// WINDOWS load library function. // Does nothing if using a linked shared library. void loadLibrary() { #ifdef ASTYLE_DYLIB #ifdef NDEBUG AStyleLib = LoadLibrary(".\\AStyle-2.06.dll"); #else AStyleLib = LoadLibrary(".\\AStyle-2.06d.dll"); #endif if (!AStyleLib) { cout << "Cannot load dll library for AStyle!" << endl; systemPause(); exit(EXIT_FAILURE); } // get AStyleMain function AStyleMain = reinterpret_cast<fpASMain>( GetProcAddress(reinterpret_cast<HMODULE>(AStyleLib), "AStyleMain")); if (!AStyleMain) { cout << "Cannot get dll address for AStyleMain!" << endl; systemPause(); exit(EXIT_FAILURE); } #endif }
int adjustForSkippedRows (const int* palList, short numPalindrome, int state){ short low = -1, high = numPalindrome, middle = numPalindrome/2; while(high - low != 1){ if(palList[middle] - state > 0){ #ifdef DEBUGADJUSTFORSKIPPEDROWS printf("(palList[middle]: %d - state: %d ): %d > 0\n", palList[middle], state, palList[middle] - state); #ifdef ENABLEPAUSE systemPause(); #endif #endif high = middle; middle = (high - low)/2 + low; } else { #ifdef DEBUGADJUSTFORSKIPPEDROWS printf("(palList[middle]: %d - state: %d ): %d < 0\n", palList[middle], state, palList[middle] - state); #ifdef ENABLEPAUSE systemPause(); #endif #endif low = middle; middle = (high - low)/2 + low; } } state = state - high; #ifdef DEBUGADJUSTFORSKIPPEDROWS printf("adjustForSkippedRows Result: %d", state); #endif return state; }
/*! * \fn void loadGame() * Load a game from a file and run the play function. */ void loadGame() { csuStruct *ptr_csu_struct; char file_name[SIZE_MAX_FILE_NAME]; clearScreen(); menuFileName(file_name); #ifndef PORTABLE if(readSystemPath(file_name)==false) return; #endif // PORTABLE ptr_csu_struct=readCsuFile(file_name); if (ptr_csu_struct == NULL) { systemPause(); return; } printCsuStruct(ptr_csu_struct); if(exceedMaxNumber(ptr_csu_struct)) { printGameOver(ptr_csu_struct); systemPause(); } else { systemPause(); play(ptr_csu_struct,file_name); } }
/*! * \fn void loadGameLocale(char *file_name) * Load the file and run the play function * \param[in] file_name the filename */ void loadGameLocale(char *file_name) { csuStruct *ptr_csu_struct; clearScreen(); ptr_csu_struct=readCsuFile(file_name); if (ptr_csu_struct == NULL) { systemPause(); return; } printCsuStruct(ptr_csu_struct); if(exceedMaxNumber(ptr_csu_struct)) { printGameOver(ptr_csu_struct); systemPause(); } else { systemPause(); play(ptr_csu_struct,file_name); } }
/*! * \fn void preferencesMenu() * Preferences menu of csuper. */ void preferencesMenu() { int choice; int stop = false; do { choice=-1; clearScreen(); printf(_("\nWhat do you want to do?\n")); #ifndef PORTABLE printf(_("\n (%d) Change the folder where files will be saved\n (%d) Display the folder where files will be saved"),newPath,readPath); #endif printf(_("\n (%d) Make a new game configuration\n (%d) Delete an existing game configuration" "\n (%d) Display the list of game configurations\n (%d) Display a game configuration" "\n (%d) Export game configurations\n (%d) Import game configurations\n (%d) Change pdf export preferences" "\n (%d) Back to main menu\n\nYour choice : ") ,newGameConf,removeGameConf,printListGameConf,printGameConf,exportGameConf,importGameConf,pdfPreferences,backMainMenu); intKey(&choice); switch (choice) { #ifndef PORTABLE case newPath : changeFilePath(); break; case readPath : readFilePath(); break; #endif case backMainMenu : stop=true; break; case newGameConf : newGameConfig(); break; case removeGameConf:removeGameConfig(); break; case printListGameConf:printListGameConfig(); break; case printGameConf: printGameConfigFile(); break; case easterEggs2 : printf(_("\nYes, it's the correct answer, but that doesn't help me to know what you want to do.\n")); systemPause(); break; case exportGameConf:exportListGameConfig(); break; case importGameConf:importListGameConfig(); break; case pdfPreferences:changePdfPreferences(); break; default : wrongChoice(); systemPause(); } clearScreen(); } while (stop==false); }
/*! * \fn void mainMenu() * Main menu of csuper. */ void mainMenu() { int choice; int stop = false; do { choice=-1; clearScreen(); printf(_("Csuper - Universal points counter allowing a dispense with reflection v")); printf(_("%s"),CSUPER_VERSION); printf(_("\n\nWhat do you want to do?\n " "(%d) Play a new game\n (%d) Load an existing game\n (%d) Display the results of an existing game" "\n (%d) Delete a game\n (%d) Display all existing games\n (%d) Export a file\n" " (%d) Display the preferences menu\n (%d) Quit the program\n\nYour choice : ") ,newMatch,loadMatch,printFile,deleteFiles,listFile,export_file,pref,quit); intKey(&choice); switch (choice) { case newMatch : newGame(); break; case loadMatch : loadGame(); break; case printFile : displayFile(); break; case deleteFiles : deleteCsuFileNom(); break; case listFile : listCsuFiles(); break; case export_file : exportCsu(); break; case pref : preferencesMenu(); break; case quit : printf(_("\nSee you.\n")); systemPause(); stop=true; break; case easterEggs : printf(_("\nYes, it's the correct answer, but that doesn't help me to know what you want to do.\n")); systemPause(); break; default : wrongChoice(); systemPause(); } clearScreen(); } while (stop==false); }
/*! * \fn void importListGameConfig() * Import all game configuration in one file. */ void importListGameConfig() { char home_path[SIZE_MAX_FILE_NAME]=""; char filename[SIZE_MAX_FILE_NAME]=""; int *id; int nb_id=0; clearScreen(); menuFileName(filename); #ifndef PORTABLE readHomePathSlash(home_path); if(readSystemPath(filename)==false) return; #endif // PORTABLE if (!menuImportListGameConfig(&id,&nb_id,filename)) return; if(importConfigFile(home_path,filename,id,nb_id) == true) printf(_("\nGame configurations were successfully imported from %s\n"),filename); free(id); systemPause(); }
/*! * \fn void listCsuFiles() * List all the files with csu extension */ void listCsuFiles() { struct dirent *lecture; DIR *rep; char jeu[4]=FILE_EXTENSION_CSU; char ext[4]="abc"; char folder[SIZE_MAX_FILE_NAME]="."; int i; clearScreen(); #ifndef PORTABLE if(readSystemPath(folder)==false) return; #endif // PORTABLE rep = opendir(folder); printf(_("Here are all your csu files:\n")); while ((lecture = readdir(rep))) { for (i=0 ; i<3 ; i++) ext[i]='a'; for (i=strlen(lecture->d_name)-3 ; i<strlen(lecture->d_name) ; i++) ext[-strlen(lecture->d_name)+i+3]=lecture->d_name[i]; if (strcmp(jeu,ext)==0) printf("\t- %s\n", lecture->d_name); } closedir(rep); systemPause(); }
/*! * \fn void displayFile() * Ask a filename and display it. */ void displayFile() { char file_name[SIZE_MAX_FILE_NAME]; csuStruct *ptr_csu_struct; clearScreen(); menuFileName(file_name); #ifndef PORTABLE if(readSystemPath(file_name)==false) return; #endif // PORTABLE ptr_csu_struct=readCsuFile(file_name); if (ptr_csu_struct != NULL) { printCsuStruct(ptr_csu_struct); if(exceedMaxNumber(ptr_csu_struct)) printGameOver(ptr_csu_struct); closeCsuStruct(ptr_csu_struct); } systemPause(); }
void systemPause(const string& message) // accept keyboard input to continue // assures a console message is noticed { cout << message << endl; systemPause(); }
int main(int argc, char** argv) { // set global variable g_testDirectory setTestDirectory(); // the following statement will be printed at beginning of job // and before a death test // printf("Test directory: %s.\n", (*g_testDirectory).c_str()); // parse command line BEFORE InitGoogleTest bool useTersePrinter = true; // ALWAYS true (for testing only) bool useTerseOutput = false; // option for terse (true) or all (false) bool useColor = true; bool noClose = false; for (int i = 1; i < argc; i++) { if (strcmp(argv[i], "--terse_output") == 0) useTerseOutput = true; else if (strcmp(argv[i], "--no_close") == 0) noClose = true; else if (strcmp(argv[i], "--gtest_color=no") == 0) useColor = false; } // do this after parsing the command line but before changing printer testing::InitGoogleTest(&argc, argv); // change to TersePrinter if (useTersePrinter) { UnitTest& unit_test = *UnitTest::GetInstance(); testing::TestEventListeners& listeners = unit_test.listeners(); delete listeners.Release(listeners.default_result_printer()); listeners.Append(new TersePrinter(useTerseOutput, useColor)); } // Begin unit testing. // The default options file is renamed to avoid errors in testing. createTestDirectory(getTestDirectory()); renameDefaultOptionsFile(); int retval = RUN_ALL_TESTS(); restoreDefaultOptionsFile(); // Print verification if terse_printer. // Verify that all tests were run. This can occur if a source file // is missing from the project. The UnitTest reflection API in // example 9 will not work here because of user modifications. if (g_isI18nTest) // Change the following value to the number of tests (within 20). TersePrinter::PrintTestTotals(40, __FILE__, __LINE__); else // Change the following value to the number of tests (within 20). TersePrinter::PrintTestTotals(140, __FILE__, __LINE__); if (g_isI18nTest) printI18nMessage(); #ifdef _WIN32 printf("%c", '\n'); #endif // end of unit testing removeTestDirectory(getTestDirectory()); if (noClose) // command line option systemPause(); return retval; }
/*! * \fn void play(csuStruct *ptr_csu_struct, char *file_name) * Count the points * \param[in,out] *ptr_csu_struct a pointer on a csu structure * \param[in] *file_name the filename */ void play(csuStruct *ptr_csu_struct, char *file_name) { ContinueChangeDistributorOrQuit choice; bool continuer=true; clearScreen(); printPoints(ptr_csu_struct); do { menuPlayersPoints(ptr_csu_struct); if (!writeFileNewTurn(file_name,ptr_csu_struct)) systemPause(); clearScreen(); printPoints(ptr_csu_struct); if (exceedMaxNumber(ptr_csu_struct)) continuer=false; else { choice=menuContinueChangeDistributorOrQuit(); if (choice == Quit) continuer = false; if (choice == ChangeDistributor) menuChangeDistributor(ptr_csu_struct); } } while (continuer==true); printGameOver(ptr_csu_struct); if (menuDelete()) { deleteFile(file_name); systemPause(); } clearScreen(); printCsuStruct(ptr_csu_struct); closeCsuStruct(ptr_csu_struct); systemPause(); }
void deleteConsoleGlobalObject() // deletes the g_console object { delete g_console; g_console = NULL; // check global error display if (_err != &cerr) systemPause("_err ostream not replaced"); _err = &cerr; }
void createConsoleGlobalObject(ASFormatter& formatter) // creates the g_console object { if (g_console) { systemPause("Global object not deleted by previous test."); deleteConsoleGlobalObject(); } g_console = new ASConsole(formatter); }
/*! * \fn void changeFilePath() * Change the path which the file are saved. */ void changeFilePath() { char new_path[SIZE_MAX_FILE_NAME]; clearScreen(); menuNewPath(new_path); changeSystemPath(new_path); systemPause(); }
/*! * \fn void readFilePath() * Read the file path and display it. */ void readFilePath() { char path[SIZE_MAX_FILE_NAME]=""; clearScreen(); #ifndef PORTABLE readSystemPath(path); #endif // PORTABLE printf(_("Your files are saved in %s\n"),path); systemPause(); }
bool writeOptionsFile(const string& optionsFileName, const char* fileIn) // write a test options file { // write the file ofstream fileOut(optionsFileName.c_str(), ios::binary); if (!fileOut) { systemPause("Cannot write options test file: " + optionsFileName); return false; } fileOut << fileIn; fileOut.close(); return true; }
/*! * \fn void newGameConfig() * Add a new game configuration */ void newGameConfig() { game_config config; char home_path[SIZE_MAX_FILE_NAME]=""; clearScreen(); menuFileName(config.name); menuGameConfig(&config); #ifndef PORTABLE readHomePathSlash(home_path); #endif // PORTABLE if (newConfigFile(config,home_path) == false); systemPause(); }
/*! * \fn void deleteCsuFileNom() * Ask a filename and deleted the file. */ void deleteCsuFileNom() { char file_name[SIZE_MAX_FILE_NAME]; clearScreen(); menuFileName(file_name); addFileCsuExtension(file_name); #ifndef PORTABLE if(readSystemPath(file_name)==false) return; #endif // PORTABLE deleteFile(file_name); systemPause(); }
/*! * \fn void exportToPdfLocale(char *filename, char *export_filename) * Export the csu file named filename into a pdf file named export_filename * \param[in] filename the csu filename * \param[in] export_filename the pdf filename */ void exportToPdfLocale(char *filename, char *export_filename) { csuStruct *ptr_csu_struct; ptr_csu_struct=readCsuFile(filename); if (ptr_csu_struct == NULL) { systemPause(); return; } if (exportToPdf(ptr_csu_struct,export_filename)) printf(_("The file was well export to %s\n"),export_filename); else printf(_("There is an error when exporting the file %s into a pdf file.\n"),filename); }
/*! * \fn void printListGameConfig() * Print the list of game configuration */ void printListGameConfig() { int i; list_game_config *ptr_list_config; char home_path[SIZE_MAX_FILE_NAME]=""; clearScreen(); #ifndef PORTABLE readHomePathSlash(home_path); #endif // PORTABLE ptr_list_config = readConfigListFile(home_path); printf(_("\nHere are all your game configurations:\n")); for (i=0 ; i<ptr_list_config->nb_config ; i++) printf("(%d) %s\n",i+1,ptr_list_config->name_game_config[i]); closeListGameConfig(ptr_list_config); systemPause(); }
int main(int argc, char** argv) { // Parse command line BEFORE InitGoogleTest. bool useTersePrinter = true; // ALWAYS true (for testing only) bool useTerseOutput = false; // option for terse (true) or all (false) bool useColor = true; bool noClose = false; for (int i = 1; i < argc; i++) { if (strcmp(argv[i], "--terse_output") == 0 ) useTerseOutput = true; else if (strcmp(argv[i], "--no_close") == 0 ) noClose = true; else if (strcmp(argv[i], "--gtest_color=no") == 0) useColor = false; } // Do this after parsing the command line but before changing printer. testing::InitGoogleTest(&argc, argv); // ALWAYS uses TersePrinter. if (useTersePrinter) { UnitTest& unit_test = *UnitTest::GetInstance(); TestEventListeners& listeners = unit_test.listeners(); delete listeners.Release(listeners.default_result_printer()); listeners.Append(new TersePrinter(useTerseOutput, useColor)); } // run the tests loadLibrary(); int retval = RUN_ALL_TESTS(); freeLibrary(); // Verify that all tests were run. This can occur if a source file // is missing from the project. The UnitTest reflection API in // example 9 will not work here because of user modifications. // Change the following value to the number of tests (within 20). TersePrinter::PrintTestTotals(2340, __FILE__, __LINE__); #ifdef __WIN32 printf("%c", '\n'); #endif if (noClose) // command line option systemPause(); return retval; }
/*! * \fn void displayFileLocale(char *file_name) * Display the file. */ void displayFileLocale(char *file_name) { csuStruct *ptr_csu_struct; clearScreen(); ptr_csu_struct=readCsuFile(file_name); if (ptr_csu_struct != NULL) { printCsuStruct(ptr_csu_struct); if(exceedMaxNumber(ptr_csu_struct)) printGameOver(ptr_csu_struct); closeCsuStruct(ptr_csu_struct); } systemPause(); }
/*! * \fn void printGameConfig() * Ask and print a game configuration */ void printGameConfigFile() { int i; int game_config_choice; list_game_config *ptr_list_config; game_config config; char home_path[SIZE_MAX_FILE_NAME]=""; clearScreen(); /*Affichage des diffrentes configurations*/ #ifndef PORTABLE readHomePathSlash(home_path); #endif // PORTABLE ptr_list_config = readConfigListFile(home_path); if (ptr_list_config->nb_config > 0) { printf(_("\nWhich game configuration would you like to display?\n")); for (i=0 ; i<ptr_list_config->nb_config ; i++) printf("(%d) %s\n",i+1,ptr_list_config->name_game_config[i]); /*Demande du choice*/ do { printf(_("\nYour choice: ")); intKey(&game_config_choice); printf(_("You chose %d\n"),game_config_choice); } while (game_config_choice <1 || game_config_choice >i); readConfigFile(game_config_choice-1,ptr_list_config,&config,home_path); printGameConfig(config); closeListGameConfig(ptr_list_config); } else printf(_("\nYou do not have any game configuration file.\n")); systemPause(); }
/*! * \fn void newGame() * Initialize a new game and run the play function. */ void newGame() { csuStruct *ptr_csu_struct; float nb_players; game_config config; int writting_file; char distributor_name[SIZE_MAX_NAME]; char file_name[SIZE_MAX_FILE_NAME]; clearScreen(); menuFileName(file_name); addFileCsuExtension(file_name); #ifndef PORTABLE if(readSystemPath(file_name)==false) return; #endif // PORTABLE menuStartGame(&nb_players,&config); ptr_csu_struct=newCsuStruct(nb_players,config); menuPlayersName(ptr_csu_struct); if (config.use_distributor) { menuDistributor(distributor_name); addDistributorCsuStruct(ptr_csu_struct,distributor_name); } writting_file=writeCsuFile(file_name,ptr_csu_struct); systemPause(); if (writting_file) play(ptr_csu_struct,file_name); else closeCsuStruct(ptr_csu_struct); }
/*determines the number of steps a given state[] is away from the "minimal state" based on the given freq[]. The "minimal state" is the state created by step 0. Example: Freq[2,2,2,1] => Result[a,a,b,b,c,c,d]. */ int state2steps(const short freq[], short freqSize, short state[], short stateSize){ #ifdef DEBUGSTATE2STEPS fputs("state2steps(freq: ", stdout); printShortArray(freq, freqSize); printf(",freqSize: %d, state: ", freqSize); printShortArray(state, stateSize); printf(", stateSize: %d)\n", stateSize); #endif short copy[freqSize]; short i = 0; for(i = 0; i < freqSize; ++i){ copy[i] = freq[i]; } --copy[0]; short zeroState[stateSize]; steps2state(freq, freqSize, zeroState, stateSize, 0); int steps = 0; short sigSize = stateSize - 1; int sig[sigSize]; promotionSignature(copy, freqSize, sig, sigSize, 0); #ifdef DEBUGSTATE2STEPS fputs("After initial pSig: ", stdout); fputs("state2steps(copy: ", stdout); printShortArray(copy, freqSize); printf(",freqSize: %d, sig: ", freqSize); printIntArray(sig, sigSize); printf(", sigSize: %d)\n", sigSize); #endif for(i = 0; i < sigSize;){ if(state[i] == zeroState[i]){ --copy[zeroState[++i]]; } else { #ifdef DEBUGSTATE2STEPS printTitledShortArray("state: ", state, stateSize, 1); printTitledShortArray("zeroState: ", zeroState, stateSize, 1); printf("%d != %d\n", state[i], zeroState[i]); #endif steps += sig[i]; ++copy[zeroState[i]]; ++zeroState[i]; while(copy[zeroState[i]] == 0){ ++zeroState[i]; } --copy[zeroState[i]]; promotionSignature(copy, freqSize, sig, sigSize, i); #ifdef DEBUGSTATE2STEPS fputs("After following pSig: ", stdout); fputs("promotionSignature(copy: ", stdout); printShortArray(copy, freqSize); printf(",freqSize: %d, pSig: ", freqSize); printIntArray(sig, sigSize); printf(", sigSize: %d, i: %d)\n", sigSize, i); #ifdef ENABLEPAUSE systemPause(); #endif #endif short k = i, l, m; for(l = 0; l < freqSize; ++l){ for(m = 0; m < copy[l]; ++m){ zeroState[++k] = l; } } } } return steps; };
void invertMatrix (double** matrix, int rows, int columns, int* statesToTrackPtr, int sttSize){ #ifdef DEBUGINVERTMATRIX printDoubleArrayAs2D("Fundamental matrix: ", matrix, rows, columns, 2); printTitledIntArray("Target states: ", statesToTrackPtr, sttSize, 1); #ifdef ENABLEPAUSE systemPause(); #endif putchar('\n'); #endif int i, j, pivot, max, stopPivot = rows - 1, subtractor, rowAbove; double* tempPtr; for (pivot = 0; pivot < stopPivot; ++pivot){ max = pivot; #ifdef DEBUGINVERTMATRIX printf("step %d\n", pivot); #endif for(i = pivot + 1; i < rows; ++i){ if(abs(matrix[i][pivot]) > abs(matrix[max][pivot])){ max = i; } } #ifdef DEBUGINVERTMATRIX printf("max found: %d\n", max); #endif for(i = 0; i < sttSize; ++i){ if(statesToTrackPtr[i] == max) statesToTrackPtr[i] = pivot; else if (statesToTrackPtr[i] == pivot) statesToTrackPtr[i] = max; } if(max != pivot){ tempPtr = matrix[pivot]; matrix[pivot] = matrix[max]; matrix[max] = tempPtr; } for(i = pivot + 1; i < rows; ++i){ for(j = pivot + 1; j < columns; ++j){ matrix[i][j] = matrix[i][j] - matrix[pivot][j] * (matrix[i][pivot] / matrix[pivot][pivot]); } matrix[i][pivot] = 0; } #ifdef DEBUGINVERTMATRIX printDoubleArrayAs2D("Fundamental matrix after step: ", matrix, rows, columns, 2); printTitledIntArray("Target states: ", statesToTrackPtr, sttSize, 1); #ifdef ENABLEPAUSE systemPause(); #endif putchar('\n'); #endif } for(; pivot > 0; --pivot){ rowAbove = pivot - 1; if(matrix[pivot][pivot] != 1){ for(i = rows; i < columns; ++i) matrix[pivot][i] /= matrix[pivot][pivot]; matrix[pivot][pivot] = 1; } for(subtractor = pivot; subtractor < rows; ++subtractor){ if(matrix[rowAbove][subtractor] != 0) for(i = rows; i < columns; ++i) matrix[rowAbove][i] -= matrix[subtractor][i] * matrix[rowAbove][subtractor]; matrix[rowAbove][subtractor] = 0; } #ifdef DEBUGINVERTMATRIX printDoubleArrayAs2D("Fundamental matrix after step: ", matrix, rows, columns, 2); printTitledIntArray("Target states: ", statesToTrackPtr, sttSize, 1); #ifdef ENABLEPAUSE systemPause(); #endif putchar('\n'); #endif } for(i = rows; i < columns; ++i) matrix[pivot][i] /= matrix[pivot][pivot]; matrix[pivot][pivot] = 1; #ifdef MILESTONES double matrixRowTotal = 0; puts("Inverted Fundamental matrix: "); for(i = 0; i < rows; ++i){ intOutput(i); fputs(": ", stdout); printDoubleArray (matrix[i], columns, 4); for (j = rows; j < columns; ++j) matrixRowTotal += matrix[i][j]; printf(": %f ", matrixRowTotal); matrixRowTotal = 0; } printTitledIntArray("Modified target states: ", statesToTrackPtr, sttSize, 1); #ifdef ENABLEPAUSE systemPause(); #endif #endif }
// Error handler for the Artistic Style formatter. // Pause so the error will be noticed. // Linux calls "sh -c", not bash. void STDCALL errorHandler(int errorNumber, const char* errorMessage) { cout << "AStyle error " << errorNumber << ".\n" << errorMessage << endl; systemPause(); }
/*! * \fn void exportCsu() * Export a csu file into a csv or pdf file */ void exportCsu() { csuStruct *ptr_csu_struct; char filename[SIZE_MAX_FILE_NAME]; char export_filename[SIZE_MAX_FILE_NAME]; FileType type; clearScreen(); // Get the filename menuFileName(filename); #ifndef PORTABLE if(readSystemPath(filename)==false) return; #endif // PORTABLE ptr_csu_struct=readCsuFile(filename); // Read the file if (ptr_csu_struct == NULL) { systemPause(); return; } // Prepare the exportation strcpy(export_filename,filename); removeFileExtension(export_filename); type = menuChooseExportFileType(); if (type == pdf_file) { addFilePdfExtension(export_filename); if (exportToPdf(ptr_csu_struct,export_filename)) printf(_("The file was well export to %s\n"),export_filename); else printf(_("There is an error when exporting the file %s into a pdf file.\n"),filename); } else if (type == gnuplot_file) { if (exportToGnuplotFile(ptr_csu_struct,export_filename)) printf(_("The file was well export to %s\n"),export_filename); else printf(_("There is an error when exporting the file %s into gnuplot files.\n"),filename); } else if (type == csv_file) { addFileCsvExtension(export_filename); if (exportToCsv(ptr_csu_struct,export_filename)) printf(_("The file was well export to %s\n"),export_filename); else printf(_("There is an error when exporting the file %s into a csv file.\n"),filename); } else { addFileExtension(export_filename,"m"); if (exportToM(ptr_csu_struct,export_filename)) printf(_("The file was well export to %s\n"),export_filename); else printf(_("There is an error when exporting the file %s into a m file.\n"),filename); } closeCsuStruct(ptr_csu_struct); systemPause(); }