void RenderMathMLPadded::layoutBlock(bool relayoutChildren, LayoutUnit)
{
    ASSERT(needsLayout());

    if (!relayoutChildren && simplifiedLayout())
        return;

    // We first layout our children as a normal <mrow> element.
    LayoutUnit contentAscent, contentDescent, contentWidth;
    contentAscent = contentDescent = 0;
    RenderMathMLRow::computeLineVerticalStretch(contentAscent, contentDescent);
    RenderMathMLRow::layoutRowItems(contentAscent, contentDescent);
    contentWidth = logicalWidth();

    // We parse the mpadded attributes using the content metrics as the default value.
    LayoutUnit width = contentWidth;
    LayoutUnit ascent = contentAscent;
    LayoutUnit descent = contentDescent;
    LayoutUnit lspace = 0;
    LayoutUnit voffset = 0;
    resolveAttributes(width, ascent, descent, lspace, voffset);

    // Align children on the new baseline and shift them by (lspace, -voffset)
    LayoutPoint contentLocation(lspace, ascent - contentAscent - voffset);
    for (auto* child = firstChildBox(); child; child = child->nextSiblingBox())
        child->setLocation(child->location() + contentLocation);

    // Set the final metrics.
    setLogicalWidth(width);
    m_ascent = ascent;
    setLogicalHeight(ascent + descent);

    clearNeedsLayout();
}
void RenderMathMLFraction::layoutBlock(bool relayoutChildren, LayoutUnit)
{
    ASSERT(needsLayout());

    if (!relayoutChildren && simplifiedLayout())
        return;

    if (!isValid()) {
        setLogicalWidth(0);
        setLogicalHeight(0);
        clearNeedsLayout();
        return;
    }

    numerator().layoutIfNeeded();
    denominator().layoutIfNeeded();

    setLogicalWidth(std::max(numerator().logicalWidth(), denominator().logicalWidth()));

    updateLineThickness();
    LayoutUnit verticalOffset = 0; // This is the top of the renderer.
    LayoutPoint numeratorLocation(horizontalOffset(numerator(), element().numeratorAlignment()), verticalOffset);
    numerator().setLocation(numeratorLocation);

    LayoutUnit numeratorAscent = ascentForChild(numerator());
    LayoutUnit numeratorDescent = numerator().logicalHeight() - numeratorAscent;
    LayoutUnit denominatorAscent = ascentForChild(denominator());
    LayoutUnit denominatorDescent = denominator().logicalHeight() - denominatorAscent;
    if (isStack()) {
        LayoutUnit gapMin, topShiftUp, bottomShiftDown;
        getStackParameters(gapMin, topShiftUp, bottomShiftDown);
        LayoutUnit gap = topShiftUp - numeratorDescent + bottomShiftDown - denominatorAscent;
        if (gap < gapMin) {
            // If the gap is not large enough, we increase the shifts by the same value.
            LayoutUnit delta = (gapMin - gap) / 2;
            topShiftUp += delta;
            bottomShiftDown += delta;
        }
        verticalOffset += numeratorAscent + topShiftUp; // This is the middle of the stack gap.
        m_ascent = verticalOffset + mathAxisHeight();
        verticalOffset += bottomShiftDown - denominatorAscent;
    } else {
        LayoutUnit numeratorGapMin, denominatorGapMin, numeratorMinShiftUp, denominatorMinShiftDown;
        getFractionParameters(numeratorGapMin, denominatorGapMin, numeratorMinShiftUp, denominatorMinShiftDown);
        verticalOffset += std::max(numerator().logicalHeight() + numeratorGapMin + m_lineThickness / 2, numeratorAscent + numeratorMinShiftUp); // This is the middle of the fraction bar.
        m_ascent = verticalOffset + mathAxisHeight();
        verticalOffset += std::max(m_lineThickness / 2 + denominatorGapMin, denominatorMinShiftDown - denominatorAscent);
    }

    LayoutPoint denominatorLocation(horizontalOffset(denominator(), element().denominatorAlignment()), verticalOffset);
    denominator().setLocation(denominatorLocation);

    verticalOffset = std::max(verticalOffset + denominator().logicalHeight(), m_ascent + denominatorDescent); // This is the bottom of our renderer.
    setLogicalHeight(verticalOffset);

    clearNeedsLayout();
}
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void RenderGrid::layoutBlock(bool relayoutChildren, LayoutUnit)
{
    ASSERT(needsLayout());

    if (!relayoutChildren && simplifiedLayout())
        return;

    // FIXME: Much of this method is boiler plate that matches RenderBox::layoutBlock and Render*FlexibleBox::layoutBlock.
    // It would be nice to refactor some of the duplicate code.
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
    LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());

    if (inRenderFlowThread()) {
        // Regions changing widths can force us to relayout our children.
        if (logicalWidthChangedInRegions())
            relayoutChildren = true;
    }
    computeInitialRegionRangeForBlock();

    LayoutSize previousSize = size();

    setLogicalHeight(0);
    computeLogicalWidth();

    m_overflow.clear();

    layoutGridItems();

    LayoutUnit oldClientAfterEdge = clientLogicalBottom();
    computeLogicalHeight();

    if (size() != previousSize)
        relayoutChildren = true;

    layoutPositionedObjects(relayoutChildren || isRoot());

    computeRegionRangeForBlock();

    computeOverflow(oldClientAfterEdge);
    statePusher.pop();

    updateLayerTransform();

    // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
    // we overflow or not.
    if (hasOverflowClip())
        layer()->updateScrollInfoAfterLayout();

    repainter.repaintAfterLayout();

    setNeedsLayout(false);
}
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void RenderBlockFlow::layoutBlock(bool relayoutChildren)
{
    ASSERT(needsLayout());
    ASSERT(isInlineBlock() || !isInline());

    if (!relayoutChildren && simplifiedLayout())
        return;

    SubtreeLayoutScope layoutScope(*this);

    layoutBlockFlow(relayoutChildren, layoutScope);

    updateLayerTransformAfterLayout();

    // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
    // we overflow or not.
    updateScrollInfoAfterLayout();

    if (m_paintInvalidationLogicalTop != m_paintInvalidationLogicalBottom)
        setShouldInvalidateOverflowForPaint(true);

    clearNeedsLayout();
}
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void RenderSVGText::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());
    LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(*this));

    bool updateCachedBoundariesInParents = false;
    if (m_needsTransformUpdate) {
        m_localTransform = textElement().animatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    if (!everHadLayout()) {
        // When laying out initially, collect all layout attributes, build the character data map,
        // and propogate resulting SVGLayoutAttributes to all RenderSVGInlineText children in the subtree.
        ASSERT(m_layoutAttributes.isEmpty());
        collectLayoutAttributes(this, m_layoutAttributes);
        updateFontInAllDescendants(this);
        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);

        m_needsReordering = true;
        m_needsTextMetricsUpdate = false;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsPositioningValuesUpdate) {
        // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually
        // update the on-screen font objects as well in all descendants.
        if (m_needsTextMetricsUpdate) {
            updateFontInAllDescendants(this);
            m_needsTextMetricsUpdate = false;
        }

        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);
        m_needsReordering = true;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(*this).isLayoutSizeChanged()) {
        // If the root layout size changed (eg. window size changes) or the transform to the root
        // context has changed then recompute the on-screen font size.
        updateFontInAllDescendants(this, &m_layoutAttributesBuilder);

        ASSERT(!m_needsReordering);
        ASSERT(!m_needsPositioningValuesUpdate);
        m_needsTextMetricsUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text.
    // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions.
    ASSERT(!isInline());
    ASSERT(!simplifiedLayout());
    ASSERT(!scrollsOverflow());
    ASSERT(!hasControlClip());
    ASSERT(!multiColumnFlowThread());
    ASSERT(!positionedObjects());
    ASSERT(!m_overflow);
    ASSERT(!isAnonymousBlock());

    if (!firstChild())
        setChildrenInline(true);

    // FIXME: We need to find a way to only layout the child boxes, if needed.
    FloatRect oldBoundaries = objectBoundingBox();
    ASSERT(childrenInline());
    LayoutUnit repaintLogicalTop = 0;
    LayoutUnit repaintLogicalBottom = 0;
    rebuildFloatingObjectSetFromIntrudingFloats();
    layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom);

    if (m_needsReordering)
        m_needsReordering = false;

    if (!updateCachedBoundariesInParents)
        updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();

    // Invalidate all resources of this client if our layout changed.
    if (everHadLayout() && selfNeedsLayout())
        SVGResourcesCache::clientLayoutChanged(*this);

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        RenderSVGBlock::setNeedsBoundariesUpdate();

    repainter.repaintAfterLayout();
    clearNeedsLayout();
}
Esempio n. 6
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void RenderSVGText::layout()
{
    ASSERT(needsLayout());
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());

    bool updateCachedBoundariesInParents = false;
    if (m_needsTransformUpdate) {
        SVGTextElement* text = static_cast<SVGTextElement*>(node());
        m_localTransform = text->animatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    // If the root layout size changed (eg. window size changes) or the positioning values change, recompute the on-screen font size.
    if (m_needsPositioningValuesUpdate || SVGRenderSupport::findTreeRootObject(this)->isLayoutSizeChanged()) {
        recursiveUpdateScaledFont(this);
        m_needsPositioningValuesUpdate = true;
        updateCachedBoundariesInParents = true;
    }

    if (m_needsPositioningValuesUpdate) {
        // Perform SVG text layout phase one (see SVGTextLayoutAttributesBuilder for details).
        SVGTextLayoutAttributesBuilder layoutAttributesBuilder;
        layoutAttributesBuilder.buildLayoutAttributesForTextSubtree(this);
        m_needsReordering = true;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text.
    // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions.
    ASSERT(!isInline());
    ASSERT(!simplifiedLayout());
    ASSERT(!scrollsOverflow());
    ASSERT(!hasControlClip());
    ASSERT(!hasColumns());
    ASSERT(!positionedObjects());
    ASSERT(!m_overflow);
    ASSERT(!isAnonymousBlock());

    if (!firstChild())
        setChildrenInline(true);

    // FIXME: We need to find a way to only layout the child boxes, if needed.
    FloatRect oldBoundaries = objectBoundingBox();
    ASSERT(childrenInline());
    forceLayoutInlineChildren();

    if (m_needsReordering)
        m_needsReordering = false;

    if (!updateCachedBoundariesInParents)
        updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();

    // Invalidate all resources of this client if our layout changed.
    if (m_everHadLayout && selfNeedsLayout())
        SVGResourcesCache::clientLayoutChanged(this);

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        RenderSVGBlock::setNeedsBoundariesUpdate();

    repainter.repaintAfterLayout();
    setNeedsLayout(false);
}
void RenderMathMLRoot::layoutBlock(bool relayoutChildren, LayoutUnit)
{
    ASSERT(needsLayout());

    if (!relayoutChildren && simplifiedLayout())
        return;

    updateStyle();
    m_radicalOperatorTop = 0;
    m_baseWidth = 0;

    if (!isValid()) {
        setLogicalWidth(0);
        setLogicalHeight(0);
        clearNeedsLayout();
        return;
    }

    // We layout the children, determine the vertical metrics of the base and set the logical width.
    // Note: Per the MathML specification, the children of <msqrt> are wrapped in an inferred <mrow>, which is the desired base.
    LayoutUnit baseAscent, baseDescent;
    recomputeLogicalWidth();
    if (m_kind == SquareRoot) {
        baseAscent = baseDescent;
        RenderMathMLRow::computeLineVerticalStretch(baseAscent, baseDescent);
        RenderMathMLRow::layoutRowItems(baseAscent, baseDescent);
        m_baseWidth = logicalWidth();
    } else {
        getBase().layoutIfNeeded();
        m_baseWidth = getBase().logicalWidth();
        baseAscent = ascentForChild(getBase());
        baseDescent = getBase().logicalHeight() - baseAscent;
        getIndex().layoutIfNeeded();
    }

    // Stretch the radical operator to cover the base height.
    // We can then determine the metrics of the radical operator + the base.
    m_radicalOperator.stretchTo(style(), baseAscent + baseDescent);
    LayoutUnit radicalOperatorHeight = m_radicalOperator.ascent() + m_radicalOperator.descent();
    LayoutUnit indexBottomRaise = m_degreeBottomRaisePercent * radicalOperatorHeight;
    LayoutUnit radicalAscent = baseAscent + m_verticalGap + m_ruleThickness + m_extraAscender;
    LayoutUnit radicalDescent = std::max<LayoutUnit>(baseDescent, radicalOperatorHeight + m_extraAscender - radicalAscent);
    LayoutUnit descent = radicalDescent;
    LayoutUnit ascent = radicalAscent;

    // We set the logical width.
    if (m_kind == SquareRoot)
        setLogicalWidth(m_radicalOperator.width() + m_baseWidth);
    else {
        ASSERT(m_kind == RootWithIndex);
        setLogicalWidth(m_kernBeforeDegree + getIndex().logicalWidth() + m_kernAfterDegree + m_radicalOperator.width() + m_baseWidth);
    }

    // For <mroot>, we update the metrics to take into account the index.
    LayoutUnit indexAscent, indexDescent;
    if (m_kind == RootWithIndex) {
        indexAscent = ascentForChild(getIndex());
        indexDescent = getIndex().logicalHeight() - indexAscent;
        ascent = std::max<LayoutUnit>(radicalAscent, indexBottomRaise + indexDescent + indexAscent - descent);
    }

    // We set the final position of children.
    m_radicalOperatorTop = ascent - radicalAscent + m_extraAscender;
    LayoutUnit horizontalOffset = m_radicalOperator.width();
    if (m_kind == RootWithIndex)
        horizontalOffset += m_kernBeforeDegree + getIndex().logicalWidth() + m_kernAfterDegree;
    LayoutPoint baseLocation(mirrorIfNeeded(horizontalOffset, m_baseWidth), ascent - baseAscent);
    if (m_kind == SquareRoot) {
        for (auto* child = firstChildBox(); child; child = child->nextSiblingBox())
            child->setLocation(child->location() + baseLocation);
    } else {
        ASSERT(m_kind == RootWithIndex);
        getBase().setLocation(baseLocation);
        LayoutPoint indexLocation(mirrorIfNeeded(m_kernBeforeDegree, getIndex()), ascent + descent - indexBottomRaise - indexDescent - indexAscent);
        getIndex().setLocation(indexLocation);
    }

    setLogicalHeight(ascent + descent);
    clearNeedsLayout();
}
void LayoutSVGText::layout()
{
    ASSERT(needsLayout());
    LayoutAnalyzer::Scope analyzer(*this);

    subtreeStyleDidChange();

    bool updateCachedBoundariesInParents = false;
    if (m_needsTransformUpdate) {
        m_localTransform = toSVGTextElement(node())->calculateAnimatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    if (!everHadLayout()) {
        // When laying out initially, collect all layout attributes, build the character data map,
        // and propogate resulting SVGLayoutAttributes to all LayoutSVGInlineText children in the subtree.
        ASSERT(m_layoutAttributes.isEmpty());
        collectLayoutAttributes(this, m_layoutAttributes);
        updateFontInAllDescendants(this);
        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);

        m_needsReordering = true;
        m_needsTextMetricsUpdate = false;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsPositioningValuesUpdate) {
        // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually
        // update the on-screen font objects as well in all descendants.
        if (m_needsTextMetricsUpdate) {
            updateFontInAllDescendants(this);
            m_needsTextMetricsUpdate = false;
        }

        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);
        m_needsReordering = true;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsTextMetricsUpdate || SVGLayoutSupport::findTreeRootObject(this)->isLayoutSizeChanged()) {
        // If the root layout size changed (eg. window size changes) or the transform to the root
        // context has changed then recompute the on-screen font size.
        updateFontInAllDescendants(this, &m_layoutAttributesBuilder);

        ASSERT(!m_needsReordering);
        ASSERT(!m_needsPositioningValuesUpdate);
        m_needsTextMetricsUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // Reduced version of LayoutBlock::layoutBlock(), which only takes care of SVG text.
    // All if branches that could cause early exit in LayoutBlocks layoutBlock() method are turned into assertions.
    ASSERT(!isInline());
    ASSERT(!simplifiedLayout());
    ASSERT(!scrollsOverflow());
    ASSERT(!hasControlClip());
    ASSERT(!positionedObjects());
    ASSERT(!isAnonymousBlock());

    if (!firstChild())
        setChildrenInline(true);

    // FIXME: We need to find a way to only layout the child boxes, if needed.
    FloatRect oldBoundaries = objectBoundingBox();
    ASSERT(childrenInline());

    rebuildFloatsFromIntruding();

    LayoutUnit beforeEdge = borderBefore() + paddingBefore();
    LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
    setLogicalHeight(beforeEdge);

    LayoutState state(*this, locationOffset());
    LayoutUnit paintInvalidationLogicalTop = 0;
    LayoutUnit paintInvalidationLogicalBottom = 0;
    layoutInlineChildren(true, paintInvalidationLogicalTop, paintInvalidationLogicalBottom, afterEdge);

    if (m_needsReordering)
        m_needsReordering = false;

    // If we don't have any line boxes, then make sure the frame rect is still cleared.
    if (!firstLineBox())
        setFrameRect(LayoutRect());

    m_overflow.clear();
    addVisualEffectOverflow();

    if (!updateCachedBoundariesInParents)
        updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();

    // Invalidate all resources of this client if our layout changed.
    if (everHadLayout() && selfNeedsLayout())
        SVGResourcesCache::clientLayoutChanged(this);

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        LayoutSVGBlock::setNeedsBoundariesUpdate();

    clearNeedsLayout();
}