//-------------------------------------------------------------------------------------------------- void ni_SetEmpty ( ni_IteratorRef_t iteratorRef, ///< The iterator object to access. const char* newPathPtr ///< Optional, can be used to specify a node relative to the ///< current one. ) //-------------------------------------------------------------------------------------------------- { tdb_NodeRef_t nodeRef = ni_GetNode(iteratorRef, newPathPtr); if (nodeRef) { tdb_SetEmpty(nodeRef); } }
//-------------------------------------------------------------------------------------------------- void ni_SetEmpty ( ni_IteratorRef_t iteratorRef, ///< [IN] The iterator object to access. const char* newPathPtr ///< [IN] Optional, can be used to specify a node relative to the ///< [IN] current one. ) //-------------------------------------------------------------------------------------------------- { tdb_NodeRef_t nodeRef = ni_TryCreateNode(iteratorRef, newPathPtr); if (nodeRef) { tdb_SetEmpty(nodeRef); tdb_EnsureExists(nodeRef); } }