Esempio n. 1
0
void piggy_bitmap_page_out_all()
{
	int i;
	
	Piggy_bitmap_cache_next = 0;

	piggy_page_flushed++;

	texmerge_flush();
	rle_cache_flush();

	for (i=0; i<Num_bitmap_files; i++ )		{
		if ( GameBitmapOffset[i] > 0 )	{	// Don't page out bitmaps read from disk!!!
			GameBitmaps[i].bm_flags = BM_FLAG_PAGED_OUT;
				gr_set_bitmap_data (&GameBitmaps[i], Piggy_bitmap_cache_data);
		}
	}
}
Esempio n. 2
0
void piggy_bitmap_page_out_all()
{
	int i;
	
	Piggy_bitmap_cache_next = 0;

	piggy_page_flushed++;

	texmerge_flush();
	rle_cache_flush();

	for (i=0; i<Num_bitmap_files; i++ )		{
		if ( GameBitmapOffset[i] > 0 )	{	// Don't page out bitmaps read from disk!!!
			GameBitmaps[i].bm_flags = BM_FLAG_PAGED_OUT;
			GameBitmaps[i].bm_data = Piggy_bitmap_cache_data;
		}
	}

	mprintf(( 0, "Flushing piggy bitmap cache\n" ));
}
Esempio n. 3
0
//load a palette by name. returns 1 if new palette loaded, else 0
//if used_for_level is set, load pig, etc.
//if no_change_screen is set, the current screen does not get remapped,
//and the hardware palette does not get changed
int load_palette(char *name,int used_for_level,int no_change_screen)
{
	char pigname[FILENAME_LEN];
	ubyte old_pal[256*3];

	//special hack to tell that palette system about a pig that's been loaded elsewhere
	if (used_for_level == -2) {
		strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
		return 1;
	}

	if (name==NULL)
		name = last_palette_loaded_pig;

	if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {

		_splitpath(name,NULL,NULL,pigname,NULL);
		strcat(pigname,".pig");
		//if not editor, load pig first so small install message can come
		//up in old palette.  If editor version, we must load the pig after
		//the palette is loaded so we can remap new textures.
		#ifndef EDITOR
		piggy_new_pigfile(pigname);
		#endif
	}

	if (stricmp(last_palette_loaded,name) != 0) {

		memcpy(old_pal,gr_palette,sizeof(old_pal));

		strncpy(last_palette_loaded,name,sizeof(last_palette_loaded));

		gr_use_palette_table(name);

		if (Function_mode == FMODE_GAME && !no_change_screen)
			gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 );

#if defined(POLY_ACC)
        if (bg.bmp && bg.bmp->bm_type == BM_LINEAR)
#else
        if (bg.bmp)
#endif
            gr_remap_bitmap_good( bg.bmp, old_pal, -1, -1 );

		if (!gr_palette_faded_out && !no_change_screen)
			gr_palette_load(gr_palette);

		remap_fonts_and_menus(0);

		Color_0_31_0 = -1;		//for gauges
		HUD_color = -1;

		load_background_bitmap();

		g3_remap_interp_colors();
	}


	if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {

		strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));

		#ifdef EDITOR
		piggy_new_pigfile(pigname);
		#endif

		texmerge_flush();
		rle_cache_flush();
	}

	return 1;
}