void vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level, unsigned clear_value) { struct pipe_resource *dcc_buffer; uint64_t dcc_offset, clear_size; assert(vi_dcc_enabled(tex, level)); if (tex->dcc_separate_buffer) { dcc_buffer = &tex->dcc_separate_buffer->b.b; dcc_offset = 0; } else { dcc_buffer = &tex->buffer.b.b; dcc_offset = tex->dcc_offset; } if (sctx->chip_class >= GFX9) { /* Mipmap level clears aren't implemented. */ assert(tex->buffer.b.b.last_level == 0); /* 4x and 8x MSAA needs a sophisticated compute shader for * the clear. See AMDVLK. */ assert(tex->buffer.b.b.nr_storage_samples <= 2); clear_size = tex->surface.dcc_size; } else { unsigned num_layers = util_num_layers(&tex->buffer.b.b, level); /* If this is 0, fast clear isn't possible. (can occur with MSAA) */ assert(tex->surface.u.legacy.level[level].dcc_fast_clear_size); /* Layered 4x and 8x MSAA DCC fast clears need to clear * dcc_fast_clear_size bytes for each layer. A compute shader * would be more efficient than separate per-layer clear operations. */ assert(tex->buffer.b.b.nr_storage_samples <= 2 || num_layers == 1); dcc_offset += tex->surface.u.legacy.level[level].dcc_offset; clear_size = tex->surface.u.legacy.level[level].dcc_fast_clear_size * num_layers; } si_clear_buffer(sctx, dcc_buffer, dcc_offset, clear_size, &clear_value, 4, SI_COHERENCY_CB_META, false); }
static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags) { struct si_context *sctx = CALLOC_STRUCT(si_context); struct si_screen* sscreen = (struct si_screen *)screen; struct radeon_winsys *ws = sscreen->ws; int shader, i; bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0; if (!sctx) return NULL; sctx->has_graphics = sscreen->info.chip_class == SI || !(flags & PIPE_CONTEXT_COMPUTE_ONLY); if (flags & PIPE_CONTEXT_DEBUG) sscreen->record_llvm_ir = true; /* racy but not critical */ sctx->b.screen = screen; /* this must be set first */ sctx->b.priv = NULL; sctx->b.destroy = si_destroy_context; sctx->screen = sscreen; /* Easy accessing of screen/winsys. */ sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0; slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers); slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers); sctx->ws = sscreen->ws; sctx->family = sscreen->info.family; sctx->chip_class = sscreen->info.chip_class; if (sscreen->info.has_gpu_reset_counter_query) { sctx->gpu_reset_counter = sctx->ws->query_value(sctx->ws, RADEON_GPU_RESET_COUNTER); } if (sctx->chip_class == CIK || sctx->chip_class == VI || sctx->chip_class == GFX9) { sctx->eop_bug_scratch = si_resource( pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends)); if (!sctx->eop_bug_scratch) goto fail; } /* Initialize context allocators. */ sctx->allocator_zeroed_memory = u_suballocator_create(&sctx->b, 128 * 1024, 0, PIPE_USAGE_DEFAULT, SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_CLEAR, false); if (!sctx->allocator_zeroed_memory) goto fail; sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024, 0, PIPE_USAGE_STREAM, SI_RESOURCE_FLAG_READ_ONLY); if (!sctx->b.stream_uploader) goto fail; sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0); if (!sctx->cached_gtt_allocator) goto fail; sctx->ctx = sctx->ws->ctx_create(sctx->ws); if (!sctx->ctx) goto fail; if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) { sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void*)si_flush_dma_cs, sctx, stop_exec_on_failure); } bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->dma_cs; sctx->b.const_uploader = u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT, SI_RESOURCE_FLAG_32BIT | (use_sdma_upload ? SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : (sscreen->cpdma_prefetch_writes_memory ? 0 : SI_RESOURCE_FLAG_READ_ONLY))); if (!sctx->b.const_uploader) goto fail; if (use_sdma_upload) u_upload_enable_flush_explicit(sctx->b.const_uploader); sctx->gfx_cs = ws->cs_create(sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE, (void*)si_flush_gfx_cs, sctx, stop_exec_on_failure); /* Border colors. */ sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)); if (!sctx->border_color_table) goto fail; sctx->border_color_buffer = si_resource( pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table))); if (!sctx->border_color_buffer) goto fail; sctx->border_color_map = ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE); if (!sctx->border_color_map) goto fail; /* Initialize context functions used by graphics and compute. */ sctx->b.emit_string_marker = si_emit_string_marker; sctx->b.set_debug_callback = si_set_debug_callback; sctx->b.set_log_context = si_set_log_context; sctx->b.set_context_param = si_set_context_param; sctx->b.get_device_reset_status = si_get_reset_status; sctx->b.set_device_reset_callback = si_set_device_reset_callback; si_init_all_descriptors(sctx); si_init_buffer_functions(sctx); si_init_clear_functions(sctx); si_init_blit_functions(sctx); si_init_compute_functions(sctx); si_init_compute_blit_functions(sctx); si_init_debug_functions(sctx); si_init_fence_functions(sctx); si_init_state_compute_functions(sctx); if (sscreen->debug_flags & DBG(FORCE_DMA)) sctx->b.resource_copy_region = sctx->dma_copy; /* Initialize graphics-only context functions. */ if (sctx->has_graphics) { si_init_context_texture_functions(sctx); si_init_query_functions(sctx); si_init_msaa_functions(sctx); si_init_shader_functions(sctx); si_init_state_functions(sctx); si_init_streamout_functions(sctx); si_init_viewport_functions(sctx); sctx->blitter = util_blitter_create(&sctx->b); if (sctx->blitter == NULL) goto fail; sctx->blitter->skip_viewport_restore = true; si_init_draw_functions(sctx); } /* Initialize SDMA functions. */ if (sctx->chip_class >= CIK) cik_init_sdma_functions(sctx); else si_init_dma_functions(sctx); sctx->sample_mask = 0xffff; /* Initialize multimedia functions. */ if (sscreen->info.has_hw_decode) { sctx->b.create_video_codec = si_uvd_create_decoder; sctx->b.create_video_buffer = si_video_buffer_create; } else { sctx->b.create_video_codec = vl_create_decoder; sctx->b.create_video_buffer = vl_video_buffer_create; } if (sctx->chip_class >= GFX9) { sctx->wait_mem_scratch = si_resource( pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4)); if (!sctx->wait_mem_scratch) goto fail; /* Initialize the memory. */ si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME, &sctx->wait_mem_number); } /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */ if (sctx->chip_class == CIK) { sctx->null_const_buf.buffer = pipe_aligned_buffer_create(screen, SI_RESOURCE_FLAG_32BIT, PIPE_USAGE_DEFAULT, 16, sctx->screen->info.tcc_cache_line_size); if (!sctx->null_const_buf.buffer) goto fail; sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0; unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE; for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) { for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) { sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf); } } si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf); } uint64_t max_threads_per_block; screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, &max_threads_per_block); /* The maximum number of scratch waves. Scratch space isn't divided * evenly between CUs. The number is only a function of the number of CUs. * We can decrease the constant to decrease the scratch buffer size. * * sctx->scratch_waves must be >= the maximum posible size of * 1 threadgroup, so that the hw doesn't hang from being unable * to start any. * * The recommended value is 4 per CU at most. Higher numbers don't * bring much benefit, but they still occupy chip resources (think * async compute). I've seen ~2% performance difference between 4 and 32. */ sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64); si_init_compiler(sscreen, &sctx->compiler); /* Bindless handles. */ sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); util_dynarray_init(&sctx->resident_tex_handles, NULL); util_dynarray_init(&sctx->resident_img_handles, NULL); util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL); util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL); util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL); sctx->sample_pos_buffer = pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, sizeof(sctx->sample_positions)); pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, sizeof(sctx->sample_positions), &sctx->sample_positions); /* this must be last */ si_begin_new_gfx_cs(sctx); if (sctx->chip_class == CIK) { /* Clear the NULL constant buffer, because loads should return zeros. * Note that this forces CP DMA to be used, because clover deadlocks * for some reason when the compute codepath is used. */ uint32_t clear_value = 0; si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0, &clear_value, 4, SI_COHERENCY_SHADER, true); } return &sctx->b; fail: fprintf(stderr, "radeonsi: Failed to create a context.\n"); si_destroy_context(&sctx->b); return NULL; }
static void si_do_fast_color_clear(struct si_context *sctx, unsigned *buffers, const union pipe_color_union *color) { struct pipe_framebuffer_state *fb = &sctx->framebuffer.state; int i; /* This function is broken in BE, so just disable this path for now */ #ifdef PIPE_ARCH_BIG_ENDIAN return; #endif if (sctx->render_cond) return; for (i = 0; i < fb->nr_cbufs; i++) { struct si_texture *tex; unsigned clear_bit = PIPE_CLEAR_COLOR0 << i; if (!fb->cbufs[i]) continue; /* if this colorbuffer is not being cleared */ if (!(*buffers & clear_bit)) continue; unsigned level = fb->cbufs[i]->u.tex.level; if (level > 0) continue; tex = (struct si_texture *)fb->cbufs[i]->texture; /* TODO: GFX9: Implement DCC fast clear for level 0 of * mipmapped textures. Mipmapped DCC has to clear a rectangular * area of DCC for level 0 (because the whole miptree is * organized in a 2D plane). */ if (sctx->chip_class >= GFX9 && tex->buffer.b.b.last_level > 0) continue; /* the clear is allowed if all layers are bound */ if (fb->cbufs[i]->u.tex.first_layer != 0 || fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) { continue; } /* only supported on tiled surfaces */ if (tex->surface.is_linear) { continue; } /* shared textures can't use fast clear without an explicit flush, * because there is no way to communicate the clear color among * all clients */ if (tex->buffer.b.is_shared && !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) continue; if (sctx->chip_class <= GFX8 && tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D && !sctx->screen->info.htile_cmask_support_1d_tiling) continue; /* Use a slow clear for small surfaces where the cost of * the eliminate pass can be higher than the benefit of fast * clear. The closed driver does this, but the numbers may differ. * * This helps on both dGPUs and APUs, even small APUs like Mullins. */ bool too_small = tex->buffer.b.b.nr_samples <= 1 && tex->buffer.b.b.width0 * tex->buffer.b.b.height0 <= 512 * 512; bool eliminate_needed = false; bool fmask_decompress_needed = false; /* Fast clear is the most appropriate place to enable DCC for * displayable surfaces. */ if (sctx->family == CHIP_STONEY && !too_small) { vi_separate_dcc_try_enable(sctx, tex); /* RB+ isn't supported with a CMASK clear only on Stoney, * so all clears are considered to be hypothetically slow * clears, which is weighed when determining whether to * enable separate DCC. */ if (tex->dcc_gather_statistics) /* only for Stoney */ tex->num_slow_clears++; } /* Try to clear DCC first, otherwise try CMASK. */ if (vi_dcc_enabled(tex, 0)) { uint32_t reset_value; if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR)) continue; /* This can happen with mipmapping or MSAA. */ if (sctx->chip_class == GFX8 && !tex->surface.u.legacy.level[level].dcc_fast_clear_size) continue; if (!vi_get_fast_clear_parameters(tex->buffer.b.b.format, fb->cbufs[i]->format, color, &reset_value, &eliminate_needed)) continue; if (eliminate_needed && too_small) continue; /* DCC fast clear with MSAA should clear CMASK to 0xC. */ if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer) { /* TODO: This doesn't work with MSAA. */ if (eliminate_needed) continue; uint32_t clear_value = 0xCCCCCCCC; si_clear_buffer(sctx, &tex->cmask_buffer->b.b, tex->cmask_offset, tex->surface.cmask_size, &clear_value, 4, SI_COHERENCY_CB_META, false); fmask_decompress_needed = true; } vi_dcc_clear_level(sctx, tex, 0, reset_value); tex->separate_dcc_dirty = true; } else { if (too_small) continue; /* 128-bit formats are unusupported */ if (tex->surface.bpe > 8) { continue; } /* RB+ doesn't work with CMASK fast clear on Stoney. */ if (sctx->family == CHIP_STONEY) continue; /* ensure CMASK is enabled */ si_alloc_separate_cmask(sctx->screen, tex); if (!tex->cmask_buffer) continue; /* Do the fast clear. */ uint32_t clear_value = 0; si_clear_buffer(sctx, &tex->cmask_buffer->b.b, tex->cmask_offset, tex->surface.cmask_size, &clear_value, 4, SI_COHERENCY_CB_META, false); eliminate_needed = true; } if ((eliminate_needed || fmask_decompress_needed) && !(tex->dirty_level_mask & (1 << level))) { tex->dirty_level_mask |= 1 << level; p_atomic_inc(&sctx->screen->compressed_colortex_counter); } /* We can change the micro tile mode before a full clear. */ si_set_optimal_micro_tile_mode(sctx->screen, tex); *buffers &= ~clear_bit; /* Chips with DCC constant encoding don't need to set the clear * color registers for DCC clear values 0 and 1. */ if (sctx->screen->has_dcc_constant_encode && !eliminate_needed) continue; if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) { sctx->framebuffer.dirty_cbufs |= 1 << i; si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer); } } }