static struct panel *get_panel_midleft(void) { struct panel *p = panel_allocate(9); panel_line(p, max_color(p_ptr->lev, p_ptr->max_lev), "Level", "%d", p_ptr->lev); panel_line(p, max_color(p_ptr->exp, p_ptr->max_exp), "Cur Exp", "%d", p_ptr->exp); panel_line(p, TERM_L_GREEN, "Max Exp", "%d", p_ptr->max_exp); panel_line(p, TERM_L_GREEN, "Adv Exp", "%s", show_adv_exp()); panel_space(p); panel_line(p, TERM_L_GREEN, "Gold", "%d", p_ptr->au); panel_line(p, TERM_L_GREEN, "Burden", "%.1f lbs", p_ptr->total_weight / 10.0F); panel_line(p, TERM_L_GREEN, "Speed", "%s", show_speed()); panel_line(p, TERM_L_GREEN, "Max Depth", "%s", show_depth()); return p; }
static struct panel *get_panel_midleft(void) { struct panel *p = panel_allocate(9); int diff = weight_remaining(player); byte attr = diff < 0 ? COLOUR_L_RED : COLOUR_L_GREEN; panel_line(p, max_color(player->lev, player->max_lev), "Level", "%d", player->lev); panel_line(p, max_color(player->exp, player->max_exp), "Cur Exp", "%d", player->exp); panel_line(p, COLOUR_L_GREEN, "Max Exp", "%d", player->max_exp); panel_line(p, COLOUR_L_GREEN, "Adv Exp", "%s", show_adv_exp()); panel_space(p); panel_line(p, COLOUR_L_GREEN, "Gold", "%d", player->au); panel_line(p, attr, "Burden", "%.1f lb", player->upkeep->total_weight / 10.0F); panel_line(p, attr, "Overweight", "%d.%d lb", -diff / 10, abs(diff) % 10); panel_line(p, COLOUR_L_GREEN, "Max Depth", "%s", show_depth()); return p; }
static int get_panel(int oid, data_panel *panel, size_t size) { int ret = (s32b) size; switch(oid) { case 1: { int i = 0; assert( size >= (u32b) boundaries[1].page_rows); ret = boundaries[1].page_rows; P_I(TERM_L_BLUE, "Name", "%y", s2u(op_ptr->full_name), END ); P_I(TERM_L_BLUE, "Sex", "%y", s2u(sp_ptr->title), END ); P_I(TERM_L_BLUE, "Race", "%y", s2u(rp_ptr->name), END ); P_I(TERM_L_BLUE, "Class", "%y", s2u(cp_ptr->name), END ); P_I(TERM_L_BLUE, "Title", "%y", s2u(show_title()), END ); P_I(TERM_L_BLUE, "HP", "%y/%y", i2u(p_ptr->chp), i2u(p_ptr->mhp) ); P_I(TERM_L_BLUE, "SP", "%y/%y", i2u(p_ptr->csp), i2u(p_ptr->msp) ); P_I(TERM_L_BLUE, "Level", "%y", i2u(p_ptr->lev), END ); assert(i == boundaries[1].page_rows); return ret; } case 2: { int i = 0; assert( ret >= boundaries[2].page_rows); ret = boundaries[2].page_rows; P_I(max_color(p_ptr->lev, p_ptr->max_lev), "Level", "%y", i2u(p_ptr->lev), END ); P_I(max_color(p_ptr->exp, p_ptr->max_exp), "Cur Exp", "%y", i2u(p_ptr->exp), END ); P_I(TERM_L_GREEN, "Max Exp", "%y", i2u(p_ptr->max_exp), END ); P_I(TERM_L_GREEN, "Adv Exp", "%y", s2u(show_adv_exp()), END ); P_I(TERM_L_GREEN, "MaxDepth", "%y", s2u(show_depth()), END ); P_I(TERM_L_GREEN, "Game Turns", "%y", i2u(turn), END ); P_I(TERM_L_GREEN, "Standard Turns","%y", i2u(p_ptr->total_energy / 100), END ); P_I(TERM_L_GREEN, "Resting Turns","%y", i2u(p_ptr->resting_turn), END ); P_I(TERM_L_GREEN, "Gold", "%y", i2u(p_ptr->au), END ); assert(i == boundaries[2].page_rows); return ret; } case 3: { int i = 0; assert(ret >= boundaries[3].page_rows); ret = boundaries[3].page_rows; P_I(TERM_L_BLUE, "Armor", "[%y,%+y]", i2u(p_ptr->state.dis_ac), i2u(p_ptr->state.dis_to_a) ); P_I(TERM_L_BLUE, "Fight", "(%+y,%+y)", i2u(p_ptr->state.dis_to_h), i2u(p_ptr->state.dis_to_d) ); P_I(TERM_L_BLUE, "Melee", "%y", s2u(show_melee_weapon(&p_ptr->inventory[INVEN_WIELD])), END ); P_I(TERM_L_BLUE, "Shoot", "%y", s2u(show_missile_weapon(&p_ptr->inventory[INVEN_BOW])), END ); P_I(TERM_L_BLUE, "Blows", "%y.%y/turn", i2u(p_ptr->state.num_blow / 100), i2u((p_ptr->state.num_blow / 10) % 10) ); P_I(TERM_L_BLUE, "Shots", "%y/turn", i2u(p_ptr->state.num_fire), END ); P_I(TERM_L_BLUE, "Infra", "%y ft", i2u(p_ptr->state.see_infra * 10), END ); P_I(TERM_L_BLUE, "Speed", "%y", s2u(show_speed()), END ); P_I(TERM_L_BLUE, "Burden","%.1y lbs", f2u(p_ptr->total_weight/10.0), END ); assert(i == boundaries[3].page_rows); return ret; } case 4: { static struct { const char *name; int skill; int div; } skills[] = { { "Saving Throw", SKILL_SAVE, 6 }, { "Stealth", SKILL_STEALTH, 1 }, { "Fighting", SKILL_TO_HIT_MELEE, 12 }, { "Shooting", SKILL_TO_HIT_BOW, 12 }, { "Disarming", SKILL_DISARM, 8 }, { "Magic Device", SKILL_DEVICE, 6 }, { "Perception", SKILL_SEARCH_FREQUENCY, 6 }, { "Searching", SKILL_SEARCH, 6 } }; int i; assert(N_ELEMENTS(skills) == boundaries[4].page_rows); ret = N_ELEMENTS(skills); if ((u32b) ret > size) ret = size; for (i = 0; i < ret; i++) { s16b skill = p_ptr->state.skills[skills[i].skill]; panel[i].color = TERM_L_BLUE; panel[i].label = skills[i].name; if (skills[i].skill == SKILL_SAVE || skills[i].skill == SKILL_SEARCH) { if (skill < 0) skill = 0; if (skill > 100) skill = 100; panel[i].fmt = "%y%%"; panel[i].value[0] = i2u(skill); panel[i].color = colour_table[skill / 10]; } else if (skills[i].skill == SKILL_DEVICE) { panel[i].fmt = "%y"; panel[i].value[0] = i2u(skill); panel[i].color = colour_table[skill / 13]; } else if (skills[i].skill == SKILL_SEARCH_FREQUENCY) { if (skill <= 0) skill = 1; if (skill >= 50) { panel[i].fmt = "1 in 1"; panel[i].color = colour_table[10]; } else { /* convert to % chance of searching */ skill = 50 - skill; panel[i].fmt = "1 in %y"; panel[i].value[0] = i2u(skill); panel[i].color = colour_table[(100 - skill*2) / 10]; } } else if (skills[i].skill == SKILL_DISARM) { /* assume disarming a dungeon trap */ skill -= 5; if (skill > 100) skill = 100; if (skill < 2) skill = 2; panel[i].fmt = "%y%%"; panel[i].value[0] = i2u(skill); panel[i].color = colour_table[skill / 10]; } else { panel[i].fmt = "%y"; panel[i].value[0] = s2u(likert(skill, skills[i].div, &panel[i].color)); } } return ret; } case 5: { int i = 0; assert(ret >= boundaries[5].page_rows); ret = boundaries[5].page_rows; P_I(TERM_L_BLUE, "Age", "%y", i2u(p_ptr->age), END ); P_I(TERM_L_BLUE, "Height", "%y", i2u(p_ptr->ht), END ); P_I(TERM_L_BLUE, "Weight", "%y", i2u(p_ptr->wt), END ); P_I(TERM_L_BLUE, "Social", "%y", s2u(show_status()), END ); P_I(TERM_L_BLUE, "Maximize", "%y", c2u(OPT(birth_maximize) ? 'Y' : 'N'), END); #if 0 /* Preserve mode deleted */ P_I(TERM_L_BLUE, "Preserve", "%y", c2u(birth_preserve ? 'Y' : 'N'), END); #endif assert(i == boundaries[5].page_rows); return ret; } } /* hopefully not reached */ return 0; }