Esempio n. 1
0
File: snake.c Progetto: g-d-l/snaker
// Moves the snake for each iteration
void snake_move_player(pos head) {
    attrset(COLOR_PAIR(1)) ;
    
    int idx = snake_cooridinate_to_index(head);
    if (spaces[idx])
        snake_game_over();
    spaces[idx] = true;
    enqueue(head);
    g_score += 10;
    
    if (head.x == fruit.x && head.y == fruit.y) {
        snake_draw_fruit();
        g_score += 1000;
    }
    else {
        pos* tail = dequeue();
        spaces[snake_cooridinate_to_index(*tail)] = false;
        snake_write_text(tail->y, tail->x, " ");
    }
    
    snake_write_text(head.y, head.x, "S");

    char buffer[25];
    sprintf(buffer, "%d", g_score);
    attrset(COLOR_PAIR(2));
    snake_write_text(g_height + 1, 9, buffer);

}
Esempio n. 2
0
File: snake.c Progetto: mnisjk/snake
// Handles moving the snake for each iteration
bool snake_move_player( pos head )
{
    attrset( COLOR_PAIR( 1 ) ) ;
    
    // Check if we ran into ourself
    int idx = snake_cooridinate_to_index( head );
    if( spaces[idx] )
        snake_game_over( );
    spaces[idx] = true; // Mark the space as occupied
    enqueue( head );
    g_score += 10;
    
    // Check if we're eating the fruit
    if( head.x == fruit.x && head.y == fruit.y )
    {
        snake_draw_fruit( );
        g_score += 1000;
    }
    else
    {
        // Handle the tail
        pos *tail = dequeue( );
        spaces[snake_cooridinate_to_index( *tail )] = false;
        snake_write_text( tail->y, tail->x, " " );
    }
    
    // Draw the new head 
    snake_write_text( head.y, head.x, "S" );
    
    // Update scoreboard
    char buffer[25];
    sprintf( buffer, "%d", g_score );
    attrset( COLOR_PAIR( 2 ) );
    snake_write_text( g_height+1, 9, buffer );

}