bool command_executor::execute_command(const hotkey_command& cmd, int /*index*/, bool press) { // hotkey release handling if (!press) { switch(cmd.id) { // release a scroll key, un-apply scrolling in the given direction case HOTKEY_SCROLL_UP: scroll_up(false); break; case HOTKEY_SCROLL_DOWN: scroll_down(false); break; case HOTKEY_SCROLL_LEFT: scroll_left(false); break; case HOTKEY_SCROLL_RIGHT: scroll_right(false); break; default: return false; // nothing else handles a hotkey release } return true; } // hotkey press handling switch(cmd.id) { case HOTKEY_SCROLL_UP: scroll_up(true); break; case HOTKEY_SCROLL_DOWN: scroll_down(true); break; case HOTKEY_SCROLL_LEFT: scroll_left(true); break; case HOTKEY_SCROLL_RIGHT: scroll_right(true); break; case HOTKEY_CYCLE_UNITS: cycle_units(); break; case HOTKEY_CYCLE_BACK_UNITS: cycle_back_units(); break; case HOTKEY_ENDTURN: end_turn(); break; case HOTKEY_UNIT_HOLD_POSITION: unit_hold_position(); break; case HOTKEY_END_UNIT_TURN: end_unit_turn(); break; case HOTKEY_LEADER: goto_leader(); break; case HOTKEY_UNDO: undo(); break; case HOTKEY_REDO: redo(); break; case HOTKEY_TERRAIN_DESCRIPTION: terrain_description(); break; case HOTKEY_UNIT_DESCRIPTION: unit_description(); break; case HOTKEY_RENAME_UNIT: rename_unit(); break; case HOTKEY_SAVE_GAME: save_game(); break; case HOTKEY_SAVE_REPLAY: save_replay(); break; case HOTKEY_SAVE_MAP: save_map(); break; case HOTKEY_LOAD_GAME: load_game(); break; case HOTKEY_TOGGLE_ELLIPSES: toggle_ellipses(); break; case HOTKEY_TOGGLE_GRID: toggle_grid(); break; case HOTKEY_STATUS_TABLE: status_table(); break; case HOTKEY_RECALL: recall(); break; case HOTKEY_LABEL_SETTINGS: label_settings(); break; case HOTKEY_RECRUIT: recruit(); break; case hotkey::HOTKEY_REPEAT_RECRUIT: repeat_recruit(); break; case HOTKEY_SPEAK: speak(); break; case HOTKEY_SPEAK_ALLY: whisper(); break; case HOTKEY_SPEAK_ALL: shout(); break; case HOTKEY_CREATE_UNIT: create_unit(); break; case HOTKEY_CHANGE_SIDE: change_side(); break; case HOTKEY_KILL_UNIT: kill_unit(); break; case HOTKEY_PREFERENCES: preferences(); break; case HOTKEY_OBJECTIVES: objectives(); break; case HOTKEY_UNIT_LIST: unit_list(); break; case HOTKEY_STATISTICS: show_statistics(); break; case HOTKEY_STOP_NETWORK: stop_network(); break; case HOTKEY_START_NETWORK: start_network(); break; case HOTKEY_LABEL_TEAM_TERRAIN: label_terrain(true); break; case HOTKEY_LABEL_TERRAIN: label_terrain(false); break; case HOTKEY_CLEAR_LABELS: clear_labels(); break; case HOTKEY_SHOW_ENEMY_MOVES: show_enemy_moves(false); break; case HOTKEY_BEST_ENEMY_MOVES: show_enemy_moves(true); break; case HOTKEY_DELAY_SHROUD: toggle_shroud_updates(); break; case HOTKEY_UPDATE_SHROUD: update_shroud_now(); break; case HOTKEY_CONTINUE_MOVE: continue_move(); break; case HOTKEY_SEARCH: search(); break; case HOTKEY_HELP: show_help(); break; case HOTKEY_CHAT_LOG: show_chat_log(); break; case HOTKEY_USER_CMD: user_command(); break; case HOTKEY_CUSTOM_CMD: custom_command(); break; case HOTKEY_AI_FORMULA: ai_formula(); break; case HOTKEY_CLEAR_MSG: clear_messages(); break; case HOTKEY_LANGUAGE: change_language(); break; case HOTKEY_REPLAY_PLAY: play_replay(); break; case HOTKEY_REPLAY_RESET: reset_replay(); break; case HOTKEY_REPLAY_STOP: stop_replay(); break; case HOTKEY_REPLAY_NEXT_TURN: replay_next_turn(); break; case HOTKEY_REPLAY_NEXT_SIDE: replay_next_side(); break; case HOTKEY_REPLAY_NEXT_MOVE: replay_next_move(); break; case HOTKEY_REPLAY_SHOW_EVERYTHING: replay_show_everything(); break; case HOTKEY_REPLAY_SHOW_EACH: replay_show_each(); break; case HOTKEY_REPLAY_SHOW_TEAM1: replay_show_team1(); break; case HOTKEY_REPLAY_SKIP_ANIMATION: replay_skip_animation(); break; case HOTKEY_REPLAY_EXIT: replay_exit(); break; case HOTKEY_WB_TOGGLE: whiteboard_toggle(); break; case HOTKEY_WB_EXECUTE_ACTION: whiteboard_execute_action(); break; case HOTKEY_WB_EXECUTE_ALL_ACTIONS: whiteboard_execute_all_actions(); break; case HOTKEY_WB_DELETE_ACTION: whiteboard_delete_action(); break; case HOTKEY_WB_BUMP_UP_ACTION: whiteboard_bump_up_action(); break; case HOTKEY_WB_BUMP_DOWN_ACTION: whiteboard_bump_down_action(); break; case HOTKEY_WB_SUPPOSE_DEAD: whiteboard_suppose_dead(); break; case HOTKEY_SELECT_HEX: select_hex(); break; case HOTKEY_DESELECT_HEX: deselect_hex(); break; case HOTKEY_MOVE_ACTION: move_action(); break; case HOTKEY_SELECT_AND_ACTION: select_and_action(); break; case HOTKEY_ACCELERATED: toggle_accelerated_speed(); break; case LUA_CONSOLE: lua_console(); break; case HOTKEY_ZOOM_IN: zoom_in(); break; case HOTKEY_ZOOM_OUT: zoom_out(); break; case HOTKEY_ZOOM_DEFAULT: zoom_default(); break; case HOTKEY_MAP_SCREENSHOT: map_screenshot(); break; case HOTKEY_QUIT_TO_DESKTOP: quit_confirmation::quit_to_desktop(); break; case HOTKEY_QUIT_GAME: quit_confirmation::quit_to_title(); break; default: return false; } return true; }
void scenario_settings_table(display& gui, int selected) { std::stringstream heading; heading << HEADING_PREFIX << _("scenario settings^Leader") << COLUMN_SEPARATOR << COLUMN_SEPARATOR << _("scenario settings^Side") << COLUMN_SEPARATOR << _("scenario settings^Start\nGold") << COLUMN_SEPARATOR << _("scenario settings^Base\nIncome") << COLUMN_SEPARATOR << _("scenario settings^Gold Per\nVillage") << COLUMN_SEPARATOR << _("scenario settings^Support Per\nVillage") << COLUMN_SEPARATOR << _("scenario settings^Fog") << COLUMN_SEPARATOR << _("scenario settings^Shroud"); gui::menu::basic_sorter sorter; sorter.set_redirect_sort(0,1).set_alpha_sort(1).set_numeric_sort(2) .set_numeric_sort(3).set_numeric_sort(4).set_numeric_sort(5) .set_numeric_sort(6).set_alpha_sort(7).set_alpha_sort(8); std::vector<std::string> items; std::vector<bool> leader_bools; items.push_back(heading.str()); //const gamemap& map = gui.get_map(); const unit_map& units = gui.get_units(); const std::vector<team>& teams = gui.get_teams(); const team& viewing_team = teams[gui.viewing_team()]; bool settings_table_empty = true; bool fogged; for(size_t n = 0; n != teams.size(); ++n) { if(teams[n].hidden()) { continue; } settings_table_empty = false; std::stringstream str; unit_map::const_iterator leader = units.find_leader(n + 1); if(leader != units.end()) { // Add leader image. If it's fogged // show only a random leader image. fogged=viewing_team.fogged(leader->get_location()); if (!fogged || viewing_team.knows_about_team(n, network::nconnections() > 0) || game_config::debug) { str << IMAGE_PREFIX << leader->absolute_image(); leader_bools.push_back(true); } else { str << IMAGE_PREFIX << std::string("units/unknown-unit.png"); leader_bools.push_back(false); } #ifndef LOW_MEM str << "~RC(" << leader->team_color() << '>' << team::get_side_color_index(n+1) << ")"; #endif } else { leader_bools.push_back(false); } str << COLUMN_SEPARATOR << team::get_side_highlight(n) << teams[n].current_player() << COLUMN_SEPARATOR << n + 1 << COLUMN_SEPARATOR << teams[n].start_gold() << COLUMN_SEPARATOR << teams[n].base_income() << COLUMN_SEPARATOR << teams[n].village_gold() << COLUMN_SEPARATOR << teams[n].village_support() << COLUMN_SEPARATOR << (teams[n].uses_fog() ? _("yes") : _("no")) << COLUMN_SEPARATOR << (teams[n].uses_shroud() ? _("yes") : _("no")) << COLUMN_SEPARATOR; items.push_back(str.str()); } if (settings_table_empty) { // no sides to show - display empty table std::stringstream str; for (int i=0;i<8;++i) str << " " << COLUMN_SEPARATOR; leader_bools.push_back(false); items.push_back(str.str()); } int result = 0; { leader_scroll_dialog slist(gui, _("Scenario Settings"), leader_bools, selected, gui::DIALOG_BACK); slist.set_menu(items, &sorter); slist.get_menu().move_selection(selected); slist.add_button(new gui::dialog_button(gui.video(), _(" < Back"), gui::button::TYPE_PRESS, gui::DIALOG_BACK), gui::dialog::BUTTON_EXTRA_LEFT); result = slist.show(); selected = slist.get_menu().selection(); } // this will kill the dialog before scrolling if (result >= 0) { //TODO //gui_->scroll_to_leader(units_, selected+1); } else if (result == gui::DIALOG_BACK) status_table(gui, selected); }
bool command_executor::execute_command(HOTKEY_COMMAND command, int /*index*/) { switch(command) { case HOTKEY_CYCLE_UNITS: cycle_units(); break; case HOTKEY_CYCLE_BACK_UNITS: cycle_back_units(); break; case HOTKEY_ENDTURN: end_turn(); break; case HOTKEY_UNIT_HOLD_POSITION: unit_hold_position(); break; case HOTKEY_END_UNIT_TURN: end_unit_turn(); break; case HOTKEY_LEADER: goto_leader(); break; case HOTKEY_UNDO: undo(); break; case HOTKEY_REDO: redo(); break; case HOTKEY_UNIT_DESCRIPTION: unit_description(); break; case HOTKEY_RENAME_UNIT: rename_unit(); break; case HOTKEY_SAVE_GAME: save_game(); break; case HOTKEY_SAVE_REPLAY: save_replay(); break; case HOTKEY_SAVE_MAP: save_map(); break; case HOTKEY_LOAD_GAME: load_game(); break; case HOTKEY_TOGGLE_ELLIPSES: toggle_ellipses(); break; case HOTKEY_TOGGLE_GRID: toggle_grid(); break; case HOTKEY_STATUS_TABLE: status_table(); break; case HOTKEY_RECALL: recall(); break; case HOTKEY_RECRUIT: recruit(); break; case hotkey::HOTKEY_REPEAT_RECRUIT: repeat_recruit(); break; case HOTKEY_SPEAK: speak(); break; case HOTKEY_SPEAK_ALLY: whisper(); break; case HOTKEY_SPEAK_ALL: shout(); break; case HOTKEY_CREATE_UNIT: create_unit(); break; case HOTKEY_CHANGE_SIDE: change_side(); break; case HOTKEY_PREFERENCES: preferences(); break; case HOTKEY_OBJECTIVES: objectives(); break; case HOTKEY_UNIT_LIST: unit_list(); break; case HOTKEY_STATISTICS: show_statistics(); break; case HOTKEY_STOP_NETWORK: stop_network(); break; case HOTKEY_START_NETWORK: start_network(); break; case HOTKEY_LABEL_TEAM_TERRAIN: label_terrain(true); break; case HOTKEY_LABEL_TERRAIN: label_terrain(false); break; case HOTKEY_CLEAR_LABELS: clear_labels(); break; case HOTKEY_SHOW_ENEMY_MOVES: show_enemy_moves(false); break; case HOTKEY_BEST_ENEMY_MOVES: show_enemy_moves(true); break; case HOTKEY_DELAY_SHROUD: toggle_shroud_updates(); break; case HOTKEY_UPDATE_SHROUD: update_shroud_now(); break; case HOTKEY_CONTINUE_MOVE: continue_move(); break; case HOTKEY_SEARCH: search(); break; case HOTKEY_HELP: show_help(); break; case HOTKEY_CHAT_LOG: show_chat_log(); break; case HOTKEY_USER_CMD: user_command(); break; case HOTKEY_CUSTOM_CMD: custom_command(); break; case HOTKEY_AI_FORMULA: ai_formula(); break; case HOTKEY_CLEAR_MSG: clear_messages(); break; case HOTKEY_LANGUAGE: change_language(); break; case HOTKEY_PLAY_REPLAY: play_replay(); break; case HOTKEY_RESET_REPLAY: reset_replay(); break; case HOTKEY_STOP_REPLAY: stop_replay(); break; case HOTKEY_REPLAY_NEXT_TURN: replay_next_turn(); break; case HOTKEY_REPLAY_NEXT_SIDE: replay_next_side(); break; case HOTKEY_REPLAY_SHOW_EVERYTHING: replay_show_everything(); break; case HOTKEY_REPLAY_SHOW_EACH: replay_show_each(); break; case HOTKEY_REPLAY_SHOW_TEAM1: replay_show_team1(); break; case HOTKEY_REPLAY_SKIP_ANIMATION: replay_skip_animation(); break; case HOTKEY_WB_TOGGLE: whiteboard_toggle(); break; case HOTKEY_WB_EXECUTE_ACTION: whiteboard_execute_action(); break; case HOTKEY_WB_EXECUTE_ALL_ACTIONS: whiteboard_execute_all_actions(); break; case HOTKEY_WB_DELETE_ACTION: whiteboard_delete_action(); break; case HOTKEY_WB_BUMP_UP_ACTION: whiteboard_bump_up_action(); break; case HOTKEY_WB_BUMP_DOWN_ACTION: whiteboard_bump_down_action(); break; case HOTKEY_WB_SUPPOSE_DEAD: whiteboard_suppose_dead(); break; case HOTKEY_LEFT_MOUSE_CLICK: left_mouse_click(); break; case HOTKEY_RIGHT_MOUSE_CLICK: right_mouse_click(); break; default: return false; } return true; }