Esempio n. 1
0
void Font::Create(const FontParameters &fp) {
    Release();

    // The minus one is done because since Scintilla uses SC_CHARSET_DEFAULT
    // internally and we need to have wxFONENCODING_DEFAULT == SC_SHARSET_DEFAULT
    // so we adjust the encoding before passing it to Scintilla.  See also
    // wxStyledTextCtrl::StyleSetCharacterSet
    wxFontEncoding encoding = (wxFontEncoding)(fp.characterSet-1);

    wxFontEncodingArray ea = wxEncodingConverter::GetPlatformEquivalents(encoding);
    if (ea.GetCount())
        encoding = ea[0];

    wxFontWeight weight;
    if (fp.weight <= 300)
        weight = wxFONTWEIGHT_LIGHT;
    else if (fp.weight >= 700)
        weight = wxFONTWEIGHT_BOLD;
    else
        weight = wxFONTWEIGHT_NORMAL;

    wxFont font(fp.size,
        wxFONTFAMILY_DEFAULT,
        fp.italic ? wxFONTSTYLE_ITALIC :  wxFONTSTYLE_NORMAL,
        weight,
        false,
        stc2wx(fp.faceName),
        encoding);
    fid = new wxFontWithAscent(font);
}
Esempio n. 2
0
void SurfaceImpl::MeasureWidths(Font &font, const char *s, int len, XYPOSITION *positions) {

    wxString   str = stc2wx(s, len);
    wxArrayInt tpos;

    SetFont(font);

    hdc->GetPartialTextExtents(str, tpos);

#if wxUSE_UNICODE
    // Map the widths for UCS-2 characters back to the UTF-8 input string
    // NOTE:  I don't think this is right for when sizeof(wxChar) > 2, ie wxGTK2
    // so figure it out and fix it!
    size_t i = 0;
    size_t ui = 0;
    while ((int)i < len) {
        unsigned char uch = (unsigned char)s[i];
        positions[i++] = tpos[ui];
        if (uch >= 0x80) {
            if (uch < (0x80 + 0x40 + 0x20)) {
                positions[i++] = tpos[ui];
            } else {
                positions[i++] = tpos[ui];
                positions[i++] = tpos[ui];
            }
        }
        ui++;
    }
#else // !wxUSE_UNICODE
    // If not unicode then just use the widths we have
    for (int i = 0; i < len; i++) {
        positions[i] = tpos[i];
    }
#endif // wxUSE_UNICODE/!wxUSE_UNICODE
}
Esempio n. 3
0
int SurfaceImpl::WidthText(Font &font, const char *s, int len) {
    SetFont(font);
    int w;
    int h;

    hdc->GetTextExtent(stc2wx(s, len), &w, &h);
    return w;
}
Esempio n. 4
0
int SurfaceImpl::WidthChar(Font &font, char ch) {
    SetFont(font);
    int w;
    int h;
    char s[2] = { ch, 0 };

    hdc->GetTextExtent(stc2wx(s, 1), &w, &h);
    return w;
}
Esempio n. 5
0
void SurfaceImpl::DrawTextNoClip(PRectangle rc, Font &font, int ybase,
                                 const char *s, int len,
                                 ColourAllocated fore, ColourAllocated back) {
    SetFont(font);
    hdc->SetTextForeground(wxColourFromCA(fore));
    hdc->SetTextBackground(wxColourFromCA(back));
    FillRectangle(rc, back);

    // ybase is where the baseline should be, but wxWin uses the upper left
    // corner, so I need to calculate the real position for the text...
    hdc->DrawText(stc2wx(s, len), rc.left, ybase - font.ascent);
}
Esempio n. 6
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void SurfaceImpl::DrawTextClipped(PRectangle rc, Font &font, int ybase,
                                  const char *s, int len,
                                  ColourAllocated fore, ColourAllocated back) {
    SetFont(font);
    hdc->SetTextForeground(wxColourFromCA(fore));
    hdc->SetTextBackground(wxColourFromCA(back));
    FillRectangle(rc, back);
    hdc->SetClippingRegion(wxRectFromPRectangle(rc));

    // see comments above
    hdc->DrawText(stc2wx(s, len), rc.left, ybase - font.ascent);
    hdc->DestroyClippingRegion();
}
Esempio n. 7
0
void SurfaceImpl::DrawTextTransparent(PRectangle rc, Font &font, int ybase,
                                      const char *s, int len,
                                      ColourAllocated fore) {

    SetFont(font);
    hdc->SetTextForeground(wxColourFromCA(fore));
    hdc->SetBackgroundMode(wxTRANSPARENT);

    // ybase is where the baseline should be, but wxWin uses the upper left
    // corner, so I need to calculate the real position for the text...
    hdc->DrawText(stc2wx(s, len), rc.left, ybase - font.ascent);

    hdc->SetBackgroundMode(wxSOLID);
}
Esempio n. 8
0
void Font::Create(const char *faceName, int characterSet, int size, bool bold, bool italic, bool extraFontFlag) {

    Release();

    // The minus one is done because since Scintilla uses SC_SHARSET_DEFAULT
    // internally and we need to have wxFONENCODING_DEFAULT == SC_SHARSET_DEFAULT
    // so we adjust the encoding before passing it to Scintilla.  See also
    // wxStyledTextCtrl::StyleSetCharacterSet
    wxFontEncoding encoding = (wxFontEncoding)(characterSet-1);

    wxFontEncodingArray ea = wxEncodingConverter::GetPlatformEquivalents(encoding);
    if (ea.GetCount())
        encoding = ea[0];

    wxFont* font = new wxFont(size,
                    wxDEFAULT,
                    italic ? wxITALIC :  wxNORMAL,
                    bold ? wxBOLD : wxNORMAL,
                    false,
                    stc2wx(faceName),
                    encoding);
    font->SetNoAntiAliasing(!extraFontFlag);
    id = font;
}
Esempio n. 9
0
void Window::SetTitle(const char *s) {
    GETWIN(id)->SetLabel(stc2wx(s));
}