Esempio n. 1
0
void sfkick_state::sfkick_bank_set(int num, int data)
{
	/* ignore bit 1 */
	data&=0xf;
	num&=5;
	m_bank[num]=data;
	num|=2;
	m_bank[num]=data;
	sfkick_remap_banks();
}
Esempio n. 2
0
static void sfkick_bank_set(running_machine *machine,int num, int data)
{
	/* ignore bit 1 */
	data&=0xf;
	num&=5;
	sfkick_bank[num]=data;
	num|=2;
	sfkick_bank[num]=data;
	sfkick_remap_banks(machine);
}
Esempio n. 3
0
static void sfkick_bank_set(running_machine &machine,int num, int data)
{
	sfkick_state *state = machine.driver_data<sfkick_state>();
	/* ignore bit 1 */
	data&=0xf;
	num&=5;
	state->m_bank[num]=data;
	num|=2;
	state->m_bank[num]=data;
	sfkick_remap_banks(machine);
}
Esempio n. 4
0
static WRITE8_DEVICE_HANDLER ( ppi_port_a_w )
{
	sfkick_state *state = device->machine().driver_data<sfkick_state>();
	state->m_bank_cfg=data;
	sfkick_remap_banks(device->machine());
}
Esempio n. 5
0
static WRITE8_DEVICE_HANDLER ( ppi_port_a_w )
{
	sfkick_bank_cfg=data;
	sfkick_remap_banks(device->machine);
}