Esempio n. 1
0
void state_save_allow_registration(running_machine *machine, int allowed)
{
	/* allow/deny registration */
	machine->state_data->reg_allowed = allowed;
	if (!allowed)
		state_save_dump_registry(machine);
}
Esempio n. 2
0
static void cpu_pre_run(void)
{
	int cpunum;

	logerror("Machine reset\n");

	begin_resource_tracking();

	/* read hi scores information from hiscore.dat */
	hs_open(Machine->gamedrv->name);
	hs_init();

	/* initialize the various timers (suspends all CPUs at startup) */
	cpu_inittimers();
	watchdog_counter = -1;

	/* reset sound chips */
	sound_reset();

	/* first pass over CPUs */
	for (cpunum = 0; cpunum < cpu_gettotalcpu(); cpunum++)
	{
		/* enable all CPUs (except for audio CPUs if the sound is off) */
		if (!(Machine->drv->cpu[cpunum].cpu_flags & CPU_AUDIO_CPU) || Machine->sample_rate != 0)
			cpunum_resume(cpunum, SUSPEND_ANY_REASON);
		else
			cpunum_suspend(cpunum, SUSPEND_REASON_DISABLE, 1);

		/* reset the interrupt state */
		cpuint_reset_cpu(cpunum);

		/* reset the total number of cycles */
		cpu[cpunum].totalcycles = 0;
		cpu[cpunum].localtime = 0;
	}

	vblank = 0;

	/* do this AFTER the above so machine_init() can use cpu_halt() to hold the */
	/* execution of some CPUs, or disable interrupts */
	if (Machine->drv->machine_init)
		(*Machine->drv->machine_init)();

	/* now reset each CPU */
	for (cpunum = 0; cpunum < cpu_gettotalcpu(); cpunum++)
		cpunum_reset(cpunum, Machine->drv->cpu[cpunum].reset_param, cpu_irq_callbacks[cpunum]);

	/* reset the globals */
	cpu_vblankreset();
	current_frame = 0;
	state_save_dump_registry();
}