void CCRenderPass::appendQuadsForRenderSurfaceLayer(CCLayerImpl* layer) { // FIXME: render surface layers should be a CCLayerImpl-derived class and // not be handled specially here. CCRenderSurface* surface = layer->renderSurface(); bool isOpaque = false; OwnPtr<CCSharedQuadState> sharedQuadState = CCSharedQuadState::create(surface->drawTransform(), surface->drawTransform(), surface->contentRect(), surface->clipRect(), surface->drawOpacity(), isOpaque); m_quadList.append(CCRenderSurfaceDrawQuad::create(sharedQuadState.get(), surface->contentRect(), layer, surfaceDamageRect())); m_sharedQuadStateList.append(sharedQuadState.release()); }
void CCRenderPass::appendQuadsForRenderSurfaceLayer(CCLayerImpl* layer) { // FIXME: render surface layers should be a CCLayerImpl-derived class and // not be handled specially here. CCRenderSurface* surface = layer->renderSurface(); OwnPtr<CCSharedQuadState> sharedQuadState = surface->createSharedQuadState(); if (layer->hasDebugBorders()) { Color color(debugSurfaceBorderColorRed, debugSurfaceBorderColorGreen, debugSurfaceBorderColorBlue, debugSurfaceBorderAlpha); m_quadList.append(CCDebugBorderDrawQuad::create(sharedQuadState.get(), surface->contentRect(), color, debugSurfaceBorderWidth)); } bool isReplica = false; m_quadList.append(CCRenderSurfaceDrawQuad::create(sharedQuadState.get(), surface->contentRect(), layer, surfaceDamageRect(), isReplica)); m_sharedQuadStateList.append(sharedQuadState.release()); // Add replica after the surface so that it appears below the surface. if (surface->hasReplica()) { OwnPtr<CCSharedQuadState> sharedQuadState = surface->createReplicaSharedQuadState(); if (layer->hasDebugBorders()) { Color color(debugReplicaBorderColorRed, debugReplicaBorderColorGreen, debugReplicaBorderColorBlue, debugSurfaceBorderAlpha); m_quadList.append(CCDebugBorderDrawQuad::create(sharedQuadState.get(), surface->contentRect(), color, debugSurfaceBorderWidth)); } bool isReplica = true; m_quadList.append(CCRenderSurfaceDrawQuad::create(sharedQuadState.get(), surface->contentRect(), layer, surfaceDamageRect(), isReplica)); m_sharedQuadStateList.append(sharedQuadState.release()); } }
void CCRenderPass::appendQuadsForRenderSurfaceLayer(CCLayerImpl* layer) { // FIXME: render surface layers should be a CCLayerImpl-derived class and // not be handled specially here. CCRenderSurface* surface = layer->renderSurface(); OwnPtr<CCSharedQuadState> sharedQuadState = surface->createSharedQuadState(); m_quadList.append(CCRenderSurfaceDrawQuad::create(sharedQuadState.get(), surface->contentRect(), layer, surfaceDamageRect())); m_sharedQuadStateList.append(sharedQuadState.release()); }