Esempio n. 1
0
TextureFont *
font_manager_get_from_filename( FontManager *self,
                                const char * filename,
                                const float size )
{
    size_t i;
    TextureFont *font;

    assert( self );

    for( i=0; i<self->fonts->size;++i )
    {
        font = (TextureFont *) vector_get( self->fonts, i );
        if( (strcmp(font->filename, filename) == 0) && ( font->size == size) )
        {
            return font;
        }
    }
    font = texture_font_new( self->atlas, filename, size );
    texture_font_cache_glyphs( font, self->cache );
    if( font )
    {
        vector_push_back( self->fonts, font );
    }
    return font;
}
Esempio n. 2
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    glutInit( &argc, argv );
    glutInitWindowSize( 800, 400 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Freetype OpenGL / vertex arrays" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

    size_t i;
    texture_font_t *font = 0;
    texture_atlas_t *atlas = texture_atlas_new( 512, 512, 1 );
    const char * filename = "./Vera.ttf";
    wchar_t *text = L"A Quick Brown Fox Jumps Over The Lazy Dog 0123456789";
    buffer = vertex_buffer_new( "v3f:t2f:c4f" ); 
    vec2 pen = {{0,0}};
    vec4 black = {{0,0,0,1}};

    for( i=7; i < 27; ++i)
    {
        font = texture_font_new( atlas, filename, i );
        pen.x = 0;
        pen.y -= font->height;
        texture_font_load_glyphs( font, text );
        add_text( buffer, font, text, &black, &pen );
        texture_font_delete( font );
    }

    glBindTexture( GL_TEXTURE_2D, atlas->id );
    glutMainLoop( );
    return 0;
}
Esempio n. 3
0
// ----------------------------------------- font_manager_get_from_filename ---
texture_font_t *
font_manager_get_from_filename( font_manager_t *self,
                                const char * filename,
                                const float size )
{
    size_t i;
    texture_font_t *font;

    assert( self );
    for( i=0; i<vector_size(self->fonts); ++i )
    {
        font = * (texture_font_t **) vector_get( self->fonts, i );
        if( (strcmp(font->filename, filename) == 0) && ( font->size == size) )
        {
            return font;
        }
    }
    font = texture_font_new( self->atlas, filename, size );
    if( font )
    {
        vector_push_back( self->fonts, &font );
        texture_font_load_glyphs( font, self->cache );
        return font;
    }
    fprintf( stderr, "Unable to load \"%s\" (size=%.1f)\n", filename, size );
    return 0;
}
Esempio n. 4
0
//texture
int init_texture()
{
	memset( &m_texture, 0, sizeof(texture) );

	glPixelStorei ( GL_UNPACK_ALIGNMENT, 1 ); //global
	m_texture.data = (unsigned char *)malloc( IMAGE_W * IMAGE_H * 1 );

	glActiveTexture(GL_TEXTURE0);
	m_texture.text_atlas = texture_atlas_new( 1024, 1024, 1 );
	m_texture.text_font = texture_font_new( m_texture.text_atlas, "./fonts/Vera.ttf", 60/*size*/ );

	texture_font_load_glyphs( m_texture.text_font,	L" !\"#$%&'()*+,-./0123456789:;<=>?"
													L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
													L"`abcdefghijklmnopqrstuvwxyz{|}~");
	texture_atlas_upload(m_texture.text_atlas); //uploads data to gpu memory using glTexImage2D().


	glActiveTexture(GL_TEXTURE1);
	glGenTextures(1, &m_texture.m_texture);
	glBindTexture(GL_TEXTURE_2D, m_texture.m_texture);

	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // only for Active texture
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

	return (0);
}
Esempio n. 5
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    size_t width = 800, height = 200;

    glutInit( &argc, argv );
    glutInitWindowSize( width, height );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Glyph Cartoon" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
        /* Problem: glewInit failed, something is seriously wrong. */
        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
        exit( EXIT_FAILURE );
    }
    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );

    atlas = texture_atlas_new( 1024, 1024, 1 );
    buffer = vertex_buffer_new( "vertex:3f,tex_coord:2f,color:4f" ); 
    texture_font_t *font = texture_font_new( atlas, "fonts/ObelixPro.ttf", 128 );

    vec2 pen    = {{50, 50}};
    vec4 black  = {{0.0, 0.0, 0.0, 1.0}};
    vec4 yellow = {{1.0, 1.0, 0.0, 1.0}};
    vec4 orange1 = {{1.0, 0.9, 0.0, 1.0}};
    vec4 orange2 = {{1.0, 0.6, 0.0, 1.0}};


    font->outline_type = 2;
    font->outline_thickness = 7;
    add_text( buffer, font, L"Freetype GL", pen, black, black );

    font->outline_type = 2;
    font->outline_thickness = 5;
    add_text( buffer, font, L"Freetype GL", pen, yellow, yellow );

    font->outline_type = 1;
    font->outline_thickness = 3;
    add_text( buffer, font, L"Freetype GL", pen, black, black );

    font->outline_type = 0;
    font->outline_thickness = 0;
    add_text( buffer, font, L"Freetype GL", pen, orange1, orange2 );

    shader = shader_load("shaders/v3f-t2f-c4f.vert",
                         "shaders/v3f-t2f-c4f.frag");
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );

    glutMainLoop( );
    return 0;
}
void opengl_font_reload(font_t* f)
{
	opengl_font_t* o = (opengl_font_t*)f->data;

	texture_font_delete(o->font);
	texture_atlas_delete(o->atlas);
	
	o->atlas = texture_atlas_new(512, 512, 1);
	o->font = texture_font_new(o->atlas, o->name, f->size * window_zoom);
	texture_font_load_glyphs(o->font, cache);	
}
Esempio n. 7
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    size_t i;
    vec4 color = {{0,0,0,1}};
    vec2 pen = {{0,0}};

    glutInit( &argc, argv );
    glutInitWindowSize( 800, 600 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Freetype OpenGL benchmark" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );
    glutIdleFunc( idle );

    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
        /* Problem: glewInit failed, something is seriously wrong. */
        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
        exit( EXIT_FAILURE );
    }
    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );

    atlas  = texture_atlas_new( 512, 512, 1 );
    font = texture_font_new( atlas, "fonts/VeraMono.ttf", 12 );
    buffer = vertex_buffer_new( "vertex:3f,tex_coord:2f,color:4f" ); 

    pen.y = -font->descender;
    for( i=0; i<line_count; ++i )
    {
        pen.x = 10.0;
        add_text( buffer, font, text, &color, &pen );
        pen.y += font->height - font->linegap;
    }

    glClearColor( 1.0, 1.0, 1.0, 1.0 );
    glDisable( GL_DEPTH_TEST ); 
    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
    glEnable( GL_TEXTURE_2D );
    glEnable( GL_BLEND );

    shader = shader_load("shaders/v3f-t2f-c4f.vert",
                         "shaders/v3f-t2f-c4f.frag");
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );

    glutMainLoop( );

    return EXIT_SUCCESS;
}
// ------------------------------------------------------------------- main ---
int
main( int argc, char **argv )
{
    glutInit( &argc, argv );
    glutInitWindowSize( 512, 512 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Freetype OpenGL width shaders" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutMotionFunc( mouse_drag );
    glutPassiveMotionFunc( mouse_motion );
    glutKeyboardFunc( keyboard );

    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
        /* Problem: glewInit failed, something is seriously wrong. */
        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
        exit( EXIT_FAILURE );
    }
    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );


    unsigned char *map;
    texture_font_t * font;
    const char *filename = "fonts/Vera.ttf";
    const wchar_t *cache = L" !\"#$%&'()*+,-./0123456789:;<=>?"
                           L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
                           L"`abcdefghijklmnopqrstuvwxyz{|}~";

    atlas = texture_atlas_new( 512, 512, 1 );
    font = texture_font_new( atlas, filename, 72 );
    texture_font_load_glyphs( font, cache );
    texture_font_delete( font );

    fprintf( stderr, "Generating distance map...\n" );
    map = make_distance_map(atlas->data, atlas->width, atlas->height);
    fprintf( stderr, "done !\n");

    memcpy( atlas->data, map, atlas->width*atlas->height*sizeof(unsigned char) );
    free(map);
    texture_atlas_upload( atlas );

    // Create the GLSL program
    program = shader_load( "shaders/distance-field.vert",
                           "shaders/distance-field.frag" );
    glUseProgram( program );

    glutMainLoop( );
    return 0;
}
Esempio n. 9
0
int modelEngine::initFonts()
{
	/* Texture atlas to store individual glyphs */
	atlas = texture_atlas_new( 1024, 1024, 1 );

	font1 = texture_font_new( atlas, "./fonts/fonts/custom.ttf", 50 );
	font2 = texture_font_new( atlas, "./fonts/fonts/ObelixPro.ttf", 70 );

	/* Cache some glyphs to speed things up */
	texture_font_load_glyphs( font1, L" !\"#$%&'()*+,-./0123456789:;<=>?"
		L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
		L"`abcdefghijklmnopqrstuvwxyz{|}~");

	texture_font_load_glyphs( font2, L" !\"#$%&'()*+,-./0123456789:;<=>?"
		L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
		L"`abcdefghijklmnopqrstuvwxyz{|}~");

	texture_atlas_upload(atlas);

	vec2 pen = {-400,150};
    vec4 color = {0.5,0.5,0.5,0.5};
	GLuint bufIndex = atlas->id;
}
Esempio n. 10
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    glutInit( &argc, argv );
    glutInitWindowSize( 800, 400 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Freetype OpenGL / LCD filtering" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

//    GLenum err = glewInit();
//    if (GLEW_OK != err)
//    {
//        /* Problem: glewInit failed, something is seriously wrong. */
//        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
//        exit( EXIT_FAILURE );
//    }
//    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );

    size_t i;
    texture_font_t *font = 0;
    atlas = texture_atlas_new( 512, 512, 3 );
    const char * filename = "fonts/Vera.ttf";
    wchar_t *text = L"A Quick Brown Fox Jumps Over The Lazy Dog 0123456789";
    buffer = vertex_buffer_new( "vertex:3f,tex_coord:2f,color:4f,ashift:1f,agamma:1f" ); 
    vec2 pen = {{0,0}};
    vec4 color = {{0,0,0,1}};

    for( i=7; i < 27; ++i)
    {
        font = texture_font_new( atlas, filename, i );
        pen.x = 0;
        pen.y -= font->height;
        texture_font_load_glyphs( font, text );
        add_text( buffer, font, text, &color, &pen );
        texture_font_delete( font );
    }
    glBindTexture( GL_TEXTURE_2D, atlas->id );

    shader = shader_load( "shaders/text.vert",
                          "shaders/text.frag" );
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );

    glutMainLoop( );

    return 0;
}
Esempio n. 11
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    glutInit( &argc, argv );
    glutInitWindowSize( 512, 512 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( argv[0] );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

    atlas = texture_atlas_new( 512, 512, 1 );
    assert(atlas);
    const char *filename = "../fonts/Vera.ttf";
    const wchar_t *cache = L" !\"#$%&'()*+,-./0123456789:;<=>?"
                           L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
                           L"`abcdefghijklmnopqrstuvwxyz{|}~";
    size_t minsize = 8, maxsize = 27;
    size_t count = maxsize - minsize;
    size_t i, missed = 0;

    for( i=minsize; i < maxsize; ++i )
    {
        texture_font_t * font = texture_font_new( atlas, filename, i );
        if(!font) {
            fprintf(stderr, "Failed to load font: \"%s\"\n", filename);
            return -1;
        }
        if(!texture_font_load_glyphs( font, cache )) {
            missed++;
        }
        texture_font_delete( font );
    }

    printf( "Matched font               : %s\n", filename );
    printf( "Number of fonts            : %zd\n", count );
    printf( "Number of glyphs per font  : %zd\n", wcslen(cache) );
    printf( "Number of missed glyphs    : %zd\n", missed );
    printf( "Total number of glyphs     : %zd/%zd\n",
            wcslen(cache)*count - missed, wcslen(cache)*count );
    printf( "Texture size               : %zdx%zd\n", atlas->width, atlas->height );
    printf( "Texture occupancy          : %.2f%%\n",
            100.0*atlas->used/(float)(atlas->width*atlas->height) );

    glutMainLoop( );

    return 0;
}
Esempio n. 12
0
	void Font::ResizeFont(int size)
	{
		if(m_font) texture_font_delete(m_font);
		if(m_atlas) texture_atlas_delete(m_atlas);

		delete m_textureAtlas;

		m_atlas = texture_atlas_new(512, 512, 1);
		m_font = texture_font_new(m_atlas, m_fontFile->m_buffer, m_fontFile->m_bufLength, (float)size);

		texture_font_load_glyphs(m_font, 
			L" !\"#$%&'()*+,-./0123456789:;<=>?"
			L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
			L"`abcdefghijklmnopqrstuvwxyz{|}~", 
			m_fontFile->m_buffer, m_fontFile->m_bufLength);

		m_textureAtlas = new GLTexture(m_atlas->id, 512, 512);
	}
Esempio n. 13
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    size_t width = 600, height = 200;

    glutInit( &argc, argv );
    glutInitWindowSize( width, height );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Glyph Cartoon" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

    atlas = texture_atlas_new( 1024, 1024, 1 );
    buffer = vertex_buffer_new( "v3f:t2f:c4f" ); 
    texture_font_t *font = texture_font_new( atlas, "./ObelixPro.ttf", 128 );

    vec2 pen    = {{30, 50}};
    vec4 black  = {{0.0, 0.0, 0.0, 1.0}};
    vec4 yellow = {{1.0, 1.0, 0.0, 1.0}};
    vec4 orange1 = {{1.0, 0.9, 0.0, 1.0}};
    vec4 orange2 = {{1.0, 0.6, 0.0, 1.0}};


    font->outline_type = 1;
    font->outline_thickness = 4;
    add_text( buffer, font, L"Cartoon", pen, black, black );

/*
    font->outline_type = 2;
    font->outline_thickness = 4;
    add_text( buffer, font, L"Cartoon", pen, black, yellow );

    font->outline_type = 3;
    font->outline_thickness = 4;
    add_text( buffer, font, L"Cartoon", pen, black, yellow );

*/
    font->outline_type = 0;
    font->outline_thickness = 0;
    add_text( buffer, font, L"Cartoon", pen, orange1, orange2 );

    glutMainLoop( );
    return 0;
}
Esempio n. 14
0
ofxFreeTypeGL::ofxFreeTypeGL(){
    texture_atlas_t * atlas = texture_atlas_new( ofGetWidth(), ofGetHeight(), 1 );
    texture.allocate(1024, 1024, GL_LUMINANCE_ALPHA);

    const char *filename = "../../../data/fonts/hiraginoKakugoW6.otf";
    const wchar_t *cache = L"Wow,これは面白い!!夜露死苦〠";
    size_t minsize = 4, maxsize = 80;
    size_t count = maxsize - minsize;
    size_t i, missed = 0;
    
    for( i=minsize; i < maxsize; ++i ){
        texture_font_t * font = texture_font_new( atlas, filename, i );
        missed += texture_font_load_glyphs( font, cache );
        texture_font_delete( font );
    }
    
    printf( "Matched font               : %s\n", filename );
    printf( "Number of fonts            : %ld\n", count );
    printf( "Number of glyphs per font  : %ld\n", wcslen(cache) );
    printf( "Number of missed glyphs    : %ld\n", missed );
    printf( "Total number of glyphs     : %ld/%ld\n",
           wcslen(cache)*count - missed, wcslen(cache)*count );
    printf( "Texture size               : %ldx%ld\n", atlas->width, atlas->height );
    printf( "Texture occupancy          : %.2f%%\n",
           100.0*atlas->used/(float)(atlas->width*atlas->height) );
    
    const int SIZE = atlas->width * atlas->height;
    
    vector<unsigned char> temp;
    temp.resize(SIZE * 2);
    
    unsigned char *src = atlas->data;
    unsigned char *dst = temp.data();
    
    for (int i = 0; i < SIZE; i++){
        dst[0] = 255;
        dst[1] = *src;
        src++;
        dst += 2;
    }
    
    texture.loadData(temp.data(), 1024, 1024, GL_LUMINANCE_ALPHA);
}
Esempio n. 15
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    glutInit( &argc, argv );
    glutInitWindowSize( 260, 330 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Freetype OpenGL / subpixel rendering" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

    size_t i;
    texture_font_t *font;
    const char * filename = "./Vera.ttf";
    wchar_t *text = L"|... A Quick Brown Fox Jumps Over The Lazy Dog";
    vec2 pen = {{0,0}};
    vec4 black = {{0,0,0,1}};

    atlas = texture_atlas_new( 512, 512, 3 );
    font = texture_font_new( atlas, filename, 9 );
    buffer = vertex_buffer_new( "v3f:t2f:c4f:1g1f" ); 

    pen.x = 0; pen.y = 0;
    pen.y -= font->ascender;
    for( i=0; i < 30; ++i)
    {
        pen.x = 20  + i * 0.1;
        pen.y = 310 - i * 10;
        add_text( buffer, font, text, &black, &pen );
    }

    // Create the GLSL program
    char * vertex_shader_source   = read_shader("./subpixel.vert");
    char * fragment_shader_source = read_shader("./subpixel.frag");
    program = build_program( vertex_shader_source, fragment_shader_source );
    texture_location = glGetUniformLocation(program, "texture");
    pixel_location   = glGetUniformLocation(program, "pixel");

    glBindTexture( GL_TEXTURE_2D, atlas->id );
    glutMainLoop( );
    return 0;
}
// ------------------------------------------------------------------- main ---
int
main( int argc, char **argv )
{
    glutInit( &argc, argv );
    glutInitWindowSize( 512, 512 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Distance fields demo" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );
    glutTimerFunc( 1000.0/60, timer, 60 );

    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
        /* Problem: glewInit failed, something is seriously wrong. */
        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
        exit( EXIT_FAILURE );
    }
    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );

    program = shader_load( "shaders/distance-field.vert",
                           "shaders/distance-field-3.frag" );
    glUseProgram( program );
    atlas = texture_atlas_new( 512, 512, 1 );
    font = texture_font_new( atlas, "fonts/Vera.ttf", 32 );

    texture_glyph_t *glyph;

    // Generate the glyp at 512 points, compute distance field and scale it
    // back to 32 points
    // Just load another glyph if you want to see difference (draw render a '@')
    glyph = load_glyph( "fonts/Vera.ttf", L'@', 512, 64, 0.1);
    vector_push_back( font->glyphs, &glyph );

    texture_atlas_upload( atlas );

    glutMainLoop( );
    return 0;
}
Esempio n. 17
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    size_t i;
    vec4 color = {{0,0,0,1}};
    vec2 pen = {{0,0}};

    glutInit( &argc, argv );
    glutInitWindowSize( 800, 600 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Freetype OpenGL benchmark" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );
    glutIdleFunc( idle );

    atlas  = texture_atlas_new( 512, 512, 1 );
    font = texture_font_new( atlas, "fonts/VeraMono.ttf", 12 );
    buffer = vertex_buffer_new( "vertex:3f,tex_coord:2f,color:4f" ); 

    pen.y = -font->descender;
    for( i=0; i<line_count; ++i )
    {
        pen.x = 10.0;
        add_text( buffer, font, text, &color, &pen );
        pen.y += font->height - font->linegap;
    }

    glClearColor( 1.0, 1.0, 1.0, 1.0 );
    glDisable( GL_DEPTH_TEST ); 
    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
    glEnable( GL_TEXTURE_2D );
    glEnable( GL_BLEND );

    shader = shader_load("shaders/v3f-t2f-c4f.vert",
                         "shaders/v3f-t2f-c4f.frag");
    glutMainLoop( );

    return EXIT_SUCCESS;
}
Esempio n. 18
0
int opengl_font_build(
	font_t* font,
	const char* file,
	int size)
{
	opengl_font_t* o;
	
	if((o = (opengl_font_t*)malloc(sizeof(opengl_font_t))) == NULL)
		return 0;

	font->size = size;
	font->data = (void*)o;
	
	m_sprintf(o->name, MAX_BUFFER, DATA_PATH "/" FONTS "/%s", file);
	o->atlas = texture_atlas_new(512, 512, 1);
	
	o->font = texture_font_new(o->atlas, o->name, size * window_zoom);
	texture_font_load_glyphs(o->font, cache);

	current_font = font; // Set last build to current one.

	return 1;
}
Esempio n. 19
0
// ----------------------------------------------------------- build_buffer ---
void
build_buffer( void )
{ 
    vec2 pen;
    size_t i;
    texture_font_t *font;
    texture_glyph_t *glyph;

    vec4 white  = {{1.0, 1.0, 1.0, 1.0}};
    vec4 none   = {{1.0, 1.0, 1.0, 0.0}};
    markup_t markup = {
        .family  = "Arial",
        .size    = 10.0,
        .bold    = 0,
        .italic  = 0,
        .rise    = 0.0,
        .spacing = 0.0,
        .gamma   = 2.2,
        .foreground_color    = white,
        .background_color    = none,
        .underline           = 0,
        .underline_color     = white,
        .overline            = 0,
        .overline_color      = white,
        .strikethrough       = 0,
        .strikethrough_color = white,
        .font = 0,
    };



    vertex_buffer_clear( buffer );
    texture_atlas_clear( atlas );

    if( p_family == VERA)
    {
        font = texture_font_new( atlas, "fonts/Vera.ttf", p_size );
    }
    else if( p_family == VERA_MONO)
    {
        font = texture_font_new( atlas, "fonts/VeraMono.ttf", p_size );
    }
    else if( p_family == GEORGIA)
    {
        font = texture_font_new( atlas, "fonts/Georgia.ttf", p_size );
    }
    else if( p_family == TIMES )
    {
        font = texture_font_new( atlas, "fonts/Times.ttf", p_size );
    }
    else if( p_family == TAHOMA )
    {
        font = texture_font_new( atlas, "fonts/Tahoma.ttf", p_size );
    }
    else if( p_family == ARIAL )
    {
        font = texture_font_new( atlas, "fonts/Arial.ttf", p_size );
    }
    else if( p_family == VERDANA )
    {
        font = texture_font_new( atlas, "fonts/Verdana.ttf", p_size );
    }
    else
    {
        fprintf( stderr, "Error : Unknown family type\n" );
        return;
    }

    font->hinting = p_hinting;
    font->filtering = 1;
    float norm = 1.0/(p_primary + 2*p_secondary + 2*p_tertiary);
    font->lcd_weights[0] = (unsigned char)(p_tertiary*norm*256);
    font->lcd_weights[1] = (unsigned char)(p_secondary*norm*256);
    font->lcd_weights[2] = (unsigned char)(p_primary*norm*256);
    font->lcd_weights[3] = (unsigned char)(p_secondary*norm*256);
    font->lcd_weights[4] = (unsigned char)(p_tertiary*norm*256);

    texture_font_load_glyphs( font, 
                              L" !\"#$%&'()*+,-./0123456789:;<=>?"
                              L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
                              L"`abcdefghijklmnopqrstuvwxyz{|}~" );
    pen.x = 10;
    pen.y = 600 - font->height - 10;

    glyph = texture_font_get_glyph( font, text[0] );
    add_glyph( glyph, buffer, &markup, &pen, 0 );
    for( i=1; i<wcslen(text); ++i )
    {
        if( text[i] == '\n' )
        {
            pen.x  = 10;
            pen.y -= font->height; // + 0.01*(size - (int)size)*font->height;
        }
        else
        {
            glyph = texture_font_get_glyph( font, text[i] );
            float kerning = 0.0;
            if( p_kerning )
            {
                kerning = texture_glyph_get_kerning( glyph, text[i-1] );
            }
            add_glyph( glyph, buffer, &markup, &pen, kerning );
        }
    }

    texture_font_delete (font );
}



// ---------------------------------------------------------------- display ---
void display(void)
{
    if( p_invert )
    {
        glClearColor( 0, 0, 0, 1 );
    }
    else
    {
        glClearColor( 1, 1, 1, 1 );
    }
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glEnable( GL_TEXTURE_2D );
    glBindTexture( GL_TEXTURE_2D, atlas->id );
    if( !p_lcd_filtering )
    {
        glEnable( GL_COLOR_MATERIAL );
        glEnable( GL_BLEND );
        glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
        if( p_invert )
        {
            glColor4f(1,1,1,1);
        }
        else
        {
            glColor4f(0,0,0,1);
        }
    }
    else
    {
        glEnable( GL_COLOR_MATERIAL );
        glBlendFunc( GL_CONSTANT_COLOR_EXT,
                     GL_ONE_MINUS_SRC_COLOR );
        glEnable( GL_BLEND );
        glColor3f( 1,1,1 );
        if( p_invert )
        {
            glBlendColor( 1, 1, 1, 1 );
        }
        else
        {
            glBlendColor( 0, 0, 0, 1 );
        }
    }

    if( !p_lcd_filtering )
    {
        vertex_buffer_render( buffer, GL_TRIANGLES, "vt" );
    }
    else
    {
        glUseProgram( program );
        glUniform1i( texture_location, 0 );
        glUniform1f( gamma_location, p_gamma );

        float norm = 1.0/(p_primary+2*p_secondary+2*p_tertiary);
        glUniform1f( primary_location,   p_primary*norm );
        glUniform1f( secondary_location, p_secondary*norm );
        glUniform1f( tertiary_location,  p_tertiary*norm );
        glUniform2f( pixel_location,
                     1.0/atlas->width,
                     1.0/atlas->height );
        vertex_buffer_render( buffer, GL_TRIANGLES, "vtc" );
        glUseProgram( 0 );
    }

    TwDraw( );
    glutSwapBuffers( );
}


// ---------------------------------------------------------------- reshape ---
void reshape( int width, int height )
{
    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0, width, 0, height, -1, 1);
    glMatrixMode(GL_MODELVIEW);
    TwWindowSize( width, height );
}
Esempio n. 20
0
// ----------------------------------------------------------- build_buffer ---
void
build_buffer( void )
{ 
    vec2 pen;
    texture_font_t *font;
    vec4 black  = {{0.0, 0.0, 0.0, 1.0}};
    vec4 white  = {{1.0, 1.0, 1.0, 1.0}};
    vec4 none   = {{1.0, 1.0, 1.0, 0.0}};
    vec4 color = white;
    if( p_invert )
    {
        color = black;
    }

    markup_t markup = {
        .family  = "Arial",
        .size    = 10.0,
        .bold    = 0,
        .italic  = 0,
        .rise    = 0.0,
        .spacing = p_interval,
        .gamma   = p_gamma,
        .foreground_color    = color,
        .background_color    = none,
        .underline           = 0,
        .underline_color     = color,
        .overline            = 0,
        .overline_color      = color,
        .strikethrough       = 0,
        .strikethrough_color = color,
        .font = 0,
    };

    text_buffer_clear( buffer );
    texture_atlas_t * atlas = buffer->manager->atlas;
    texture_atlas_clear( atlas );

    if( p_family == VERA)
    {
        font = texture_font_new( atlas, "fonts/Vera.ttf", p_size );
    }
    else if( p_family == VERA_MONO)
    {
        font = texture_font_new( atlas, "fonts/VeraMono.ttf", p_size );
    }
    else if( p_family == GEORGIA)
    {
        font = texture_font_new( atlas, "fonts/Georgia.ttf", p_size );
    }
    else if( p_family == TIMES )
    {
        font = texture_font_new( atlas, "fonts/Times.ttf", p_size );
    }
    else if( p_family == TAHOMA )
    {
        font = texture_font_new( atlas, "fonts/Tahoma.ttf", p_size );
    }
    else if( p_family == ARIAL )
    {
        font = texture_font_new( atlas, "fonts/Arial.ttf", p_size );
    }
    else if( p_family == VERDANA )
    {
        font = texture_font_new( atlas, "fonts/Verdana.ttf", p_size );
    }
    else
    {
        fprintf( stderr, "Error : Unknown family type\n" );
        return;
    }

    markup.font = font;
    font->hinting = p_hinting;
    font->kerning = p_kerning;
    font->filtering = 1;
    float norm = 1.0/(p_primary + 2*p_secondary + 2*p_tertiary);
    font->lcd_weights[0] = (unsigned char)(p_tertiary*norm*256);
    font->lcd_weights[1] = (unsigned char)(p_secondary*norm*256);
    font->lcd_weights[2] = (unsigned char)(p_primary*norm*256);
    font->lcd_weights[3] = (unsigned char)(p_secondary*norm*256);
    font->lcd_weights[4] = (unsigned char)(p_tertiary*norm*256);
    pen.x = 10;
    pen.y = 600 - font->height - 10;
    text_buffer_printf( buffer, &pen, &markup, text, NULL );

    // Post-processing for width and orientation
    vertex_buffer_t * vbuffer = buffer->buffer;
    size_t i;
    for( i=0; i < vector_size( vbuffer->items ); ++i )
    {
        ivec4 *item = (ivec4 *) vector_get( vbuffer->items, i);
        glyph_vertex_t * v0 = /* x0,y0 */
            (glyph_vertex_t *) vector_get( vbuffer->vertices, item->vstart+0 );
        //glyph_vertex_t * v1 = /* x0,y1 */
        //    (glyph_vertex_t *) vector_get( vbuffer->vertices, item->vstart+1 );
        glyph_vertex_t * v2 = /* x1,y1 */
            (glyph_vertex_t *) vector_get( vbuffer->vertices, item->vstart+2 );
        glyph_vertex_t * v3 = /* x1,y0 */
            (glyph_vertex_t *) vector_get( vbuffer->vertices, item->vstart+3 );

        float x0 = v0->x, y0 = v0->y;
        float x1 = v2->x, y1 = v2->y;
        v2->x = v3->x = x0 + (x1-x0)*p_width;

        float dy = abs(y1-y0);
        float dx = tan(p_faux_italic/180.0 * M_PI) * dy;
        v0->x += dx;
        v0->shift = fmod(v0->shift + dx-(int)(dx),1.0); 
        v3->x += dx;
        v3->shift = fmod(v3->shift + dx-(int)(dx),1.0); 
    }


    texture_font_delete( font );
}



// ---------------------------------------------------------------- display ---
void display(void)
{
    vec4 black  = {{0.0, 0.0, 0.0, 1.0}};
    vec4 white  = {{1.0, 1.0, 1.0, 1.0}};

    if( !p_invert )
    {
        glClearColor( 0, 0, 0, 1 );
        buffer->base_color = white;
                
    }
    else
    {
        glClearColor( 1, 1, 1, 1 );
        buffer->base_color = black;
    }
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glUseProgram( buffer->shader );
    {
        glUniformMatrix4fv( glGetUniformLocation( buffer->shader, "model" ),
                            1, 0, model.data);
        glUniformMatrix4fv( glGetUniformLocation( buffer->shader, "view" ),
                            1, 0, view.data);
        glUniformMatrix4fv( glGetUniformLocation( buffer->shader, "projection" ),
                            1, 0, projection.data);
        text_buffer_render( buffer );
    }

    TwDraw( );
    glutSwapBuffers( );
}
Esempio n. 21
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// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    int width  = 600;
    int height = 600;

    glutInit( &argc, argv );
    glutInitWindowSize( width, height );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Freetype OpenGL" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

//    GLenum err = glewInit();
//    if (GLEW_OK != err)
//    {
//        /* Problem: glewInit failed, something is seriously wrong. */
//        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
//        exit( EXIT_FAILURE );
//    }
//    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );

    vec4 blue  = {{0,0,1,1}};
    vec4 black = {{0,0,0,1}};

    texture_atlas_t * atlas = texture_atlas_new( 512, 512, 1);
    texture_font_t * big = texture_font_new( atlas, "fonts/Vera.ttf", 400);
    texture_font_t * small = texture_font_new( atlas, "fonts/Vera.ttf", 18);
    texture_font_t * title = texture_font_new( atlas, "fonts/Vera.ttf", 32);

    text_buffer  = vertex_buffer_new( "vertex:3f,tex_coord:2f,color:4f" ); 
    line_buffer  = vertex_buffer_new( "vertex:3f,color:4f" ); 
    point_buffer = vertex_buffer_new( "vertex:3f,color:4f" ); 

    vec2 pen, origin;

    texture_glyph_t *glyph  = texture_font_get_glyph( big, L'g' );
    origin.x = width/2  - glyph->offset_x - glyph->width/2;
    origin.y = height/2 - glyph->offset_y + glyph->height/2;
    add_text( text_buffer, big, L"g", &black, &origin );

    // title
    pen.x = 50;
    pen.y = 560;
    add_text( text_buffer, title, L"Glyph metrics", &black, &pen );

    point_t vertices[] = 
        {   // Baseline
            {0.1*width, origin.y, 0, black},
            {0.9*width, origin.y, 0, black}, 

            // Top line
            {0.1*width, origin.y + glyph->offset_y, 0, black},
            {0.9*width, origin.y + glyph->offset_y, 0, black},

            // Bottom line
            {0.1*width, origin.y + glyph->offset_y - glyph->height, 0, black},
            {0.9*width, origin.y + glyph->offset_y - glyph->height, 0, black},

            // Left line at origin
            {width/2-glyph->offset_x-glyph->width/2, 0.1*height, 0, black},
            {width/2-glyph->offset_x-glyph->width/2, 0.9*height, 0, black},

            // Left line
            {width/2 - glyph->width/2, .3*height, 0, black},
            {width/2 - glyph->width/2, .9*height, 0, black},

            // Right line
            {width/2 + glyph->width/2, .3*height, 0, black},
            {width/2 + glyph->width/2, .9*height, 0, black},

            // Right line at origin
            {width/2-glyph->offset_x-glyph->width/2+glyph->advance_x, 0.1*height, 0, black},
            {width/2-glyph->offset_x-glyph->width/2+glyph->advance_x, 0.7*height, 0, black},

            // Width
            {width/2 - glyph->width/2, 0.8*height, 0, blue},
            {width/2 + glyph->width/2, 0.8*height, 0, blue},

            // Advance_x
            {width/2-glyph->width/2-glyph->offset_x, 0.2*height, 0, blue},
            {width/2-glyph->width/2-glyph->offset_x+glyph->advance_x, 0.2*height, 0, blue},
            
            // Offset_x
            {width/2-glyph->width/2-glyph->offset_x, 0.85*height, 0, blue},
            {width/2-glyph->width/2, 0.85*height, 0, blue},

            // Height
            {0.3*width/2, origin.y + glyph->offset_y - glyph->height, 0, blue},
            {0.3*width/2, origin.y + glyph->offset_y, 0, blue},

            // Offset y
            {0.8*width, origin.y + glyph->offset_y, 0, blue},
            {0.8*width, origin.y , 0, blue},

        };
    GLuint indices [] = {  0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,
                          13,14,15,16,17,18,19,20,21,22,23,24,25};
    vertex_buffer_push_back( line_buffer, vertices, 26, indices, 26 );



    pen.x = width/2 - 48;
    pen.y = .2*height - 18;
    add_text( text_buffer, small, L"advance_x", &blue, &pen );

    pen.x = width/2 - 20;
    pen.y = .8*height + 3;
    add_text( text_buffer, small, L"width", &blue, &pen );

    pen.x = width/2 - glyph->width/2 + 5;
    pen.y = .85*height-8;
    add_text( text_buffer, small, L"offset_x", &blue, &pen );

    pen.x = 0.2*width/2-30;
    pen.y = origin.y + glyph->offset_y - glyph->height/2;
    add_text( text_buffer, small, L"height", &blue, &pen );

    pen.x = 0.8*width+3;
    pen.y = origin.y + glyph->offset_y/2 -6;
    add_text( text_buffer, small, L"offset_y", &blue, &pen );

    pen.x = width/2  - glyph->offset_x - glyph->width/2 - 58;
    pen.y = height/2 - glyph->offset_y + glyph->height/2 - 20;
    add_text( text_buffer, small, L"Origin", &black, &pen );


    GLuint i = 0;
    point_t p;
    p.color = black;

    // Origin point
    p.x = width/2  - glyph->offset_x - glyph->width/2;
    p.y = height/2 - glyph->offset_y + glyph->height/2;
    vertex_buffer_push_back( point_buffer, &p, 1, &i, 1 );

    // Advance point
    p.x = width/2  - glyph->offset_x - glyph->width/2 + glyph->advance_x;
    p.y = height/2 - glyph->offset_y + glyph->height/2;
    vertex_buffer_push_back( point_buffer, &p, 1, &i, 1 );

    
    text_shader = shader_load( "shaders/v3f-t2f-c4f.vert",
                               "shaders/v3f-t2f-c4f.frag" );
    shader = shader_load( "shaders/v3f-c4f.vert",
                          "shaders/v3f-c4f.frag" );
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );

    glutMainLoop( );
    return 0;
}
Esempio n. 22
0
// ------------------------------------------------------------ console_new ---
console_t *
console_new( void )
{
    console_t *self = (console_t *) malloc( sizeof(console_t) );
    if( !self )
    {
        return self;
    }
    self->lines = vector_new( sizeof(wchar_t *) );
    self->prompt = (wchar_t *) wcsdup( L">>> " );
    self->cursor = 0;
    self->buffer = vertex_buffer_new( "vertex:3f,tex_coord:2f,color:4f" );
    self->input[0] = L'\0';
    self->killring[0] = L'\0';
    self->handlers[__SIGNAL_ACTIVATE__]     = 0;
    self->handlers[__SIGNAL_COMPLETE__]     = 0;
    self->handlers[__SIGNAL_HISTORY_NEXT__] = 0;
    self->handlers[__SIGNAL_HISTORY_PREV__] = 0;
    self->pen.x = self->pen.y = 0;

    texture_atlas_t * atlas = texture_atlas_new( 512, 512, 1 );
 
    vec4 white = {{1,1,1,1}};
    vec4 black = {{0,0,0,1}};
    vec4 none = {{0,0,1,0}};

    markup_t normal;
    normal.family  = "fonts/VeraMono.ttf";
    normal.size    = 13.0;
    normal.bold    = 0;
    normal.italic  = 0;
    normal.rise    = 0.0;
    normal.spacing = 0.0;
    normal.gamma   = 1.0;
    normal.foreground_color    = black;
    normal.background_color    = none;
    normal.underline           = 0;
    normal.underline_color     = white;
    normal.overline            = 0;
    normal.overline_color      = white;
    normal.strikethrough       = 0;
    normal.strikethrough_color = white;

    normal.font = texture_font_new( atlas, "fonts/VeraMono.ttf", 13 );

    markup_t bold = normal;
    bold.bold = 1;
    bold.font = texture_font_new( atlas, "fonts/VeraMoBd.ttf", 13 );

    markup_t italic = normal;
    italic.italic = 1;
    bold.font = texture_font_new( atlas, "fonts/VeraMoIt.ttf", 13 );

    markup_t bold_italic = normal;
    bold.bold = 1;
    italic.italic = 1;
    italic.font = texture_font_new( atlas, "fonts/VeraMoBI.ttf", 13 );

    markup_t faint = normal;
    faint.foreground_color.r = 0.35;
    faint.foreground_color.g = 0.35;
    faint.foreground_color.b = 0.35;

    markup_t error = normal;
    error.foreground_color.r = 1.00;
    error.foreground_color.g = 0.00;
    error.foreground_color.b = 0.00;

    markup_t warning = normal;
    warning.foreground_color.r = 1.00;
    warning.foreground_color.g = 0.50;
    warning.foreground_color.b = 0.50;

    markup_t output = normal;
    output.foreground_color.r = 0.00;
    output.foreground_color.g = 0.00;
    output.foreground_color.b = 1.00;

    self->markup[MARKUP_NORMAL] = normal;
    self->markup[MARKUP_ERROR] = error;
    self->markup[MARKUP_WARNING] = warning;
    self->markup[MARKUP_OUTPUT] = output;
    self->markup[MARKUP_FAINT] = faint;
    self->markup[MARKUP_BOLD] = bold;
    self->markup[MARKUP_ITALIC] = italic;
    self->markup[MARKUP_BOLD_ITALIC] = bold_italic;

    return self;
}
Esempio n. 23
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    glutInit( &argc, argv );
    glutInitWindowSize( 512, 512 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Freetype OpenGL" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

    size_t i;
    vec4 black  = {{0.0, 0.0, 0.0, 1.0}};
    vec4 white  = {{1.0, 1.0, 1.0, 1.0}};
    vec4 none   = {{1.0, 1.0, 1.0, 0.0}};
    markup_t markup = {
        .family  = "Bitstream Vera Sans",
        .size    = 15.0,
        .bold    = 0,
        .italic  = 0,
        .rise    = 0.0,
        .spacing = 0.0,
        .gamma   = 1.5,
        .foreground_color    = white,
        .background_color    = none,
        .underline           = 0,
        .underline_color     = white,
        .overline            = 0,
        .overline_color      = white,
        .strikethrough       = 0,
        .strikethrough_color = white,
        .font = 0,
    };

    atlas = texture_atlas_new( 512, 512, 3 );
    buffer = vertex_buffer_new( "v3f:t2f:c4f:1g1f:2g1f" ); 
    markup.font = texture_font_new( atlas, "./Vera.ttf", markup.size );

    vec2 pen;
    pen.y = 512.0 - markup.font->ascender - 5;
    for( i=0; i < 14; ++i )
    {
        pen.x = 25.0;
        markup.gamma = 0.75 + 1.5*i*(1.0/14);
        add_text( buffer, &pen,
                  &markup, L"The quick brown fox jumps over the lazy dog. ",
                  &markup, L"0123456789.", NULL);
        pen.y -= markup.font->height;
    }

    markup.foreground_color = black;
    pen.y = 256.0 - markup.font->ascender - 5;
    for( i=0; i < 14; ++i )
    {
        pen.x = 25.0;
        markup.gamma = 0.75 + 1.5*i*(1.0/14);
        add_text( buffer, &pen,
                  &markup, L"The quick brown fox jumps over the lazy dog. ",
                  &markup, L"0123456789.", NULL);
        pen.y -= markup.font->height;

    }



    // Create the GLSL program
    char * vertex_shader_source   = read_shader("./markup.vert");
    char * fragment_shader_source = read_shader("./markup.frag");
    program = build_program( vertex_shader_source, fragment_shader_source );
    texture_location = glGetUniformLocation(program, "texture");
    pixel_location   = glGetUniformLocation(program, "pixel");

    glutMainLoop( );
    return 0;
}
Esempio n. 24
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    size_t i;
    size_t width = 600, height = 250;

    glutInit( &argc, argv );
    glutInitWindowSize( width, height );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Glyph Outline" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

//    GLenum err = glewInit();
//    if (GLEW_OK != err)
//    {
//        /* Problem: glewInit failed, something is seriously wrong. */
//        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
//        exit( EXIT_FAILURE );
//    }
//    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );

    atlas = texture_atlas_new( 512, 512, 1 );
    buffer = vertex_buffer_new( "vertex:3f,tex_coord:2f,color:4f" ); 

    vec4 white  = {{1.0, 1.0, 1.0, 1.0}};
    vec4 none   = {{1.0, 1.0, 1.0, 0.0}};

	markup_t markup;
    markup.family  = "fonts/Vera.ttf";
    markup.size    = 80.0;
    markup.bold    = 0;
    markup.italic  = 0;
    markup.rise    = 0.0;
    markup.spacing = 0.0;
    markup.gamma   = 1.5;
    markup.foreground_color    = white;
    markup.background_color    = none;
    markup.underline           = 0;   
    markup.underline_color     = white;
    markup.overline            = 0;  
    markup.overline_color      = white;
    markup.strikethrough       = 0;   
    markup.strikethrough_color = white;
    markup.font = 0;

    markup.font = texture_font_new( atlas, "fonts/Vera.ttf", markup.size );

    markup.font->outline_type = 1;

    vec2 pen;
    pen.x = 40;
    pen.y = 190;
    for( i=0; i< 10; ++i)
    {
        markup.font->outline_thickness = 2*((i+1)/10.0);
        add_text( buffer, &pen, &markup, L"g", NULL );
    }

    pen.x = 40;
    pen.y  = 110;
    markup.font->outline_type = 2;
    for( i=0; i< 10; ++i)
    {
        markup.font->outline_thickness = 2*((i+1)/10.0);
        add_text( buffer, &pen, &markup, L"g", NULL );
    }

    pen.x = 40;
    pen.y  = 30;
    markup.font->outline_type = 3;
    for( i=0; i< 10; ++i)
    {
        markup.font->outline_thickness = 1*((i+1)/10.0);
        add_text( buffer, &pen, &markup, L"g", NULL );
    }
    shader = shader_load("shaders/v3f-t2f-c4f.vert",
                         "shaders/v3f-t2f-c4f.frag");
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );

    glutMainLoop( );
    return 0;
}
Esempio n. 25
0
// ------------------------------------------------------------------- main ---
int main_texture( int argc, char **argv )
{
    glutInit( &argc, argv );
    glutInitWindowSize( 512, 512 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( argv[0] );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

//    GLenum err = glewInit();
//    if (GLEW_OK != err)
//    {
//        /* Problem: glewInit failed, something is seriously wrong. */
//        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
//        exit( EXIT_FAILURE );
//    }
//    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );

    texture_atlas_t * atlas = texture_atlas_new( 512, 512, 1 );
//    const char *filename = "/Users/jie/svn/v8/deps/freetype-gl-read-only/fonts/Vera.ttf";
    const char *filename = "/Users/jie/svn/v8/deps/freetype-gl-read-only/fonts/fat.ttf";
//    const wchar_t *cache = L" !\"#$%&'()*+,-./0123456789:;<=>?"
//                           L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
//                           L"`abcdefghijklmnopqrstuvwxyz{|}~";
    wchar_t unicode[6];
    unicode[0] = 22909;
    unicode[1] = 20320;
    unicode[2] = 25438;
    unicode[3] = 28156;
    unicode[4] = 48;
    unicode[5] = 0;
    wchar_t* cache = (wchar_t*)unicode;
    printf("%d %d\n", cache[0], wcslen(cache));
    size_t minsize = 20, maxsize = 40;
    size_t count = maxsize - minsize;
    size_t i, missed = 0;

    for( i=minsize; i < maxsize; ++i )
    {
        texture_font_t * font = texture_font_new( atlas, filename, i );
        missed += texture_font_load_glyphs( font, cache );
        texture_font_delete( font );
    }

    printf( "Matched font               : %s\n", filename );
    printf( "Number of fonts            : %ld\n", count );
    printf( "Number of glyphs per font  : %ld\n", wcslen(cache) );
    printf( "Number of missed glyphs    : %ld\n", missed );
    printf( "Total number of glyphs     : %ld/%ld\n", wcslen(cache)*count - missed, wcslen(cache)*count );
    printf( "Texture size               : %ldx%ld\n", atlas->width, atlas->height );
    printf( "Texture occupancy          : %.2f%%\n", 100.0*atlas->used/(float)(atlas->width*atlas->height) );

    glClearColor(1,1,1,1);
    glEnable( GL_BLEND );
    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
    glEnable( GL_TEXTURE_2D );
    glBindTexture( GL_TEXTURE_2D, atlas->id );

    typedef struct { float x,y,z, u,v, r,g,b,a; } vertex_t;
    vertex_t vertices[4] =  {
        {  0,  0,  0, 0,1, 0,0,0,1},
        {  0,  512,0, 0,0, 0,0,0,1},
        {  512,512,0, 1,0, 0,0,0,1},
        {  512,  0,0, 1,1, 0,0,0,1}
    };

    GLuint indices[6] = { 0,1,2, 0,2,3 };
    buffer = vertex_buffer_new( "vertex:3f,tex_coord:2f,color:4f" );
    vertex_buffer_push_back( buffer, vertices, 4, indices, 6 );

    shader = shader_load("/Users/jie/svn/v8/deps/freetype-gl-read-only/shaders/v3f-t2f-c4f.vert",
                         "/Users/jie/svn/v8/deps/freetype-gl-read-only/shaders/v3f-t2f-c4f.frag");
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );

    glutMainLoop( );

    return 0;
}
Esempio n. 26
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    size_t i, j;

    wchar_t * font_cache = 
        L" !\"#$%&'()*+,-./0123456789:;<=>?"
        L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
        L"`abcdefghijklmnopqrstuvwxyz{|}~";

    float  font_size   = 16.0;
    char * font_filename   = "fonts/Arial.ttf";
    char * header_filename = "arial-16.h";

    texture_atlas_t * atlas = texture_atlas_new( 128, 128, 1 );
    texture_font_t  * font  = texture_font_new( atlas, font_filename, font_size );
    

    glutInit( &argc, argv );
    glutInitWindowSize( atlas->width, atlas->height );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( "Freetype OpenGL" );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

    size_t missed = texture_font_load_glyphs( font, font_cache );

    wprintf( L"Font filename              : %s\n", font_filename );
    wprintf( L"Font size                  : %.1f\n", font_size );
    wprintf( L"Number of glyphs           : %ld\n", wcslen(font_cache) );
    wprintf( L"Number of missed glyphs    : %ld\n", missed );
    wprintf( L"Texture size               : %ldx%ldx%ld\n",
             atlas->width, atlas->height, atlas->depth );
    wprintf( L"Texture occupancy          : %.2f%%\n", 
            100.0*atlas->used/(float)(atlas->width*atlas->height) );
    wprintf( L"\n" );
    wprintf( L"Header filename            : %s\n", header_filename );


    size_t texture_size = atlas->width * atlas->height *atlas->depth;
    size_t glyph_count = font->glyphs->size;
    size_t max_kerning_count = 1;
    for( i=0; i < glyph_count; ++i )
    {
        texture_glyph_t *glyph = *(texture_glyph_t **) vector_get( font->glyphs, i );

        if( vector_size(glyph->kerning) > max_kerning_count )
        {
            max_kerning_count = vector_size(glyph->kerning);
        }
    }


    FILE *file = fopen( header_filename, "w" );


    // -------------
    // Header
    // -------------
    fwprintf( file, 
        L"/* ============================================================================\n"
        L" * Freetype GL - A C OpenGL Freetype engine\n"
        L" * Platform:    Any\n"
        L" * WWW:         http://code.google.com/p/freetype-gl/\n"
        L" * ----------------------------------------------------------------------------\n"
        L" * Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.\n"
        L" *\n"
        L" * Redistribution and use in source and binary forms, with or without\n"
        L" * modification, are permitted provided that the following conditions are met:\n"
        L" *\n"
        L" *  1. Redistributions of source code must retain the above copyright notice,\n"
        L" *     this list of conditions and the following disclaimer.\n"
        L" *\n"
        L" *  2. Redistributions in binary form must reproduce the above copyright\n"
        L" *     notice, this list of conditions and the following disclaimer in the\n"
        L" *     documentation and/or other materials provided with the distribution.\n"
        L" *\n"
        L" * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR\n"
        L" * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF\n"
        L" * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO\n"
        L" * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,\n"
        L" * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES\n"
        L" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;\n"
        L" * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND\n"
        L" * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n"
        L" * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\n"
        L" * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n"
        L" *\n"
        L" * The views and conclusions contained in the software and documentation are\n"
        L" * those of the authors and should not be interpreted as representing official\n"
        L" * policies, either expressed or implied, of Nicolas P. Rougier.\n"
        L" * ===============================================================================\n"
        L" */\n");


    // ----------------------
    // Structure declarations
    // ----------------------
    fwprintf( file,
        L"#include <stddef.h>\n"
        L"#ifdef __cplusplus\n"
        L"extern \"C\" {\n"
        L"#endif\n"
        L"\n"
        L"typedef struct\n"
        L"{\n"
        L"    wchar_t charcode;\n"
        L"    float kerning;\n"
        L"} kerning_t;\n\n" );

    fwprintf( file,
        L"typedef struct\n"
        L"{\n"
        L"    wchar_t charcode;\n"
        L"    int width, height;\n"
        L"    int offset_x, offset_y;\n"
        L"    float advance_x, advance_y;\n"
        L"    float s0, t0, s1, t1;\n"
        L"    size_t kerning_count;\n"
        L"    kerning_t kerning[%d];\n"
        L"} texture_glyph_t;\n\n", max_kerning_count );

    fwprintf( file,
        L"typedef struct\n"
        L"{\n"
        L"    size_t tex_width;\n"
        L"    size_t tex_height;\n"
        L"    size_t tex_depth;\n"
        L"    char tex_data[%d];\n"
        L"    float size;\n"
        L"    float height;\n"
        L"    float linegap;\n"
        L"    float ascender;\n"
        L"    float descender;\n"
        L"    size_t glyphs_count;\n"
        L"    texture_glyph_t glyphs[%d];\n"
        L"} texture_font_t;\n\n", texture_size, glyph_count );


    
    fwprintf( file, L"texture_font_t font = {\n" );


    // ------------
    // Texture data
    // ------------
    fwprintf( file, L" %d, %d, %d, \n", atlas->width, atlas->height, atlas->depth );
    fwprintf( file, L" {" );
    for( i=0; i < texture_size; i+= 32 )
    {
        for( j=0; j < 32 && (j+i) < texture_size ; ++ j)
        {
            if( (j+i) < (texture_size-1) )
            {
                fwprintf( file, L"%d,", atlas->data[i+j] );
            }
            else
            {
                fwprintf( file, L"%d", atlas->data[i+j] );
            }
        }
        if( (j+i) < texture_size )
        {
            fwprintf( file, L"\n  " );
        }
    }
    fwprintf( file, L"}, \n" );


    // -------------------
    // Texture information
    // -------------------
    fwprintf( file, L" %ff, %ff, %ff, %ff, %ff, %d, \n", 
             font->size, font->height,
             font->linegap,font->ascender, font->descender,
             glyph_count );

    // --------------
    // Texture glyphs
    // --------------
    fwprintf( file, L" {\n" );
    for( i=0; i < glyph_count; ++i )
    {
        texture_glyph_t * glyph = *(texture_glyph_t **) vector_get( font->glyphs, i );

/*
        // Debugging information
        wprintf( L"glyph : '%lc'\n",
                 glyph->charcode );
        wprintf( L"  size       : %dx%d\n",
                 glyph->width, glyph->height );
        wprintf( L"  offset     : %+d%+d\n",
                 glyph->offset_x, glyph->offset_y );
        wprintf( L"  advance    : %ff, %ff\n",
                 glyph->advance_x, glyph->advance_y );
        wprintf( L"  tex coords.: %ff, %ff, %ff, %ff\n", 
                 glyph->u0, glyph->v0, glyph->u1, glyph->v1 );

        wprintf( L"  kerning    : " );
        if( glyph->kerning_count )
        {
            for( j=0; j < glyph->kerning_count; ++j )
            {
                wprintf( L"('%lc', %ff)", 
                         glyph->kerning[j].charcode, glyph->kerning[j].kerning );
                if( j < (glyph->kerning_count-1) )
                {
                    wprintf( L", " );
                }
            }
        }
        else
        {
            wprintf( L"None" );
        }
        wprintf( L"\n\n" );
*/


        // TextureFont
        if( (glyph->charcode == L'\'' ) || (glyph->charcode == L'\\' ) )
        {
            fwprintf( file, L"  {L'\\%lc', ", glyph->charcode );
            //wprintf( L"  {L'\\%lc', ", glyph->charcode );
        }
        else if( glyph->charcode == (wchar_t)(-1) )
        {
            fwprintf( file, L"  {L'\\0', " );
            //wprintf( L"  {L'\\0', " );
        }
        else
        {
            fwprintf( file, L"  {L'%lc', ", glyph->charcode );
            //wprintf( L"  {L'%lc', ", glyph->charcode );
        }
        fwprintf( file, L"%d, %d, ", glyph->width, glyph->height );
        fwprintf( file, L"%d, %d, ", glyph->offset_x, glyph->offset_y );
        fwprintf( file, L"%ff, %ff, ", glyph->advance_x, glyph->advance_y );
        fwprintf( file, L"%ff, %ff, %ff, %ff, ", glyph->s0, glyph->t0, glyph->s1, glyph->t1 );
        fwprintf( file, L"%d, ", vector_size(glyph->kerning) );
        fwprintf( file, L"{ " );
        for( j=0; j < vector_size(glyph->kerning); ++j )
        {
            kerning_t *kerning = (kerning_t *) vector_get( glyph->kerning, j);
            wchar_t charcode = kerning->charcode;

            if( (charcode == L'\'' ) || (charcode == L'\\') )
            {
                fwprintf( file, L"{L'\\%lc', %ff}", charcode, kerning->kerning );
            }
            else if( (charcode != (wchar_t)(-1) ) )
            {
                fwprintf( file, L"{L'%lc', %ff}", charcode, kerning->kerning );
            }
            if( j < (vector_size(glyph->kerning)-1))
            {
                fwprintf( file, L", " );
            }
        }
        fwprintf( file, L"} },\n" );
    }
    fwprintf( file, L" }\n};\n" );

    fwprintf( file,
        L"#ifdef __cplusplus\n"
        L"}\n"
        L"#endif\n" );

    return 0;
}