"); set_short("Stone cutter sword"); set_long("A large sword that looks like it could make short " + "work of anything."); set_gettable(1); set_min_damage(5); set_max_damage(20); set_hit_bonus(5); set_weapon_skill("combat/sharp/large"); set_wield_type("single"); set_wield_message("$N $vwield $p $o."); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_action("slash"); set_value(2000); set_size(5); set_weight(300); }
void setup(void) { set_id("sword"); set_adj("small"); set_short("A small sword"); set_long("Your standard small sword."); set_gettable(1); set_min_damage(1); set_max_damage(5); set_hit_bonus(10); set_wield_type("single"); set_wield_message("$N $vgrab $p $o. Ready!"); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_action("slash"); set_weapon_skill("combat/sharp/small"); set_value(30); set_size(10); set_weight(8); }
void setup(void) { set_id("pickaxe"); set_adj("rusty"); set_short("A rusty pickaxe"); set_long("This axe has seen better days. It could use a sharpening and " + "a whole lot of grease."); set_gettable(1); set_min_damage(1); set_max_damage(3); set_hit_bonus(0); set_weapon_skill("combat/sharp/small"); set_wield_type("single"); set_wield_message("$N $vwield $p $o."); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_action("slash"); set_value(8); set_size(10); set_weight(7); }