void initSlot(int i, Layer *parent) {
	slot[i].normTime = ANIMATION_NORMALIZED_MAX;
	slot[i].prevDigit = 0;
	slot[i].curDigit = startDigit[i];
	if (i<4) {
		slot[i].divider = 1;
	} else {
		slot[i].divider = 2;
	}
	layer_init(&slot[i].layer, slotFrame(i));
	slot[i].layer.update_proc = (LayerUpdateProc)updateSlot;
	layer_add_child(parent, &slot[i].layer);
}
void initSlot(int i, Layer *parent) {
	slot[i].normTime = ANIMATION_NORMALIZED_MAX;
	slot[i].prevDigit = 0;
	slot[i].curDigit = startDigit[i];
	if (i<4) {
		// Hour slots -> big digits
		slot[i].tileWidth = TILEW;
		slot[i].tileHeight = TILEH;
	} else {
		// Date slots -> small digits
		slot[i].tileWidth = DTILEW;
		slot[i].tileHeight = DTILEH;
	}
	slot[i].layer = layer_create(slotFrame(i));
	layer_set_update_proc(slot[i].layer, updateSlot);
	layer_add_child(parent, slot[i].layer);
}