void DataCutSliders::sliderHighValueChanged(int value){ userMax=value; if (userMax<=userMin) userMax=userMin+1; if (userMax>max) userMax=max; if (userMax<min) userMax=min; if (sliderSignals) { emit slidersChanged(userMin, userMax, min, max); } }
void DataCutSliders::sliderLowValueChanged(int value){ userMin=value; if (userMin>=userMax) userMin=userMax-1; if (userMin<min) userMin=min; if (userMax>max) userMax=max; if (sliderSignals) { emit slidersChanged(userMin, userMax, min, max); } }
FormImageProp::FormImageProp(QMainWindow *parent, QGLWidget* qlW_ptr) : FormImageBase(parent), ui(new Ui::FormImageProp) { ui->setupUi(this); bOpenNormalMapMixer = false; imageProp.glWidget_ptr = qlW_ptr; connect(ui->pushButtonOpenImage,SIGNAL(released()),this,SLOT(open())); connect(ui->pushButtonSaveImage,SIGNAL(released()),this,SLOT(save())); connect(ui->pushButtonCopyToClipboard,SIGNAL(released()),this,SLOT(copyToClipboard())); connect(ui->pushButtonPasteFromClipboard,SIGNAL(released()),this,SLOT(pasteFromClipboard())); connect(ui->pushButtonRestoreSettings,SIGNAL(released()),this,SLOT(reloadImageSettings())); connect(ui->checkBoxRemoveShading,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->checkBoxGrayScale,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); // gray scale properties connect(ui->comboBoxGrayScalePresets,SIGNAL(activated(int)),this,SLOT(updateComboBoxes(int))); connect(ui->horizontalSliderGrayScaleR,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderGrayScaleG,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderGrayScaleB,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->checkBoxInvertB,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->checkBoxInvertR,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->checkBoxInvertG,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); // standard enchancement connect(ui->horizontalSliderRemoveShadingGaussIter,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderAOCancelation ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderRemoveShadingLFBlending,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderRemoveShadingLFRadius,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderBlurNoPasses ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSmallDetails ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderMediumDetails ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderDetailDepth ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderColorHue ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); // specular manipulation tool connect(ui->checkBoxSpecularControl ,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->horizontalSliderSpeculatW1 ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSpecularW2 ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSpecularRadius ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSpecularContrast ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSpecularAmplifier ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSpecularBrightness ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSpeculatW1 ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderSpecularW2 ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderSpecularRadius ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderSpecularRadius ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderSpecularContrast ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderSpecularAmplifier ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderSpecularBrightness ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderSharpenBlur,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderNormalsStep,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); // height conversion buttons connect(ui->horizontalSliderConversionHNDepth ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->pushButtonConverToNormal ,SIGNAL(released()),this,SLOT(applyHeightToNormalConversion())); connect(ui->pushButtonShowDepthCalculator ,SIGNAL(released()),this,SLOT(showHeightCalculatorDialog())); // normal convertion buttons and sliders connect(ui->horizontalSliderNormalToHeightItersHuge ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderNormalToHeightItersVeryLarge,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderNormalToHeightItersLarge ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderNormalToHeightItersMedium ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderNormalToHeightItersSmall ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderNormalToHeightItersVerySmall,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->pushButtonConvertToHeight,SIGNAL(released()),this,SLOT(applyNormalToHeightConversion())); // base map convertion connect(ui->checkBoxEnableBaseMapToOthers ,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->pushButtonConvertToNormalAndHeight,SIGNAL(released()),this,SLOT(applyBaseConversionConversion())); // ssao calculation connect(ui->horizontalSliderSSAOBias ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSSAODepth ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSSAOIntensity ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSSAONoIters ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSSAOBias ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderSSAODepth ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderSSAOIntensity ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderSSAONoIters ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->pushButtonConvertOcclusionFromHN,SIGNAL(released()),this,SLOT(applyHeightNormalToOcclusionConversion())); // levels properties connect(ui->horizontalSliderHeightProcMinValue,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderHeightProcMaxValue,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderHeightAveRadius ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderHeightOffsetValue ,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->checkBoxHeightProcEnableNormalization ,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->horizontalSliderHeightProcMinValue,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderHeightProcMaxValue,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); connect(ui->horizontalSliderHeightAveRadius ,SIGNAL(sliderMoved(int)),this,SLOT(updateGuiSpinBoxesAndLabes(int))); // selective blur buttons and sliders connect(ui->pushButtonSelectiveBlurPreviewMask,SIGNAL(released()),this,SLOT(updateGuiCheckBoxes())); connect(ui->pushButtonSelectiveBlurPreviewMask,SIGNAL(toggled(bool)),this,SLOT(togglePreviewSelectiveBlurMask(bool))); connect(ui->checkBoxSelectiveBlurInvertMask,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->checkBoxSelectiveBlurEnable,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->comboBoxSelectiveBlurTypes,SIGNAL(activated(int)),this,SLOT(updateComboBoxes(int))); connect(ui->horizontalSliderSelectiveBlurBlending,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSelectiveBlurMaskRadius,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSelectiveBlurDOGAmplifier,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSelectiveBlurDOGContrast,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSelectiveBlurDOGOffset,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSelectiveBlurDOGRadius,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSelectiveBlurMinValue,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSelectiveBlurMaxValue,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSelectiveBlurDetails,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderSelectiveBlurOffset,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->comboBoxMaskInputImage,SIGNAL(activated(int)),this,SLOT(updateComboBoxes(int))); connect(ui->horizontalSliderSelectiveBlurNoIters,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); // roughness settings connect(ui->horizontalSliderRoughnessDepth,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderRoughnessTreshold,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderRoughnessAmplifier,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->radioButtonRoughnessEnable,SIGNAL(clicked()),this,SLOT(cancelColorPicking())); connect(ui->radioButtonEnableColorPicking,SIGNAL(clicked()),this,SLOT(cancelColorPicking())); connect(ui->radioButtonRoughnessNoneEffect,SIGNAL(clicked()),this,SLOT(cancelColorPicking())); connect(ui->radioButtonRoughnessEnable,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->radioButtonEnableColorPicking,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->radioButtonRoughnessNoneEffect,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); connect(ui->pushButtonRoughnessPickColor,SIGNAL(toggled(bool)),this,SLOT(toggleColorPicking(bool))); connect(ui->comboBoxColorPickerMethod,SIGNAL(activated(int)),this,SLOT(updateComboBoxes(int))); connect(ui->horizontalSliderRoughnessColorOffset,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderRoughnessColorGlobalOffset,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderRoughnessColorAmplifier,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->checkBoxRoughnessColorInvert,SIGNAL(clicked()),this,SLOT(updateGuiCheckBoxes())); // input image boxes connect(ui->comboBoxNormalInputImage,SIGNAL(activated(int)),this,SLOT(updateComboBoxes(int))); connect(ui->comboBoxSpecularInputImage,SIGNAL(activated(int)),this,SLOT(updateComboBoxes(int))); connect(ui->comboBoxOcclusionInputImage,SIGNAL(activated(int)),this,SLOT(updateComboBoxes(int))); connect(ui->comboBoxRoughnessInputImage,SIGNAL(activated(int)),this,SLOT(updateComboBoxes(int))); // normal map mixer connect(ui->pushButtonNormalMixerLoadImage,SIGNAL(released()) ,this,SLOT(openNormalMixerImage())); connect(ui->pushButtonNormalMixerPasteFromCB,SIGNAL(released()) ,this,SLOT(pasteNormalFromClipBoard())); connect(ui->checkBoxNormalMixerEnable,SIGNAL(clicked()) ,this,SLOT(updateGuiCheckBoxes())); connect(ui->horizontalSliderNormalMixerDepth,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderNormalMixerAngle,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderNormalMixerScale,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderNormalMixerScale,SIGNAL(valueChanged(int)),this,SLOT(updateSlidersNow(int))); connect(ui->horizontalSliderNormalMixerPosX,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); connect(ui->horizontalSliderNormalMixerPosY,SIGNAL(sliderReleased()),this,SLOT(updateSlidersOnRelease())); setAcceptDrops(true); ui->groupBoxRemoveShading->hide(); ui->checkBoxRemoveShading->hide(); ui->groupBoxGrayScale->hide(); ui->groupBoxSelectiveBlurOptions->hide(); ui->groupBoxSelectiveBlurLevels->hide(); heightCalculator = new DialogHeightCalculator; ui->labelHue->hide(); ui->labelHueValue->hide(); ui->horizontalSliderColorHue->hide(); ui->groupBoxRoughnessSurfaceFilter->hide(); ui->groupBoxRoughnessColorFilter_2->hide(); ui->groupBoxBaseToOthersProcessing->hide(); ui->groupBoxSpecularProcessing->hide(); // conversion levels for(int i = 0; i < 4 ; i++){ baseMapConvLevels[i] = new FormBaseMapConversionLevels; connect(baseMapConvLevels[i],SIGNAL(slidersChanged()),this,SLOT(updateSlidersOnRelease())); } ui->verticalLayoutBaseMapConvLevel0->addWidget(baseMapConvLevels[0]); ui->verticalLayoutBaseMapConvLevel1->addWidget(baseMapConvLevels[1]); ui->verticalLayoutBaseMapConvLevel2->addWidget(baseMapConvLevels[2]); ui->verticalLayoutBaseMapConvLevel3->addWidget(baseMapConvLevels[3]); for(int i = 0; i < 4 ; i++){ baseMapConvLevels[i]->show(); } // normal mixer ui->groupBoxNormalMixerSettings->hide(); ui->groupBoxNormalMixer->hide(); setMouseTracking(true); setFocus(); setFocusPolicy(Qt::ClickFocus); }