void BuildGroupUI::sureClicked() { QString title = mEd->text(); if (title.length() > 50) { NotifyUI::ShowNotify(cns("名称不能过长")); // QMessageBox::information(this, cns("提示"), cns("昵称不能过长"), cns("吼啊")); return; } if (title.isEmpty() || title.isNull()) { NotifyUI::ShowNotify(cns("群名称不能为空")); // QMessageBox::information(this, cns("提示"), cns("昵称不能为空"), cns("吼啊")); return; } QStringList lst = mMembers->getChoiceMembers(); QString uuid = getUuid(); emit signalCreateGroup(title, uuid, lst, 1); close(); }
void WidgetMain::initData() { //设置TreeWidget的font大小 { auto font = treeWidget->font(); font.setPixelSize(11); treeWidget->setFont(font); } pushButtonInfor->installEventFilter(this); pDustbin_ = new Label(this);//还可以用他的hover,通过eventfilter pDustbin_->hide(); pBackStart_ = new QLabel(this); pBackStart_->installEventFilter(this); QPixmap pix("./resource/images/bb/JumpToStart_idle.png"); pBackStart_->resize(pix.size()); pBackStart_->setPixmap(pix); { int y = widgetTitle->height()+widgetMenu->height()+10+255; pBackStart_->move(widgetLeft->width()+10, y); } //pBackStart_->setOpacity(0); pBackStart_->hide(); pSerialPortToolLabel_ = new FunctionAreaWidget(this); connect(pSerialPortToolLabel_, SIGNAL(signalClick()), this, SLOT(slotCreateSerialTool())); pSerialPortToolLabel_->addData(QPixmap("./resource/images/tool_area/TopToolBar_Serial.png"), "Serial"); pSerialPortToolLabel_->move(this->width()-200, 31); pSerialPortToolLabel_->show(); { QPixmap pix("./resource/images/tool_area/TopToolBar_del"); pDustbin_->resize(pix.size()); pDustbin_->setPixmap(pix); } labelLogo->installEventFilter(this); pDustbin_->installEventFilter(this); widgetLeft->installEventFilter(this); pAllBlockMenu_ = new QMenu(this); { // 啦拉拉在这里检测所有的模块 QString path = "./resource/Blocks"; QDir dir(path); dir.setFilter(QDir::AllDirs | QDir::NoDotAndDotDot); foreach (const QString &dirName, dir.entryList()) { //ListWidgetItem QString dirPath = path + "/" +dirName; QTreeWidgetItem *pTreeItem = new QTreeWidgetItem(treeWidget, QStringList(dirName)); pTreeItem->setSizeHint(0, QSize(100,20)); pTreeItem->setData(0,Qt::UserRole+1,dirPath); map_treeWidgetItemPointer_pageIndex_.insert(pTreeItem, pageIndex_++); //menu QMenu *pMenu = pAllBlockMenu_->addMenu(dirName); scanBlocks(dirPath, pTreeItem, pMenu); } { //treeWidget->setCurrentIndex(treeWidget->indexAt(QPoint(5, 5))); } } { QPixmap pixNormal("./resource/images/common/Blocks_Begin.png"); QPixmap pixHover("./resource/images/common/Blocks_Begin_p.png"); QPixmap pixPressed("./resource/images/common/Blocks_Begin_o.png"); pixNormal.scaled(QSize(26, 26)); pixHover.scaled(QSize(26, 26)); QListWidgetItem *pItem = new QListWidgetItem(""); pItem->setSizeHint(QSize(38, 38));//26*26 BlockMenuWidget *pWidget = new BlockMenuWidget(pixNormal, pixHover, pixPressed); listWidgetMenu->addItem(pItem); listWidgetMenu->setItemWidget(pItem, pWidget); } { QPixmap pixNormal("./resource/images/common/Blocks_All.png"); QPixmap pixHover("./resource/images/common/Blocks_All_p.png"); QPixmap pixPressed("./resource/images/common/Blocks_All_o.png"); pixNormal.scaled(QSize(26, 26)); pixHover.scaled(QSize(26, 26)); QListWidgetItem *pItem = new QListWidgetItem(""); pItem->setSizeHint(QSize(38, 38)); BlockMenuWidget *pWidget = new BlockMenuWidget(pixNormal, pixHover, pixPressed); listWidgetMenu->addItem(pItem); listWidgetMenu->setItemWidget(pItem, pWidget); } connect(listWidgetMenu, SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)), this, SLOT(slotCurrentItemChanged(QListWidgetItem*,QListWidgetItem*))); pEditScene_ = new EditScene(QRectF(0, 0, 840, 640), widgetShowScene); pEditScene_->setWidgetMain(this); pEditScene_->setComponentData(&hash_blockPath_blockData_); pEditScene_->addModuleTagData(map_moduleName_moduleTag_); widgetShowScene->setScenePointer(pEditScene_ ); // pEditScene_->setListWidgetModulePointer(listWidget); connect(pEditScene_, SIGNAL(signalViewOffset(QPoint)), this, SLOT(slotViewOffset(QPoint))); connect(pEditScene_, SIGNAL(signalShowSubWindows()), this, SLOT(slotShowSubWindows())); connect(pEditScene_, SIGNAL(signalFocusInLine(FlowLine*,QString,QString)), this, SLOT(slotFocusInLine(FlowLine*,QString,QString))); connect(pEditScene_, SIGNAL(signalFocusInGroup(QString)), this, SLOT(slotFocusInGroup(QString))); connect(this, SIGNAL(signalCreateGroup(QString)), pEditScene_, SLOT(slotCreateGroup(QString))); createListWidget(); pListWidget_ = static_cast<ListWidgetAdvanceBlock*>(stackedWidgetBlockType->currentWidget()); QTimer::singleShot(50, this, SLOT(slotOpenAutoUpdate())); }