/************************************************** Shutdown everything properly ***************************************************/ void shutdown(void) { /* save current config */ config_save(); /* auto-save State file */ slot_autosave(config.s_default,config.s_device); /* shutdown emulation */ audio_shutdown(); gx_audio_Shutdown(); gx_video_Shutdown(); #ifdef HW_RVL DI_Close(); #endif }
/**************************************************************************** * LoadFile * * This function will load a game file into the ROM buffer. * This functions return the actual size of data copied into the buffer * ****************************************************************************/ int LoadFile(int selection) { int size, cd_mode1, filetype; char filename[MAXPATHLEN]; /* file path */ char *filepath = (deviceType == TYPE_RECENT) ? history.entries[selection].filepath : fileDir; /* full filename */ sprintf(filename, "%s%s", filepath, filelist[selection].filename); /* DVD hot swap */ if (!strncmp(filepath, rootdir[TYPE_DVD], strlen(rootdir[TYPE_DVD]))) { /* Check if file is still accessible */ struct stat filestat; if(stat(filename, &filestat) != 0) { /* If not, try to mount DVD */ if (!MountDVD()) return 0; } } /* open message box */ GUI_MsgBoxOpen("Information", "Loading game...", 1); /* no cartridge or CD game loaded */ size = cd_mode1 = 0; /* check if virtual CD tray was open */ if ((system_hw == SYSTEM_MCD) && (cdd.status == CD_OPEN)) { /* swap CD image file in (without changing region, system,...) */ size = cdd_load(filename, (char *)(cdc.ram)); /* check if a cartridge is currently loaded */ if (scd.cartridge.boot) { /* CD Mode 1 */ cd_mode1 = size; } else { /* update game informations from CD image file header */ getrominfo((char *)(cdc.ram)); } } /* no CD image file loaded */ if (!size) { /* close CD tray to force system reset */ cdd.status = NO_DISC; /* load game file */ size = load_rom(filename); } if (size > 0) { /* do not update game basename if a CD was loaded with a cartridge (Mode 1) */ if (cd_mode1) { /* add CD image file to history list */ filetype = 1; } else { /* auto-save previous game state */ slot_autosave(config.s_default,config.s_device); /* update game basename (for screenshot, save & cheat files) */ if (romtype & SYSTEM_SMS) { /* Master System ROM file */ filetype = 2; sprintf(rom_filename,"ms/%s",filelist[selection].filename); } else if (romtype & SYSTEM_GG) { /* Game Gear ROM file */ filetype = 3; sprintf(rom_filename,"gg/%s",filelist[selection].filename); } else if (romtype == SYSTEM_SG) { /* SG-1000 ROM file */ filetype = 4; sprintf(rom_filename,"sg/%s",filelist[selection].filename); } else if (romtype == SYSTEM_MCD) { /* CD image file */ filetype = 1; sprintf(rom_filename,"cd/%s",filelist[selection].filename); } else { /* by default, Genesis ROM file */ filetype = 0; sprintf(rom_filename,"md/%s",filelist[selection].filename); } /* remove file extension */ int i = strlen(rom_filename) - 1; while ((i > 0) && (rom_filename[i] != '.')) i--; if (i > 0) rom_filename[i] = 0; } /* add/move the file to the top of the history. */ history_add_file(filepath, filelist[selection].filename, filetype); /* recent file list may have changed */ if (deviceType == TYPE_RECENT) deviceType = -1; /* close message box */ GUI_MsgBoxClose(); /* valid image has been loaded */ return 1; } GUI_WaitPrompt("Error", "Unable to load game"); return 0; }