Esempio n. 1
0
static int
genmon2_constructor(plugin_instance *p)
{
    genmon2_priv *gm;

    ENTER;
    gm = (genmon2_priv *) p;
    gm->command = "date +%R";
    gm->time = 1;
    gm->max_text_len = 99;
    
    XCG(p->xc, "Command", &gm->command, str);
    XCG(p->xc, "TextSize", &gm->textsize, str);
    XCG(p->xc, "TextColor", &gm->textcolor, str);
    XCG(p->xc, "PollingTime", &gm->time, int);
    XCG(p->xc, "MaxTextLength", &gm->max_text_len, int);
    
    gm->main = gtk_label_new(NULL);
    gtk_label_set_max_width_chars(GTK_LABEL(gm->main), gm->max_text_len);
    text_update(gm);
    gtk_container_set_border_width (GTK_CONTAINER (p->pwid), 1);
    gtk_container_add(GTK_CONTAINER(p->pwid), gm->main);
    gtk_widget_show_all(p->pwid);
    gm->timer = g_timeout_add((guint) gm->time * 1000,
        (GSourceFunc) text_update, (gpointer) gm);
    
    RET(1);
}
Esempio n. 2
0
/**
 * @brief  Add a string to the console text
 */
void text_draw(int x, int y, const char *string)
{
	struct text_line *line = malloc(sizeof(struct text_line));

	line->str = strdup(string);
	line->x = x;
	line->y = y;

	list_add_head(&text_list, &line->node);

	text_update();
}
Esempio n. 3
0
UINT32 laser3k_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	switch (m_gfxmode)
	{
		case TEXT:
			text_update(screen, bitmap, cliprect, 0, 191);
			break;

		case HIRES:
			if (m_mix)
			{
				hgr_update(screen, bitmap, cliprect, 0, 159);
				text_update(screen, bitmap, cliprect, 160, 191);
			}
			else
			{
				hgr_update(screen, bitmap, cliprect, 0, 191);
			}
			break;

		case RGB:
			break;

		case DHIRES:
			if (m_mix)
			{
				dhgr_update(screen, bitmap, cliprect, 0, 159);
				text_update(screen, bitmap, cliprect, 160, 191);
			}
			else
			{
				dhgr_update(screen, bitmap, cliprect, 0, 191);
			}
			break;
	}

	return 0;
}
Esempio n. 4
0
void DebugRenderer::render(sf::RenderTarget& window)
{
    fps_counter++;
    if (fps_counter > 30)
    {
        fps = fps_counter / fps_timer.restart().asSeconds();
        fps_counter = 0;
    }
    string text = "";
    if (show_fps)
        text = text + "FPS: " + string(fps) + "\n";
    
    if (show_datarate && game_server)
    {
        text = text + string(game_server->getSendDataRate() / 1000, 1) + " kb per second\n";
        text = text + string(game_server->getSendDataRatePerClient() / 1000, 1) + " kb per client\n";
    }
    if (show_timing_graph)
    {
        if (timing_graph_points.size() > window.getView().getSize().x)
            timing_graph_points.clear();
        timing_graph_points.push_back(engine->getEngineTiming());
        sf::VertexArray update_points(sf::LinesStrip, timing_graph_points.size());
        sf::VertexArray collision_points(sf::LinesStrip, timing_graph_points.size());
        sf::VertexArray render_points(sf::LinesStrip, timing_graph_points.size());
        for(unsigned int n=0; n<timing_graph_points.size(); n++)
        {
            update_points[n].position.x = float(n);
            update_points[n].position.y = window.getView().getSize().y - timing_graph_points[n].update * 10000;
            collision_points[n].position.x = float(n);
            collision_points[n].position.y = window.getView().getSize().y - (timing_graph_points[n].update + timing_graph_points[n].collision) * 10000;
            render_points[n].position.x = float(n);
            render_points[n].position.y = window.getView().getSize().y - (timing_graph_points[n].render + timing_graph_points[n].update + timing_graph_points[n].collision) * 10000;
            
            update_points[n].color = sf::Color::Red;
            collision_points[n].color = sf::Color::Cyan;
            render_points[n].color = sf::Color::Green;
        }
        window.draw(update_points);
        window.draw(collision_points);
        window.draw(render_points);
        
        sf::Text text_update("Update: " + string(timing_graph_points.back().update * 1000) + "ms", *mainFont, 18);
        sf::Text text_collision("Collision: " + string(timing_graph_points.back().collision * 1000) + "ms", *mainFont, 18);
        sf::Text text_render("Render: " + string(timing_graph_points.back().render * 1000) + "ms", *mainFont, 18);

        sf::VertexArray fps60_line(sf::LinesStrip, 2);
        fps60_line[0].position = sf::Vector2f(0, window.getView().getSize().y - 166);
        fps60_line[1].position = sf::Vector2f(window.getView().getSize().x, window.getView().getSize().y - 166);
        fps60_line[0].color = sf::Color(255, 255, 255, 128);
        fps60_line[1].color = sf::Color(255, 255, 255, 128);
        window.draw(fps60_line);
        
        text_update.setPosition(0, window.getView().getSize().y - 18 * 3 - 170);
        text_collision.setPosition(0, window.getView().getSize().y - 18 * 2 - 170);
        text_render.setPosition(0, window.getView().getSize().y - 18 - 170);
        text_update.setColor(sf::Color::Red);
        text_collision.setColor(sf::Color::Cyan);
        text_render.setColor(sf::Color::Green);
        window.draw(text_update);
        window.draw(text_collision);
        window.draw(text_render);
    }

    sf::Text textElement(text, *mainFont, 18);
    textElement.setPosition(0, 0);
    window.draw(textElement);
}