void spikeCall() { if (spikeCheck(sprite->x, sprite->y, sprite->x + sprite->stretchX, sprite->y + sprite->stretchY, spikx[0], spiky[0], spikx[0] + spike->stretchX, spiky[0] + spike->stretchY) == 1) { spikeCol = 1; oslPlaySound(cutone, 1); sceKernelDelayThread(1 * 1000000); death = 1; playerHealth --; } else if (spikeCheck(sprite->x, sprite->y, sprite->x + sprite->stretchX, sprite->y + sprite->stretchY, spikx[1], spiky[1], spikx[1] + spike->stretchX, spiky[1] + spike->stretchY) == 1) { spikeCol = 1; oslPlaySound(cutone, 1); sceKernelDelayThread(1 * 1000000); death = 1; playerHealth --; } else if (spikeCheck(sprite->x, sprite->y, sprite->x + sprite->stretchX, sprite->y + sprite->stretchY, spikx[2], spiky[2], spikx[2] + spike->stretchX, spiky[2] + spike->stretchY) == 1) { spikeCol = 1; oslPlaySound(cutone, 1); sceKernelDelayThread(1 * 1000000); death = 1; playerHealth --; } else if (spikeCheck(sprite->x, sprite->y, sprite->x + sprite->stretchX, sprite->y + sprite->stretchY, spikx[3], spiky[3], spikx[3] + spike->stretchX, spiky[3] + spike->stretchY) == 1) { spikeCol = 1; oslPlaySound(cutone, 1); sceKernelDelayThread(1 * 1000000); death = 1; playerHealth --; } else if (spikeCheck(sprite->x, sprite->y, sprite->x + sprite->stretchX, sprite->y + sprite->stretchY, spikx[4], spiky[4], spikx[4] + spike->stretchX, spiky[4] + spike->stretchY) == 1) { spikeCol = 1; oslPlaySound(cutone, 1); sceKernelDelayThread(1 * 1000000); death = 1; playerHealth --; } else if (spikeCheck(sprite->x, sprite->y, sprite->x + sprite->stretchX, sprite->y + sprite->stretchY, spikx[5], spiky[5], spikx[5] + spike->stretchX, spiky[5] + spike->stretchY) == 1) { spikeCol = 1; oslPlaySound(cutone, 1); sceKernelDelayThread(1 * 1000000); death = 1; playerHealth --; } else if (spikeCheck(sprite->x, sprite->y, sprite->x + sprite->stretchX, sprite->y + sprite->stretchY, spikx[6], spiky[6], spikx[6] + spike->stretchX, spiky[6] + spike->stretchY) == 1) { spikeCol = 1; oslPlaySound(cutone, 1); sceKernelDelayThread(1 * 1000000); death = 1; playerHealth --; } else if (spikeCheck(sprite->x, sprite->y, sprite->x + sprite->stretchX, sprite->y + sprite->stretchY, spikx[7], spiky[7], spikx[7] + spike->stretchX, spiky[7] + spike->stretchY) == 1) { spikeCol = 1; oslPlaySound(cutone, 1); sceKernelDelayThread(1 * 1000000); death = 1; playerHealth --; } else if (spikeCheck(sprite->x, sprite->y, sprite->x + sprite->stretchX, sprite->y + sprite->stretchY, spikx[8], spiky[8], spikx[8] + spike->stretchX, spiky[8] + spike->stretchY) == 1) { spikeCol = 1; oslPlaySound(cutone, 1); sceKernelDelayThread(1 * 1000000); death = 1; playerHealth --; } else if (spikeCheck(sprite->x, sprite->y, sprite->x + sprite->stretchX, sprite->y + sprite->stretchY, spikx[9], spiky[9], spikx[9] + spike->stretchX, spiky[9] + spike->stretchY) == 1) { spikeCol = 1; oslPlaySound(cutone, 1); sceKernelDelayThread(1 * 1000000); death = 1; playerHealth --; } else { spikeCol = 0; } }
int checks(){ spikeCheck(); waterCheck(); fieldCheck(); return 0; }