Esempio n. 1
0
void World::addEnemies() {
    if (mNetworkedWorld)
        return;

    // Add enemies to the spawn point container
    addEnemy(Aircraft::Raptor,    0.f,  500.f);
    addEnemy(Aircraft::Raptor,    0.f, 1000.f);
    addEnemy(Aircraft::Raptor, +100.f, 1150.f);
    addEnemy(Aircraft::Raptor, -100.f, 1150.f);
    addEnemy(Aircraft::Avenger,  70.f, 1500.f);
    addEnemy(Aircraft::Avenger, -70.f, 1500.f);
    addEnemy(Aircraft::Avenger, -70.f, 1710.f);
    addEnemy(Aircraft::Avenger,  70.f, 1700.f);
    addEnemy(Aircraft::Avenger,  30.f, 1850.f);
    addEnemy(Aircraft::Raptor,  300.f, 2200.f);
    addEnemy(Aircraft::Raptor, -300.f, 2200.f);
    addEnemy(Aircraft::Raptor,    0.f, 2200.f);
    addEnemy(Aircraft::Raptor,    0.f, 2500.f);
    addEnemy(Aircraft::Avenger,-300.f, 2700.f);
    addEnemy(Aircraft::Avenger,-300.f, 2700.f);
    addEnemy(Aircraft::Raptor,    0.f, 3000.f);
    addEnemy(Aircraft::Raptor,  250.f, 3250.f);
    addEnemy(Aircraft::Raptor, -250.f, 3250.f);
    addEnemy(Aircraft::Avenger,   0.f, 3500.f);
    addEnemy(Aircraft::Avenger,   0.f, 3700.f);
    addEnemy(Aircraft::Raptor,    0.f, 3800.f);
    addEnemy(Aircraft::Avenger,   0.f, 4000.f);
    addEnemy(Aircraft::Avenger,-200.f, 4200.f);
    addEnemy(Aircraft::Raptor,  200.f, 4200.f);
    addEnemy(Aircraft::Raptor,    0.f, 4400.f);

    sortEnemies();
}
Esempio n. 2
0
void
World::addEnemies() {
    if ( mNetworkedWorld ) {
        return;
    }
    addEnemy( Aircraft::Raptor, 0.0f,  500.0f );
    addEnemy( Aircraft::Raptor, 0.0f, 1000.0f );
    addEnemy( Aircraft::Raptor, +100.0f, 1150.0f );
    addEnemy( Aircraft::Raptor, -100.0f, 1150.0f );
    addEnemy( Aircraft::Avenger, 70.0f, 1500.0f );
    addEnemy( Aircraft::Avenger, -70.0f, 1500.0f );
    addEnemy( Aircraft::Avenger, -70.0f, 1710.0f );
    addEnemy( Aircraft::Avenger, 70.0f, 1700.0f );
    addEnemy( Aircraft::Avenger, 30.0f, 1850.0f );
    addEnemy( Aircraft::Raptor, 300.0f, 2200.0f );
    addEnemy( Aircraft::Raptor, -300.0f, 2200.0f );
    addEnemy( Aircraft::Raptor, 0.0f, 2200.0f );
    addEnemy( Aircraft::Raptor, 0.0f, 2500.0f );
    addEnemy( Aircraft::Avenger, -300.0f, 2700.0f );
    addEnemy( Aircraft::Avenger, -300.0f, 2700.0f );
    addEnemy( Aircraft::Raptor, 0.0f, 3000.0f );
    addEnemy( Aircraft::Raptor, 250.0f, 3250.0f );
    addEnemy( Aircraft::Raptor, -250.0f, 3250.0f );
    addEnemy( Aircraft::Avenger, 0.0f, 3500.0f );
    addEnemy( Aircraft::Avenger, 0.0f, 3700.0f );
    addEnemy( Aircraft::Raptor, 0.0f, 3800.0f );
    addEnemy( Aircraft::Avenger, 0.0f, 4000.0f );
    addEnemy( Aircraft::Avenger, -200.0f, 4200.0f );
    addEnemy( Aircraft::Raptor, 200.0f, 4200.0f );
    addEnemy( Aircraft::Raptor, 0.0f, 4400.0f );

    sortEnemies();
}