Esempio n. 1
0
int dispatch_remreq_buffer_get_data(struct client_list_entry* client, struct remreq_buffer_get_data* message) {

  struct client_buffer* target = MAP_DEREF(uint32_t, struct client_buffer*, buffermap, &client->screen->buffers, message->buffer);

  if(target->remote_texture_layout_may_differ)
    return texture_get_data(client, message, target);
  else
    return buffer_get_data(client, message, target);

}
Esempio n. 2
0
void texture_save_to_file(const texture_t *tex, const char *path)
{
    uint8_t *data;
    int w, h;
    LOG_I("save texture to %s", path);
    w = tex->tex_w;
    h = tex->tex_h;
    data = calloc(w * h, 4);
    texture_get_data(tex, w, h, 4, data);
    img_write(data, w, h, 4, path);
    free(data);
}