Esempio n. 1
0
void VulkanBase::prepare() {
	if (enableValidation)
		vkDebug::setupDebugging(instance, VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT, NULL);
	createCommandPool();
	createSetupCommandBuffer();
	setupSwapChain();
	createCommandBuffers();
	setupDepthStencil();
	setupRenderPass();
	createPipelineCache();
	setupFrameBuffer();
	flushSetupCommandBuffer();
	// Recreate setup command buffer for derived class
	createSetupCommandBuffer();
	// Create a simple texture loader class
	textureLoader = new vkTools::VulkanTextureLoader(physicalDevice, device, queue, cmdPool);
}
Esempio n. 2
0
void VulkanExampleBase::windowResize()
{
	if (!prepared)
	{
		return;
	}
	prepared = false;

	// Recreate swap chain
	width = destWidth;
	height = destHeight;
	createSetupCommandBuffer();
	setupSwapChain();

	// Recreate the frame buffers

	vkDestroyImageView(device, depthStencil.view, nullptr);
	vkDestroyImage(device, depthStencil.image, nullptr);
	vkFreeMemory(device, depthStencil.mem, nullptr);
	setupDepthStencil();
	
	for (uint32_t i = 0; i < frameBuffers.size(); i++)
	{
		vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
	}
	setupFrameBuffer();

	flushSetupCommandBuffer();

	// Command buffers need to be recreated as they may store
	// references to the recreated frame buffer
	destroyCommandBuffers();
	createCommandBuffers();
	buildCommandBuffers();

	vkQueueWaitIdle(queue);
	vkDeviceWaitIdle(device);

	// Notify derived class
	windowResized();
	viewChanged();

	prepared = true;
}