Esempio n. 1
0
static gboolean
sagarmatha_stack_navigate_focus (StWidget         *widget,
                            ClutterActor     *from,
                            GtkDirectionType  direction)
{
  ClutterActor *top_actor;
  GList *children;

  /* If the stack is itself focusable, then focus into or out of
   * it, as appropriate.
   */
  if (st_widget_get_can_focus (widget))
    {
      if (from && clutter_actor_contains (CLUTTER_ACTOR (widget), from))
        return FALSE;

      clutter_actor_grab_key_focus (CLUTTER_ACTOR (widget));
      return TRUE;
    }

  /* Otherwise, navigate into its top-most child only */
  children = st_container_get_children_list (ST_CONTAINER (widget));
  if (!children)
    return FALSE;

  top_actor = g_list_last (children)->data;
  if (ST_IS_WIDGET (top_actor))
    return st_widget_navigate_focus (ST_WIDGET (top_actor), from, direction, FALSE);
  else
    return FALSE;
}
Esempio n. 2
0
static void
st_box_layout_paint (ClutterActor *actor)
{
  StBoxLayout *self = ST_BOX_LAYOUT (actor);
  StBoxLayoutPrivate *priv = self->priv;
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
  GList *l, *children;
  gdouble x, y;
  ClutterActorBox allocation_box;
  ClutterActorBox content_box;

  get_border_paint_offsets (self, &x, &y);
  if (x != 0 || y != 0)
    {
      cogl_push_matrix ();
      cogl_translate ((int)x, (int)y, 0);
    }

  CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->paint (actor);

  if (x != 0 || y != 0)
    {
      cogl_pop_matrix ();
    }

  children = st_container_get_children_list (ST_CONTAINER (actor));

  if (children == NULL)
    return;

  clutter_actor_get_allocation_box (actor, &allocation_box);
  st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);

  content_box.x1 += x;
  content_box.y1 += y;
  content_box.x2 += x;
  content_box.y2 += y;

  /* The content area forms the viewport into the scrolled contents, while
   * the borders and background stay in place; after drawing the borders and
   * background, we clip to the content area */
  if (priv->hadjustment || priv->vadjustment)
    cogl_clip_push_rectangle ((int)content_box.x1,
                              (int)content_box.y1,
                              (int)content_box.x2,
                              (int)content_box.y2);

  for (l = children; l; l = g_list_next (l))
    {
      ClutterActor *child = (ClutterActor*) l->data;

      if (CLUTTER_ACTOR_IS_VISIBLE (child))
        clutter_actor_paint (child);
    }

  if (priv->hadjustment || priv->vadjustment)
    cogl_clip_pop ();
}
Esempio n. 3
0
static void
st_table_hide_all (ClutterActor *table)
{
  GList *l, *children;

  clutter_actor_hide (table);

  children = st_container_get_children_list (ST_CONTAINER (table));
  for (l = children; l; l = l->next)
    clutter_actor_hide_all (CLUTTER_ACTOR (l->data));
}
Esempio n. 4
0
static void
sagarmatha_stack_get_preferred_height (ClutterActor *actor,
                                  gfloat for_width,
                                  gfloat *min_height_p,
                                  gfloat *natural_height_p)
{
  SagarmathaStack *stack = SAGARMATHA_STACK (actor);
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
  gboolean first = TRUE;
  float min = 0, natural = 0;
  GList *children;
  GList *iter;

  st_theme_node_adjust_for_width (theme_node, &for_width);

  children = st_container_get_children_list (ST_CONTAINER (stack));

  for (iter = children; iter; iter = iter->next)
    {
      ClutterActor *child = iter->data;
      float child_min, child_natural;

      clutter_actor_get_preferred_height (child,
                                          for_width,
                                          &child_min,
                                          &child_natural);

      if (first)
        {
          first = FALSE;
          min = child_min;
          natural = child_natural;
        }
      else
        {
          if (child_min > min)
            min = child_min;

          if (child_natural > natural)
            natural = child_natural;
        }
    }

  if (min_height_p)
    *min_height_p = min;

  if (natural_height_p)
    *natural_height_p = natural;

  st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
}
Esempio n. 5
0
static void
sagarmatha_stack_allocate (ClutterActor           *self,
                      const ClutterActorBox  *box,
                      ClutterAllocationFlags  flags)
{
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
  ClutterActorBox content_box;
  GList *children, *iter;

  CLUTTER_ACTOR_CLASS (sagarmatha_stack_parent_class)->allocate (self, box, flags);

  st_theme_node_get_content_box (theme_node, box, &content_box);

  children = st_container_get_children_list (ST_CONTAINER (self));
  for (iter = children; iter; iter = iter->next)
    {
      ClutterActor *actor = CLUTTER_ACTOR (iter->data);
      ClutterActorBox child_box = content_box;
      clutter_actor_allocate (actor, &child_box, flags);
    }
}
Esempio n. 6
0
/*
 * ClutterContainer Implementation
 */
static void
st_table_actor_removed (ClutterContainer *container,
                        ClutterActor     *actor)
{
  StTablePrivate *priv = ST_TABLE (container)->priv;
  GList *list, *children;
  gint n_rows = 0;
  gint n_cols = 0;

  /* Calculate and update the number of rows / columns */
  children = st_container_get_children_list (ST_CONTAINER (container));
  for (list = children; list; list = list->next)
    {
      ClutterActor *child = CLUTTER_ACTOR (list->data);
      StTableChild *meta;

      if (child == actor)
          continue;

      meta = (StTableChild *) clutter_container_get_child_meta (container, child);
      n_rows = MAX (n_rows, meta->row + 1);
      n_cols = MAX (n_cols, meta->col + 1);
    }

  g_object_freeze_notify (G_OBJECT (container));

  if (priv->n_rows != n_rows)
    {
      priv->n_rows = n_rows;
      g_object_notify (G_OBJECT (container), "row-count");
    }

  if (priv->n_cols != n_cols)
    {
      priv->n_cols = n_cols;
      g_object_notify (G_OBJECT (container), "column-count");
    }

  g_object_thaw_notify (G_OBJECT (container));
}
Esempio n. 7
0
static void
st_box_layout_allocate (ClutterActor          *actor,
                        const ClutterActorBox *box,
                        ClutterAllocationFlags flags)
{
  StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
  ClutterActorBox content_box;
  gfloat avail_width, avail_height, min_width, natural_width, min_height, natural_height;
  gfloat position, next_position;
  GList *l, *children;
  gint n_expand_children = 0, i;
  gfloat expand_amount, shrink_amount;
  BoxChildShrink *shrinks = NULL;
  gboolean flip = (st_widget_get_direction (ST_WIDGET (actor)) == ST_TEXT_DIRECTION_RTL)
                   && (!priv->is_vertical);

  CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->allocate (actor, box,
                                                              flags);

  children = st_container_get_children_list (ST_CONTAINER (actor));
  if (children == NULL)
    return;

  st_theme_node_get_content_box (theme_node, box, &content_box);

  avail_width  = content_box.x2 - content_box.x1;
  avail_height = content_box.y2 - content_box.y1;

  get_content_preferred_width (ST_BOX_LAYOUT (actor), avail_height,
                               &min_width, &natural_width);
  get_content_preferred_height (ST_BOX_LAYOUT (actor), MAX (avail_width, min_width),
                                &min_height, &natural_height);


  /* update adjustments for scrolling */
  if (priv->vadjustment)
    {
      gdouble prev_value;

      g_object_set (G_OBJECT (priv->vadjustment),
                    "lower", 0.0,
                    "upper", MAX (min_height, avail_height),
                    "page-size", avail_height,
                    "step-increment", avail_height / 6,
                    "page-increment", avail_height - avail_height / 6,
                    NULL);

      prev_value = st_adjustment_get_value (priv->vadjustment);
      st_adjustment_set_value (priv->vadjustment, prev_value);
    }

  if (priv->hadjustment)
    {
      gdouble prev_value;

      g_object_set (G_OBJECT (priv->hadjustment),
                    "lower", 0.0,
                    "upper", MAX (min_width, avail_width),
                    "page-size", avail_width,
                    "step-increment", avail_width / 6,
                    "page-increment", avail_width - avail_width / 6,
                    NULL);

      prev_value = st_adjustment_get_value (priv->hadjustment);
      st_adjustment_set_value (priv->hadjustment, prev_value);
    }

  if (avail_height < min_height)
    {
      avail_height = min_height;
      content_box.y2 = content_box.y1 + avail_height;
    }

  if (avail_width < min_width)
    {
      avail_width = min_width;
      content_box.x2 = content_box.x1 + avail_width;
    }

  if (priv->is_vertical)
    {
      expand_amount = MAX (0, avail_height - natural_height);
      shrink_amount = MAX (0, natural_height - avail_height);
    }
  else
    {
      expand_amount = MAX (0, avail_width - natural_width);
      shrink_amount = MAX (0, natural_width - avail_width);
    }


  if (expand_amount > 0)
    {
      /* count the number of children with expand set to TRUE */
      n_expand_children = 0;
      for (l = children; l; l = l->next)
        {
          ClutterActor *child = l->data;
          gboolean expand;

          if (!CLUTTER_ACTOR_IS_VISIBLE (child) ||
              clutter_actor_get_fixed_position_set (child))
            continue;

          clutter_container_child_get ((ClutterContainer *) actor,
                                       child,
                                       "expand", &expand,
                                       NULL);
          if (expand)
            n_expand_children++;
        }

      if (n_expand_children == 0)
        expand_amount = 0;
    }
  else if (shrink_amount > 0)
    {
      shrinks = compute_shrinks (ST_BOX_LAYOUT (actor),
                                 priv->is_vertical ? avail_width : avail_height,
                                 shrink_amount);
     }

  if (priv->is_vertical)
    position = content_box.y1;
  else if (flip)
    position = content_box.x2;
  else
    position = content_box.x1;

  if (priv->is_pack_start)
    {
      l = g_list_last (children);
      i = g_list_length (children);
    }
  else
    {
      l = children;
      i = 0;
    }
    
  gboolean firstchild = TRUE;
  gfloat init_padding = (avail_width/2) - (natural_width/2);
  while (l)
    {
      ClutterActor *child = (ClutterActor*) l->data;
      ClutterActorBox child_box;
      gfloat child_min, child_nat, child_allocated;
      gboolean xfill, yfill, expand, fixed;
      StAlign xalign, yalign;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        goto next_child;

      fixed = clutter_actor_get_fixed_position_set (child);
      if (fixed)
        {
          clutter_actor_allocate_preferred_size (child, flags);
          goto next_child;
        }

      clutter_container_child_get ((ClutterContainer*) actor, child,
                                   "x-fill", &xfill,
                                   "y-fill", &yfill,
                                   "x-align", &xalign,
                                   "y-align", &yalign,
                                   "expand", &expand,
                                   NULL);

      if (priv->is_vertical)
        {
          _st_actor_get_preferred_height (child, avail_width, xfill,
                                          &child_min, &child_nat);
        }
      else
        {
          _st_actor_get_preferred_width (child, avail_height, yfill,
                                         &child_min, &child_nat);
        }

      child_allocated = child_nat;
      if (expand_amount > 0 && expand)
        child_allocated +=  expand_amount / n_expand_children;
      else if (shrink_amount > 0)
        child_allocated -= shrinks[i].shrink_amount;

      if (flip) {
        next_position = position - child_allocated;
        if (xalign == ST_ALIGN_CENTER_SPECIAL && next_position < content_box.x1)
          next_position = content_box.x1;
      }
      else {
        next_position = position + child_allocated;
        if (xalign == ST_ALIGN_CENTER_SPECIAL && next_position > content_box.x2)
          next_position = content_box.x2;
      }

      if (priv->is_vertical)
        {
          child_box.y1 = (int)(0.5 + position);
          child_box.y2 = (int)(0.5 + next_position);
          child_box.x1 = content_box.x1;
          child_box.x2 = content_box.x2;

          _st_allocate_fill (ST_WIDGET (actor), child, &child_box,
                             xalign, yalign, xfill, yfill);
          clutter_actor_allocate (child, &child_box, flags);

        }
      else
        {
          if (flip)
            {
              if (firstchild && xalign == ST_ALIGN_CENTER_SPECIAL)
                {
                  position -= init_padding;
                  next_position = position - child_allocated;
                  firstchild = FALSE;
                }
                if (xalign == ST_ALIGN_CENTER_SPECIAL && position > content_box.x2) {
                  position = content_box.x2;
                }
              child_box.x1 = (int)(0.5 + next_position);
              child_box.x2 = (int)(0.5 + position);
            }
          else
            {
              if (firstchild && xalign == ST_ALIGN_CENTER_SPECIAL)
                {
                  position += init_padding;
                  if (position < content_box.x1) {
                    position = content_box.x1;
                  }
                  next_position = position + child_allocated;
                  firstchild = FALSE;
                }
              if (xalign == ST_ALIGN_CENTER_SPECIAL && position < content_box.x1) {
                    position = content_box.x1;
                  }
              child_box.x1 = (int)(0.5 + position);
              child_box.x2 = (int)(0.5 + next_position);
            }

          child_box.y1 = content_box.y1;
          child_box.y2 = content_box.y2;

          _st_allocate_fill (ST_WIDGET (actor), child, &child_box,
                             xalign, yalign, xfill, yfill);
          clutter_actor_allocate (child, &child_box, flags);
        }

      if (flip)
        position = next_position - priv->spacing;
      else
        position = next_position + priv->spacing;

    next_child:
      if (priv->is_pack_start)
        {
          l = l->prev;
          i--;
        }
      else
        {
          l = l->next;
          i++;
        }
    }

  if (shrinks)
    g_free (shrinks);
}
Esempio n. 8
0
static BoxChildShrink *
compute_shrinks (StBoxLayout *self,
                 gfloat       for_length,
                 gfloat       total_shrink)
{
  StBoxLayoutPrivate *priv = self->priv;
  GList *children = st_container_get_children_list (ST_CONTAINER (self));
  int n_children = g_list_length (children);
  BoxChildShrink *shrinks = g_new0 (BoxChildShrink, n_children);
  gfloat shrink_so_far;
  gfloat base_shrink = 0; /* the "= 0" is just to make gcc happy */
  int n_shrink_children;
  GList *l;
  int i;

  /* The effect that we want is that all the children get an equal chance
   * to expand from their minimum size up to the natural size. Or to put
   * it a different way, we want to start by shrinking only the child that
   * can shrink most, then shrink that and the next most shrinkable child,
   * to the point where we are shrinking everything.
   */

  /* Find the amount of possible shrink for each child */
  int n_possible_shrink_children = 0;
  for (l = children, i = 0; l; l = l->next, i++)
    {
      ClutterActor *child;
      gfloat child_min, child_nat;
      gboolean child_fill;
      gboolean fixed;

      child = (ClutterActor*) l->data;
      fixed = clutter_actor_get_fixed_position_set (child);

      shrinks[i].child_index = i;
      if (CLUTTER_ACTOR_IS_VISIBLE (child) && !fixed)
        {
          if (priv->is_vertical)
            {
              clutter_container_child_get ((ClutterContainer*) self, child,
                                           "x-fill", &child_fill,
                                           NULL);
              _st_actor_get_preferred_height (child,
                                              for_length, child_fill,
                                              &child_min, &child_nat);
            }
          else
            {
              clutter_container_child_get ((ClutterContainer*) self, child,
                                           "y-fill", &child_fill,
                                           NULL);
              _st_actor_get_preferred_width (child,
                                             for_length, child_fill,
                                             &child_min, &child_nat);
            }

          shrinks[i].shrink_amount = MAX (0., child_nat - child_min);
          n_possible_shrink_children++;
        }
      else
        {
          shrinks[i].shrink_amount = -1.;
        }
    }

  /* We want to process children starting from the child with the maximum available
   * shrink, so sort in this order; !visible children end up at the end */
  qsort (shrinks, n_children, sizeof (BoxChildShrink), compare_by_shrink_amount);

  /*   +--+
   *   |  |
   *   |  | +--
   *   |  | | |
   *   |  | | | +-+
   * --+--+-+-+-+-+----------
   *   |  | | | | | +-+ +-+
   *   |  | | | | | | | | |
   * --+--+-+-+-+-+-+-+------
   *
   * We are trying to find the correct position for the upper line the "water mark"
   * so that total of the portion of the bars above the line is equal to the total
   * amount we want to shrink.
   */

  /* Start by moving the line downward, top-of-bar by top-of-bar */
  shrink_so_far = 0;
  for (n_shrink_children = 1; n_shrink_children <= n_possible_shrink_children; n_shrink_children++)
    {
      if (n_shrink_children < n_possible_shrink_children)
        base_shrink = shrinks[n_shrink_children].shrink_amount;
      else
        base_shrink = 0;
      shrink_so_far += n_shrink_children * (shrinks[n_shrink_children - 1].shrink_amount - base_shrink);

      if (shrink_so_far >= total_shrink || n_shrink_children == n_possible_shrink_children)
        break;
    }

  /* OK, we found enough shrinkage, move it back upwards to the right position */
  base_shrink += (shrink_so_far - total_shrink) / n_shrink_children;
  if (base_shrink < 0) /* can't shrink that much, probably round-off error */
    base_shrink = 0;

  /* Assign the portion above the base shrink line to the shrink_amount */
  for (i = 0; i < n_shrink_children; i++)
    shrinks[i].shrink_amount -= base_shrink;
  for (; i < n_children; i++)
    shrinks[i].shrink_amount = 0;

  /* And sort back to their original order */
  qsort (shrinks, n_children, sizeof (BoxChildShrink), compare_by_child_index);

  return shrinks;
}
Esempio n. 9
0
static void
get_content_preferred_height (StBoxLayout *self,
                              gfloat       for_width,
                              gfloat      *min_height_p,
                              gfloat      *natural_height_p)
{
  StBoxLayoutPrivate *priv = self->priv;
  gint n_children = 0;
  gint n_fixed = 0;
  gfloat min_height, natural_height;
  GList *l, *children;

  min_height = 0;
  natural_height = 0;

  children = st_container_get_children_list (ST_CONTAINER (self));

  for (l = children; l; l = g_list_next (l))
    {
      ClutterActor *child = l->data;
      gfloat child_min = 0, child_nat = 0;
      gboolean child_fill = FALSE;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      n_children++;

      if (clutter_actor_get_fixed_position_set (child))
        {
          n_fixed++;
          continue;
        }

      if (priv->is_vertical)
        {
          clutter_container_child_get ((ClutterContainer*) self, child,
                                       "x-fill", &child_fill,
                                       NULL);
        }
      _st_actor_get_preferred_height (child,
                                      (priv->is_vertical) ? for_width : -1,
                                      child_fill,
                                      &child_min,
                                      &child_nat);

      if (!priv->is_vertical)
        {
          min_height = MAX (child_min, min_height);
          natural_height = MAX (child_nat, natural_height);
        }
      else
        {
          min_height += child_min;
          natural_height += child_nat;
        }
    }

  if (priv->is_vertical && (n_children - n_fixed) > 1)
    {
      min_height += priv->spacing * (n_children - n_fixed - 1);
      natural_height += priv->spacing * (n_children - n_fixed - 1);
    }

  if (min_height_p)
    *min_height_p = min_height;

  if (natural_height_p)
    *natural_height_p = natural_height;
}
Esempio n. 10
0
static void
st_table_preferred_allocate (ClutterActor          *self,
                             const ClutterActorBox *content_box,
                             gboolean               flags)
{
  GList *list, *children;
  gint row_spacing, col_spacing;
  gint i;
  StTable *table;
  StTablePrivate *priv;
  gboolean ltr;
  DimensionData *rows, *columns;

  table = ST_TABLE (self);
  priv = ST_TABLE (self)->priv;

  col_spacing = (priv->col_spacing);
  row_spacing = (priv->row_spacing);

  st_table_calculate_dimensions (table,
                                 content_box->x2 - content_box->x1,
                                 content_box->y2 - content_box->y1);

  ltr = (st_widget_get_direction (ST_WIDGET (self)) == ST_TEXT_DIRECTION_LTR);
  rows = &g_array_index (priv->rows, DimensionData, 0);
  columns = &g_array_index (priv->columns, DimensionData, 0);

  children = st_container_get_children_list (ST_CONTAINER (self));
  for (list = children; list; list = list->next)
    {
      gint row, col, row_span, col_span;
      gint col_width, row_height;
      StTableChild *meta;
      ClutterActor *child;
      ClutterActorBox childbox;
      gint child_x, child_y;
      StAlign x_align, y_align;
      gboolean x_fill, y_fill;

      child = CLUTTER_ACTOR (list->data);

      meta = (StTableChild *) clutter_container_get_child_meta (CLUTTER_CONTAINER (self), child);

      if (!meta->allocate_hidden && !CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      /* get child properties */
      col = meta->col;
      row = meta->row;
      row_span = meta->row_span;
      col_span = meta->col_span;
      x_align = meta->x_align;
      y_align = meta->y_align;
      x_fill = meta->x_fill;
      y_fill = meta->y_fill;

      /* initialise the width and height */
      col_width = columns[col].final_size;
      row_height = rows[row].final_size;

      /* Add the widths of the spanned columns:
       *
       * First check that we have a non-zero span. Then we loop over each of
       * the columns that we're spanning but we stop short if we go past the
       * number of columns in the table. This is necessary to avoid accessing
       * uninitialised memory. We add the spacing in here too since we only
       * want to add as much spacing as times we successfully span.
       */
      if (col + col_span > priv->n_cols)
        g_warning ("StTable: the child at %d,%d's col-span, %d, exceeds number of columns, %d",
                   col, row, col_span, priv->n_cols);
      if (row + row_span > priv->n_rows)
        g_warning ("StTable: the child at %d,%d's row-span, %d, exceeds number of rows, %d",
                   col, row, row_span, priv->n_rows);

      if (col_span > 1)
        {
          for (i = col + 1; i < col + col_span && i < priv->n_cols; i++)
            {
              col_width += columns[i].final_size;
              col_width += col_spacing;
            }
        }

      /* add the height of the spanned rows */
      if (row_span > 1)
        {
          for (i = row + 1; i < row + row_span && i < priv->n_rows; i++)
            {
              row_height += rows[i].final_size;
              row_height += row_spacing;
            }
        }

      /* calculate child x */
      if (ltr)
        {
          child_x = (int) content_box->x1
                    + col_spacing * col;
          for (i = 0; i < col; i++)
            child_x += columns[i].final_size;
        }
      else
        {
          child_x = (int) content_box->x2
                    - col_spacing * col;
          for (i = 0; i < col; i++)
            child_x -= columns[i].final_size;
        }

      /* calculate child y */
      child_y = (int) content_box->y1
                + row_spacing * row;
      for (i = 0; i < row; i++)
        child_y += rows[i].final_size;

      /* set up childbox */
      if (ltr)
        {
          childbox.x1 = (float) child_x;
          childbox.x2 = (float) MAX (0, child_x + col_width);
        }
      else
        {
          childbox.x2 = (float) child_x;
          childbox.x1 = (float) MAX (0, child_x - col_width);
        }

      childbox.y1 = (float) child_y;
      childbox.y2 = (float) MAX (0, child_y + row_height);


      _st_allocate_fill (ST_WIDGET (self), child, &childbox,
                         x_align, y_align, x_fill, y_fill);

      clutter_actor_allocate (child, &childbox, flags);
    }
}
Esempio n. 11
0
static void
st_table_calculate_row_heights (StTable *table,
                                gint     for_height)
{
  StTablePrivate *priv = ST_TABLE (table)->priv;
  GList *list, *children;
  gint i;
  DimensionData *rows, *columns;

  g_array_set_size (priv->rows, 0);
  g_array_set_size (priv->rows, priv->n_rows);
  rows = &g_array_index (priv->rows, DimensionData, 0);

  columns = &g_array_index (priv->columns, DimensionData, 0);

  /* Reset the visible rows */
  priv->visible_rows = 0;
  for (i = 0; i < priv->n_rows; i++)
    rows[i].is_visible = FALSE;

  /* STAGE ONE: calculate row heights for non-spanned children */
  children = st_container_get_children_list (ST_CONTAINER (table));
  for (list = children; list; list = list->next)
    {
      StTableChild *meta;
      ClutterActor *child;
      DimensionData *row;
      gfloat c_min, c_pref;

      child = CLUTTER_ACTOR (list->data);

      meta = (StTableChild *)
        clutter_container_get_child_meta (CLUTTER_CONTAINER (table), child);

      if (!meta->allocate_hidden && !CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      if (meta->row_span > 1)
        continue;

      row = &rows[meta->row];

      /* If this child is visible, then its row is visible */
      if (!row->is_visible)
        {
          row->is_visible = TRUE;
          priv->visible_rows++;
        }

      _st_actor_get_preferred_height (child, columns[meta->col].final_size,
                                      meta->x_fill, &c_min, &c_pref);

      row->min_size = MAX (row->min_size, c_min);
      row->final_size = row->pref_size = MAX (row->pref_size, c_pref);
      row->expand = MAX (row->expand, meta->y_expand);
    }



  /* STAGE TWO: take spanning children into account */
  for (list = children; list; list = list->next)
    {
      StTableChild *meta;
      ClutterActor *child;
      gfloat c_min, c_pref;
      gfloat min_height, pref_height;
      gint start_row, end_row;
      gint n_expand;

      child = CLUTTER_ACTOR (list->data);

      meta = (StTableChild *)
        clutter_container_get_child_meta (CLUTTER_CONTAINER (table), child);

      if (!meta->allocate_hidden && !CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      if (meta->row_span < 2)
        continue;

      start_row = meta->row;
      end_row = meta->row + meta->row_span - 1;

      _st_actor_get_preferred_height (child, columns[meta->col].final_size,
                                      meta->x_fill, &c_min, &c_pref);


      /* check there is enough room for this actor */
      min_height = 0;
      pref_height = 0;
      n_expand = 0;
      for (i = start_row; i <= end_row; i++)
        {
          min_height += rows[i].min_size;
          pref_height += rows[i].pref_size;

          if (rows[i].expand)
            {
              n_expand++;
            }

          /* If this actor is visible, then all the rows is spans are visible */
          if (!rows[i].is_visible)
            {
              rows[i].is_visible = TRUE;
              priv->visible_rows++;
            }
          rows[i].expand = MAX (rows[i].expand, meta->y_expand);
        }
      min_height += priv->row_spacing * (meta->row_span - 1);
      pref_height += priv->row_spacing * (meta->row_span - 1);

      /* 1) If the minimum height of the rows spanned is less than the minimum
       * height of the child that is spanning them, then we must increase the
       * minimum height of the rows spanned.
       *
       * 2) If the preferred height of the spanned rows is more that the minimum
       * height of the spanning child, then we can start at this size and
       * decrease each row evenly.
       *
       * 3) If the preferred height of the rows is more than the minimum height
       * of the spanned child, then we can start at the preferred height and
       * expand.
       */
      /* (1) */
      if (c_min > min_height)
        {

          /* (2) */
          /* we can start from preferred height and decrease */
          if (pref_height > c_min)
            {
              for (i = start_row; i <= end_row; i++)
                {
                  rows[i].final_size = rows[i].pref_size;
                }

              while (pref_height > c_min)
                {
                  for (i = start_row; i <= end_row; i++)
                    {
                      if (rows[i].final_size > rows[i].min_size)
                        {
                          rows[i].final_size--;
                          pref_height--;
                        }
                    }
                }
              for (i = start_row; i <= end_row; i++)
                {
                  rows[i].min_size = rows[i].final_size;
                }

            }
          else
            {
              /* (3) */
              /* we can expand from preferred size */
              gfloat expand_by;

              expand_by = c_pref - pref_height;

              for (i = start_row; i <= end_row; i++)
                {
                  if (n_expand)
                    {
                      if (rows[i].expand)
                        rows[i].min_size =
                          rows[i].pref_size + expand_by / n_expand;
                    }
                  else
                    {
                      rows[i].min_size =
                        rows[i].pref_size + expand_by / meta->row_span;
                    }

                }
            }
        }

    }


  /* calculate final heights */
  if (for_height >= 0)
    {
      gfloat min_height, pref_height;
      gint n_expand;

      min_height = 0;
      pref_height = 0;
      n_expand = 0;
      for (i = 0; i < priv->n_rows; i++)
        {
          pref_height += rows[i].pref_size;
          min_height += rows[i].min_size;
          if (rows[i].expand)
            n_expand++;
        }
      pref_height += priv->row_spacing * (priv->n_rows - 1);
      min_height += priv->row_spacing * (priv->n_rows - 1);

      if (for_height <= min_height)
        {
          /* erk, we can't shrink this! */
          for (i = 0; i < priv->n_rows; i++)
            {
              rows[i].final_size = rows[i].min_size;
            }
          return;
        }

      if (for_height == pref_height)
        {
          /* perfect! */
          for (i = 0; i < priv->n_rows; i++)
            {
              rows[i].final_size = rows[i].pref_size;
            }
          return;
        }

      /* for_height is between min_height and pref_height */
      if (for_height < pref_height && for_height > min_height)
        {
          gfloat height;

          /* shrink rows until they reach min_height */

          /* start with all rows at preferred size */
          for (i = 0; i < priv->n_rows; i++)
            {
              rows[i].final_size = rows[i].pref_size;
            }
          height = pref_height;

          while (height > for_height)
            {
              for (i = 0; i < priv->n_rows; i++)
                {
                  if (rows[i].final_size > rows[i].min_size)
                    {
                      rows[i].final_size--;
                      height--;
                    }
                }
            }

          return;
        }

      /* expand rows */
      if (for_height > pref_height)
        {
          gfloat extra_height = for_height - pref_height;
          gint remaining;

          if (n_expand)
            remaining = (gint) extra_height % n_expand;
          else
            remaining = (gint) extra_height % priv->n_rows;

          for (i = 0; i < priv->n_rows; i++)
            {
              if (rows[i].expand)
                rows[i].final_size =
                  rows[i].pref_size + (extra_height / n_expand);
              else if (!n_expand)
                rows[i].final_size =
                  rows[i].pref_size + (extra_height / priv->n_rows);
              else
                rows[i].final_size = rows[i].pref_size;
            }

          /* distribute the remainder among children */
          i = 0;
          while (remaining)
            {
              if (rows[i].expand || !n_expand)
                {
                  rows[i].final_size++;
                  remaining--;
                }
              i++;
            }
        }
    }

}
Esempio n. 12
0
static void
st_table_calculate_col_widths (StTable *table,
                               gint     for_width)
{
  StTablePrivate *priv = table->priv;
  GList *list, *children;
  gint i;
  DimensionData *columns;

  g_array_set_size (priv->columns, 0);
  g_array_set_size (priv->columns, priv->n_cols);
  columns = &g_array_index (priv->columns, DimensionData, 0);


  /* Reset all the visible attributes for the columns */
  priv->visible_cols = 0;
  for (i = 0; i < priv->n_cols; i++)
    columns[i].is_visible = FALSE;

  children = st_container_get_children_list (ST_CONTAINER (table));

  /* STAGE ONE: calculate column widths for non-spanned children */
  for (list = children; list; list = list->next)
    {
      StTableChild *meta;
      ClutterActor *child;
      DimensionData *col;
      gfloat w_min, w_pref;

      child = CLUTTER_ACTOR (list->data);

      meta = (StTableChild *) clutter_container_get_child_meta (CLUTTER_CONTAINER (table), child);

      if (!meta->allocate_hidden && !CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      if (meta->col_span > 1)
        continue;

      col = &columns[meta->col];

      /* If this child is visible, then its column is visible */
      if (!col->is_visible)
        {
          col->is_visible = TRUE;
          priv->visible_cols++;
        }

      _st_actor_get_preferred_width (child, -1, meta->y_fill, &w_min, &w_pref);

      col->min_size = MAX (col->min_size, w_min);
      col->final_size = col->pref_size = MAX (col->pref_size, w_pref);
      col->expand = MAX (col->expand, meta->x_expand);
    }

  /* STAGE TWO: take spanning children into account */
  for (list = children; list; list = list->next)
    {
      StTableChild *meta;
      ClutterActor *child;
      gfloat w_min, w_pref;
      gfloat min_width, pref_width;
      gint start_col, end_col;
      gint n_expand;

      child = CLUTTER_ACTOR (list->data);

      meta = (StTableChild *) clutter_container_get_child_meta (CLUTTER_CONTAINER (table), child);

      if (!meta->allocate_hidden && !CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      if (meta->col_span < 2)
        continue;

      start_col = meta->col;
      end_col = meta->col + meta->col_span - 1;

      _st_actor_get_preferred_width (child, -1, meta->y_fill, &w_min, &w_pref);


      /* check there is enough room for this actor */
      min_width = 0;
      pref_width = 0;
      n_expand = 0;
      for (i = start_col; i <= end_col; i++)
        {
          min_width += columns[i].min_size;
          pref_width += columns[i].pref_size;

          if (columns[i].expand)
            {
              n_expand++;
            }

          /* If this child is visible, then the columns it spans
             are also visible */
          if (!columns[i].is_visible)
            {
              columns[i].is_visible = TRUE;
              priv->visible_cols++;
            }

          columns[i].expand = MAX (columns[i].expand, meta->x_expand);
        }
      min_width += priv->col_spacing * (meta->col_span - 1);
      pref_width += priv->col_spacing * (meta->col_span - 1);


      /* see st_table_calculate_row_heights() for comments */
      /* (1) */
      if (w_min > min_width)
        {

          /* (2) */
          /* we can start from preferred width and decrease */
          if (pref_width > w_min)
            {
              for (i = start_col; i <= end_col; i++)
                {
                  columns[i].final_size = columns[i].pref_size;
                }

              while (pref_width > w_min)
                {
                  for (i = start_col; i <= end_col; i++)
                    {
                      if (columns[i].final_size > columns[i].min_size)
                        {
                          columns[i].final_size--;
                          pref_width--;
                        }
                    }
                }
              for (i = start_col; i <= end_col; i++)
                {
                  columns[i].min_size = columns[i].final_size;
                }

            }
          else
            {
              /* (3) */
              /* we can expand from preferred size */
              gfloat expand_by;

              expand_by = w_pref - pref_width;

              for (i = start_col; i <= end_col; i++)
                {
                  if (n_expand)
                    {
                      if (columns[i].expand)
                        columns[i].min_size =
                          columns[i].pref_size + expand_by / n_expand;
                    }
                  else
                    {
                      columns[i].min_size =
                        columns[i].pref_size + expand_by / meta->col_span;
                    }

                }
            }
        }


    }


  /* calculate final widths */
  if (for_width >= 0)
    {
      gfloat min_width, pref_width;
      gint n_expand;

      min_width = 0;
      pref_width = 0;
      n_expand = 0;
      for (i = 0; i < priv->n_cols; i++)
        {
          pref_width += columns[i].pref_size;
          min_width += columns[i].min_size;
          if (columns[i].expand)
            n_expand++;
        }
      pref_width += priv->col_spacing * (priv->n_cols - 1);
      min_width += priv->col_spacing * (priv->n_cols - 1);

      if (for_width <= min_width)
        {
          /* erk, we can't shrink this! */
          for (i = 0; i < priv->n_cols; i++)
            {
              columns[i].final_size = columns[i].min_size;
            }
          return;
        }

      if (for_width == pref_width)
        {
          /* perfect! */
          for (i = 0; i < priv->n_cols; i++)
            {
              columns[i].final_size = columns[i].pref_size;
            }
          return;
        }

      /* for_width is between min_width and pref_width */
      if (for_width < pref_width && for_width > min_width)
        {
          gfloat width;

          /* shrink columns until they reach min_width */

          /* start with all columns at preferred size */
          for (i = 0; i < priv->n_cols; i++)
            {
              columns[i].final_size = columns[i].pref_size;
            }
          width = pref_width;

          while (width > for_width)
            {
              for (i = 0; i < priv->n_cols; i++)
                {
                  if (columns[i].final_size > columns[i].min_size)
                    {
                      columns[i].final_size--;
                      width--;
                    }
                }
            }

          return;
        }

      /* expand columns */
      if (for_width > pref_width)
        {
          gfloat extra_width = for_width - pref_width;
          gint remaining;

          if (n_expand)
            remaining = (gint) extra_width % n_expand;
          else
            remaining = (gint) extra_width % priv->n_cols;

          for (i = 0; i < priv->n_cols; i++)
            {
              if (columns[i].expand)
                columns[i].final_size =
                  columns[i].pref_size + (extra_width / n_expand);
              else if (!n_expand)
                columns[i].final_size =
                  columns[i].pref_size + (extra_width / priv->n_cols);
              else
                columns[i].final_size = columns[i].pref_size;
            }

          /* distribute the remainder among children */
          i = 0;
          while (remaining)
            {
              if (columns[i].expand || !n_expand)
                {
                  columns[i].final_size++;
                  remaining--;
                }
              i++;
            }
        }
    }

}
Esempio n. 13
0
static void
st_table_homogeneous_allocate (ClutterActor          *self,
                               const ClutterActorBox *content_box,
                               gboolean               flags)
{
  GList *list, *children;
  gfloat col_width, row_height;
  gint row_spacing, col_spacing;
  StTablePrivate *priv = ST_TABLE (self)->priv;
  gboolean ltr = st_widget_get_direction (ST_WIDGET (self)) == ST_TEXT_DIRECTION_LTR;

  col_spacing = priv->col_spacing;
  row_spacing = priv->row_spacing;

  col_width = (int) ((content_box->x2 - content_box->x1
                      - (col_spacing * (priv->n_cols - 1)))
                     / priv->n_cols + 0.5);
  row_height = (int) ((content_box->y2 - content_box->y1
                      - (row_spacing * (priv->n_rows - 1)))
                      / priv->n_rows + 0.5);

  children = st_container_get_children_list (ST_CONTAINER (self));
  for (list = children; list; list = list->next)
    {
      gint row, col, row_span, col_span;
      StTableChild *meta;
      ClutterActor *child;
      ClutterActorBox childbox;
      StAlign x_align, y_align;
      gboolean x_fill, y_fill;

      child = CLUTTER_ACTOR (list->data);

      meta = (StTableChild *) clutter_container_get_child_meta (CLUTTER_CONTAINER (self), child);

      if (!meta->allocate_hidden && !CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      /* get child properties */
      col = meta->col;
      row = meta->row;
      row_span = meta->row_span;
      col_span = meta->col_span;
      x_align = meta->x_align;
      y_align = meta->y_align;
      x_fill = meta->x_fill;
      y_fill = meta->y_fill;

      if (ltr)
        {
          childbox.x1 = content_box->x1 + (col_width + col_spacing) * col;
          childbox.x2 = childbox.x1 + (col_width * col_span) + (col_spacing * (col_span - 1));
        }
      else
        {
          childbox.x2 = content_box->x2 - (col_width + col_spacing) * col;
          childbox.x1 = childbox.x2 - (col_width * col_span) - (col_spacing * (col_span - 1));
        }

      childbox.y1 = content_box->y1 + (row_height + row_spacing) * row;
      childbox.y2 = childbox.y1 + (row_height * row_span) + (row_spacing * (row_span - 1));

      _st_allocate_fill (ST_WIDGET (self), child, &childbox,
                         x_align, y_align, x_fill, y_fill);

      clutter_actor_allocate (child, &childbox, flags);
    }

}