Esempio n. 1
0
    void onDraw(SkCanvas* canvas) override {
        SkPath path;
        SkRandom rand;

        int scale = 300;
        for (int i = 0; i < 4; ++i) {
            // get the random values deterministically
            SkScalar randoms[12];
            for (int index = 0; index < (int) SK_ARRAY_COUNT(randoms); ++index) {
                randoms[index] = rand.nextUScalar1();
            }
            path.lineTo(randoms[0] * scale, randoms[1] * scale);
            path.quadTo(randoms[2] * scale, randoms[3] * scale,
                        randoms[4] * scale, randoms[5] * scale);
            path.cubicTo(randoms[6] * scale, randoms[7] * scale,
                         randoms[8] * scale, randoms[9] * scale,
                         randoms[10] * scale, randoms[11] * scale);
        }

        path.setFillType(SkPath::kEvenOdd_FillType);
        path.offset(SkIntToScalar(20), SkIntToScalar(20));

        test_hittest(canvas, path);

        canvas->translate(SkIntToScalar(scale), 0);
        path.setFillType(SkPath::kWinding_FillType);

        test_hittest(canvas, path);
    }
Esempio n. 2
0
    virtual void onDraw(SkCanvas* canvas) {
        SkPath path;
        SkRandom rand;

        int scale = 300;
        for (int i = 0; i < 4; ++i) {
            path.lineTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale);
            path.quadTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale,
                        rand.nextUScalar1() * scale, rand.nextUScalar1() * scale);
            path.cubicTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale,
                         rand.nextUScalar1() * scale, rand.nextUScalar1() * scale,
                         rand.nextUScalar1() * scale, rand.nextUScalar1() * scale);
        }

        path.setFillType(SkPath::kEvenOdd_FillType);
        path.offset(SkIntToScalar(20), SkIntToScalar(20));

        test_hittest(canvas, path);

        canvas->translate(SkIntToScalar(scale), 0);
        path.setFillType(SkPath::kWinding_FillType);

        test_hittest(canvas, path);
    }