Esempio n. 1
0
void CPlayerSession::display_status (void)
{
  sync_message(LOG_DEBUG, "*******************************************************************");
  sync_message(LOG_DEBUG, "current time "U64, m_current_time);
  CPlayerMedia *p = m_my_media;
  while (p != NULL) {
    p->display_status();
    p = p->get_next();
  }
}
Esempio n. 2
0
/*
 * audio_is_ready - when the audio indicates that it's ready, it will
 * send a latency number, and a play time
 */
void CPlayerSession::audio_is_ready (uint64_t latency, uint64_t time)
{
  m_start = get_time_of_day();
  sync_message(LOG_DEBUG, "Aisready "U64, m_start);
  m_start -= time;
  m_latency = latency;
  sync_message(LOG_DEBUG, "Audio is ready "U64" - latency "U64, time, latency);
  sync_message(LOG_DEBUG, "m_start is "X64, m_start);
  m_waiting_for_audio = 0;
  SDL_SemPost(m_sync_sem);
}
Esempio n. 3
0
void CPlayerSession::adjust_start_time (int64_t time)
{
  m_start -= time;
#if 0
  sync_message(LOG_INFO, "Adjusting start time "D64 " to " U64, time,
	       get_current_time());
#endif
  SDL_SemPost(m_sync_sem);
}
Esempio n. 4
0
/*
 * process_msg_queue - receive messages for the sync task.  Most are
 * state changes.
 */
int CPlayerSession::process_msg_queue (int state) 
{
  CMsg *newmsg;
  while ((newmsg = m_sync_thread_msg_queue.get_message()) != NULL) {
#ifdef DEBUG_SYNC_MSGS
    sync_message(LOG_DEBUG, "Sync thread msg %d", newmsg->get_value());
#endif
    switch (newmsg->get_value()) {
    case MSG_PAUSE_SESSION:
      state = SYNC_STATE_PAUSED;
      break;
    case MSG_START_SESSION:
      if (state != SYNC_STATE_INIT)
	state = SYNC_STATE_WAIT_SYNC;
      break;
    case MSG_STOP_THREAD:
      state = SYNC_STATE_EXIT;
      break;
    case MSG_SYNC_RESIZE_SCREEN: {
      CVideoSync *vs = m_video_list;
      while (vs != NULL) {
	vs->set_screen_size(m_screen_scale);
	if (m_video_count == 1) {
	  vs->set_fullscreen(m_fullscreen);
	}
	vs->do_video_resize(m_pixel_width, m_pixel_height, 
			    m_max_width, m_max_height);
	vs = vs->GetNextVideo();
      }
    }
      break;
    default:
      sync_message(LOG_ERR, "Sync thread received message %d", 
		   newmsg->get_value());
      break;
    }
    delete newmsg;
    newmsg = NULL;
  }
  return (state);
}
Esempio n. 5
0
/*
 * sync_thread_wait_audio - wait until the audio thread starts and signals
 * us.
 */
int CPlayerSession::sync_thread_wait_audio (void)
{
  int state;

  state = process_msg_queue(SYNC_STATE_WAIT_AUDIO);
  if (state == SYNC_STATE_WAIT_AUDIO) {
    if (m_waiting_for_audio != 0) {
      SDL_SemWaitTimeout(m_sync_sem, 10);
    } else {
      // make sure we set the current time
      get_current_time();
      sync_message(LOG_DEBUG, "Current time is "U64, m_current_time);
      return (SYNC_STATE_PLAYING);
    }
  }
  return (state);
}
Esempio n. 6
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/*
 * process_sdl_events - process the sdl event queue.  This will allow the
 * video window to capture things like close, key strokes.
 */
void CPlayerSession::process_sdl_events (void)
{
  SDL_Event event;
  CVideoSync *vs;

  while (SDL_PollEvent(&event) == 1) {
    switch (event.type) {
    case SDL_QUIT:
      m_master_msg_queue->send_message(MSG_RECEIVED_QUIT,
				       m_master_msg_queue_sem);
#ifdef DEBUG_SYNC_SDL_EVENTS
      sync_message(LOG_DEBUG, "Quit event detected");
#endif
      break;
    case SDL_KEYDOWN:
#ifdef DEBUG_SYNC_SDL_EVENTS
      sync_message(LOG_DEBUG, "Pressed %x %s", 
		   event.key.keysym.mod, SDL_GetKeyName(event.key.keysym.sym));
#endif
      switch (event.key.keysym.sym) {
      case SDLK_ESCAPE:
	vs = m_video_list;
	while (vs != NULL) {
	  if (vs->get_fullscreen() != 0) {
	    vs->set_fullscreen(0);
	    vs->do_video_resize();
	  }
	  vs = vs->GetNextVideo();
	}
	break;
      case SDLK_RETURN:
	if ((event.key.keysym.mod & (KMOD_ALT | KMOD_META)) != 0) {
	  // alt-enter - full screen
	  if (m_video_list &&
	      m_video_count == 1 &&
	      m_video_list->get_fullscreen() == 0) {
	    m_video_list->set_fullscreen(1);
	    m_video_list->do_video_resize();
	  }
	}
	break;
      default:
	break;
      }
      sdl_event_msg_t msg;
      msg.mod = event.key.keysym.mod;
      msg.sym = event.key.keysym.sym;
      m_master_msg_queue->send_message(MSG_SDL_KEY_EVENT,
				       (unsigned char *)&msg,
				       sizeof(msg),
				       m_master_msg_queue_sem);
      break;
    case SDL_MOUSEBUTTONUP:
      if (event.button.which == 0 &&
	  m_mouse_click_callback != NULL) {
	(m_mouse_click_callback)(m_mouse_click_callback_ud, 
				 event.button.x,
				 event.button.y);
      } else {
	sdl_mouse_msg_t mouse_msg;
	mouse_msg.button = event.button.which;
	mouse_msg.x = event.button.x;
	mouse_msg.y = event.button.y;
	m_master_msg_queue->send_message(MSG_SDL_MOUSE_EVENT, 
					 (uint8_t *)&mouse_msg,
					 sizeof(mouse_msg),
					 m_master_msg_queue_sem);
      }
      break;
    default:
      break;
    }
  }
}
Esempio n. 7
0
/*
 * sync_thread - call the correct handler, and wait for the state changes.
 * Each handler should only return the new state...
 */  
int CPlayerSession::sync_thread (int state)
{
  int newstate = 0;
  process_sdl_events();
  switch (state) {
  case SYNC_STATE_INIT:
    m_session_state = SESSION_BUFFERING;
    newstate = sync_thread_init();
    break;
  case SYNC_STATE_WAIT_SYNC:
    newstate = sync_thread_wait_sync();
    break;
  case SYNC_STATE_WAIT_AUDIO:
    newstate = sync_thread_wait_audio();
    break;
  case SYNC_STATE_PLAYING:
    newstate = sync_thread_playing();
    break;
  case SYNC_STATE_PAUSED:
    newstate = sync_thread_paused();
    break;
  case SYNC_STATE_AUDIO_RESYNC:
    newstate = sync_thread_audio_resync();
    break;
  case SYNC_STATE_DONE:
    newstate = sync_thread_done();
    break;
  case SYNC_STATE_WAIT_AUDIO_READY:
    newstate = sync_thread_wait_audio_ready();
    break;
  case SYNC_STATE_WAIT_TIMED_INIT:
    newstate = sync_thread_wait_timed_init();
    break;
  case SYNC_STATE_EXIT:
    newstate = SYNC_STATE_EXIT;
    break;
  }
#ifdef DEBUG_SYNC_STATE
  if (state != newstate)
    sync_message(LOG_INFO, "sync changed state %s to %s", 
		 sync_state[state], sync_state[newstate]);
#endif
  if (state != newstate) {
    state = newstate;
    switch (state) {
    case SYNC_STATE_WAIT_SYNC:
    case SYNC_STATE_WAIT_AUDIO_READY:
      m_session_state = SESSION_BUFFERING;
      break;
    case SYNC_STATE_WAIT_AUDIO:
    case SYNC_STATE_AUDIO_RESYNC:
      break;
    case SYNC_STATE_WAIT_TIMED_INIT:
    case SYNC_STATE_PLAYING:
      m_session_state = SESSION_PLAYING;
      break;
    case SYNC_STATE_PAUSED: {
      for (CTimedSync *ts = m_timed_sync_list; 
	   ts != NULL; 
	   ts = ts->GetNext()) {
	ts->flush_sync_buffers();
      }
      if (m_audio_sync != NULL) 
	m_audio_sync->flush_sync_buffers();
      m_session_state = SESSION_PAUSED;
      m_sync_pause_done = 1;
      break;
    }
    case SYNC_STATE_DONE: {
      CVideoSync *vs = m_video_list;
      while (vs != NULL) {
	if (vs->get_fullscreen() != 0) {
	  vs->set_fullscreen(0);
	  vs->do_video_resize();
	}
	vs = vs->GetNextVideo();
      }
      m_master_msg_queue->send_message(MSG_SESSION_FINISHED, 
				       m_master_msg_queue_sem);
      m_session_state = SESSION_DONE;
      break;
    }
    case SYNC_STATE_EXIT: {
      for (CTimedSync *ts = m_timed_sync_list; 
	   ts != NULL; 
	   ts = ts->GetNext()) {
	ts->flush_sync_buffers();
      }
      if (m_audio_sync != NULL) 
	m_audio_sync->flush_sync_buffers();
      break;
    }
    }
  }
  return (state);
}
Esempio n. 8
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int CPlayerSession::sync_thread_audio_resync (void) 
{
  int state;
  uint64_t audio_resync_time = 0;
  int64_t wait_audio_time;
  bool video_have_next_time = false;
  uint64_t video_next_time;
  bool have_audio_eof = false;
  bool need_audio_resync = false;
  bool have_video_eof = false;
  bool need_audio_restart = false;

  state = process_msg_queue(SYNC_STATE_AUDIO_RESYNC);
  if (state == SYNC_STATE_AUDIO_RESYNC) {
    get_current_time();
    need_audio_resync = m_audio_sync->check_audio_sync(m_current_time, 
						       audio_resync_time,
						       wait_audio_time,
						       have_audio_eof,
						       need_audio_restart);
    if (need_audio_restart) {
      // this occurs when the time is in the past, but we're continuing
      // video
      return SYNC_STATE_WAIT_SYNC;
    }
    if (need_audio_resync == false) {
      // video continued, so, restart audio
      sync_message(LOG_ERR, "resync but no audio resync");
      return SYNC_STATE_PLAYING;
    }
    have_video_eof = true;
    video_next_time = MAX_UINT64;
    for (CTimedSync *ts = m_timed_sync_list;
	 ts != NULL;
	 ts = ts->GetNext()) {
      uint64_t cmp;
      bool have_eof;
      if (ts->play_at(m_current_time, true, cmp, have_eof)) {
	video_have_next_time = true;
	video_next_time = MIN(cmp, video_next_time);
	have_video_eof &= have_eof;
      }
    }

    sync_message(LOG_DEBUG, "audio resync - "U64" have_next %d "U64,
		 m_current_time, video_have_next_time, 
		 video_next_time);
    sync_message(LOG_DEBUG, "audio time "U64, audio_resync_time);

    if (have_audio_eof && have_video_eof) {
      return SYNC_STATE_DONE;
    }

    if (video_have_next_time == false) {
      SDL_SemWaitTimeout(m_sync_sem, 10);
    } else {
      int64_t diff = video_next_time - audio_resync_time;
      if (diff >= TO_D64(-5000) && diff <= TO_D64(5000)) {
	return SYNC_STATE_WAIT_SYNC;
      }
      diff = video_next_time - m_current_time;
      if (diff < 0 || diff > TO_D64(1000)) {
	// drop this frame
	return SYNC_STATE_WAIT_SYNC;
      }
      if (diff > 9) {
	diff = 9;
      }
      if (diff >= 9) {
	int delay = (int)diff;
	SDL_SemWaitTimeout(m_sync_sem, delay);
      }
    }
  }

  return state;
}
Esempio n. 9
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/*
 * sync_thread_playing - do the work of displaying the video and making
 * sure we're in sync.
 */
int CPlayerSession::sync_thread_playing (void) 
{
  int state;
  uint64_t audio_resync_time = 0;
  int64_t wait_audio_time;
  bool video_have_next_time = false;
  uint64_t video_next_time;
  bool have_audio_eof = false;
  bool need_audio_restart = false;
  bool need_audio_resync = false;
  bool have_video_eof = false;

  state = process_msg_queue(SYNC_STATE_PLAYING);
  if (state == SYNC_STATE_PLAYING) {
    get_current_time();
    if (m_audio_sync) {
      need_audio_resync = m_audio_sync->check_audio_sync(m_current_time, 
							 audio_resync_time,
							 wait_audio_time,
							 have_audio_eof,
							 need_audio_restart);
      if (need_audio_resync) {
	if (m_timed_sync_list) {
	  // wait for video to play out
	  if (config.GetBoolValue(CONFIG_SHORT_VIDEO_RENDER)) {
	    // flush timed sync
	    for (CTimedSync *ts = m_timed_sync_list;
		 ts != NULL;
		 ts = ts->GetNext()) {
	      ts->flush_sync_buffers();
	      ts->flush_decode_buffers();
	    }
	    return SYNC_STATE_WAIT_AUDIO_READY;
	  } 
	  return SYNC_STATE_AUDIO_RESYNC;
	} else {
	  // skip right to the audio
	  return SYNC_STATE_WAIT_SYNC;
	}
      }
    }
    video_next_time = MAX_UINT64;
    if (m_timed_sync_list != NULL) {
      have_video_eof = true;
      for (CTimedSync *ts = m_timed_sync_list;
	   ts != NULL;
	   ts = ts->GetNext()) {
	uint64_t cmp;
	bool have_eof = false;
	if (ts->play_at(m_current_time, false, cmp, have_eof)) {
	  video_have_next_time = true;
#if 0
	  sync_message(LOG_DEBUG, "return "U64 " "U64 " %u", cmp, m_current_time,
		       have_eof);
#endif
	  video_next_time = MIN(cmp, video_next_time);
	}
	have_video_eof &= have_eof;
      }
    } 

    int delay = 0;
    bool have_delay = false;

    if (m_timed_sync_list && m_audio_sync) {
      if (have_video_eof && have_audio_eof) {
	return (SYNC_STATE_DONE);
      }
      if (video_have_next_time) {
	have_delay = true;
	int64_t video_wait_time = video_next_time - m_current_time;
	delay = (int)video_wait_time;
      }
    } else if (m_timed_sync_list) {
      if (have_video_eof) {
	sync_message(LOG_DEBUG, "have video eof %d", have_video_eof);
	return (SYNC_STATE_DONE);
      } 
      if (video_have_next_time) {
	have_delay = true;
	delay = (int)(video_next_time - m_current_time);
      }
    } else {
      // audio only
      if (have_audio_eof) {
	return (SYNC_STATE_DONE);
      }
      if (audio_resync_time != 0) {
	have_delay = true;
	delay = (int)(audio_resync_time - m_current_time);
      }
    }
      
    if (have_delay) {
#if 0
      if (delay >= 9) {
	delay = 9;
	SDL_SemWaitTimeout(m_sync_sem, delay);
      }
#else
      //sync_message(LOG_DEBUG, "delay %d", delay);
      if (delay >= 10) {
	delay = 10;
      }
      SDL_SemWaitTimeout(m_sync_sem, delay);
#endif
	
    } else {
      SDL_SemWaitTimeout(m_sync_sem, 10);
    }
  }
  return (state);
}
Esempio n. 10
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/*
 * sync_thread_wait_sync - wait until all decoding threads have put
 * data into the sync classes.
 */
int CPlayerSession::sync_thread_wait_sync (void)
{
  int state;

  state = process_msg_queue(SYNC_STATE_WAIT_SYNC);
  if (state == SYNC_STATE_WAIT_SYNC) {
      
      // We're not synced.  See if the video is ready, and if the audio
      // is ready.  Then start them going...
    bool vsynced = true;
      int asynced = 1;
      uint64_t astart = 0, vstart = MAX_UINT64;

      for (CTimedSync *ts = m_timed_sync_list;
	   ts != NULL;
	   ts = ts->GetNext()) {
	uint64_t cmp;
	if (ts->active_at_start()) {
	  if (ts->is_ready(cmp)) {
	    vstart = MIN(cmp, vstart);
	  } else {
	    vsynced = false;
	  }
	}
      }
      if (m_audio_sync) {
	asynced = m_audio_sync->is_audio_ready(astart); 
      }
      if (vsynced && asynced == 1) {
	/*
	 * Audio and video are synced. 
	 */
	if (m_audio_sync) {
	  /* 
	   * If we have audio, we use that for syncing.  Start it up
	   */
	  m_first_time_played = astart;
	  m_current_time = astart;
	  sync_message(LOG_DEBUG, "Astart is "U64, astart);
	  if (m_timed_sync_list) 
	    sync_message(LOG_DEBUG, "Vstart is "U64, vstart);
	  m_waiting_for_audio = 1;
	  state = SYNC_STATE_WAIT_AUDIO;
	  m_audio_sync->play_audio();
	} else 	if (m_timed_sync_list) {
	  /*
	   * Video only - set up the start time based on the video time
	   * returned
	   */
	  m_first_time_played = vstart;
	  m_current_time = vstart;
	  m_waiting_for_audio = 0;
	  m_start = get_time_of_day();
	  m_start -= m_current_time;
	  state = SYNC_STATE_PLAYING;
	}
	sync_message(LOG_DEBUG, 
		     "Resynced at time "U64 " "U64, m_current_time, vstart);
      } else {
	SDL_Delay(10);
      }
    }
  return (state);
}
Esempio n. 11
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/*
 * sync_thread_init - wait until all the sync routines are initialized.
 */
int CPlayerSession::sync_thread_init (void)
{
  int ret = 1;
  uint failed = 0;
  CTimedSync *ts;
  bool all_timed_inited, audio_inited = false, any_timed_inited;
  if (m_audio_sync != NULL) {
    ret = m_audio_sync->initialize_audio(m_timed_sync_list != NULL);
    if (ret <= 0) {
      //sync_message(LOG_DEBUG, "audio sync failed init");
      audio_inited = false;
      failed |= 1;
    } else {
      audio_inited = true;
      //sync_message(LOG_DEBUG, "audio sync init");
      if (config.GetBoolValue(CONFIG_SHORT_VIDEO_RENDER))
	return (SYNC_STATE_WAIT_AUDIO_READY);
    }
  }

  all_timed_inited = initialize_timed_sync(failed, any_timed_inited);
      

  if ((m_audio_sync == NULL || audio_inited) && 
      all_timed_inited) {
    return (SYNC_STATE_WAIT_SYNC); 
  } 

  if ((m_audio_sync != NULL && audio_inited) || any_timed_inited) {
    m_init_tries_made_with_no_media++;
    if (m_init_tries_made_with_no_media > 5 * 100) {
      sync_message(LOG_CRIT, "One media is not initializing; it might not be receiving correctly");
      if ((failed & 0x2) != 0 ) {
	sync_message(LOG_INFO, "video failed");
      } 
      if ((failed & 0x4) != 0 ) {
	sync_message(LOG_INFO, "timed text failed");
      }
      if ((failed & 0x1) != 0 ) {
	sync_message(LOG_INFO, "audio failed");
      }

      ret = -1;
    }
  }  else {
    m_init_tries_made_with_no_media++;
    if (m_init_tries_made_with_no_media > 30 * 100) {
      sync_message(LOG_CRIT, "No media has been initialized or received");
      ret = -1;
    }
  }
		 
  if (ret == -1) {
    sync_message(LOG_CRIT, "Fatal error while initializing hardware");
    ts = m_timed_sync_list;
    while (ts != NULL) {
      ts->flush_sync_buffers();
      ts = ts->GetNext();
    }
    if (m_audio_sync != NULL) {
      m_audio_sync->flush_sync_buffers();
    }
    m_master_msg_queue->send_message(MSG_RECEIVED_QUIT, 
				     m_master_msg_queue_sem);
    m_hardware_error = 1;
    return (SYNC_STATE_DONE);
  }
	

  CMsg *newmsg;

  newmsg = m_sync_thread_msg_queue.get_message();
  if (newmsg != NULL) {
    int value = newmsg->get_value();
    delete newmsg;

    if (value == MSG_STOP_THREAD) {
      return (SYNC_STATE_EXIT);
    }
    if (value == MSG_PAUSE_SESSION) {
      m_sync_pause_done = 1;
    }
  }

  SDL_SemWaitTimeout(m_sync_sem, 10);
	
  return (SYNC_STATE_INIT);
}