Esempio n. 1
0
int
main_run(void* main_arg) {
	int result = RENDERCOMPILE_RESULT_OK;
	rendercompile_input_t input = rendercompile_parse_command_line(environment_command_line());

	FOUNDATION_UNUSED(main_arg);

	if (input.display_help) {
		rendercompile_print_usage();
		goto exit;
	}

	resource_source_set_path(STRING_ARGS(input.source_path));
	resource_compile_register(render_compile);

	size_t ifile, fsize;
	for (ifile = 0, fsize = array_size(input.input_files); ifile < fsize; ++ifile) {
		uuid_t uuid = string_to_uuid(STRING_ARGS(input.input_files[ifile]));
		if (uuid_is_null(uuid)) {
			char buffer[BUILD_MAX_PATHLEN];
			string_t pathstr = string_copy(buffer, sizeof(buffer), STRING_ARGS(input.input_files[ifile]));
			pathstr = path_clean(STRING_ARGS(pathstr), sizeof(buffer));
			pathstr = path_absolute(STRING_ARGS(pathstr), sizeof(buffer));
			uuid = resource_import_map_lookup(STRING_ARGS(pathstr));
		}
		if (uuid_is_null(uuid)) {
			log_warnf(HASH_RESOURCE, WARNING_INVALID_VALUE, STRING_CONST("Failed to lookup: %.*s"), STRING_FORMAT(input.input_files[ifile]));
			result = RENDERCOMPILE_RESULT_INVALID_INPUT;
			break;
		}

		if (resource_compile(uuid, RESOURCE_PLATFORM_ALL)) {
			string_const_t uuidstr = string_from_uuid_static(uuid);
			log_infof(HASH_RESOURCE, STRING_CONST("Successfully compiled: %.*s (%.*s)"),
			          STRING_FORMAT(uuidstr), STRING_FORMAT(input.input_files[ifile]));
		}
		else {
			string_const_t uuidstr = string_from_uuid_static(uuid);
			log_warnf(HASH_RESOURCE, WARNING_UNSUPPORTED, STRING_CONST("Failed to compile: %.*s (%.*s)"),
			          STRING_FORMAT(uuidstr), STRING_FORMAT(input.input_files[ifile]));
		}
	}

exit:

	array_deallocate(input.input_files);

	return result;
}
Esempio n. 2
0
DECLARE_TEST( uuid, string )
{
	uuid_t uuid, uuidref;
	char* str;

	uuidref = uuid_generate_random();
	EXPECT_FALSE( uuid_is_null( uuidref ) );

	str = string_from_uuid( uuidref );
	EXPECT_NE( str, 0 );

	uuid = string_to_uuid( str );
	EXPECT_FALSE( uuid_is_null( uuid ) );
	EXPECT_TRUE( uuid_equal( uuid, uuidref ) );

	string_deallocate( str );

	uuid = string_to_uuid( "" );
	EXPECT_EQ_MSGFORMAT( uuid_is_null( uuid ), true, "empty string did not convert to null uuid: %s", string_from_uuid_static( uuid ) );

	uuid = string_to_uuid( "0" );
	EXPECT_EQ_MSGFORMAT( uuid_is_null( uuid ), true, "\"0\" string did not convert to null uuid: %s", string_from_uuid_static( uuid ) );

	uuid = string_to_uuid( string_from_uuid_static( uuid_null() ) );
	EXPECT_EQ_MSGFORMAT( uuid_is_null( uuid ), true, "null uuid reconvert through string did not convert to null uuid: %s", string_from_uuid_static( uuid ) );

	return 0;
}
Esempio n. 3
0
static int
render_import_glsl_shader(stream_t* stream, const uuid_t uuid, const char* type,
                          size_t type_length) {
	resource_source_t source;
	void* blob = 0;
	size_t size;
	size_t read;
	size_t begin;
	size_t next;
	hash_t checksum;
	tick_t timestamp;
	uint64_t platform;
	size_t maxtokens;
	size_t parameter;
	string_const_t* token = 0;
	string_const_t valstr;
	char buffer[128];
	int ret = 0;
	resource_platform_t platformdecl = { -1, -1, RENDERAPIGROUP_OPENGL, -1, -1, -1};

	resource_source_initialize(&source);
	resource_source_read(&source, uuid);

	read = 0;
	size = stream_size(stream);
	blob = memory_allocate(HASH_RESOURCE, size, 0, MEMORY_PERSISTENT);

	size = stream_read(stream, blob, size);

	platform = resource_platform(platformdecl);
	timestamp = time_system();
	checksum = hash(blob, size);
	if (resource_source_write_blob(uuid, timestamp, HASH_SOURCE,
	                               platform, checksum, blob, size)) {
		resource_source_set_blob(&source, timestamp, HASH_SOURCE,
		                         platform, checksum, size);
	}
	else {
		ret = -1;
		goto finalize;
	}

	//Parse source and set parameters
	maxtokens = 256;
	token = memory_allocate(HASH_RESOURCE, sizeof(string_const_t) * maxtokens, 0, MEMORY_PERSISTENT);
	begin = 0;
	parameter = 0;
	do {
		string_const_t tokens[64], line;
		size_t itok, ntokens;

		next = string_find_first_of(blob, size, STRING_CONST("\n\r"), begin);
		line = string_substr(blob, size, begin, next - begin);
		ntokens = string_explode(STRING_ARGS(line), STRING_CONST(GLSL_TOKEN_DELIM),
		                        tokens, maxtokens, false);

		for (itok = 0; itok < ntokens; ++itok) {
			if ((string_equal(STRING_ARGS(tokens[itok]), STRING_CONST("attribute")) ||
			        string_equal(STRING_ARGS(tokens[itok]), STRING_CONST("uniform"))) &&
			        (itok + 2 < ntokens)) {
				char typebuf[16], dimbuf[16];
				string_const_t typestr = tokens[itok + 1];
				string_const_t namestr = tokens[itok + 2];
				string_const_t dimstr;

				int parameter_type = glsl_type_to_parameter_type(typestr);
				if (parameter_type < 0)
					continue;

				int parameter_dim = glsl_dim_from_token(typestr);
				if (parameter_dim == 1)
					parameter_dim = glsl_dim_from_token(namestr);

				namestr = glsl_name_from_token(namestr);
				typestr = string_to_const(string_from_uint(typebuf, sizeof(typebuf), (unsigned int)parameter_type, false, 0, 0));
				dimstr = string_to_const(string_from_uint(dimbuf, sizeof(dimbuf), (unsigned int)parameter_dim, false, 0, 0));

				log_debugf(HASH_RESOURCE, STRING_CONST("parameter: %.*s type %.*s dim %.*s"),
				           STRING_FORMAT(namestr), STRING_FORMAT(typestr), STRING_FORMAT(dimstr));

				string_t param = string_format(buffer, sizeof(buffer), STRING_CONST("parameter_type_%" PRIsize),
				                               parameter);
				resource_source_set(&source, timestamp, hash(STRING_ARGS(param)),
				                    platform, STRING_ARGS(typestr));

				param = string_format(buffer, sizeof(buffer), STRING_CONST("parameter_name_%" PRIsize),
				                      parameter);
				resource_source_set(&source, timestamp, hash(STRING_ARGS(param)),
				                    platform, STRING_ARGS(namestr));

				param = string_format(buffer, sizeof(buffer), STRING_CONST("parameter_dim_%" PRIsize),
				                      parameter);
				resource_source_set(&source, timestamp, hash(STRING_ARGS(param)),
				                    platform, STRING_ARGS(dimstr));
				++parameter;
			}
		}

		begin = string_find_first_not_of(blob, size, STRING_CONST(STRING_WHITESPACE), next);
	}
	while (next != STRING_NPOS);

	valstr = string_from_uint_static(parameter, false, 0, 0);
	resource_source_set(&source, timestamp, HASH_PARAMETER_COUNT,
	                    platform, STRING_ARGS(valstr));

	resource_source_set(&source, timestamp, HASH_RESOURCE_TYPE,
	                    0, type, type_length);

	if (!resource_source_write(&source, uuid, false)) {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS, STRING_CONST("Failed writing imported GLSL shader: %.*s"),
		          STRING_FORMAT(uuidstr));
		ret = -1;
		goto finalize;
	}
	else {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_infof(HASH_RESOURCE, STRING_CONST("Wrote imported GLSL shader: %.*s"),
		          STRING_FORMAT(uuidstr));
	}

finalize:
	memory_deallocate(blob);
	memory_deallocate(token);
	resource_source_finalize(&source);

	return ret;
}
Esempio n. 4
0
static int
render_import_program(stream_t* stream, const uuid_t uuid) {
	char buffer[1024];
	char pathbuf[BUILD_MAX_PATHLEN];
	resource_source_t source;
	resource_platform_t platformdecl = {-1, -1, -1, -1, -1, -1};
	uint64_t platform;
	tick_t timestamp;
	int ret = 0;

	resource_source_initialize(&source);
	resource_source_read(&source, uuid);

	platform = resource_platform(platformdecl);
	timestamp = time_system();

	while (!stream_eos(stream)) {
		string_const_t type, ref;
		string_const_t fullpath;
		string_const_t uuidstr;
		uuid_t shaderuuid;
		hash_t typehash;
		string_t line = stream_read_line_buffer(stream, buffer, sizeof(buffer), '\n');
		string_split(STRING_ARGS(line), STRING_CONST(" \t"),
		             &type, &ref, false);

		type = string_strip(STRING_ARGS(type), STRING_CONST(STRING_WHITESPACE));
		ref = string_strip(STRING_ARGS(ref), STRING_CONST(STRING_WHITESPACE));
		if (!type.length || !ref.length)
			continue;

		typehash = hash(STRING_ARGS(type));
		if ((typehash != HASH_VERTEXSHADER) && (typehash != HASH_PIXELSHADER)) {
			log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS, STRING_CONST("Ignore invalid line: %.*s"),
			          STRING_FORMAT(line));
			continue;
		}

		shaderuuid = string_to_uuid(STRING_ARGS(ref));
		if (uuid_is_null(shaderuuid)) {
			if (path_is_absolute(STRING_ARGS(ref))) {
				fullpath = ref;
			}
			else {
				string_t full;
				string_const_t path = stream_path(stream);
				path = path_directory_name(STRING_ARGS(path));
				full = path_concat(pathbuf, sizeof(pathbuf),
				                   STRING_ARGS(path), STRING_ARGS(ref));
				full = path_absolute(STRING_ARGS(full), sizeof(pathbuf));
				fullpath = string_const(STRING_ARGS(full));
			}

			resource_signature_t sig = resource_import_lookup(STRING_ARGS(fullpath));
			if (uuid_is_null(sig.uuid)) {
				if (!resource_import(STRING_ARGS(fullpath), uuid_null())) {
					log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS, STRING_CONST("Unable to import linked shader: %.*s"),
					          STRING_FORMAT(fullpath));
					ret = -1;
					goto finalize;
				}
				sig = resource_import_lookup(STRING_ARGS(fullpath));
				if (uuid_is_null(sig.uuid)) {
					log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS,
					          STRING_CONST("Import linked shader gave no UUID: %.*s"),
					          STRING_FORMAT(fullpath));
					ret = -1;
					goto finalize;
				}
			}
			shaderuuid = sig.uuid;
		}

		if (!uuid_is_null(shaderuuid)) {
			uuidstr = string_from_uuid_static(shaderuuid);
			resource_source_set(&source, timestamp, typehash,
			                    platform, STRING_ARGS(uuidstr));
		}
	}

	resource_source_set(&source, timestamp, HASH_RESOURCE_TYPE,
	                    0, STRING_CONST("program"));

	if (!resource_source_write(&source, uuid, false)) {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS, STRING_CONST("Failed writing imported program: %.*s"),
		          STRING_FORMAT(uuidstr));
		ret = -1;
		goto finalize;
	}
	else {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_infof(HASH_RESOURCE, STRING_CONST("Wrote imported program: %.*s"),
		          STRING_FORMAT(uuidstr));
	}

finalize:
	resource_source_finalize(&source);

	return ret;
}
Esempio n. 5
0
static int
render_import_shader(stream_t* stream, const uuid_t uuid) {
	char buffer[1024];
	char pathbuf[BUILD_MAX_PATHLEN];
	resource_source_t source;
	resource_platform_t platformdecl = {-1, -1, -1, -1, -1, -1};
	uint64_t platform;
	tick_t timestamp;
	int ret = 0;

	resource_source_initialize(&source);
	resource_source_read(&source, uuid);

	platform = resource_platform(platformdecl);
	timestamp = time_system();

	while (!stream_eos(stream)) {
		uuid_t shaderuuid;
		string_const_t target, ref, fullpath;
		string_t line = stream_read_line_buffer(stream, buffer, sizeof(buffer), '\n');
		string_split(STRING_ARGS(line), STRING_CONST(" \t"),
		             &target, &ref, false);

		ref = string_strip(STRING_ARGS(ref), STRING_CONST(STRING_WHITESPACE));
		shaderuuid = string_to_uuid(STRING_ARGS(ref));
		if (uuid_is_null(shaderuuid)) {
			if (path_is_absolute(STRING_ARGS(ref))) {
				fullpath = ref;
			}
			else {
				string_t full;
				string_const_t path = stream_path(stream);
				path = path_directory_name(STRING_ARGS(path));
				full = path_concat(pathbuf, sizeof(pathbuf),
				                   STRING_ARGS(path), STRING_ARGS(ref));
				full = path_absolute(STRING_ARGS(full), sizeof(pathbuf));
				fullpath = string_const(STRING_ARGS(full));
			}

			resource_signature_t sig = resource_import_lookup(STRING_ARGS(fullpath));
			if (uuid_is_null(sig.uuid)) {
				if (!resource_import(STRING_ARGS(fullpath), uuid_null())) {
					log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS,
					          STRING_CONST("Unable to import linked shader: %.*s"),
					          STRING_FORMAT(fullpath));
					ret = -1;
					goto finalize;
				}
				sig = resource_import_lookup(STRING_ARGS(fullpath));
				if (uuid_is_null(sig.uuid)) {
					log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS,
					          STRING_CONST("Import linked shader gave no UUID: %.*s"),
					          STRING_FORMAT(fullpath));
					ret = -1;
					goto finalize;
				}
			}
			shaderuuid = sig.uuid;
		}

		if (!uuid_is_null(shaderuuid)) {
			resource_platform_t targetplatformdecl =
			    render_import_parse_target(STRING_ARGS(target), platformdecl);
			uint64_t targetplatform = resource_platform(targetplatformdecl);

			if (resource_autoimport_need_update(shaderuuid, targetplatform))
				resource_autoimport(shaderuuid);

			const string_const_t uuidstr = string_from_uuid_static(shaderuuid);
			resource_source_set(&source, timestamp, HASH_SHADER,
			                    targetplatform, STRING_ARGS(uuidstr));
			resource_source_set_dependencies(uuid, targetplatform, &shaderuuid, 1);
		}
	}

	resource_source_set(&source, timestamp, HASH_RESOURCE_TYPE,
	                    0, STRING_CONST("shader"));

	if (!resource_source_write(&source, uuid, false)) {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS, STRING_CONST("Failed writing imported shader: %.*s"),
		          STRING_FORMAT(uuidstr));
		ret = -1;
		goto finalize;
	}
	else {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_infof(HASH_RESOURCE, STRING_CONST("Wrote imported shader: %.*s"),
		          STRING_FORMAT(uuidstr));
	}

finalize:
	resource_source_finalize(&source);

	return 0;
}
Esempio n. 6
0
int
lua_module_reload(lua_t* lua, const uuid_t uuid) {
	int ret = -1;
	lua_State* state = lua_state(lua);
	lua_modulemap_entry_t* entry = lua_module_registry_lookup(state, uuid);
	if (entry) {
		int stacksize = lua_gettop(state);

		lua_module_t module = lua_module_load_resource(uuid);
		if (module.size) {
			string_const_t uuidstr = string_from_uuid_static(uuid);
			log_debugf(HASH_LUA, STRING_CONST("Reloading module: %.*s"), STRING_FORMAT(uuidstr));
			if (lua_module_upload(state, module.bytecode, module.size) == 0) {
				//Check if module loaded as a table
				if (lua_istable(state, -1)) {
					lua_pushlstring(state, STRING_CONST(BUILD_REGISTRY_LOADED_MODULES));
					lua_gettable(state, LUA_REGISTRYINDEX);

					//Get and replace the old loaded module table
					lua_pushlightuserdata(state, entry);
					lua_gettable(state, -2);
					lua_replace(state, -2); //Get rid of loaded-modules registry table from stack
					if (lua_istable(state, -1)) {
						lua_pushlstring(state, STRING_CONST("__modulename"));
						lua_gettable(state, -2);

						size_t name_length = 0;
						const char* modulename = lua_isnil(state, -1)
						                         ? nullptr
						                         : luaL_checklstring(state, -1, &name_length);
						log_debugf(HASH_LUA, STRING_CONST("Replacing module table: %.*s (%.*s)"),
						           STRING_FORMAT(uuidstr), (int)name_length, modulename);
						lua_pop(state, 1); //Get rid of name from stack

						//Clear previous loaded-modules table
						lua_pushnil(state);
						while (lua_next(state, -2) != 0) {
							lua_pop(state, 1); //Old value
							lua_pushnil(state); //Replace with nil
							lua_settable(state, -3); //Erase in previous loaded-modules table
							lua_pushnil(state); //Restart lua_next
						}

						//Copy new module table to previous loaded-modules table
						lua_pushnil(state);
						while (lua_next(state, -3) != 0) { //Lookup in new module table
							lua_pushvalue(state, -2); //Copy key
							lua_pushvalue(state, -2); //Copy value
							lua_settable(state, -5); //Set in previous loaded-modules table
							lua_pop(state, 1); //Pop value, leaving key for lua_next iteration
						}

						lua_pushlstring(state, STRING_CONST("__modulename"));
						lua_pushlstring(state, modulename, name_length);
						lua_settable(state, -3);
					}
				}
				ret = 0;
			}
			else {
				uuidstr = string_from_uuid_static(uuid);
				log_warnf(HASH_LUA, WARNING_RESOURCE, STRING_CONST("Unable to reload module '%.*s'"),
				          STRING_FORMAT(uuidstr));
			}
		}
		else {
			string_const_t uuidstr = string_from_uuid_static(uuid);
			log_warnf(HASH_LUA, WARNING_RESOURCE, STRING_CONST("Unable to load module '%.*s'"),
			          STRING_FORMAT(uuidstr));
		}

		lua_settop(state, stacksize);
	}
	else {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_debugf(HASH_LUA, STRING_CONST("Reloading module ignored, not loaded: %.*s"),
		           STRING_FORMAT(uuidstr));
	}
	return ret;
}
Esempio n. 7
0
static int
lua_module_upload(lua_State* state, const void* bytecode, size_t size) {
	string_const_t errmsg = {0, 0};
	lua_readbuffer_t read_buffer = {
		.buffer = bytecode,
		.size   = size,
		.offset = 0
	};

	log_debugf(HASH_LUA, STRING_CONST("Loading %u bytes of module bytecode"),
	           read_buffer.size);

	if (lua_load(state, lua_read_buffer, &read_buffer, "module") != 0) {
		errmsg.str = lua_tolstring(state, -1, &errmsg.length);
		log_errorf(HASH_LUA, ERROR_INTERNAL_FAILURE, STRING_CONST("Lua load failed (module): %.*s"),
		           STRING_FORMAT(errmsg));
		lua_pop(state, 1);
		return -1;
	}

	if (lua_pcall(state, 0, 1, 0) != 0) {
		errmsg.str = lua_tolstring(state, -1, &errmsg.length);
		log_errorf(HASH_LUA, ERROR_INTERNAL_FAILURE, STRING_CONST("Lua pcall failed (module): %.*s"),
		           STRING_FORMAT(errmsg));
		return -1;
	}

	return 0;
}

int
lua_module_loader(lua_State* state) {
	lua_modulemap_entry_t* entry = lua_touserdata(state, lua_upvalueindex(2));
	if (!entry)
		return 0;

	size_t name_length = 0;
	const char* name = luaL_checklstring(state, lua_upvalueindex(1), &name_length);

	int stacksize = lua_gettop(state);

	if (entry->preload)
		entry->preload();

	lua_module_t module = lua_module_load_resource(entry->uuid);
	if (module.size) {
		if (lua_module_upload(state, module.bytecode, module.size) == 0) {
			lua_module_registry_add(state, entry);
			if (lua_istable(state, -1)) {
				/* Modules are never garbage collected anyway, since lib_package keeps a global
				   registry reference in _LOADED table, and we keep a reference in loaded-modules
				   table for reload functionality
				lua_pushlstring(state, STRING_CONST("__gcproxy")); //Proxy table index
				lua_newuserdata(state, 8); //New proxy object
				lua_newtable(state); //New metatable for proxy
				lua_pushlstring(state, STRING_CONST("__gc"));
				lua_pushlightuserdata(state, entry);
				lua_pushcclosure(state, lua_module_gc, 1);
				lua_rawset(state, -3); //Set __gc metatable method
				lua_setmetatable(state, -2); //Set metatable on proxy
				lua_rawset(state, -3); //Set proxy in table index __gcproxy */

				lua_pushlstring(state, STRING_CONST(BUILD_REGISTRY_LOADED_MODULES));
				lua_gettable(state, LUA_REGISTRYINDEX);

				lua_pushlightuserdata(state, entry); //entry is key
				lua_pushvalue(state, -3); //copy the loaded module table as value

				lua_pushlstring(state, STRING_CONST("__modulename"));
				lua_pushlstring(state, name, name_length);
				lua_settable(state, -3); //set moduletable["__modulename"] = name

				lua_settable(state, -3); //set table loaded-modules[entry] = moduletable

				lua_pop(state, 1);
			}
		}
		memory_deallocate(module.bytecode);
	}
	else {
		string_const_t uuidstr = string_from_uuid_static(entry->uuid);
		lua_pushfstring(state, "unable to load module '%s'", uuidstr.str);
		lua_error(state);
	}

	return lua_gettop(state) - stacksize;
}