Esempio n. 1
0
static bool s_slot2_loadstate(EMUFILE* is, int size)
{
	u32 version = is->read32le();

	//version 0:
	if(version >= 0)
	{
		slot2Type = NDS_SLOT2_AUTO;
		u8 slotID = is->read32le();
		if (version == 0)
			slot2_getTypeByID(slotID, slot2Type);
		slot2_Change(slot2Type);

		EMUFILE_MEMORY temp;
		is->readMemoryStream(&temp);
		temp.fseek(0,SEEK_SET);
		slot2_Loadstate(&temp);
	}

	return true;
}
Esempio n. 2
0
bool slot2_ChangeByID(u8 ID)
{
	NDS_SLOT2_TYPE type = NDS_SLOT2_AUTO;
	slot2_getTypeByID(ID, type);
	return slot2_Change(type);
}
Esempio n. 3
0
void GBAslotDialog(HWND hwnd)
{
	temp_type = (u8)slot2_GetCurrentType();
	last_type = temp_type;
	strcpy(tmp_cflash_filename, win32_CFlash_cfgFileName.c_str());
	strcpy(tmp_cflash_path, win32_CFlash_cfgDirectory.c_str());
	strcpy(tmp_gbagame_filename, win32_GBA_cfgRomPath.c_str());
	memcpy(&tmp_Guitar, &Guitar, sizeof(Guitar));
	memcpy(&tmp_Piano, &Piano, sizeof(Piano));
	memcpy(&tmp_Paddle, &Paddle, sizeof(Paddle));
	tmp_CFlashMode = CFlash_Mode;
	_OKbutton = false;
	
	u32 res=DialogBoxW(hAppInst, MAKEINTRESOURCEW(IDD_GBASLOT), hwnd, (DLGPROC) GbaSlotBox_Proc);
	if (res)
	{
		switch (temp_type)
		{
			case NDS_SLOT2_NONE:
			break;

			case NDS_SLOT2_AUTO:
			break;

			case NDS_SLOT2_CFLASH:
				//save current values for win32 configuration
				win32_CFlash_cfgMode = tmp_CFlashMode;
				win32_CFlash_cfgDirectory = tmp_cflash_path;
				win32_CFlash_cfgFileName = tmp_cflash_filename;
				WritePrivateProfileInt("Slot2.CFlash","fileMode",tmp_CFlashMode,IniName);
				WritePrivateProfileString("Slot2.CFlash","path",tmp_cflash_path,IniName);
				WritePrivateProfileString("Slot2.CFlash","filename",tmp_cflash_filename,IniName);

				WIN_InstallCFlash();
				break;
			case NDS_SLOT2_RUMBLEPAK:
				break;
			case NDS_SLOT2_PADDLE:
				memcpy(&Paddle, &tmp_Paddle, sizeof(tmp_Paddle));
				WritePrivateProfileInt("Slot2.Paddle","DEC",Paddle.DEC,IniName);
				WritePrivateProfileInt("Slot2.Paddle","INC",Paddle.INC,IniName);
				break;
			case NDS_SLOT2_GBACART:
				win32_GBA_cfgRomPath = tmp_gbagame_filename;
				WritePrivateProfileString("Slot2.GBAgame", "filename", tmp_gbagame_filename, IniName);
				WIN_InstallGBACartridge();
				break;
			case NDS_SLOT2_GUITARGRIP:
				memcpy(&Guitar, &tmp_Guitar, sizeof(tmp_Guitar));
				WritePrivateProfileInt("Slot2.GuitarGrip","green",Guitar.GREEN,IniName);
				WritePrivateProfileInt("Slot2.GuitarGrip","red",Guitar.RED,IniName);
				WritePrivateProfileInt("Slot2.GuitarGrip","yellow",Guitar.YELLOW,IniName);
				WritePrivateProfileInt("Slot2.GuitarGrip","blue",Guitar.BLUE,IniName);
				break;
			case NDS_SLOT2_EASYPIANO:
				memcpy(&Piano, &tmp_Piano, sizeof(tmp_Piano));
				WritePrivateProfileInt("Slot2.Piano","C",Piano.C,IniName);
				WritePrivateProfileInt("Slot2.Piano","CS",Piano.CS,IniName);
				WritePrivateProfileInt("Slot2.Piano","D",Piano.D,IniName);
				WritePrivateProfileInt("Slot2.Piano","DS",Piano.DS,IniName);
				WritePrivateProfileInt("Slot2.Piano","E",Piano.E,IniName);
				WritePrivateProfileInt("Slot2.Piano","F",Piano.F,IniName);
				WritePrivateProfileInt("Slot2.Piano","FS",Piano.FS,IniName);
				WritePrivateProfileInt("Slot2.Piano","G",Piano.G,IniName);
				WritePrivateProfileInt("Slot2.Piano","GS",Piano.GS,IniName);
				WritePrivateProfileInt("Slot2.Piano","A",Piano.A,IniName);
				WritePrivateProfileInt("Slot2.Piano","AS",Piano.AS,IniName);
				WritePrivateProfileInt("Slot2.Piano","B",Piano.B,IniName);
				WritePrivateProfileInt("Slot2.Piano","HIC",Piano.HIC,IniName);
				break;
			case NDS_SLOT2_EXPMEMORY:
				break;
			case NDS_SLOT2_PASSME:
				break;
			default:
				return;
		}

		slot2_Change((NDS_SLOT2_TYPE)temp_type);

		WritePrivateProfileInt("Slot2", "id", slot2_List[(u8)slot2_GetCurrentType()]->info()->id(), IniName);

		Guitar.Enabled	= (slot2_GetCurrentType() == NDS_SLOT2_GUITARGRIP)?true:false;
		Piano.Enabled	= (slot2_GetCurrentType() == NDS_SLOT2_EASYPIANO)?true:false;
		Paddle.Enabled	= (slot2_GetCurrentType() == NDS_SLOT2_PADDLE)?true:false;
	}
}