int t_buthp(sp_test *tst, sp_data *sp, const char *hash) { uint32_t n; int fail = 0; SPFLOAT in = 0; SPFLOAT out = 0; udata ud; sp_noise_create(&ud.ns); sp_buthp_create(&ud.buthp); sp_noise_init(sp, ud.ns); sp_buthp_init(sp, ud.buthp); ud.buthp->freq = 5000; for(n = 0; n < tst->size; n++) { in = 0; out = 0; sp_noise_compute(sp, ud.ns, NULL, &in); sp_buthp_compute(sp, ud.buthp, &in, &out); sp_test_add_sample(tst, out); } if(sp_test_compare(tst, hash) == SP_NOT_OK) { printf("Generated hash %s does not match reference hash %s\n", tst->md5string, hash); fail = 1; } sp_noise_destroy(&ud.ns); sp_buthp_destroy(&ud.buthp); if(fail) return SP_NOT_OK; else return SP_OK; }
void write_noise(sp_data *data, void *ud) { udata *udata = ud; SPFLOAT in = 0; SPFLOAT out = 0; sp_noise_compute(data, udata->ns, NULL, &in); sp_buthp_compute(data, udata->buthp, &in, &data->out[0]); }
int t_buthp(sp_test *tst, sp_data *sp, const char *hash) { sp_srand(sp, 0); uint32_t n; int fail = 0; SPFLOAT in = 0; SPFLOAT out = 0; UserData ud; sp_noise_create(&ud.ns); sp_buthp_create(&ud.buthp); sp_noise_init(sp, ud.ns); sp_buthp_init(sp, ud.buthp); ud.buthp->freq = 5000; for(n = 0; n < tst->size; n++) { in = 0; out = 0; sp_noise_compute(sp, ud.ns, NULL, &in); sp_buthp_compute(sp, ud.buthp, &in, &out); sp_test_add_sample(tst, out); } fail = sp_test_verify(tst, hash); sp_noise_destroy(&ud.ns); sp_buthp_destroy(&ud.buthp); if(fail) return SP_NOT_OK; else return SP_OK; }
void process(AUAudioFrameCount frameCount, AUAudioFrameCount bufferOffset) override { // For each sample. for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex) { double cutoffFrequency = double(cutoffFrequencyRamper.getStep()); int frameOffset = int(frameIndex + bufferOffset); buthp->freq = (float)cutoffFrequency; if (!started) { outBufferListPtr->mBuffers[0] = inBufferListPtr->mBuffers[0]; outBufferListPtr->mBuffers[1] = inBufferListPtr->mBuffers[1]; return; } for (int channel = 0; channel < channels; ++channel) { float *in = (float *)inBufferListPtr->mBuffers[channel].mData + frameOffset; float *out = (float *)outBufferListPtr->mBuffers[channel].mData + frameOffset; sp_buthp_compute(sp, buthp, in, out); } } }