void World::addEnemies() { if (mNetworkedWorld) return; // Add enemies to the spawn point container addEnemy(Aircraft::Raptor, 0.f, 500.f); addEnemy(Aircraft::Raptor, 0.f, 1000.f); addEnemy(Aircraft::Raptor, +100.f, 1150.f); addEnemy(Aircraft::Raptor, -100.f, 1150.f); addEnemy(Aircraft::Avenger, 70.f, 1500.f); addEnemy(Aircraft::Avenger, -70.f, 1500.f); addEnemy(Aircraft::Avenger, -70.f, 1710.f); addEnemy(Aircraft::Avenger, 70.f, 1700.f); addEnemy(Aircraft::Avenger, 30.f, 1850.f); addEnemy(Aircraft::Raptor, 300.f, 2200.f); addEnemy(Aircraft::Raptor, -300.f, 2200.f); addEnemy(Aircraft::Raptor, 0.f, 2200.f); addEnemy(Aircraft::Raptor, 0.f, 2500.f); addEnemy(Aircraft::Avenger,-300.f, 2700.f); addEnemy(Aircraft::Avenger,-300.f, 2700.f); addEnemy(Aircraft::Raptor, 0.f, 3000.f); addEnemy(Aircraft::Raptor, 250.f, 3250.f); addEnemy(Aircraft::Raptor, -250.f, 3250.f); addEnemy(Aircraft::Avenger, 0.f, 3500.f); addEnemy(Aircraft::Avenger, 0.f, 3700.f); addEnemy(Aircraft::Raptor, 0.f, 3800.f); addEnemy(Aircraft::Avenger, 0.f, 4000.f); addEnemy(Aircraft::Avenger,-200.f, 4200.f); addEnemy(Aircraft::Raptor, 200.f, 4200.f); addEnemy(Aircraft::Raptor, 0.f, 4400.f); sortEnemies(); }
void World::addEnemies() { if ( mNetworkedWorld ) { return; } addEnemy( Aircraft::Raptor, 0.0f, 500.0f ); addEnemy( Aircraft::Raptor, 0.0f, 1000.0f ); addEnemy( Aircraft::Raptor, +100.0f, 1150.0f ); addEnemy( Aircraft::Raptor, -100.0f, 1150.0f ); addEnemy( Aircraft::Avenger, 70.0f, 1500.0f ); addEnemy( Aircraft::Avenger, -70.0f, 1500.0f ); addEnemy( Aircraft::Avenger, -70.0f, 1710.0f ); addEnemy( Aircraft::Avenger, 70.0f, 1700.0f ); addEnemy( Aircraft::Avenger, 30.0f, 1850.0f ); addEnemy( Aircraft::Raptor, 300.0f, 2200.0f ); addEnemy( Aircraft::Raptor, -300.0f, 2200.0f ); addEnemy( Aircraft::Raptor, 0.0f, 2200.0f ); addEnemy( Aircraft::Raptor, 0.0f, 2500.0f ); addEnemy( Aircraft::Avenger, -300.0f, 2700.0f ); addEnemy( Aircraft::Avenger, -300.0f, 2700.0f ); addEnemy( Aircraft::Raptor, 0.0f, 3000.0f ); addEnemy( Aircraft::Raptor, 250.0f, 3250.0f ); addEnemy( Aircraft::Raptor, -250.0f, 3250.0f ); addEnemy( Aircraft::Avenger, 0.0f, 3500.0f ); addEnemy( Aircraft::Avenger, 0.0f, 3700.0f ); addEnemy( Aircraft::Raptor, 0.0f, 3800.0f ); addEnemy( Aircraft::Avenger, 0.0f, 4000.0f ); addEnemy( Aircraft::Avenger, -200.0f, 4200.0f ); addEnemy( Aircraft::Raptor, 200.0f, 4200.0f ); addEnemy( Aircraft::Raptor, 0.0f, 4400.0f ); sortEnemies(); }