/* * Function that handles the events that could occur at the menu */ void manageMenu() { int selectedOption = 1; while (selectedOption != 0) { printMenu(); printf("\nEnter your option:\n> "); scanf("%d", &selectedOption); switch (selectedOption) { case 1: startMatrix(); break; case 2: manageAssignOrGetOption(1); break; case 3: manageAssignOrGetOption(0); break; case 4: manageMultiplyOption(); default: break; case 9: stopMatrix(); break; } } printf("\nBye :D \n"); }
void OtherScene::initCamera(Camera3D * camera) { Matrix4 startMatrix(0.942188, -0.00602069, 0.335031, 99.698, 0.0169787, 0.999412, -0.0297883, 37.7852, -0.334655, 0.0337545, 0.941736, 341.313, 0, 0, 0, 1); camera->setTransformation(startMatrix); }