Esempio n. 1
0
void RenderSVGText::subtreeChildWillBeRemoved(RenderObject* child, Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes)
{
    ASSERT(child);
    if (!shouldHandleSubtreeMutations())
        return;

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // The positioning elements cache depends on the size of each text renderer in the
    // subtree. If this changes, clear the cache. It's going to be rebuilt below.
    m_layoutAttributesBuilder.clearTextPositioningElements();
    if (m_layoutAttributes.isEmpty() || !child->isSVGInlineText())
        return;

    // This logic requires that the 'text' child is still inserted in the tree.
    RenderSVGInlineText* text = toRenderSVGInlineText(child);
    bool stopAfterNext = false;
    SVGTextLayoutAttributes* previous = 0;
    SVGTextLayoutAttributes* next = 0;
    if (!documentBeingDestroyed())
        findPreviousAndNextAttributes(this, text, stopAfterNext, previous, next);

    if (previous)
        affectedAttributes.append(previous);
    if (next)
        affectedAttributes.append(next);

    size_t position = m_layoutAttributes.find(text->layoutAttributes());
    ASSERT(position != notFound);
    m_layoutAttributes.remove(position);
}
Esempio n. 2
0
void RenderSVGText::subtreeChildWasAdded(RenderObject* child)
{
    ASSERT(child);
    if (!shouldHandleSubtreeMutations() || documentBeingDestroyed())
        return;

    // Always protect the cache before clearing text positioning elements when the cache will subsequently be rebuilt.
    FontCachePurgePreventer fontCachePurgePreventer;

    // The positioning elements cache doesn't include the new 'child' yet. Clear the
    // cache, as the next buildLayoutAttributesForTextRenderer() call rebuilds it.
    m_layoutAttributesBuilder.clearTextPositioningElements();

    if (!child->isSVGInlineText() && !child->isSVGInline())
        return;

    // Detect changes in layout attributes and only measure those text parts that have changed!
    Vector<SVGTextLayoutAttributes*> newLayoutAttributes;
    collectLayoutAttributes(this, newLayoutAttributes);
    if (newLayoutAttributes.isEmpty()) {
        ASSERT(m_layoutAttributes.isEmpty());
        return;
    }

    // Compare m_layoutAttributes with newLayoutAttributes to figure out which attribute got added.
    size_t size = newLayoutAttributes.size();
    SVGTextLayoutAttributes* attributes = 0;
    for (size_t i = 0; i < size; ++i) {
        attributes = newLayoutAttributes[i];
        if (m_layoutAttributes.find(attributes) == notFound) {
            // Every time this is invoked, there's only a single new entry in the newLayoutAttributes list, compared to the old in m_layoutAttributes.
            bool stopAfterNext = false;
            SVGTextLayoutAttributes* previous = 0;
            SVGTextLayoutAttributes* next = 0;
            ASSERT_UNUSED(child, &attributes->context() == child);
            findPreviousAndNextAttributes(this, &attributes->context(), stopAfterNext, previous, next);

            if (previous)
                m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(previous->context());
            m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(attributes->context());
            if (next)
                m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(next->context());
            break;
        }
    }

#ifndef NDEBUG
    // Verify that m_layoutAttributes only differs by a maximum of one entry.
    for (size_t i = 0; i < size; ++i)
        ASSERT(m_layoutAttributes.find(newLayoutAttributes[i]) != notFound || newLayoutAttributes[i] == attributes);
#endif

    m_layoutAttributes = newLayoutAttributes;
}
Esempio n. 3
0
void RenderSVGText::subtreeChildWasRemoved(const Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes)
{
    if (!shouldHandleSubtreeMutations() || documentBeingDestroyed()) {
        ASSERT(affectedAttributes.isEmpty());
        return;
    }

    // This is called immediately after subtreeChildWillBeDestroyed, once the RenderSVGInlineText::willBeDestroyed() method
    // passes on to the base class, which removes us from the render tree. At this point we can update the layout attributes.
    unsigned size = affectedAttributes.size();
    for (unsigned i = 0; i < size; ++i)
        m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(affectedAttributes[i]->context());
}
Esempio n. 4
0
void RenderSVGText::subtreeStyleDidChange()
{
    if (!shouldHandleSubtreeMutations() || documentBeingDestroyed())
        return;

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // Only update the metrics cache, but not the text positioning element cache
    // nor the layout attributes cached in the leaf #text renderers.
    FontCachePurgePreventer fontCachePurgePreventer;
    for (RenderObject* descendant = firstChild(); descendant; descendant = descendant->nextInPreOrder(this)) {
        if (descendant->isSVGInlineText())
            m_layoutAttributesBuilder.rebuildMetricsForTextRenderer(toRenderSVGInlineText(descendant));
    }
}
Esempio n. 5
0
void RenderSVGText::subtreeStyleDidChange(RenderSVGInlineText* text)
{
    ASSERT(text);
    if (!shouldHandleSubtreeMutations() || documentBeingDestroyed())
        return;

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // Only update the metrics cache, but not the text positioning element cache
    // nor the layout attributes cached in the leaf #text renderers.
    for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) {
        if (is<RenderSVGInlineText>(*descendant))
            m_layoutAttributesBuilder.rebuildMetricsForTextRenderer(downcast<RenderSVGInlineText>(*descendant));
    }
}