Esempio n. 1
0
boolean
draw_gs_init( struct draw_context *draw )
{
   draw->gs.tgsi.machine = tgsi_exec_machine_create();
   if (!draw->gs.tgsi.machine)
      return FALSE;

   draw->gs.tgsi.machine->Primitives = align_malloc(
      MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
   if (!draw->gs.tgsi.machine->Primitives)
      return FALSE;
   memset(draw->gs.tgsi.machine->Primitives, 0,
          MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));

   return TRUE;
}
struct pipe_context *
softpipe_create_context( struct pipe_screen *screen,
			 void *priv )
{
   struct softpipe_screen *sp_screen = softpipe_screen(screen);
   struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
   uint i, sh;

   util_init_math();

   softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
   softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );

   softpipe->pipe.screen = screen;
   softpipe->pipe.destroy = softpipe_destroy;
   softpipe->pipe.priv = priv;

   /* state setters */
   softpipe_init_blend_funcs(&softpipe->pipe);
   softpipe_init_clip_funcs(&softpipe->pipe);
   softpipe_init_query_funcs( softpipe );
   softpipe_init_rasterizer_funcs(&softpipe->pipe);
   softpipe_init_sampler_funcs(&softpipe->pipe);
   softpipe_init_shader_funcs(&softpipe->pipe);
   softpipe_init_streamout_funcs(&softpipe->pipe);
   softpipe_init_texture_funcs( &softpipe->pipe );
   softpipe_init_vertex_funcs(&softpipe->pipe);

   softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;

   softpipe->pipe.draw_vbo = softpipe_draw_vbo;

   softpipe->pipe.clear = softpipe_clear;
   softpipe->pipe.flush = softpipe_flush_wrapped;

   softpipe->pipe.render_condition = softpipe_render_condition;
   
   softpipe->pipe.create_video_decoder = vl_create_decoder;
   softpipe->pipe.create_video_buffer = vl_video_buffer_create;

   /*
    * Alloc caches for accessing drawing surfaces and textures.
    * Must be before quad stage setup!
    */
   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
      softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
   softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );

   /* Allocate texture caches */
   for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
      for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
         softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
         if (!softpipe->tex_cache[sh][i])
            goto fail;
      }
   }

   softpipe->fs_machine = tgsi_exec_machine_create();

   /* setup quad rendering stages */
   softpipe->quad.shade = sp_quad_shade_stage(softpipe);
   softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
   softpipe->quad.blend = sp_quad_blend_stage(softpipe);
   softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);


   /*
    * Create drawing context and plug our rendering stage into it.
    */
   if (sp_screen->use_llvm)
      softpipe->draw = draw_create(&softpipe->pipe);
   else
      softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
   if (!softpipe->draw) 
      goto fail;

   draw_texture_samplers(softpipe->draw,
                         PIPE_SHADER_VERTEX,
                         PIPE_MAX_SAMPLERS,
                         (struct tgsi_sampler **)
                            softpipe->tgsi.samplers_list[PIPE_SHADER_VERTEX]);

   draw_texture_samplers(softpipe->draw,
                         PIPE_SHADER_GEOMETRY,
                         PIPE_MAX_SAMPLERS,
                         (struct tgsi_sampler **)
                            softpipe->tgsi.samplers_list[PIPE_SHADER_GEOMETRY]);

   if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
      softpipe->no_rast = TRUE;

   softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
   if (!softpipe->vbuf_backend)
      goto fail;

   softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
   if (!softpipe->vbuf)
      goto fail;

   draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
   draw_set_render(softpipe->draw, softpipe->vbuf_backend);


   /* plug in AA line/point stages */
   draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
   draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);

   /* Do polygon stipple w/ texture map + frag prog? */
#if DO_PSTIPPLE_IN_DRAW_MODULE
   draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
#endif

   draw_wide_point_sprites(softpipe->draw, TRUE);

   sp_init_surface_functions(softpipe);

#if DO_PSTIPPLE_IN_HELPER_MODULE
   /* create the polgon stipple sampler */
   softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
#endif

   return &softpipe->pipe;

 fail:
   softpipe_destroy(&softpipe->pipe);
   return NULL;
}
Esempio n. 3
0
void
softpipe_launch_grid(struct pipe_context *context,
                     const struct pipe_grid_info *info)
{
   struct softpipe_context *softpipe = softpipe_context(context);
   struct sp_compute_shader *cs = softpipe->cs;
   int num_threads_in_group;
   struct tgsi_exec_machine **machines;
   int bwidth, bheight, bdepth;
   int w, h, d, i;
   int g_w, g_h, g_d;
   uint32_t grid_size[3];
   void *local_mem = NULL;

   softpipe_update_compute_samplers(softpipe);
   bwidth = cs->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH];
   bheight = cs->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT];
   bdepth = cs->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
   num_threads_in_group = bwidth * bheight * bdepth;

   fill_grid_size(context, info, grid_size);

   if (cs->shader.req_local_mem) {
      local_mem = CALLOC(1, cs->shader.req_local_mem);
   }

   machines = CALLOC(sizeof(struct tgsi_exec_machine *), num_threads_in_group);
   if (!machines) {
      FREE(local_mem);
      return;
   }

   /* initialise machines + GRID_SIZE + THREAD_ID  + BLOCK_SIZE */
   for (d = 0; d < bdepth; d++) {
      for (h = 0; h < bheight; h++) {
         for (w = 0; w < bwidth; w++) {
            int idx = w + (h * bwidth) + (d * bheight * bwidth);
            machines[idx] = tgsi_exec_machine_create(PIPE_SHADER_COMPUTE);

            machines[idx]->LocalMem = local_mem;
            machines[idx]->LocalMemSize = cs->shader.req_local_mem;
            cs_prepare(cs, machines[idx],
                       w, h, d,
                       grid_size[0], grid_size[1], grid_size[2],
                       bwidth, bheight, bdepth,
                       (struct tgsi_sampler *)softpipe->tgsi.sampler[PIPE_SHADER_COMPUTE],
                       (struct tgsi_image *)softpipe->tgsi.image[PIPE_SHADER_COMPUTE],
                       (struct tgsi_buffer *)softpipe->tgsi.buffer[PIPE_SHADER_COMPUTE]);
            tgsi_exec_set_constant_buffers(machines[idx], PIPE_MAX_CONSTANT_BUFFERS,
                                           softpipe->mapped_constants[PIPE_SHADER_COMPUTE],
                                           softpipe->const_buffer_size[PIPE_SHADER_COMPUTE]);
         }
      }
   }

   for (g_d = 0; g_d < grid_size[2]; g_d++) {
      for (g_h = 0; g_h < grid_size[1]; g_h++) {
         for (g_w = 0; g_w < grid_size[0]; g_w++) {
            run_workgroup(cs, g_w, g_h, g_d, num_threads_in_group, machines);
         }
      }
   }

   for (i = 0; i < num_threads_in_group; i++) {
      cs_delete(cs, machines[i]);
      tgsi_exec_machine_destroy(machines[i]);
   }

   FREE(local_mem);
   FREE(machines);
}