Esempio n. 1
0
static void test_piracy_cmd(CuTest * tc) {
    faction *f;
    region *r;
    unit *u, *u2;
    terrain_type *t_ocean;
    ship_type *st_boat;

    test_setup();
    setup_piracy();

    t_ocean = get_or_create_terrain("ocean");
    st_boat = st_get_or_create("boat");
    u2 = test_create_unit(test_create_faction(NULL), test_create_region(1, 0, t_ocean));
    assert(u2);
    u_set_ship(u2, test_create_ship(u2->region, st_boat));
    u = test_create_unit(f = test_create_faction(NULL), r = test_create_region(0, 0, t_ocean));
    assert(f && u);
    set_level(u, SK_SAILING, st_boat->sumskill);
    u_set_ship(u, test_create_ship(u->region, st_boat));
    f->locale = get_or_create_locale("de");
    u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(u2->faction->no));

    piracy_cmd(u);
    CuAssertPtrEquals(tc, NULL, u->thisorder);
    CuAssertTrue(tc, u->region != r);
    CuAssertPtrEquals(tc, u2->region, u->region);
    CuAssertPtrEquals(tc, u2->region, u->ship->region);
    CuAssertPtrNotNullMsg(tc, "successful PIRACY sets attribute", r->attribs); /* FIXME: this is testing implementation, not interface */
    CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(f->msgs, "piratesawvictim"));
    CuAssertPtrNotNullMsg(tc, "successful PIRACY movement", test_find_messagetype(f->msgs, "shipsail"));

    test_teardown();
}
Esempio n. 2
0
static void test_piracy_cmd_land_to_land(CuTest * tc) {
    unit *u;
    region *r;
    faction *f;
    int target;
    const terrain_type *t_plain;
    const ship_type *stype;

    test_setup();
    setup_piracy();
    t_plain = get_or_create_terrain("plain");
    stype = test_create_shiptype("boat");

    /* create a target: */
    r = test_create_region(0, 0, t_plain);
    f = test_create_faction(NULL);
    u = test_create_unit(f, r);
    u->ship = test_create_ship(r, stype);
    target = f->no;

    /* create a pirate: */
    r = test_create_region(1, 0, t_plain);
    f = test_create_faction(NULL);
    u = test_create_unit(f, r);
    u->ship = test_create_ship(r, stype);
    set_level(u, SK_SAILING, u->ship->type->sumskill);
    u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(target));

    piracy_cmd(u);
    CuAssertPtrEquals(tc, NULL, u->thisorder);
    CuAssertPtrEquals(tc, r, u->region);

    test_teardown();
}
Esempio n. 3
0
static void test_shipowner_goes_to_other_when_empty(CuTest * tc)
{
    struct region *r;
    struct ship *sh;
    struct unit *u, *u2;
    struct faction *f;
    const struct ship_type *stype;
    const struct race *human;

    test_setup();
    test_create_world();

    human = rc_find("human");
    CuAssertPtrNotNull(tc, human);

    stype = st_find("boat");
    CuAssertPtrNotNull(tc, stype);

    f = test_create_faction(human);
    r = findregion(0, 0);

    sh = test_create_ship(r, stype);
    CuAssertPtrNotNull(tc, sh);

    u2 = test_create_unit(f, r);
    u = test_create_unit(f, r);
    CuAssertPtrNotNull(tc, u);
    u_set_ship(u, sh);
    u_set_ship(u2, sh);
    CuAssertPtrEquals(tc, u, ship_owner(sh));
    u->number = 0;
    CuAssertPtrEquals(tc, u2, ship_owner(sh));
    test_teardown();
}
Esempio n. 4
0
static void test_sabotage_other_fail(CuTest *tc) {
    unit *u, *u2;
    region *r;
    order *ord;
    message *msg;

    setup_sabotage();
    r = test_create_region(0, 0, 0);
    assert(r);
    u = test_create_unit(test_create_faction(NULL), r);
    u2 = test_create_unit(test_create_faction(NULL), r);
    assert(u && u2);
    u2->ship = test_create_ship(r, test_create_shiptype("boat"));
    assert(u2->ship);
    u->ship = u2->ship;
    ship_update_owner(u->ship);
    assert(ship_owner(u->ship) == u);
    ord = create_order(K_SABOTAGE, u->faction->locale, "SCHIFF");
    assert(ord);
    CuAssertIntEquals(tc, 0, sabotage_cmd(u2, ord));
    msg = test_get_last_message(u2->faction->msgs);
    CuAssertStrEquals(tc, "destroy_ship_1", test_get_messagetype(msg));
    msg = test_get_last_message(u->faction->msgs);
    CuAssertStrEquals(tc, "destroy_ship_3", test_get_messagetype(msg));
    CuAssertPtrNotNull(tc, r->ships);
    free_order(ord);
    test_cleanup();
}
Esempio n. 5
0
static void test_ship_set_owner(CuTest * tc)
{
    struct region *r;
    struct ship *sh;
    struct unit *u1, *u2;
    struct faction *f;
    const struct ship_type *stype;
    const struct race *human;

    test_setup();
    test_create_world();

    human = rc_find("human");
    stype = st_find("boat");
    f = test_create_faction(human);
    r = findregion(0, 0);

    sh = test_create_ship(r, stype);
    u1 = test_create_unit(f, r);
    u_set_ship(u1, sh);
    CuAssertPtrEquals(tc, u1, ship_owner(sh));

    u2 = test_create_unit(f, r);
    u_set_ship(u2, sh);
    CuAssertPtrEquals(tc, u1, ship_owner(sh));
    ship_set_owner(u2);
    CuAssertPtrEquals(tc, u2, ship_owner(sh));
    test_teardown();
}
Esempio n. 6
0
static void test_shipspeed_speedy(CuTest *tc) {
    ship_type *stype;
    ship *sh;
    unit *cap, *crw;
    test_setup();
    stype = test_create_shiptype("dragonship");
    stype->range = 5;
    stype->range_max = -1;
    stype->flags |= SFL_SPEEDY;
    cap = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL));
    crw = test_create_unit(cap->faction, cap->region);
    sh = test_create_ship(cap->region, stype);
    cap->ship = sh;
    crw->ship = sh;
    set_level(cap, SK_SAILING, stype->cptskill);
    set_level(crw, SK_SAILING, stype->sumskill - stype->cptskill);
    CuAssertPtrEquals(tc, cap, ship_owner(sh));
    CuAssertIntEquals(tc, 5, shipspeed(sh, cap));

    set_level(cap, SK_SAILING, stype->cptskill * 3 - 1);
    CuAssertIntEquals(tc, 5, shipspeed(sh, cap));
    set_level(cap, SK_SAILING, stype->cptskill * 3);
    CuAssertIntEquals(tc, 6, shipspeed(sh, cap));

    set_level(cap, SK_SAILING, stype->cptskill * 3 * 3 - 1);
    CuAssertIntEquals(tc, 6, shipspeed(sh, cap));
    set_level(cap, SK_SAILING, stype->cptskill * 3 * 3);
    CuAssertIntEquals(tc, 7, shipspeed(sh, cap));

    test_teardown();
}
Esempio n. 7
0
static void setup_pirate(unit **pirate, int p_r_flags, int p_rc_flags, const char *p_shiptype,
    unit **victim, int v_r_flags, const char *v_shiptype) {
    terrain_type *vterrain;
    ship_type *st_boat = NULL;
    race *rc;
    faction *f;

    setup_piracy();
    vterrain = get_or_create_terrain("terrain1");
    fset(vterrain, v_r_flags);
    *victim = test_create_unit(test_create_faction(NULL), test_create_region(1, 0, vterrain));
    assert(*victim);

    if (v_shiptype) {
        st_boat = st_get_or_create(v_shiptype);
        u_set_ship(*victim, test_create_ship((*victim)->region, st_boat));
        free(st_boat->coasts);
        st_boat->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
        st_boat->coasts[0] = vterrain;
        st_boat->coasts[1] = 0;
    }

    *pirate = create_unit(test_create_region(0, 0, get_or_create_terrain("terrain2")), f = test_create_faction(NULL), 1, rc = rc_get_or_create("pirate"), 0, 0, 0);
    fset(rc, p_rc_flags);
    assert(f && *pirate);

    if (p_shiptype) {
        st_boat = st_get_or_create(p_shiptype);
        u_set_ship(*pirate, test_create_ship((*pirate)->region, st_boat));
        free(st_boat->coasts);
        st_boat->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
        st_boat->coasts[0] = vterrain;
        st_boat->coasts[1] = 0;
    }

    f->locale = get_or_create_locale("de");
    (*pirate)->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36((*victim)->faction->no));
}
Esempio n. 8
0
static ship *setup_ship(void) {
    region *r;
    ship_type *stype;

    config_set("movement.shipspeed.skillbonus", "0");
    r = test_create_ocean(0, 0);
    stype = test_create_shiptype("longboat");
    stype->cptskill = 1;
    stype->sumskill = 10;
    stype->minskill = 1;
    stype->range = 2;
    stype->range_max = 4;
    return test_create_ship(r, stype);
}
Esempio n. 9
0
static ship *setup_ship(void) {
    region *r;
    ship_type *stype;

    set_param(&global.parameters, "movement.shipspeed.skillbonus", "0");
    r = test_create_region(0, 0, test_create_terrain("ocean", 0));
    stype = test_create_shiptype("longboat");
    stype->cptskill = 1;
    stype->sumskill = 10;
    stype->minskill = 1;
    stype->range = 2;
    stype->range_max = 4;
    return test_create_ship(r, stype);
}
Esempio n. 10
0
static void test_piracy_cmd_errors(CuTest * tc) {
    race *r;
    faction *f;
    unit *u, *u2;
    ship_type *st_boat;

    test_setup();
    setup_piracy();

    st_boat = st_get_or_create("boat");
    r = test_create_race("pirates");
    u = test_create_unit(f = test_create_faction(r), test_create_region(0, 0, get_or_create_terrain("ocean")));
    f->locale = test_create_locale();
    u->thisorder = create_order(K_PIRACY, f->locale, "");
    assert(u && u->thisorder);

    piracy_cmd(u);
    CuAssertPtrNotNullMsg(tc, "must be on a ship for PIRACY", test_find_messagetype(f->msgs, "error144"));

    test_clear_messages(f);
    fset(r, RCF_SWIM);
    piracy_cmd(u);
    CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
    CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error146"));
    freset(r, RCF_SWIM);
    fset(r, RCF_FLY);
    CuAssertPtrEquals_Msg(tc, "flyers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
    freset(r, RCF_FLY);
    test_clear_messages(f);

    u_set_ship(u, test_create_ship(u->region, st_boat));

    u2 = test_create_unit(u->faction, u->region);
    u2->thisorder = create_order(K_PIRACY, f->locale, "");
    u_set_ship(u2, u->ship);

    test_clear_messages(f);
    piracy_cmd(u2);
    CuAssertPtrNotNullMsg(tc, "must be owner for PIRACY", test_find_messagetype(f->msgs, "error146"));

    test_clear_messages(f);
    piracy_cmd(u);
    CuAssertPtrNotNullMsg(tc, "must specify target for PIRACY", test_find_messagetype(f->msgs, "piratenovictim"));
    CuAssertPtrNotNull(tc, u->thisorder);

    test_teardown();
}
Esempio n. 11
0
static void test_sabotage_self(CuTest *tc) {
    unit *u;
    region *r;
    order *ord;

    setup_sabotage();
    r = test_create_region(0, 0, 0);
    assert(r);
    u = test_create_unit(test_create_faction(NULL), r);
    assert(u && u->faction && u->region == r);
    u->ship = test_create_ship(r, test_create_shiptype("boat"));
    assert(u->ship);
    ord = create_order(K_SABOTAGE, u->faction->locale, "SCHIFF");
    assert(ord);
    CuAssertIntEquals(tc, 0, sabotage_cmd(u, ord));
    CuAssertPtrEquals(tc, 0, r->ships);
    free_order(ord);
    test_cleanup();
}
Esempio n. 12
0
static void test_reorder_units(CuTest * tc)
{
    region *r;
    building *b;
    ship * s;
    unit *u0, *u1, *u2, *u3, *u4;
    struct faction * f;
    const building_type *btype;
    const ship_type *stype;

    test_cleanup();
    test_create_world();

    btype = bt_find("castle");
    stype = st_find("boat");

    r = findregion(-1, 0);
    b = test_create_building(r, btype);
    s = test_create_ship(r, stype);
    f = test_create_faction(0);

    u0 = test_create_unit(f, r);
    u_set_ship(u0, s);
    u1 = test_create_unit(f, r);
    u_set_ship(u1, s);
    ship_set_owner(u1);
    u2 = test_create_unit(f, r);
    u3 = test_create_unit(f, r);
    u_set_building(u3, b);
    u4 = test_create_unit(f, r);
    u_set_building(u4, b);
    building_set_owner(u4);

    reorder_units(r);

    CuAssertPtrEquals(tc, u4, r->units);
    CuAssertPtrEquals(tc, u3, u4->next);
    CuAssertPtrEquals(tc, u2, u3->next);
    CuAssertPtrEquals(tc, u1, u2->next);
    CuAssertPtrEquals(tc, u0, u1->next);
    CuAssertPtrEquals(tc, 0, u0->next);
}
Esempio n. 13
0
static void test_crew_skill(CuTest *tc) {
    ship *sh;
    region *r;
    struct faction *f;
    int i;

    test_setup();
    test_create_world();
    r = test_create_region(0, 0, NULL);
    f = test_create_faction(NULL);
    assert(r && f);
    sh = test_create_ship(r, st_find("boat"));
    for (i = 0; i != 4; ++i) {
        unit * u = test_create_unit(f, r);
        set_level(u, SK_SAILING, 5);
        u->ship = sh;
    }
    CuAssertIntEquals(tc, 20, crew_skill(sh));
    test_teardown();
}
Esempio n. 14
0
static void test_give_control_ship(CuTest * tc)
{
    unit *u1, *u2;
    ship *sh;
    struct faction *f;
    region *r;

    test_cleanup();
    f = test_create_faction(0);
    r = test_create_region(0, 0, 0);
    sh = test_create_ship(r, 0);
    u1 = test_create_unit(f, r);
    u_set_ship(u1, sh);
    u2 = test_create_unit(f, r);
    u_set_ship(u2, sh);
    CuAssertPtrEquals(tc, u1, ship_owner(sh));
    give_control(u1, u2);
    CuAssertPtrEquals(tc, u2, ship_owner(sh));
    test_cleanup();
}
Esempio n. 15
0
void test_shipowner_goes_to_empty_unit_after_leave(CuTest * tc)
{
    struct region *r;
    struct ship *sh;
    struct unit *u1, *u2, *u3;
    struct faction *f1;
    const struct ship_type *stype;
    const struct race *human;

    test_setup();
    test_create_world();

    human = rc_find("human");
    CuAssertPtrNotNull(tc, human);

    stype = st_find("boat");
    CuAssertPtrNotNull(tc, stype);

    f1 = test_create_faction(human);
    r = findregion(0, 0);

    sh = test_create_ship(r, stype);
    CuAssertPtrNotNull(tc, sh);

    u1 = test_create_unit(f1, r);
    u2 = test_create_unit(f1, r);
    u3 = test_create_unit(f1, r);
    u_set_ship(u1, sh);
    u_set_ship(u2, sh);
    u_set_ship(u3, sh);

    CuAssertPtrEquals(tc, u1, ship_owner(sh));
    u2->number = 0;
    leave_ship(u1);
    CuAssertPtrEquals(tc, u3, ship_owner(sh));
    leave_ship(u3);
    CuAssertPtrEquals(tc, NULL, ship_owner(sh));
    u2->number = 1;
    CuAssertPtrEquals(tc, u2, ship_owner(sh));
    test_teardown();
}
Esempio n. 16
0
static void test_shipowner_goes_to_same_faction_after_leave(CuTest * tc)
{
    struct region *r;
    struct ship *sh;
    struct unit *u, *u2, *u3;
    struct faction *f1, *f2;
    const struct ship_type *stype;
    const struct race *human;

    test_cleanup();
    test_create_world();

    human = rc_find("human");
    CuAssertPtrNotNull(tc, human);

    stype = st_find("boat");
    CuAssertPtrNotNull(tc, stype);

    f1 = test_create_faction(human);
    f2 = test_create_faction(human);
    r = findregion(0, 0);

    sh = test_create_ship(r, stype);
    CuAssertPtrNotNull(tc, sh);

    u2 = test_create_unit(f2, r);
    u3 = test_create_unit(f1, r);
    u = test_create_unit(f1, r);
    CuAssertPtrNotNull(tc, u);
    u_set_ship(u, sh);
    u_set_ship(u2, sh);
    u_set_ship(u3, sh);
    CuAssertPtrEquals(tc, u, ship_owner(sh));
    leave_ship(u);
    CuAssertPtrEquals(tc, u3, ship_owner(sh));
    leave_ship(u3);
    CuAssertPtrEquals(tc, u2, ship_owner(sh));
    leave_ship(u2);
    CuAssertPtrEquals(tc, 0, ship_owner(sh));
}
Esempio n. 17
0
static void test_sabotage_other_success(CuTest *tc) {
    unit *u, *u2;
    region *r;
    order *ord;

    setup_sabotage();
    r = test_create_region(0, 0, 0);
    assert(r);
    u = test_create_unit(test_create_faction(NULL), r);
    u2 = test_create_unit(test_create_faction(NULL), r);
    assert(u && u2);
    u2->ship = test_create_ship(r, test_create_shiptype("boat"));
    assert(u2->ship);
    u->ship = u2->ship;
    ship_update_owner(u->ship);
    assert(ship_owner(u->ship) == u);
    ord = create_order(K_SABOTAGE, u->faction->locale, "SCHIFF");
    assert(ord);
    set_level(u2, SK_SPY, 1);
    CuAssertIntEquals(tc, 0, sabotage_cmd(u2, ord));
    CuAssertPtrEquals(tc, 0, r->ships);
    free_order(ord);
    test_cleanup();
}