Esempio n. 1
0
void CGEEngine::saveGame(int slotNumber, const Common::String &desc) {
	// Set up the serializer
	Common::String slotName = generateSaveName(slotNumber);
	Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(slotName);

	// Write out the ScummVM savegame header
	SavegameHeader header;
	header.saveName = desc;
	header.version = kSavegameVersion;
	writeSavegameHeader(saveFile, header);

	// Write out the data of the savegame
	syncGame(NULL, saveFile, false);

	// Finish writing out game data
	saveFile->finalize();
	delete saveFile;
}
Esempio n. 2
0
bool CGE2Engine::loadGame(int slotNumber) {
	Common::MemoryReadStream *readStream;

	// Open up the savegame file
	Common::String slotName = generateSaveName(slotNumber);
	Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName);

	// Read the data into a data buffer
	int size = saveFile->size();
	byte *dataBuffer = (byte *)malloc(size);
	saveFile->read(dataBuffer, size);
	readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
	delete saveFile;

	// Check to see if it's a ScummVM savegame or not
	char buffer[kSavegameStrSize + 1];
	readStream->read(buffer, kSavegameStrSize + 1);

	if (strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) != 0) {
		delete readStream;
		return false;
	} else {
		SavegameHeader saveHeader;

		if (!readSavegameHeader(readStream, saveHeader)) {
			delete readStream;
			return false;
		}

		// Delete the thumbnail
		saveHeader.thumbnail->free();
		delete saveHeader.thumbnail;
	}

	resetGame();

	// Get in the savegame
	syncGame(readStream, nullptr);
	delete readStream;

	loadHeroes();

	return true;
}
Esempio n. 3
0
bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) {
	debugC(1, kCGEDebugEngine, "CGEEngine::loadgame(%d, header, %s)", slotNumber, tiny ? "true" : "false");

	Common::MemoryReadStream *readStream;
	SavegameHeader saveHeader;

	if (slotNumber == -1) {
		// Loading the data for the initial game state
		EncryptedStream file = EncryptedStream(this, kSavegame0Name);
		int size = file.size();
		byte *dataBuffer = (byte *)malloc(size);
		file.read(dataBuffer, size);
		readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);

	} else {
		// Open up the savegame file
		Common::String slotName = generateSaveName(slotNumber);
		Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName);

		// Read the data into a data buffer
		int size = saveFile->size();
		byte *dataBuffer = (byte *)malloc(size);
		saveFile->read(dataBuffer, size);
		readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
		delete saveFile;
	}

	// Check to see if it's a ScummVM savegame or not
	char buffer[kSavegameStrSize + 1];
	readStream->read(buffer, kSavegameStrSize + 1);

	if (strncmp(buffer, savegameStr, kSavegameStrSize + 1) != 0) {
		// It's not, so rewind back to the start
		readStream->seek(0);

		if (header)
			// Header wanted where none exists, so return false
			return false;
	} else {
		// Found header
		if (!readSavegameHeader(readStream, saveHeader)) {
			delete readStream;
			return false;
		}

		if (header) {
			*header = saveHeader;
			delete readStream;
			return true;
		}

		// Delete the thumbnail
		saveHeader.thumbnail->free();
		delete saveHeader.thumbnail;
	}

	// Get in the savegame
	syncGame(readStream, NULL, tiny);

	delete readStream;
	return true;
}