Esempio n. 1
0
/**
 * @fn	void AnimationManager::addAnim(std::shared_ptr<Animation> animation, const char filename[], std::vector< sf::Rect<int> > rects, const char name[])
 *
 * @brief	Adds an animation.
 *
 * @param	animation	The animation.
 * @param	filename 	Filename of the file.
 * @param	rects	 	The rectangles.
 * @param	name	 	The name.
 */
void AnimationManager::addAnim(std::shared_ptr<Animation> animation, const char filename[], std::vector< sf::Rect<int> > rects, const char name[])
{
	//Convertion const char to string
	std::string stringFilename( filename, strlen(filename));
	std::string stringName( name, strlen(name));

	std::shared_ptr<Anim> anim = createAnim(stringFilename, rects, stringName);

	animation->addAnim(name, anim);
}
Esempio n. 2
0
// --------------------------------------------------------
// Print content to out stream
ostream& BSquare::
print(ostream& out) const
{
    out << "BSquare " + stringName() +  ": ";
    out << "in ";
    for (std::vector<Cluster*>::const_iterator it = clu.begin(); it < clu.end(); it++)
    {
        out << (*it)->stringName();
        if (it != clu.end() - 1 ) out << ", ";
        else out << "; ";
    }
    Square::print(out);
    return out;
}
Esempio n. 3
0
void ShaderD3D::setMatrix(const char* name, const MatrixFloat& mat) const
{
	MatrixFloat matrix = mat.transpose();

	std::string stringName(name);
	if (stringName.compare("worldMatrix") == 0) {
		m_Matrices.worldMatrix = matrix;
	} else if (stringName.compare("normalWorldMatrix") == 0) {
		m_Matrices.normalWorldMatrix = matrix;
	} else if (stringName.compare("viewMatrix") == 0) {
		m_Matrices.viewMatrix = matrix;
	} else if (stringName.compare("projMatrix") == 0) {
		m_Matrices.projMatrix = matrix;
	} 
	
	mapConstantBufferMatrix();
}
Esempio n. 4
0
void DirModel::fetchMore(const QModelIndex &parent)
{

    qDebug() << "DirModel::fetchMore parent:" << parent << "Name:" << data(parent, Qt::DisplayRole);
    qDebug() << "DirModel::fetchMore parents parent:" << parent.parent();


    QModelIndex parentTraversal = parent;
    QString pathTillRoot;

    do {

        qDebug() << "parent traversal..";

        QVariant currentName = data(parent, Qt::DisplayRole);
        QString stringName("/");
        if(currentName.canConvert(QVariant::String)) {
            stringName.prepend(currentName.toString());
            pathTillRoot.prepend(stringName);
        }
        parentTraversal = parent.parent();

    } while(parentTraversal.isValid() && parent != parentTraversal);

    ParentHelper* idx = static_cast<ParentHelper*>(parentTraversal.internalPointer());
    if(!idx) {
        qFatal("(ParentHelper) Failed to do parent lookup.");
    }

    KDirectory* rootDir = d->m_lister->directory(idx->row);
    if(!rootDir) {
        qFatal("(KDirectory) Failed to do parent lookup.");
    }

    QString newUrl = rootDir->url() + pathTillRoot;
    d->m_lister->openUrl(newUrl);

//    qDebug() << "--> root dir:" << rootDir->url();
//    qDebug() << "--> pathTillRoot:" << pathTillRoot;

}
Esempio n. 5
0
std::string RtMidiOut :: getPortName( unsigned int portNumber )
{
  unsigned int nDevices = midiOutGetNumDevs();
  if ( portNumber >= nDevices ) {
    std::ostringstream ost;
    ost << "RtMidiOut::getPortName: the 'portNumber' argument (" << portNumber << ") is invalid.";
    errorString_ = ost.str();
    error( RtError::INVALID_PARAMETER );
  }

  MIDIOUTCAPS deviceCaps;
  midiOutGetDevCaps( portNumber, &deviceCaps, sizeof(MIDIOUTCAPS));

  // For some reason, we need to copy character by character with
  // UNICODE (thanks to Eduardo Coutinho!).
  //std::string stringName = std::string( deviceCaps.szPname );
  char nameString[MAXPNAMELEN];
  for( int i=0; i<MAXPNAMELEN; ++i )
    nameString[i] = (char)( deviceCaps.szPname[i] );

  std::string stringName( nameString );
  return stringName;
}
bool XMLConfigurationFileHandler::startElement( const QString & , const QString & name, const QString & , const QXmlAttributes & attributes)
{
  string stringName(toString(name));

  XMLCFGLOGINIT;
  LTRACE << "start element " << stringName;

  // set the current module name and create its entry if necessary
  if (stringName == string("module"))
  {
    m_moduleName = attributes.value("name").toUtf8().constData();
    LTRACE << "XMLConfigurationFileHandler::startElement module name is " << m_moduleName;
    if ((m_configuration. find(m_moduleName)) == (m_configuration. end()))
    {
      m_configuration.insert(make_pair(m_moduleName, ModuleConfigurationStructure(m_moduleName)));
    }
  }
  // set the current group name inside moduleName and creates its entry if necessary
  else if (stringName == "group")
  {
    m_groupName = toString(attributes.value("name"));
    LTRACE << "group name is " << m_groupName;
    int32_t indName=attributes.index("name"); // index for the attribute 'name' (not always the first)
    
    m_configuration.addGroupNamedForModuleNamed(m_groupName, m_moduleName);
    for (int32_t i=0;i<attributes.length();i++)
    {
      if (i==indName) { // if attribute 'name', ignored (already treated)
        continue;
      }
      string key=toString(attributes.localName(i));
      string value=toString(attributes.value(i));
      m_configuration.addAttributeForGroupInModule(key,value,m_groupName,m_moduleName);
    }
  }
  // creates a new parameter inside the current module and group
  else if (stringName == "param")
  {
    string key = toString(attributes.value("key"));
    string value = toString(attributes.value("value"));
    LTRACE << "param key is " << key;
    m_configuration.addParamValuePairForModuleAndGroup(key, value, m_moduleName, m_groupName);
  }
  else if (stringName == "list")
  {
    m_listName = toString(attributes.value("name"));
    LTRACE << "list name is " << m_listName;

    m_firstItem=true;
    m_itemWithAttributes=false;
  }
  else if (stringName == "item")
  {
    uint32_t nbAtt=attributes.length();
    if (m_firstItem) {
      // decide if list is simple list or list of items with attributes
      if (nbAtt==1) {
        LTRACE << "add simple list "<< m_listName;
        m_configuration.addListNamedForModuleAndGroup(m_listName, m_moduleName, m_groupName);
      }
      else {
        LTRACE << "add list of items with attributes"<< m_listName;
        m_configuration.addListOfItemsForModuleAndGroup(m_listName, m_moduleName, m_groupName);
        m_itemWithAttributes=true;
      }
      m_firstItem=false;
    }
    else if (nbAtt>1 && !m_itemWithAttributes) {
      // was indeed in list of item with attributes => has to change     
      m_configuration.changeListToListOfItems(m_listName,m_moduleName,m_groupName);
      m_itemWithAttributes=true;
    }
    
    if (m_itemWithAttributes) {
      string itemName=toString(attributes.value("value"));
      ItemWithAttributes item(itemName);
      for (uint32_t i=1; i<nbAtt; i++) {
        item.addAttribute(toString(attributes.localName(i)),
                          toString(attributes.value(i)));
      }
      m_configuration.addItemInListOfItemsForModuleAndGroup(item, m_listName, m_moduleName, m_groupName);
    }
    else {
      string value = toString(attributes.value("value"));
      m_configuration.addItemInListNamedForModuleAndGroup(value, m_listName, m_moduleName, m_groupName);
    }
  }
  else if (stringName == "map")
  {
    m_mapName = toString(attributes.value("name"));
    LTRACE << "map name is " << m_mapName;
    m_firstItem=true;
    m_itemWithAttributes=false;
  }
  else if (stringName == "entry")
  {
    LTRACE << "entry in map";

    uint32_t nbAtt=attributes.length();
    if (m_firstItem) {
      // decide if map is simple map or map of entries with attributes
      if (nbAtt==2) { // name+value => simple map
        LTRACE << "add map list "<< m_mapName.c_str();
        m_configuration.addMapNamedForModuleAndGroup(m_mapName,m_moduleName,m_groupName);
      }
      else {
        LTRACE << "add map of items with attributes "<< m_mapName;
        m_configuration.addMapOfItemsForModuleAndGroup(m_mapName,m_moduleName,m_groupName);
        m_itemWithAttributes=true;
      }
      m_firstItem=false;
    }
    else if (nbAtt>2 && !m_itemWithAttributes) {
      // was indeed in list of item with attributes => has to change     
      m_configuration.changeMapToMapOfItems(m_mapName,m_moduleName,m_groupName);
      m_itemWithAttributes=true;
    }
    
    if (m_itemWithAttributes) {
      string key=toString(attributes.value("key"));
      string value=toString(attributes.value("value"));
      ItemWithAttributes item(value);
      for (uint32_t i=1; i<nbAtt; i++) {
        string attName=toString(attributes.localName(i));
        if (attName != "key" && attName != "value") {
          item.addAttribute(attName,
                            toString(attributes.value(i)));
        }
      }
      m_configuration.addEntryInMapOfItemsForModuleAndGroup(key,item,m_mapName,m_moduleName,m_groupName);
    }
    else {
      string key = toString(attributes.value("key"));
      string value = toString(attributes.value("value"));
      m_configuration.addEntryInMapNamedForModuleAndGroup(key,value,m_mapName,m_moduleName,m_groupName);      
    }
  }
  return true;
}
void LootItemTemplate::readObject(lua_State* L) {
    minimumLevel = LuaParser::getIntField(L, "minimumLevel");
    maximumLevel = LuaParser::getIntField(L, "maximumLevel");
    customObjectName = LuaParser::getStringField(L, "customObjectName");
    directObjectTemplate = LuaParser::getStringField(L, "directObjectTemplate");

    lua_pushstring(L, "craftingValues");
    lua_gettable(L, -2);

    if (lua_istable(L, -1) == 1) {
        int n = luaL_getn(L, -1);

        for (int i = 1; i <= n; ++i) {
            lua_rawgeti(L, -1, i);

            if (lua_istable(L, -1) == 1) {
                lua_rawgeti(L, -1, 1);

                QString subGroupTitle(lua_tostring(L, -1));
                experimentalSubGroupTitles.append(subGroupTitle);

                lua_pop(L, 1);

                lua_rawgeti(L, -1, 2);

                float min = lua_tonumber(L, -1);
                experimentalMin.append(min);

                lua_pop(L, 1);

                lua_rawgeti(L, -1, 3);

                float max = lua_tonumber(L, -1);
                experimentalMax.append(max);

                lua_pop(L, 1);

                if (luaL_getn(L, -1) > 3) {
                    lua_rawgeti(L, -1, 4);

                    float max = lua_tonumber(L, -1);
                    experimentalPrecision.append(max);

                    lua_pop(L, 1);
                } else
                    experimentalPrecision.append(0);
            }

            lua_pop(L, 1);
        }
    }

    lua_pop(L, 1);

    lua_pushstring(L, "customizationStringNames");
    lua_gettable(L, -2);

    if (lua_istable(L, -1) == 1) {
        int n = luaL_getn(L, -1);

        for (int i = 1; i <= n; ++i) {
            lua_rawgeti(L, -1, i);

            QString stringName(lua_tostring(L, -1));
            customizationStringNames.append(stringName);

            lua_pop(L, 1);
        }
    }

    lua_pop(L, 1);

    lua_pushstring(L, "customizationValues");
    lua_gettable(L, -2);

    if (lua_istable(L, -1) == 1) {
        int n = luaL_getn(L, -1);

        for (int i = 1; i <= n; ++i) {
            lua_rawgeti(L, -1, i);

            if (lua_istable(L, -1) == 1) {
                int c = luaL_getn(L, -1);
                for (int j = 1; j <= c; ++j) {
                    lua_rawgeti(L, -1, j);

                    if (j == 1) {
                        quint8 min = lua_tonumber(L, -1);
                        customizationValueMin.append(min);
                    } else if (j == c) {
                        quint8 max = lua_tonumber(L, -1);
                        customizationValueMax.append(max);
                    }

                    lua_pop(L, 1);
                }
            }

            lua_pop(L, 1);
        }
    }

    lua_pop(L, 1);

    lua_pushstring(L, "skillMods");
    lua_gettable(L, -2);

    if (lua_istable(L, -1) == 1) {
        int n = luaL_getn(L, -1);

        for (int i = 1; i <= n; ++i) {
            lua_rawgeti(L, -1, i);

            if (lua_istable(L, -1) == 1) {
                int c = luaL_getn(L, -1);
                for (int j = 1; j <= c; ++j) {
                    lua_rawgeti(L, -1, j);

                    if (j == 1) {
                        QString skillName = lua_tostring(L, -1);
                        skillModsNames.append(skillName);
                    } else if (j == 2) {
                        quint8 value = lua_tonumber(L, -1);
                        skillModsValues.append(value);
                    }

                    lua_pop(L, 1);
                }
            }

            lua_pop(L, 1);
        }
    }

    lua_pop(L, 1);
}