void BitmapClass::shutdown() { releaseTexture(); shutdownBuffers(); return ; }
void ModelClass::shutdown() { releaseTexture(); shutdownBuffers(); return ; }
void CResultObject::shutdown() { shutdownBuffers(); return; }
/* ================ Terrain::shutdown ================ */ void Terrain::shutdown() { releaseTexture(); shutdownBuffers(); shutdownHeightMap(); }
void DiffuseModel::shutdown() { releaseTexture(); shutdownBuffers(); }
/* ================ DebugWindow::shutdown ================ */ void DebugWindow::shutdown() { shutdownBuffers(); }