Esempio n. 1
0
void DiamondSquare::diamondSquare()
{

	_terrain[IDX(0, 0, _resolution)] = 1 - edges(randomEngine);
	_terrain[IDX(_resolution, _resolution, _resolution)] = edges(randomEngine);
	_terrain[IDX(_resolution, 0, _resolution)] = 1 - edges(randomEngine);
	_terrain[IDX(0, _resolution, _resolution)] = edges(randomEngine);

	int halfRes = _resolution / 2;

	int iteration = 0;
	for (int s = halfRes; s >= 1; s /= 2) {
		iteration++; //increase

		// Diamondstep
		for (int y = s; y < _resolution; y += +(s + s))
		{
			for (int x = s; x < _resolution; x += (s + s))
			{
				diamondStep(x, y, s, iteration);
			}
		}

		// Squarestep
		for (int y = s; y < _resolution; y += +(s + s))
		{
			for (int x = s; x < _resolution; x += (s + s))
			{
				squareStep(x, y, s, iteration);
			}
		}
	}
	//Cutoff

	float min = 0;
	float max = 1;
	for (int i = 0; i < _resolution; i++) {
		for (int j = 0; j < _resolution; j++) {
			float current = _terrain[IDX(i, j, _resolution)];
			if (current < min)
				min = current;
			if (current > max)
				max = current;
		}
	}

	min *= -1;
	float range = max + min;

	for (int i = 0; i < _resolution; i++) {
		for (int j = 0; j < _resolution; j++) {
			_terrain[IDX(i, j, _resolution)] = (_terrain[IDX(i, j, _resolution)] + min) / range;
		}
	}

}
Esempio n. 2
0
std::vector<float> DiamondSquare::doDiamondSquare()
{
	std::cout << "[DiamondSquare] Creating Heightmap..." << std::endl;
	// start-values
	field[IDX(0, 0, calcResolution)] = getRandom(0, 1);
	field[IDX(calcResolution - 1, 0, calcResolution)] = getRandom(0, 1);
	field[IDX(0, calcResolution - 1, calcResolution)] = getRandom(0, 1);
	field[IDX(calcResolution - 1, calcResolution - 1, calcResolution)] = getRandom(0, 1);

	int res = this->calcResolution-1;

	for (int step = res; step >= 2; step /= 2) 
	{
		int halfstep = step / 2;

		for (int y = halfstep; y < res; y += step)
		{
			for (int x = halfstep; x < res; x += step)
			{
				diamondStep(x, y, halfstep, roughnessIteration);
			}
		}

		for (int y = 0; y <= res; y += step)
		{
			for (int x = halfstep; x < res; x += step)
			{
				squareStep(x, y, halfstep, roughnessIteration);
			}
		}

		for (int y = halfstep; y < res; y += step)
		{
			for (int x = 0; x <= res; x += step)
			{
				squareStep(x, y, halfstep, roughnessIteration);
			}
		}

		roughnessIteration *= roughness;
	}

	normalizeHeightField();

	if (this->inputResolution != this->calcResolution)
	{
		std::vector<float> cuttedField(inputResolution * inputResolution);

		for (int y = 0; y < this->inputResolution; y++)
		{
			for (int x = 0; x < this->inputResolution; x++)
			{
				cuttedField[IDX(x, y, this->inputResolution)] = field[IDX(x, y, this->calcResolution)];
			}
		}
		field = cuttedField;
	}

	std::cout << "[DiamondSquare] Smoothing Heightmap..." << std::endl;

	for (int i = 0; i < smoothCount; i++)
	{
		smoothHeightField();
	}

	return field;
}