Esempio n. 1
0
void PostShaderStage::initData(RenderAction *pAction)
{
    PostShaderStageDataUnrecPtr pData = NULL;

    pData = setupStageData(pAction->getActivePartition()->getViewportWidth (),
                           pAction->getActivePartition()->getViewportHeight());
        
    pData->setWidth (pAction->getActivePartition()->getViewportWidth ());
    pData->setHeight(pAction->getActivePartition()->getViewportHeight());

    this->setData(pData, _iDataSlotId, pAction);
}
CubeMapGeneratorStageData *CubeMapGenerator::initData(RenderActionBase *pAction)
{
    CubeMapGeneratorStageDataUnrecPtr pData = 
        pAction->getData<CubeMapGeneratorStageData *>(_iDataSlotId);

    if(pData == NULL)
    {
        pData = setupStageData(pAction);
        
        this->setData(pData, _iDataSlotId, pAction);
    }

    return pData;
}
void HDRStage::initData(Viewport         *pViewport,
                        RenderActionBase *pAction  )
{
    HDRStageDataUnrecPtr pData = pAction->getData<HDRStageData *>(_iDataSlotId);

    if(pData == NULL)
    {
        pData = setupStageData(pViewport->getPixelWidth(),
                               pViewport->getPixelHeight());
        
        pData->setWidth (pViewport->getPixelWidth ());
        pData->setHeight(pViewport->getPixelHeight());

        this->setData(pData, _iDataSlotId, pAction);
    }
}
Esempio n. 4
0
void PostShaderStage::initData(Viewport         *pViewport,
                               RenderActionBase *pAction  )
{
    PostShaderStageDataUnrecPtr pData;// = pAction->getData<PostShaderStageData *>(_iDataSlotId);

    //if(pData == NULL)
    //{
        pData = setupStageData(pViewport->getPixelWidth(),
                               pViewport->getPixelHeight());
        
        pData->setWidth (pViewport->getPixelWidth ());
        pData->setHeight(pViewport->getPixelHeight());

        this->setData(pData, _iDataSlotId, pAction);
    //}
}
Esempio n. 5
0
void HDRStage::initData(RenderAction *pAction,
                        Int32         iVPWidth,
                        Int32         iVPHeight)
{
    HDRStageDataUnrecPtr pData = pAction->getData<HDRStageData *>(_iDataSlotId);

    if(pData == NULL)
    {
        pData = setupStageData(iVPWidth,
                               iVPHeight);

        pData->setWidth (iVPWidth );
        pData->setHeight(iVPHeight);

        this->setData(pData, _iDataSlotId, pAction);
    }
}
void DepthPeelingStage::initData(RenderAction *a,
                                 Int32         iVPWidth,
                                 Int32         iVPHeight)
{
    DepthPeelingStageDataUnrecPtr pData =
        a->getData<DepthPeelingStageData *>(_iDataSlotId);

    if(!pData)
    {
        pData = setupStageData(iVPWidth,
                               iVPHeight);

        pData->setWidth (iVPWidth );
        pData->setHeight(iVPHeight);

        this->setData(pData, _iDataSlotId, a);
    }
}
Action::ResultE DisplayFilterStage::renderEnter(Action *action)
{
    RenderAction *ract = dynamic_cast<RenderAction *>(action);

    if(ract == NULL)
        return Action::Continue;

    DisplayFilterStageDataUnrecPtr pData = 
        ract->getData<DisplayFilterStageData *>(_iDataSlotId);

    DrawEnv &oEnv = ract->getActivePartition()->getDrawEnv();

    bool                      bFilterActive = false;
    RenderPartition::Mode     partMode      = RenderPartition::StateSorting;

    CalibrationPatternFilter *pCalibFilter  = NULL;
    ResolutionDisplayFilter  *pResFilter    = NULL;
    DistortionDisplayFilter  *pDistFilter   = NULL;
    ColorDisplayFilter       *pColFilter    = NULL;
    bool                      bDoDraw       = true;

    if(_mfFilterGroups.size() == 0)
    {
        pCalibFilter = this->getCalibrationPatternFilter();

        pResFilter   = this->getResolutionFilter();

        pColFilter   = this->getColorFilter();

        pDistFilter  = this->getDistortionFilter();

    }
    else
    {
        // Linear search, optimize of needed

        MFFilterGroupsType::const_iterator gIt  = _mfFilterGroups.begin();
        MFFilterGroupsType::const_iterator gEnd = _mfFilterGroups.end  ();

        for(; gIt != gEnd; ++gIt)
        {
            if((*gIt)->matches(oEnv.getDrawerId(),
                               oEnv.getDrawableId()) == true)
            {
                pCalibFilter = (*gIt)->getCalibrationPatternFilter();

                pResFilter   = (*gIt)->getResolutionFilter();

                pColFilter   = (*gIt)->getColorFilter();

                pDistFilter  = (*gIt)->getDistortionFilter();
                
                bDoDraw = 
                    ((*gIt)->matches(this->getActiveGroup(),
                                     oEnv. getDrawableId ()) == true) ||
                     (this->getActiveGroup()                == -1   )  ;

                break;
            }
        }
    }


    if(pCalibFilter != NULL && pCalibFilter->getEnabled() == true)
    {
        if(pData != NULL)
            pData->setCalibFilter(pCalibFilter);
            
        bFilterActive = true;
        partMode      = RenderPartition::SimpleCallback;
    }
    else
    {
        if(pData != NULL)
            pData->setCalibFilter(NULL);
    }

    if(pColFilter               != NULL &&
       pColFilter->getEnabled() == true  )
    {
        if(pData != NULL)
            pData->setColFilter(pColFilter);
        
        bFilterActive = true;
    }
    else
    {
        if(pData != NULL)
        {
            pData->setColFilter(NULL);
            
            ColorDisplayFilter::deactivate(pData);
        }
    }        
    if(pDistFilter               != NULL &&
       pDistFilter->getEnabled() == true  )
    {
        if(pData != NULL)
            pData->setDistFilter(pDistFilter);

        bFilterActive = true;
    }
    else
    {
        if(pData != NULL)
            pData->setDistFilter(NULL);
    }

    
    UInt32 uiTargetWidth  = oEnv.getPixelWidth ();
    UInt32 uiTargetHeight = oEnv.getPixelHeight();

    Int32 iLeft   = oEnv.getPixelLeft  ();
    Int32 iRight  = oEnv.getPixelRight ();
    Int32 iBottom = oEnv.getPixelBottom();
    Int32 iTop    = oEnv.getPixelTop   ();

    if(pResFilter               != NULL &&
       pResFilter->getEnabled() == true  )
    {
        bFilterActive = true;
        
        uiTargetWidth  = UInt32(uiTargetWidth  * pResFilter->getDownScale());
        uiTargetHeight = UInt32(uiTargetHeight * pResFilter->getDownScale());

        iLeft   = Int32(iLeft   * pResFilter->getDownScale());
        iRight  = Int32(iRight  * pResFilter->getDownScale());
        iBottom = Int32(iBottom * pResFilter->getDownScale());
        iTop    = Int32(iTop    * pResFilter->getDownScale());
        
    }

    if(pData == NULL)
    {
        pData = setupStageData(uiTargetWidth,
                               uiTargetHeight);

        if(pData == NULL)
            return Action::Continue;

        this->setData(pData, _iDataSlotId, ract);

        pData->setColFilter  (pColFilter  );
        pData->setDistFilter (pDistFilter );
        pData->setCalibFilter(pCalibFilter);
    }


    if((pData->getWidth () != uiTargetWidth ) ||
       (pData->getHeight() != uiTargetHeight)  )
    {
        resizeStageData(pData, uiTargetWidth, uiTargetHeight);
    }

   


    if(bFilterActive == false)
        return Action::Continue;

    ract->disableDefaultPartition();

    this->beginPartitionGroup(ract);
    {
        this->pushPartition(ract, 0x0000, partMode);
        {
            RenderPartition   *pPart    = ract ->getActivePartition();
            FrameBufferObject *pTarget  = pData->getTarget();
            Viewarea          *pArea    = ract ->getViewarea();
            Camera            *pCam     = ract ->getCamera  ();
            Background        *pBack    = ract ->getBackground();
            

            pPart->setRenderTarget(pTarget);
            
            if(pArea != NULL)
            {
                pPart->setWindow(ract->getWindow());
                
                if(pTarget != NULL)
                {
                    pPart->calcViewportDimension(iLeft  ,
                                                 iBottom,
                                                 iRight ,
                                                 iTop   ,
                                                 
                                                 pTarget->getWidth    (),
                                                 pTarget->getHeight   ());
                }
                else
                {
                    pPart->calcViewportDimension(
                        pArea->getLeft  (),
                        pArea->getBottom(),
                        pArea->getRight (),
                        pArea->getTop   (),
                        
                        ract->getWindow()->getWidth (),
                        ract->getWindow()->getHeight());
                }
                
                if(pCam != NULL)
                {
                    Matrix m, t;
                    
                    // set the projection
                    pCam->getProjection          (m, 
                                                  pPart->getViewportWidth (), 
                                                  pPart->getViewportHeight());
                    
                    pCam->getProjectionTranslation(t, 
                                                   pPart->getViewportWidth (), 
                                                   pPart->getViewportHeight());
                    
                    pPart->setupProjection(m, t);
                    
                    pCam->getViewing(m, 
                                     pPart->getViewportWidth (),
                                     pPart->getViewportHeight());
                    
                    
                    pPart->setupViewing(m);
                    
                    pPart->setNear     (pCam->getNear());
                    pPart->setFar      (pCam->getFar ());
                    
                    pPart->calcFrustum();
                }
                
                pPart->setBackground(pBack);
            }

            if(pCalibFilter != NULL && pCalibFilter->getEnabled() == true)
            {
                RenderPartition::SimpleDrawCallback f;

                if(bDoDraw == true)
                {
                    f = boost::bind(&DisplayFilterStage::processCalibActive, 
                                    this, _1);
                }
                else
                {
                    f = boost::bind(&DisplayFilterStage::processCalibInactive, 
                                    this, _1);
                }

                pPart->dropFunctor(f);
            }
            else
            {
                MFForegroundsType::const_iterator fIt = 
                    this->getMFForegrounds()->begin();
                MFForegroundsType::const_iterator fEnd = 
                    this->getMFForegrounds()->end  ();

                for(; fIt != fEnd; ++fIt)
                {
                    pPart->pushToForegrounds(*fIt);
                }

                this->recurseFromThis(ract);
            }
        }
        this->popPartition(ract);
        
        this->pushPartition(ract,
                            (RenderPartition::CopyWindow      |
                             RenderPartition::CopyViewportSize),
                            RenderPartition::SimpleCallback);
        {
            RenderPartition *pPart  = ract->getActivePartition();

            Matrix m, t;
                
            m.setIdentity();
            t.setIdentity();
                
            MatrixOrthogonal( m,
                              0.f, 1.f,
                              0.f, 1.f,
                             -1.f, 1.f);
            
            pPart->setupProjection(m, t);
                
            RenderPartition::SimpleDrawCallback f;
                
            f = boost::bind(&DisplayFilterStage::postProcess, this, _1);
                
            pPart->dropFunctor(f);
        }
        this->popPartition(ract);
    }
    this->endPartitionGroup(ract);

    return Action::Skip;
}