static uint16_t tcpsend_interrupt(FAR struct net_driver_s *dev, FAR void *pvconn, FAR void *pvpriv, uint16_t flags) { FAR struct tcp_conn_s *conn = (FAR struct tcp_conn_s *)pvconn; FAR struct send_s *pstate = (FAR struct send_s *)pvpriv; #ifdef CONFIG_NETDEV_MULTINIC /* The TCP socket is connected and, hence, should be bound to a device. * Make sure that the polling device is the one that we are bound to. */ DEBUGASSERT(conn->dev != NULL); if (dev != conn->dev) { return flags; } #endif nllvdbg("flags: %04x acked: %d sent: %d\n", flags, pstate->snd_acked, pstate->snd_sent); /* If this packet contains an acknowledgement, then update the count of * acknowledged bytes. */ if ((flags & TCP_ACKDATA) != 0) { FAR struct tcp_hdr_s *tcp; /* Update the timeout */ #ifdef CONFIG_NET_SOCKOPTS pstate->snd_time = clock_systimer(); #endif /* Get the offset address of the TCP header */ #ifdef CONFIG_NET_IPv4 #ifdef CONFIG_NET_IPv6 if (conn->domain == PF_INET) #endif { DEBUGASSERT(IFF_IS_IPv4(dev->d_flags)); tcp = TCPIPv4BUF; } #endif /* CONFIG_NET_IPv4 */ #ifdef CONFIG_NET_IPv6 #ifdef CONFIG_NET_IPv4 else #endif { DEBUGASSERT(IFF_IS_IPv6(dev->d_flags)); tcp = TCPIPv6BUF; } #endif /* CONFIG_NET_IPv6 */ /* The current acknowledgement number number is the (relative) offset * of the of the next byte needed by the receiver. The snd_isn is the * offset of the first byte to send to the receiver. The difference * is the number of bytes to be acknowledged. */ pstate->snd_acked = tcp_getsequence(tcp->ackno) - pstate->snd_isn; nllvdbg("ACK: acked=%d sent=%d buflen=%d\n", pstate->snd_acked, pstate->snd_sent, pstate->snd_buflen); /* Have all of the bytes in the buffer been sent and acknowledged? */ if (pstate->snd_acked >= pstate->snd_buflen) { /* Yes. Then pstate->snd_buflen should hold the number of bytes * actually sent. */ goto end_wait; } /* No.. fall through to send more data if necessary */ } /* Check if we are being asked to retransmit data */ else if ((flags & TCP_REXMIT) != 0) { /* Yes.. in this case, reset the number of bytes that have been sent * to the number of bytes that have been ACKed. */ pstate->snd_sent = pstate->snd_acked; #if defined(CONFIG_NET_TCP_SPLIT) /* Reset the even/odd indicator to even since we need to * retransmit. */ pstate->snd_odd = false; #endif /* Fall through to re-send data from the last that was ACKed */ } /* Check for a loss of connection */ else if ((flags & TCP_DISCONN_EVENTS) != 0) { /* Report not connected */ nllvdbg("Lost connection\n"); net_lostconnection(pstate->snd_sock, flags); pstate->snd_sent = -ENOTCONN; goto end_wait; } /* Check if the outgoing packet is available (it may have been claimed * by a sendto interrupt serving a different thread). */ #if 0 /* We can't really support multiple senders on the same TCP socket */ else if (dev->d_sndlen > 0) { /* Another thread has beat us sending data, wait for the next poll */ return flags; } #endif /* We get here if (1) not all of the data has been ACKed, (2) we have been * asked to retransmit data, (3) the connection is still healthy, and (4) * the outgoing packet is available for our use. In this case, we are * now free to send more data to receiver -- UNLESS the buffer contains * unprocessed incoming data. In that event, we will have to wait for the * next polling cycle. */ if ((flags & TCP_NEWDATA) == 0 && pstate->snd_sent < pstate->snd_buflen) { uint32_t seqno; /* Get the amount of data that we can send in the next packet */ uint32_t sndlen = pstate->snd_buflen - pstate->snd_sent; #if defined(CONFIG_NET_TCP_SPLIT) /* RFC 1122 states that a host may delay ACKing for up to 500ms but * must respond to every second segment). This logic here will trick * the RFC 1122 recipient into responding sooner. This logic will be * activated if: * * 1. An even number of packets has been send (where zero is an even * number), * 2. There is more data be sent (more than or equal to * CONFIG_NET_TCP_SPLIT_SIZE), but * 3. Not enough data for two packets. * * Then we will split the remaining, single packet into two partial * packets. This will stimulate the RFC 1122 peer to ACK sooner. * * Don't try to split very small packets (less than CONFIG_NET_TCP_SPLIT_SIZE). * Only the first even packet and the last odd packets could have * sndlen less than CONFIG_NET_TCP_SPLIT_SIZE. The value of sndlen on * the last even packet is guaranteed to be at least MSS/2 by the * logic below. */ if (sndlen >= CONFIG_NET_TCP_SPLIT_SIZE) { /* sndlen is the number of bytes remaining to be sent. * conn->mss will provide the number of bytes that can sent * in one packet. The difference, then, is the number of bytes * that would be sent in the next packet after this one. */ int32_t next_sndlen = sndlen - conn->mss; /* Is this the even packet in the packet pair transaction? */ if (!pstate->snd_odd) { /* next_sndlen <= 0 means that the entire remaining data * could fit into this single packet. This is condition * in which we must do the split. */ if (next_sndlen <= 0) { /* Split so that there will be an odd packet. Here * we know that 0 < sndlen <= MSS */ sndlen = (sndlen / 2) + 1; } } /* No... this is the odd packet in the packet pair transaction */ else { /* Will there be another (even) packet afer this one? * (next_sndlen > 0) Will the split condition occur on that * next, even packet? ((next_sndlen - conn->mss) < 0) If * so, then perform the split now to avoid the case where the * byte count is less than CONFIG_NET_TCP_SPLIT_SIZE on the * next pair. */ if (next_sndlen > 0 && (next_sndlen - conn->mss) < 0) { /* Here, we know that sndlen must be MSS < sndlen <= 2*MSS * and so (sndlen / 2) is <= MSS. */ sndlen /= 2; } } } /* Toggle the even/odd indicator */ pstate->snd_odd ^= true; #endif /* CONFIG_NET_TCP_SPLIT */ if (sndlen > conn->mss) { sndlen = conn->mss; } /* Check if we have "space" in the window */ if ((pstate->snd_sent - pstate->snd_acked + sndlen) < conn->winsize) { /* Set the sequence number for this packet. NOTE: The network updates * sndseq on receipt of ACK *before* this function is called. In that * case sndseq will point to the next unacknowledged byte (which might * have already been sent). We will overwrite the value of sndseq * here before the packet is sent. */ seqno = pstate->snd_sent + pstate->snd_isn; nllvdbg("SEND: sndseq %08x->%08x\n", conn->sndseq, seqno); tcp_setsequence(conn->sndseq, seqno); #ifdef NEED_IPDOMAIN_SUPPORT /* If both IPv4 and IPv6 support are enabled, then we will need to * select which one to use when generating the outgoing packet. * If only one domain is selected, then the setup is already in * place and we need do nothing. */ tcpsend_ipselect(dev, pstate); #endif /* Then set-up to send that amount of data. (this won't actually * happen until the polling cycle completes). */ devif_send(dev, &pstate->snd_buffer[pstate->snd_sent], sndlen); /* Check if the destination IP address is in the ARP or Neighbor * table. If not, then the send won't actually make it out... it * will be replaced with an ARP request or Neighbor Solicitation. */ if (pstate->snd_sent != 0 || psock_send_addrchck(conn)) { /* Update the amount of data sent (but not necessarily ACKed) */ pstate->snd_sent += sndlen; nllvdbg("SEND: acked=%d sent=%d buflen=%d\n", pstate->snd_acked, pstate->snd_sent, pstate->snd_buflen); } } } #ifdef CONFIG_NET_SOCKOPTS /* All data has been sent and we are just waiting for ACK or re-transmit * indications to complete the send. Check for a timeout. */ if (send_timeout(pstate)) { /* Yes.. report the timeout */ nlldbg("SEND timeout\n"); pstate->snd_sent = -ETIMEDOUT; goto end_wait; } #endif /* CONFIG_NET_SOCKOPTS */ /* Continue waiting */ return flags; end_wait: /* Do not allow any further callbacks */ pstate->snd_cb->flags = 0; pstate->snd_cb->priv = NULL; pstate->snd_cb->event = NULL; /* There are no outstanding, unacknowledged bytes */ conn->unacked = 0; /* Wake up the waiting thread */ sem_post(&pstate->snd_sem); return flags; }
static uint16_t psock_send_interrupt(FAR struct net_driver_s *dev, FAR void *pvconn, FAR void *pvpriv, uint16_t flags) { FAR struct tcp_conn_s *conn = (FAR struct tcp_conn_s *)pvconn; FAR struct socket *psock = (FAR struct socket *)pvpriv; nllvdbg("flags: %04x\n", flags); /* If this packet contains an acknowledgement, then update the count of * acknowledged bytes. */ if ((flags & TCP_ACKDATA) != 0) { FAR struct tcp_wrbuffer_s *wrb; FAR sq_entry_t *entry; FAR sq_entry_t *next; uint32_t ackno; ackno = tcp_getsequence(TCPBUF->ackno); nllvdbg("ACK: ackno=%u flags=%04x\n", ackno, flags); /* Look at every write buffer in the unacked_q. The unacked_q * holds write buffers that have been entirely sent, but which * have not yet been ACKed. */ for (entry = sq_peek(&conn->unacked_q); entry; entry = next) { uint32_t lastseq; /* Check of some or all of this write buffer has been ACKed. */ next = sq_next(entry); wrb = (FAR struct tcp_wrbuffer_s*)entry; /* If the ACKed sequence number is greater than the start * sequence number of the write buffer, then some or all of * the write buffer has been ACKed. */ if (ackno > WRB_SEQNO(wrb)) { /* Get the sequence number at the end of the data */ lastseq = WRB_SEQNO(wrb) + WRB_PKTLEN(wrb); nllvdbg("ACK: wrb=%p seqno=%u lastseq=%u pktlen=%u ackno=%u\n", wrb, WRB_SEQNO(wrb), lastseq, WRB_PKTLEN(wrb), ackno); /* Has the entire buffer been ACKed? */ if (ackno >= lastseq) { nllvdbg("ACK: wrb=%p Freeing write buffer\n", wrb); /* Yes... Remove the write buffer from ACK waiting queue */ sq_rem(entry, &conn->unacked_q); /* And return the write buffer to the pool of free buffers */ tcp_wrbuffer_release(wrb); } else { unsigned int trimlen; /* No, then just trim the ACKed bytes from the beginning * of the write buffer. This will free up some I/O buffers * that can be reused while are still sending the last * buffers in the chain. */ trimlen = ackno - WRB_SEQNO(wrb); if (trimlen > WRB_SENT(wrb)) { /* More data has been ACKed then we have sent? */ trimlen = WRB_SENT(wrb); } nllvdbg("ACK: wrb=%p trim %u bytes\n", wrb, trimlen); WRB_TRIM(wrb, trimlen); WRB_SEQNO(wrb) = ackno; WRB_SENT(wrb) -= trimlen; /* Set the new sequence number for what remains */ nllvdbg("ACK: wrb=%p seqno=%u pktlen=%u\n", wrb, WRB_SEQNO(wrb), WRB_PKTLEN(wrb)); } } } /* A special case is the head of the write_q which may be partially * sent and so can still have un-ACKed bytes that could get ACKed * before the entire write buffer has even been sent. */ wrb = (FAR struct tcp_wrbuffer_s*)sq_peek(&conn->write_q); if (wrb && WRB_SENT(wrb) > 0 && ackno > WRB_SEQNO(wrb)) { uint32_t nacked; /* Number of bytes that were ACKed */ nacked = ackno - WRB_SEQNO(wrb); if (nacked > WRB_SENT(wrb)) { /* More data has been ACKed then we have sent? ASSERT? */ nacked = WRB_SENT(wrb); } nllvdbg("ACK: wrb=%p seqno=%u nacked=%u sent=%u ackno=%u\n", wrb, WRB_SEQNO(wrb), nacked, WRB_SENT(wrb), ackno); /* Trim the ACKed bytes from the beginning of the write buffer. */ WRB_TRIM(wrb, nacked); WRB_SEQNO(wrb) = ackno; WRB_SENT(wrb) -= nacked; nllvdbg("ACK: wrb=%p seqno=%u pktlen=%u sent=%u\n", wrb, WRB_SEQNO(wrb), WRB_PKTLEN(wrb), WRB_SENT(wrb)); } } /* Check for a loss of connection */ else if ((flags & (TCP_CLOSE | TCP_ABORT | TCP_TIMEDOUT)) != 0) { nllvdbg("Lost connection: %04x\n", flags); /* Report not connected */ net_lostconnection(psock, flags); /* Free write buffers and terminate polling */ psock_lost_connection(psock, conn); return flags; } /* Check if we are being asked to retransmit data */ else if ((flags & TCP_REXMIT) != 0) { FAR struct tcp_wrbuffer_s *wrb; FAR sq_entry_t *entry; nllvdbg("REXMIT: %04x\n", flags); /* If there is a partially sent write buffer at the head of the * write_q? Has anything been sent from that write buffer? */ wrb = (FAR struct tcp_wrbuffer_s *)sq_peek(&conn->write_q); nllvdbg("REXMIT: wrb=%p sent=%u\n", wrb, wrb ? WRB_SENT(wrb) : 0); if (wrb != NULL && WRB_SENT(wrb) > 0) { FAR struct tcp_wrbuffer_s *tmp; uint16_t sent; /* Yes.. Reset the number of bytes sent sent from the write buffer */ sent = WRB_SENT(wrb); if (conn->unacked > sent) { conn->unacked -= sent; } else { conn->unacked = 0; } if (conn->sent > sent) { conn->sent -= sent; } else { conn->sent = 0; } WRB_SENT(wrb) = 0; nllvdbg("REXMIT: wrb=%p sent=%u, conn unacked=%d sent=%d\n", wrb, WRB_SENT(wrb), conn->unacked, conn->sent); /* Increment the retransmit count on this write buffer. */ if (++WRB_NRTX(wrb) >= TCP_MAXRTX) { nlldbg("Expiring wrb=%p nrtx=%u\n", wrb, WRB_NRTX(wrb)); /* The maximum retry count as been exhausted. Remove the write * buffer at the head of the queue. */ tmp = (FAR struct tcp_wrbuffer_s *)sq_remfirst(&conn->write_q); DEBUGASSERT(tmp == wrb); UNUSED(tmp); /* And return the write buffer to the free list */ tcp_wrbuffer_release(wrb); /* NOTE expired is different from un-ACKed, it is designed to * represent the number of segments that have been sent, * retransmitted, and un-ACKed, if expired is not zero, the * connection will be closed. * * field expired can only be updated at TCP_ESTABLISHED state */ conn->expired++; } } /* Move all segments that have been sent but not ACKed to the write * queue again note, the un-ACKed segments are put at the head of the * write_q so they can be resent as soon as possible. */ while ((entry = sq_remlast(&conn->unacked_q)) != NULL) { wrb = (FAR struct tcp_wrbuffer_s*)entry; uint16_t sent; /* Reset the number of bytes sent sent from the write buffer */ sent = WRB_SENT(wrb); if (conn->unacked > sent) { conn->unacked -= sent; } else { conn->unacked = 0; } if (conn->sent > sent) { conn->sent -= sent; } else { conn->sent = 0; } WRB_SENT(wrb) = 0; nllvdbg("REXMIT: wrb=%p sent=%u, conn unacked=%d sent=%d\n", wrb, WRB_SENT(wrb), conn->unacked, conn->sent); /* Free any write buffers that have exceed the retry count */ if (++WRB_NRTX(wrb) >= TCP_MAXRTX) { nlldbg("Expiring wrb=%p nrtx=%u\n", wrb, WRB_NRTX(wrb)); /* Return the write buffer to the free list */ tcp_wrbuffer_release(wrb); /* NOTE expired is different from un-ACKed, it is designed to * represent the number of segments that have been sent, * retransmitted, and un-ACKed, if expired is not zero, the * connection will be closed. * * field expired can only be updated at TCP_ESTABLISHED state */ conn->expired++; continue; } else { /* Insert the write buffer into the write_q (in sequence * number order). The retransmission will occur below * when the write buffer with the lowest sequenc number * is pulled from the write_q again. */ nllvdbg("REXMIT: Moving wrb=%p nrtx=%u\n", wrb, WRB_NRTX(wrb)); psock_insert_segment(wrb, &conn->write_q); } } } /* Check if the outgoing packet is available (it may have been claimed * by a sendto interrupt serving a different thread). */ if (dev->d_sndlen > 0) { /* Another thread has beat us sending data, wait for the next poll */ return flags; } /* We get here if (1) not all of the data has been ACKed, (2) we have been * asked to retransmit data, (3) the connection is still healthy, and (4) * the outgoing packet is available for our use. In this case, we are * now free to send more data to receiver -- UNLESS the buffer contains * unprocessed incoming data. In that event, we will have to wait for the * next polling cycle. */ if ((conn->tcpstateflags & TCP_ESTABLISHED) && (flags & (TCP_POLL | TCP_REXMIT)) && !(sq_empty(&conn->write_q))) { /* Check if the destination IP address is in the ARP table. If not, * then the send won't actually make it out... it will be replaced with * an ARP request. * * NOTE 1: This could be an expensive check if there are a lot of * entries in the ARP table. * * NOTE 2: If we are actually harvesting IP addresses on incoming IP * packets, then this check should not be necessary; the MAC mapping * should already be in the ARP table in many cases. * * NOTE 3: If CONFIG_NET_ARP_SEND then we can be assured that the IP * address mapping is already in the ARP table. */ #if defined(CONFIG_NET_ETHERNET) && !defined(CONFIG_NET_ARP_IPIN) && \ !defined(CONFIG_NET_ARP_SEND) if (arp_find(conn->ripaddr) != NULL) #endif { FAR struct tcp_wrbuffer_s *wrb; size_t sndlen; /* Peek at the head of the write queue (but don't remove anything * from the write queue yet). We know from the above test that * the write_q is not empty. */ wrb = (FAR struct tcp_wrbuffer_s *)sq_peek(&conn->write_q); DEBUGASSERT(wrb); /* Get the amount of data that we can send in the next packet. * We will send either the remaining data in the buffer I/O * buffer chain, or as much as will fit given the MSS and current * window size. */ sndlen = WRB_PKTLEN(wrb) - WRB_SENT(wrb); if (sndlen > tcp_mss(conn)) { sndlen = tcp_mss(conn); } if (sndlen > conn->winsize) { sndlen = conn->winsize; } nllvdbg("SEND: wrb=%p pktlen=%u sent=%u sndlen=%u\n", wrb, WRB_PKTLEN(wrb), WRB_SENT(wrb), sndlen); /* Set the sequence number for this segment. If we are * retransmitting, then the sequence number will already * be set for this write buffer. */ if (WRB_SEQNO(wrb) == (unsigned)-1) { WRB_SEQNO(wrb) = conn->isn + conn->sent; } /* The TCP stack updates sndseq on receipt of ACK *before* * this function is called. In that case sndseq will point * to the next unacknowledged byte (which might have already * been sent). We will overwrite the value of sndseq here * before the packet is sent. */ tcp_setsequence(conn->sndseq, WRB_SEQNO(wrb) + WRB_SENT(wrb)); /* Then set-up to send that amount of data with the offset * corresponding to the amount of data already sent. (this * won't actually happen until the polling cycle completes). */ devif_iob_send(dev, WRB_IOB(wrb), sndlen, WRB_SENT(wrb)); /* Remember how much data we send out now so that we know * when everything has been acknowledged. Just increment * the amount of data sent. This will be needed in sequence * number calculations. */ conn->unacked += sndlen; conn->sent += sndlen; nllvdbg("SEND: wrb=%p nrtx=%u unacked=%u sent=%u\n", wrb, WRB_NRTX(wrb), conn->unacked, conn->sent); /* Increment the count of bytes sent from this write buffer */ WRB_SENT(wrb) += sndlen; nllvdbg("SEND: wrb=%p sent=%u pktlen=%u\n", wrb, WRB_SENT(wrb), WRB_PKTLEN(wrb)); /* Remove the write buffer from the write queue if the * last of the data has been sent from the buffer. */ DEBUGASSERT(WRB_SENT(wrb) <= WRB_PKTLEN(wrb)); if (WRB_SENT(wrb) >= WRB_PKTLEN(wrb)) { FAR struct tcp_wrbuffer_s *tmp; nllvdbg("SEND: wrb=%p Move to unacked_q\n", wrb); tmp = (FAR struct tcp_wrbuffer_s *)sq_remfirst(&conn->write_q); DEBUGASSERT(tmp == wrb); UNUSED(tmp); /* Put the I/O buffer chain in the un-acked queue; the * segment is waiting for ACK again */ psock_insert_segment(wrb, &conn->unacked_q); } /* Only one data can be sent by low level driver at once, * tell the caller stop polling the other connection. */ flags &= ~TCP_POLL; } } /* Continue waiting */ return flags; }
void tcp_timer(FAR struct net_driver_s *dev, FAR struct tcp_conn_s *conn, int hsec) { uint16_t result; uint8_t hdrlen; /* Set up for the callback. We can't know in advance if the application * is going to send a IPv4 or an IPv6 packet, so this setup may not * actually be used. Furthermore, the TCP logic is required to call * tcp_ipv4_select() or tcp_ipv6_select() prior to sending any packets. * We will try to set the correct value here basic on the binding of * the connection. */ #ifdef CONFIG_NET_IPv4 #ifdef CONFIG_NET_IPv6 if (conn->domain == PF_INET) #endif { hdrlen = IPv4TCP_HDRLEN; tcp_ipv4_select(dev); } #endif /* CONFIG_NET_IPv4 */ #ifdef CONFIG_NET_IPv6 #ifdef CONFIG_NET_IPv4 else #endif { hdrlen = IPv6TCP_HDRLEN; tcp_ipv6_select(dev); } #endif /* CONFIG_NET_IPv6 */ /* Increase the TCP sequence number */ tcp_nextsequence(); /* Reset the length variables. */ dev->d_len = 0; dev->d_sndlen = 0; /* Check if the connection is in a state in which we simply wait * for the connection to time out. If so, we increase the * connection's timer and remove the connection if it times * out. */ if (conn->tcpstateflags == TCP_TIME_WAIT || conn->tcpstateflags == TCP_FIN_WAIT_2) { unsigned int newtimer; /* Increment the connection timer */ newtimer = (unsigned int)conn->timer + hsec; /* Check if the timer exceeds the timeout value */ if (newtimer >= TCP_TIME_WAIT_TIMEOUT) { /* Set the timer to the maximum value */ conn->timer = TCP_TIME_WAIT_TIMEOUT; /* The TCP connection was established and, hence, should be bound * to a device. Make sure that the polling device is the one that * we are bound to. * * If not, then we will catch the timeout on the next poll from * the correct device. */ DEBUGASSERT(conn->dev != NULL); if (dev != conn->dev) { ninfo("TCP: TCP_CLOSED pending\n"); } else { conn->tcpstateflags = TCP_CLOSED; /* Notify upper layers about the timeout */ result = tcp_callback(dev, conn, TCP_TIMEDOUT); ninfo("TCP state: TCP_CLOSED\n"); } } else { /* No timeout. Just update the incremented timer */ conn->timer = newtimer; } } else if (conn->tcpstateflags != TCP_CLOSED) { /* If the connection has outstanding data, we increase the connection's * timer and see if it has reached the RTO value in which case we * retransmit. */ if (conn->unacked > 0) { /* The connection has outstanding data */ if (conn->timer > hsec) { /* Will not yet decrement to zero */ conn->timer -= hsec; } else { /* Will decrement to zero */ conn->timer = 0; /* The TCP is connected and, hence, should be bound to a * device. Make sure that the polling device is the one that * we are bound to. * * If not, then we will catch the timeout on the next poll * from the correct device. */ DEBUGASSERT(conn->dev != NULL); if (dev != conn->dev) { ninfo("TCP: TCP_CLOSED pending\n"); goto done; } /* Check for a timeout on connection in the TCP_SYN_RCVD state. * On such timeouts, we would normally resend the SYNACK until * the ACK is received, completing the 3-way handshake. But if * the retry count elapsed, then we must assume that no ACK is * forthcoming and terminate the attempted connection. */ if (conn->tcpstateflags == TCP_SYN_RCVD && conn->nrtx >= TCP_MAXSYNRTX) { FAR struct tcp_conn_s *listener; conn->tcpstateflags = TCP_CLOSED; ninfo("TCP state: TCP_SYN_RCVD->TCP_CLOSED\n"); /* Find the listener for this connection. */ #if defined(CONFIG_NET_IPv4) && defined(CONFIG_NET_IPv6) listener = tcp_findlistener(conn->lport, conn->domain); #else listener = tcp_findlistener(conn->lport); #endif if (listener != NULL) { /* We call tcp_callback() for the connection with * TCP_TIMEDOUT to inform the listener that the * connection has timed out. */ result = tcp_callback(dev, listener, TCP_TIMEDOUT); } /* We also send a reset packet to the remote host. */ tcp_send(dev, conn, TCP_RST | TCP_ACK, hdrlen); /* Finally, we must free this TCP connection structure */ tcp_free(conn); goto done; } /* Otherwise, check for a timeout on an established connection. * If the retry count is exceeded in this case, we should * close the connection. */ else if ( #ifdef CONFIG_NET_TCP_WRITE_BUFFERS conn->expired > 0 || #else conn->nrtx >= TCP_MAXRTX || #endif (conn->tcpstateflags == TCP_SYN_SENT && conn->nrtx >= TCP_MAXSYNRTX) ) { conn->tcpstateflags = TCP_CLOSED; ninfo("TCP state: TCP_CLOSED\n"); /* We call tcp_callback() with TCP_TIMEDOUT to * inform the application that the connection has * timed out. */ result = tcp_callback(dev, conn, TCP_TIMEDOUT); /* We also send a reset packet to the remote host. */ tcp_send(dev, conn, TCP_RST | TCP_ACK, hdrlen); goto done; } /* Exponential backoff. */ conn->timer = TCP_RTO << (conn->nrtx > 4 ? 4: conn->nrtx); (conn->nrtx)++; /* Ok, so we need to retransmit. We do this differently * depending on which state we are in. In ESTABLISHED, we * call upon the application so that it may prepare the * data for the retransmit. In SYN_RCVD, we resend the * SYNACK that we sent earlier and in LAST_ACK we have to * retransmit our FINACK. */ #ifdef CONFIG_NET_STATISTICS g_netstats.tcp.rexmit++; #endif switch (conn->tcpstateflags & TCP_STATE_MASK) { case TCP_SYN_RCVD: /* In the SYN_RCVD state, we should retransmit our * SYNACK. */ tcp_ack(dev, conn, TCP_ACK | TCP_SYN); goto done; case TCP_SYN_SENT: /* In the SYN_SENT state, we retransmit out SYN. */ tcp_ack(dev, conn, TCP_SYN); goto done; case TCP_ESTABLISHED: /* In the ESTABLISHED state, we call upon the application * to do the actual retransmit after which we jump into * the code for sending out the packet. */ result = tcp_callback(dev, conn, TCP_REXMIT); tcp_rexmit(dev, conn, result); goto done; case TCP_FIN_WAIT_1: case TCP_CLOSING: case TCP_LAST_ACK: /* In all these states we should retransmit a FINACK. */ tcp_send(dev, conn, TCP_FIN | TCP_ACK, hdrlen); goto done; } } } /* The connection does not have outstanding data. Check if the TCP * connection has been established. */ else if ((conn->tcpstateflags & TCP_STATE_MASK) == TCP_ESTABLISHED) { /* The TCP connection is established and, hence, should be bound * to a device. Make sure that the polling device is the one that * we are bound to. */ DEBUGASSERT(conn->dev != NULL); if (dev == conn->dev) { #ifdef CONFIG_NET_TCP_KEEPALIVE /* Is this an established connected with KeepAlive enabled? */ if (conn->keepalive) { socktimeo_t timeo; uint32_t saveseq; /* If this is the first probe, then the keepstart time is * the time that the last ACK or data was received from the * remote. * * On subsequent retries, keepstart is the time that the * last probe was sent. */ if (conn->keepretries > 0) { timeo = (socktimeo_t)conn->keepintvl; } else { timeo = (socktimeo_t)conn->keepidle; } /* Yes... has the idle period elapsed with no data or ACK * received from the remote peer? */ if (net_timeo(conn->keeptime, timeo)) { /* Yes.. Has the retry count expired? */ if (conn->keepretries >= conn->keepcnt) { /* Yes... stop the network monitor, closing the connection and all sockets * associated with the connection. */ tcp_stop_monitor(conn, TCP_ABORT); } else { unsigned int tcpiplen; /* No.. we need to send another probe. * * Get the size of the IP header and the TCP header. */ #ifdef CONFIG_NET_IPv4 #ifdef CONFIG_NET_IPv6 if (conn->domain == PF_INET) #endif { tcpiplen = IPv4_HDRLEN + TCP_HDRLEN; } #endif #ifdef CONFIG_NET_IPv6 #ifdef CONFIG_NET_IPv4 else #endif { tcpiplen = IPv6_HDRLEN + TCP_HDRLEN; } #endif /* And send the probe (along with a garbage byte). * The packet we sned must have these properties: * * - TCP_ACK flag (only) is set. * - Sequence number is the sequence number of * previously ACKed data, i.e., the expected * sequence number minus one. * - The data payload is one or two bytes. * * tcp_send() will send the TCP sequence number as * conn->sndseq. Rather than creating a new * interface, we spoof tcp_end() here: */ saveseq = tcp_getsequence(conn->sndseq); tcp_setsequence(conn->sndseq, saveseq - 1); tcp_send(dev, conn, TCP_ACK, tcpiplen + 1); tcp_setsequence(conn->sndseq, saveseq); /* Increment the number of un-ACKed bytes due to the dummy * byte that we just sent. */ conn->unacked++; #ifdef CONFIG_NET_TCP_WRITE_BUFFERS /* Increment the un-ACKed sequence number */ conn->sndseq_max++; #endif /* Update for the next probe */ conn->keeptime = clock_systimer(); conn->keepretries++; } goto done; } } #endif /* There was no need for a retransmission and there was no * need to probe the remote peer. We poll the application for * new outgoing data. */ result = tcp_callback(dev, conn, TCP_POLL); tcp_appsend(dev, conn, result); goto done; } } } /* Nothing to be done */ dev->d_len = 0; done: return; }
static uint16_t sendfile_interrupt(FAR struct net_driver_s *dev, FAR void *pvconn, FAR void *pvpriv, uint16_t flags) { FAR struct tcp_conn_s *conn = (FAR struct tcp_conn_s *)pvconn; FAR struct sendfile_s *pstate = (FAR struct sendfile_s *)pvpriv; int ret; #ifdef CONFIG_NETDEV_MULTINIC /* The TCP socket is connected and, hence, should be bound to a device. * Make sure that the polling device is the own that we are bound to. */ DEBUGASSERT(conn->dev != NULL); if (dev != conn->dev) { return flags; } #endif nllvdbg("flags: %04x acked: %d sent: %d\n", flags, pstate->snd_acked, pstate->snd_sent); /* Check for a loss of connection */ if ((flags & TCP_DISCONN_EVENTS) != 0) { /* Report not connected */ nlldbg("Lost connection\n"); net_lostconnection(pstate->snd_sock, flags); pstate->snd_sent = -ENOTCONN; goto end_wait; } /* We get here if (1) not all of the data has been ACKed, (2) we have been * asked to retransmit data, (3) the connection is still healthy, and (4) * the outgoing packet is available for our use. In this case, we are * now free to send more data to receiver -- UNLESS the buffer contains * unprocessing incoming data. In that event, we will have to wait for the * next polling cycle. */ if ((flags & TCP_NEWDATA) == 0 && pstate->snd_sent < pstate->snd_flen) { /* Get the amount of data that we can send in the next packet */ uint32_t sndlen = pstate->snd_flen - pstate->snd_sent; if (sndlen > conn->mss) { sndlen = conn->mss; } /* Check if we have "space" in the window */ if ((pstate->snd_sent - pstate->snd_acked + sndlen) < conn->winsize) { uint32_t seqno; /* Then set-up to send that amount of data. (this won't actually * happen until the polling cycle completes). */ ret = file_seek(pstate->snd_file, pstate->snd_foffset + pstate->snd_sent, SEEK_SET); if (ret < 0) { int errcode = get_errno(); nlldbg("failed to lseek: %d\n", errcode); pstate->snd_sent = -errcode; goto end_wait; } ret = file_read(pstate->snd_file, dev->d_appdata, sndlen); if (ret < 0) { int errcode = get_errno(); nlldbg("failed to read from input file: %d\n", errcode); pstate->snd_sent = -errcode; goto end_wait; } dev->d_sndlen = sndlen; /* Set the sequence number for this packet. NOTE: The network updates * sndseq on recept of ACK *before* this function is called. In that * case sndseq will point to the next unacknowledge byte (which might * have already been sent). We will overwrite the value of sndseq * here before the packet is sent. */ seqno = pstate->snd_sent + pstate->snd_isn; nllvdbg("SEND: sndseq %08x->%08x len: %d\n", conn->sndseq, seqno, ret); tcp_setsequence(conn->sndseq, seqno); /* Check if the destination IP address is in the ARP or Neighbor * table. If not, then the send won't actually make it out... it * will be replaced with an ARP request or Neighbor Solicitation. */ if (pstate->snd_sent != 0 || sendfile_addrcheck(conn)) { /* Update the amount of data sent (but not necessarily ACKed) */ pstate->snd_sent += sndlen; nllvdbg("pid: %d SEND: acked=%d sent=%d flen=%d\n", getpid(), pstate->snd_acked, pstate->snd_sent, pstate->snd_flen); } } else { nlldbg("Window full, wait for ack\n"); goto wait; } } #ifdef CONFIG_NET_SOCKOPTS /* All data has been send and we are just waiting for ACK or re-transmit * indications to complete the send. Check for a timeout. */ if (sendfile_timeout(pstate)) { /* Yes.. report the timeout */ nlldbg("SEND timeout\n"); pstate->snd_sent = -ETIMEDOUT; goto end_wait; } #endif /* CONFIG_NET_SOCKOPTS */ if (pstate->snd_sent >= pstate->snd_flen && pstate->snd_acked < pstate->snd_flen) { /* All data has been sent, but there are outstanding ACK's */ goto wait; } end_wait: /* Do not allow any further callbacks */ pstate->snd_datacb->flags = 0; pstate->snd_datacb->priv = NULL; pstate->snd_datacb->event = NULL; /* Wake up the waiting thread */ sem_post(&pstate->snd_sem); wait: return flags; }
static uint16_t sendfile_interrupt(FAR struct net_driver_s *dev, FAR void *pvconn, FAR void *pvpriv, uint16_t flags) { FAR struct tcp_conn_s *conn = (FAR struct tcp_conn_s*)pvconn; FAR struct sendfile_s *pstate = (FAR struct sendfile_s *)pvpriv; int ret; nllvdbg("flags: %04x acked: %d sent: %d\n", flags, pstate->snd_acked, pstate->snd_sent); /* Check for a loss of connection */ if ((flags & (TCP_CLOSE | TCP_ABORT | TCP_TIMEDOUT)) != 0) { /* Report not connected */ nlldbg("Lost connection\n"); net_lostconnection(pstate->snd_sock, flags); pstate->snd_sent = -ENOTCONN; goto end_wait; } /* We get here if (1) not all of the data has been ACKed, (2) we have been * asked to retransmit data, (3) the connection is still healthy, and (4) * the outgoing packet is available for our use. In this case, we are * now free to send more data to receiver -- UNLESS the buffer contains * unprocessing incoming data. In that event, we will have to wait for the * next polling cycle. */ if ((flags & TCP_NEWDATA) == 0 && pstate->snd_sent < pstate->snd_flen) { /* Get the amount of data that we can send in the next packet */ uint32_t sndlen = pstate->snd_flen - pstate->snd_sent; if (sndlen > tcp_mss(conn)) { sndlen = tcp_mss(conn); } /* Check if we have "space" in the window */ if ((pstate->snd_sent - pstate->snd_acked + sndlen) < conn->winsize) { uint32_t seqno; /* Then set-up to send that amount of data. (this won't actually * happen until the polling cycle completes). */ ret = file_seek(pstate->snd_file, pstate->snd_foffset + pstate->snd_sent, SEEK_SET); if (ret < 0) { int errcode = errno; nlldbg("failed to lseek: %d\n", errcode); pstate->snd_sent = -errcode; goto end_wait; } ret = file_read(pstate->snd_file, dev->d_snddata, sndlen); if (ret < 0) { int errcode = errno; nlldbg("failed to read from input file: %d\n", errcode); pstate->snd_sent = -errcode; goto end_wait; } dev->d_sndlen = sndlen; /* Set the sequence number for this packet. NOTE: uIP updates * sndseq on recept of ACK *before* this function is called. In that * case sndseq will point to the next unacknowledge byte (which might * have already been sent). We will overwrite the value of sndseq * here before the packet is sent. */ seqno = pstate->snd_sent + pstate->snd_isn; nllvdbg("SEND: sndseq %08x->%08x len: %d\n", conn->sndseq, seqno, ret); tcp_setsequence(conn->sndseq, seqno); /* Check if the destination IP address is in the ARP table. If not, * then the send won't actually make it out... it will be replaced with * an ARP request. * * NOTE 1: This could be an expensive check if there are a lot of entries * in the ARP table. Hence, we only check on the first packet -- when * snd_sent is zero. * * NOTE 2: If we are actually harvesting IP addresses on incoming IP * packets, then this check should not be necessary; the MAC mapping * should already be in the ARP table in many cases. * * NOTE 3: If CONFIG_NET_ARP_SEND then we can be assured that the IP * address mapping is already in the ARP table. */ #if defined(CONFIG_NET_ETHERNET) && !defined(CONFIG_NET_ARP_IPIN) && \ !defined(CONFIG_NET_ARP_SEND) if (pstate->snd_sent != 0 || arp_find(conn->ripaddr) != NULL) #endif { /* Update the amount of data sent (but not necessarily ACKed) */ pstate->snd_sent += sndlen; nllvdbg("pid: %d SEND: acked=%d sent=%d flen=%d\n", getpid(), pstate->snd_acked, pstate->snd_sent, pstate->snd_flen); } } else { nlldbg("Window full, wait for ack\n"); goto wait; } } #ifdef CONFIG_NET_SOCKOPTS /* All data has been send and we are just waiting for ACK or re-transmit * indications to complete the send. Check for a timeout. */ if (sendfile_timeout(pstate)) { /* Yes.. report the timeout */ nlldbg("SEND timeout\n"); pstate->snd_sent = -ETIMEDOUT; goto end_wait; } #endif /* CONFIG_NET_SOCKOPTS */ if (pstate->snd_sent >= pstate->snd_flen && pstate->snd_acked < pstate->snd_flen) { /* All data has been sent, but there are outstanding ACK's */ goto wait; } end_wait: /* Do not allow any further callbacks */ pstate->snd_datacb->flags = 0; pstate->snd_datacb->priv = NULL; pstate->snd_datacb->event = NULL; /* Wake up the waiting thread */ sem_post(&pstate->snd_sem); wait: return flags; }