Esempio n. 1
0
// Tests weather a games isLegalAction function will allow a player to
// directly obtain IP or Paper. As well as moves during 'terra-nullis'.
void testisLegalAction (void) {
    action testAction;

    // Create game:
    int disciplines[] = DEFAULT_DISCIPLINES;
    int dice[] = DEFAULT_DICE;
    Game g = newGame (disciplines, dice);

    int actionLoop = 0;
    while (actionLoop < NUM_ACTIONS){
        testAction.actionCode = actionLoop;
        assert (isLegalAction(g, testAction.actionCode) == FALSE);
    }

    // Advance from 'terra-nullis' where normal actions are legal.
    throwDice(g, 3);
    throwDice(g, 3);

    // Test OBTAIN_IP_PATENT
    testAction.actionCode = OBTAIN_IP_PATENT;
    assert (isLegalAction(g, testAction.actionCode) == FALSE);

    // Test OBTAIN_PUBLICATION
    testAction.actionCode = OBTAIN_PUBLICATION;
    assert (isLegalAction(g, testAction.actionCode) == FALSE);

    // Test that PASS is allowed
    testAction.actionCode = PASS;
    assert (isLegalAction(g, testAction.actionCode) == TRUE);
}
Esempio n. 2
0
// some more isLegalAction testing
void test10 (void) {
    action a;
    int disciplines[] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
    int dice[] = {6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6};
    Game g = newGame(disciplines, dice);
    throwDice(g, 6);
    throwDice(g, 6);
    throwDice(g, 6);
    throwDice(g, 6);
    a.actionCode = OBTAIN_ARC;
    strncpy(a.destination, "R", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = 4, a.disciplineTo = 3;
    makeAction(g, a);
    a.actionCode = OBTAIN_ARC;
    strncpy(a.destination, "RR", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = 4, a.disciplineTo = 3;
    makeAction(g, a);
    a.actionCode = BUILD_CAMPUS;
    strncpy(a.destination, "RR", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = 4, a.disciplineTo = 3;
    assert(isLegalAction(g, a) == 1);
}
Esempio n. 3
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// test isLegalAction() building GO8
void test2(void) {
    printf("\n\n\n\n");
    action a;
    int disciplines[] = {0,1,2,1,4,5,0,3,2,3,4,5,0,1,2,3,4,5,0};
    int dice[] = {12,11,10,9,8,7,6,5,4,3,2,12,11,10,9,8,7,6,5};
    Game g = newGame(disciplines, dice);
    throwDice(g, 5);
    throwDice(g, 5);
    throwDice(g, 12);
    throwDice(g, 12);
    a.actionCode = BUILD_GO8;
    strncpy(a.destination, "", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = 3, a.disciplineTo = 2;
    isLegalAction(g, a);
    assert(isLegalAction (g, a) == 1);
}
Esempio n. 4
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// test starting spinoffs
void test9 (void) {
    action a;
    int disciplines[] = {2,5,3,5,3,1,4,4,1,4,2,3,2,0,3,5,4,2,1};
    int dice[] = {9,10,8,12,6,5,3,11,3,11,4,6,4,7,9,2,8,10,5};
    Game g = newGame(disciplines, dice);
    throwDice(g, 8);
    a.actionCode = OBTAIN_ARC;
    strncpy(a.destination, "R", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = -1217350860, a.disciplineTo = 7;
    makeAction(g, a);
    a.actionCode = OBTAIN_ARC;
    strncpy(a.destination, "RR", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = -1217350860, a.disciplineTo = 7;
    makeAction(g, a);
    a.actionCode = PASS;
    strncpy(a.destination, "", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = -1078711464, a.disciplineTo = 134586891;
    makeAction(g, a);
    throwDice(g, 5);
    a.actionCode = OBTAIN_ARC;
    strncpy(a.destination, "RRLRLL", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = -1217350860, a.disciplineTo = 7;
    makeAction(g, a);
    a.actionCode = PASS;
    strncpy(a.destination, "", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = -1078711464, a.disciplineTo = 134586891;
    makeAction(g, a);
    throwDice(g, 6);
    a.actionCode = OBTAIN_PUBLICATION;
    strncpy(a.destination, "", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = 1, a.disciplineTo = 2329;
    printf("%d\n", getStudents(g, 3, 3));
    makeAction(g, a);
    assert(getStudents(g, 3, 3) == 1);
}
Esempio n. 5
0
void ThrowDice::on_throwDiceBtn_clicked()
{
    if (ui->maxSpinBox->value() <= ui->minSpinBox->value()) {
        ui->infoLabel->setText(tr("Invalid boundary."));
        ui->infoLabel->setStyleSheet("color: rgb(220, 2, 2)"); //Red
        return;
    }

    emit throwDice( ui->minSpinBox->value(), ui->maxSpinBox->value(), ui->countSpinBox->value() );
    welcomeLabel(); //Restore the label since the dialog is about to close
    close();
}
Esempio n. 6
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void getNotes(Array<NoteUnit>& notes, HumdrumFile& infile) {

   notes.setSize(100000);
   notes.setGrowth(100000);
   notes.setSize(0);
   NoteUnit tempnote;
   int tokencount;
   int track = 0;
   char buffer[1024] = {0};
   int i, j, k;
   int dice = 0;
   for (i=0; i<infile.getNumLines(); i++) {
      if (!infile[i].isData()) {
         continue;
      }
      for (j=0; j<infile[i].getFieldCount(); j++) {
         if (strcmp("**kern", infile[i].getExInterp(j)) != 0) {
            continue;
         }
         tokencount = infile[i].getTokenCount(j);
         track = infile[i].getPrimaryTrack(j);
         for (k=0; k<tokencount; k++) {
            infile[i].getToken(buffer, j, k);
            if (strcmp(buffer, ".") == 0) {
               continue;
            }
            if (strchr(buffer, '_') != NULL) {
               continue;
            }
            if (strchr(buffer, ']') != NULL) {
               continue;
            }
            tempnote.pitch = Convert::kernToBase40(buffer);
            if (restQ == 0 && tempnote.pitch < 0) {
               continue;
            }
            if (distQ) {
               dice = throwDice((double)infile[i].getAbsBeat()/
                     infile.getTotalDuration());
               if (!dice) {
                  continue;
               }
            }
            tempnote.line  = i;
            tempnote.spine = j;
            tempnote.token = k;
            tempnote.track = track;
            notes.append(tempnote);
         }
      }
   }
}
Esempio n. 7
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void runGame (void) {
    // create a dummy game
    int disciplines[] = DEFAULT_DISCIPLINES;
    int dice[] = DEFAULT_DICE;
    Game g = newGame (disciplines, dice);
    
    printf ("Running a test game...\n");
    // roll the dice
    int diceScore;
    diceScore = rollDice ();
    // progress the game
    throwDice (g, diceScore);
    
    printf ("Deciding on the action...\n");
    action newAction;
    newAction = decideAction (g);
    while (!getWinner (g)) {
        // if the player PASSES
        if (newAction.actionCode == PASS) {
            diceScore = rollDice ();
            // progress the game
            throwDice (g, diceScore);
        }
        else
        {
            if (isLegalAction (g, newAction)) {
                makeAction (g, newAction);
            } else {
                printf (">>> I'm sorry but you can't do that!\n");
            }
        }
        // get the next turn
        newAction = decideAction (g);
        
    }
    // the game is over
    printf ("\nGame over. Player %d wins\n", getWinner (g));
    disposeGame (g);
}
Esempio n. 8
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void testGetTurnNumber(void) {
   
   int disciplines[] = DEFAULT_DISCIPLINES;
   int dice[] = DEFAULT_DICE;

   Game * myGame = newGame(disciplines, dice);
   assert(getTurnNumber(myGame) == -1);
   
   throwDice(myGame, 3);
   assert(getTurnNumber(myGame) == 0);

   
}
Esempio n. 9
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// test getMostArcs
void test5(void) {
    printf("\n\n\n\n");
    action a;
    int disciplines[] = {4,2,5,4,2,2,3,5,1,3,5,4,4,4,3,5,4,0,5};
    int dice[] = {8,10,8,9,6,4,4,5,12,3,11,6,3,11,2,7,5,6,5};
    Game g = newGame(disciplines, dice);
    throwDice(g, 7);
    a.actionCode = OBTAIN_ARC;
    strncpy(a.destination, "L", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = 0, a.disciplineTo = 0;
    makeAction(g, a);
    assert(getMostARCs(g) == 1);
}
Esempio n. 10
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void test3(void) {
    printf("\n\n\n\n");
    action a;
    int disciplines[] = {2,5,3,5,3,1,4,4,1,4,2,3,2,0,3,5,4,2,1};
    int dice[] = {9,10,8,12,6,5,3,11,3,11,4,6,4,7,9,2,8,10,5};
    Game g = newGame(disciplines, dice);
    throwDice(g, 5);
    a.actionCode = BUILD_CAMPUS;
    strncpy(a.destination, "RL", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = -1077724424, a.disciplineTo = 134527641;
    makeAction(g, a);
    assert(getCampus(g, "RL") == 1);
}
Esempio n. 11
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// test getExchangeRate
void test6(void) {
    printf("\n\n\n\n");
    action a;
    int disciplines[] = {2,5,3,5,3,1,4,4,1,4,2,3,2,0,3,5,4,2,1};
    int dice[] = {9,10,8,12,6,5,3,11,3,11,4,6,4,7,9,2,8,10,5};
    Game g = newGame(disciplines, dice);
    throwDice(g, 5);
    a.actionCode = BUILD_CAMPUS;
    strncpy(a.destination, "R", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = 1, a.disciplineTo = -1217678112;
    makeAction(g, a);
    assert(getExchangeRate (g, 1, 4, 1) == 2);
}
Esempio n. 12
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int main(int argc, char * argv[]){
   //Creates a new game, based on default map
   int discipline[] = DEFAULT_DISCIPLINES;
   int dice[] = DEFAULT_DICE;
   printf ("Building Game!\n");
   Game g = newGame (discipline, dice);
   printf ("Game built!\n");
   //Tests the game
   testInitialState(g);
   throwDice(g, 7);
   //Tests each actiom to see if they are legal
   testLegalAction(g, UNI_A);
   testLegalAction(g, UNI_B);
   testLegalAction(g, UNI_C);
   //Free's memory from game
   disposeGame(g);

   printf("All tests passed, you are Awesome!\n");
   return EXIT_SUCCESS;
}
Esempio n. 13
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// test building ARC
void test4(void) {
    printf("\n\n\n\n");
    action a;
    int disciplines[] = {2,5,3,5,3,1,4,4,1,4,2,3,2,0,3,5,4,2,1};
    int dice[] = {9,10,8,12,6,5,3,11,3,11,4,6,4,7,9,2,8,10,5};
    Game g = newGame(disciplines, dice);
    throwDice(g, 5);
    a.actionCode = OBTAIN_ARC;
    strncpy(a.destination, "L", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = 134528624, a.disciplineTo = -1081831912;
    assert(isLegalAction(g, a) == 1);
    makeAction(g, a);
    a.actionCode = OBTAIN_ARC;
    strncpy(a.destination, "LR", PATH_LIMIT - 1);
    a.destination[PATH_LIMIT - 1] = 0;
    a.disciplineFrom = 134528624, a.disciplineTo = -1081831912;
    assert(isLegalAction(g, a) == 1);

}
Esempio n. 14
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void testGetTurnNumber (void) {

    printf ("Now testing getTurnNumber...   ");

    // Create game:
    int disciplines[] = DEFAULT_DISCIPLINES;
    int dice[] = DEFAULT_DICE;
    Game g = newGame (disciplines, dice);

    // Check turns:
    int turnNum = -1;
    while (turnNum < TEST_GET_TURN_NUMBER_TURNS) {
        assert (getTurnNumber(g) == turnNum);

        throwDice(g, randomValue(2,12))
        turnNum++;
    }

    disposeGame (g);
    printf ("Passed\n");
}
Esempio n. 15
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// make the specified action for the current player and update the
// game state accordingly.
// The function may assume that the action requested is legal.
// START_SPINOFF is not a legal action here
void makeAction (Game g, action a) {

    // determine the current player
    int curPlayer;
    curPlayer = getWhoseTurn (g);
    int rate = 0;

    // peforms a particular action given the action code
    if (a.actionCode == PASS) {
        throwDice (g, rollDice());
    } else if (a.actionCode == BUILD_CAMPUS) {
        // deduct the resources from the player
        g->uni[curPlayer].numStudents[STUDENT_BPS] -= 1;
        g->uni[curPlayer].numStudents[STUDENT_BQN] -= 1;
        g->uni[curPlayer].numStudents[STUDENT_MJ] -= 1;
        g->uni[curPlayer].numStudents[STUDENT_MTV] -= 1;

        makeCampus (g, a.destination, curPlayer);
        g->uni[curPlayer].numCmps++;

    } else if (a.actionCode == BUILD_GO8) {
        // deduct the resources from the player
        g->uni[curPlayer].numStudents[STUDENT_MJ] -= 2;
        g->uni[curPlayer].numStudents[STUDENT_MMONEY] -= 3;

        makeG08 (g, a.destination, curPlayer);
        g->uni[curPlayer].numCmps--;
        g->uni[curPlayer].numG08s++;

    } else if (a.actionCode == OBTAIN_ARC) {
        // deduct the resources from the player
        g->uni[curPlayer].numStudents[STUDENT_BQN] -= 1;
        g->uni[curPlayer].numStudents[STUDENT_BPS] -= 1;

        makeArc (g, a.destination, curPlayer);
        g->uni[curPlayer].numArcs++;
		
		//change mostArcs
		if (g->mostArcs == NO_ONE) {
			g->mostArcs = curPlayer;
		}
		else if(g->uni[curPlayer].numArcs > g->uni[g->mostArcs].numArcs){
			g->mostArcs = curPlayer;
		}

    } else if (a.actionCode == OBTAIN_PUBLICATION) {
        g->uni[curPlayer].numPubs++;
		
		//change mostPubs
		if (g->mostPubs == NO_ONE) {
			g->mostPubs = curPlayer;
		}
		else if(g->uni[curPlayer].numPubs > g->uni[g->mostPubs].numPubs){
			g->mostPubs = curPlayer;
		}
		
    } else if (a.actionCode == OBTAIN_IP_PATENT) {
        g->uni[curPlayer].numIPs++;
    } else if (a.actionCode == RETRAIN_STUDENTS) {
        rate = getExchangeRate (g, curPlayer, a.disciplineFrom, a.disciplineTo);
        g->uni[curPlayer].numStudents[a.disciplineFrom] -= rate;
        g->uni[curPlayer].numStudents[a.disciplineTo]++;
    }
}
Esempio n. 16
0
int main(int argc, char * argv[]){
    int disciplines[] = DEFAULT_DISCIPLINES;
    int dice[] = DEFAULT_DICE;
    int turnOver = FALSE;
    int winner = NO_ONE;
    int diceValue;
    action move;
    int whoseTurn = NO_ONE;

    srand(time(NULL)); //initialises a seed
    Game g = newGame(disciplines,dice);

    while (winner == NO_ONE) {

        diceValue = rollDice(2,6);

        throwDice(g,diceValue);

        printf("[Turn %d] The turn now belongs to University %d!\n",
            getTurnNumber(g),
            getWhoseTurn(g));
        printf("The dice casted a %d!\n", diceValue);

        whoseTurn = getWhoseTurn(g);
        //loop until player action is PASS
        turnOver = FALSE;
        while (!turnOver) {
            move = getMove(g);
            //print info about move
            printf("Move %d \n",move.actionCode);
            assert(isLegalAction(g, move));

            if (move.actionCode == START_SPINOFF) {

                //decide if outcome is patent or publication
                if (rand() % 3 <= 1) {
                    move.actionCode = OBTAIN_PUBLICATION;
                } else {
                    move.actionCode = OBTAIN_IP_PATENT;
                }
            }

            if(move.actionCode == PASS){
                 turnOver = TRUE;
                 printf("Pass\n");
            }
            makeAction(g, move);


            if(getKPIpoints(g, whoseTurn) >= WINNING_KPI){
                winner = whoseTurn;
                turnOver = TRUE;
                printf("Winner %d\n",whoseTurn);
            }

        }
    }


    // TODO print statistics

    // TODO free memory

    return EXIT_SUCCESS;
}
Esempio n. 17
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// NOTE:  IS MAKEACTION(g, PASS_ACTION) required to end turn?  or just THROWDICE?
// Unsure on this, might ahve to ask a tutor.
void testStudentAllocationAndMakeAction (void) {

    printf ("Now testing updating of students after dice throws and actions.\n");

    // Create game:
    int disciplines[] = DEFAULT_DISCIPLINES;
    int dice[] = DEFAULT_DICE;
    Game g = newGame (disciplines, dice);

    // Throw the dice once, not giving any players students, to move the
    // current turn to '0' rather than '-1':
    throwDice(g, 3);

    // Allocate 300 students to each player through numerous dice throws!
    int throws = 0;
    while (throws < 150) {

        // Trigger each hexagon with an adjoined campus:

        throwDice(g, 11); // 1 MTV to player 1
        throwDice(g, 6);  // 1 MJ to player 1

        throwDice(g, 9); // 1 BQN to player 2
        throwDice(g, 9); // 1 BQN to player 2
        throwDice(g, 9); // 1 BQN to player 2
        throwDice(g, 5); // 1 BPS to player 2
        throwDice(g, 5); // 1 BPS to player 2
        throwDice(g, 5); // 1 BPS to player 2

        throwDice(g, 8); // 1 MJ and 1 MTV to player 3
    }

    /* At this point:
     *  - Turn number is [150 * 9 = ] 1350
     *  - Number of turns mod 3 is 0, therefore player 1's (UNI_A) turn to roll.
     *  - Player 1 has 150 MJs and 150 MTVs
     *  - Player 2 has 450 BQNs and 450 BPSs
     *  - Player 3 has 150 MJs and 150 MTVs
    */

    // Ensure game state has been updated correctly:

    printf ("Ensuring 'getTurnNumber' and 'getWhoseTurn' return correct values.\n");
    assert (getTurnNumber(g) == 750);
    assert (getWhoseTurn(g) == UNI_A);

    printf ("Ensuring UNI_A has been allocated the correct number of players.\n");
    assert (getStudents(g, UNI_A, STUDENT_BPS)    == 0);
    assert (getStudents(g, UNI_A, STUDENT_BQN)    == 0);
    assert (getStudents(g, UNI_A, STUDENT_MJ)     == 150);
    assert (getStudents(g, UNI_A, STUDENT_MTV)    == 150);
    assert (getStudents(g, UNI_A, STUDENT_MMONEY) == 0);
    assert (getStudents(g, UNI_A, STUDENT_THD)    == 0);

    printf ("Ensuring UNI_B has been allocated the correct number of players.\n");
    assert (getStudents(g, UNI_B, STUDENT_BPS)    == 450);
    assert (getStudents(g, UNI_B, STUDENT_BQN)    == 450);
    assert (getStudents(g, UNI_B, STUDENT_MJ)     == 0);
    assert (getStudents(g, UNI_B, STUDENT_MTV)    == 0);
    assert (getStudents(g, UNI_B, STUDENT_MMONEY) == 0);
    assert (getStudents(g, UNI_B, STUDENT_THD)    == 0);

    printf ("Ensuring UNI_C has been allocated the correct number of players.\n");
    assert (getStudents(g, UNI_C, STUDENT_BPS)    == 0);
    assert (getStudents(g, UNI_C, STUDENT_BQN)    == 0);
    assert (getStudents(g, UNI_C, STUDENT_MJ)     == 150);
    assert (getStudents(g, UNI_C, STUDENT_MTV)    == 150);
    assert (getStudents(g, UNI_C, STUDENT_MMONEY) == 0);
    assert (getStudents(g, UNI_C, STUDENT_THD)    == 0);



    // Convert UNI_B's BQNs and BPSs into MJs and MTVs, so that each
    // UNI has the same numbers of students:
    printf ("Testing basic student conversion.\n");

    // Move turn to UNI_B from UNI_A (without giving the UNIs students):
    throwDice(g, 3);

    action convertStudents;
    convertStudents.actionCode = RETRAIN_STUDENTS;

    // Convert BPSs into MJs:
    convertStudents.disciplineFrom = STUDENT_BPS;
    convertStudents.disciplineTo = STUDENT_MJ;

    int numConversions = 0;
    while (numConversions < 150) {
        makeAction(g, convertStudents);
    }

    // Ensure the counts have been updated correctly:
    assert (getStudents(g, UNI_B, STUDENT_BPS) == 0);
    assert (getStudents(g, UNI_B, STUDENT_MJ)  == 150);


    // Convert BQNs into MTVs:
    convertStudents.disciplineFrom = STUDENT_BQN;
    convertStudents.disciplineTo = STUDENT_MTV;

    int numConversions = 0;
    while (numConversions < 150) {
        makeAction(g, convertStudents);
    }

    // Ensure the counts have been updated correctly:
    assert (getStudents(g, UNI_B, STUDENT_BQN) == 0);
    assert (getStudents(g, UNI_B, STUDENT_MTV) == 150);


    // Now each UNI has 150 MTVs and 150 MJs.

    // Set turn to UNI_A:
    throwDice(g, 3); // Now UNI_C's turn
    throwDice(g, 3); // Now UNI_A's turn



    // Get each UNI to perform path-based and path-less actions:
    int activeUNI = UNI_A;
    while (activeUNI != NO_ONE) {

        action testAction;

        testAction.actionCode = PASS


        // Set activeUNI to the next UNI
        // Note: incrementing not used because the values of the
        //       constants are not guaranteed.
        throwDice(g, 3);
        if (activeUNI == UNI_A) {
            activeUNI = UNI_B;
        } else if (activeUNI == UNI_B) {
            activeUNI = UNI_C;
        } else {
            activeUNI = NO_ONE;
        }
    }



    disposeGame (g);
    printf ("Passed\n");
}
Esempio n. 18
0
int main (int argc, char * argv[]) {

	int disciplines[19] = {STUDENT_BQN, STUDENT_MMONEY, STUDENT_MJ, \
		STUDENT_MMONEY, STUDENT_MJ, STUDENT_BPS, STUDENT_MTV, \
		STUDENT_MTV, STUDENT_BPS,STUDENT_MTV, STUDENT_BQN, \
		STUDENT_MJ, STUDENT_BQN, STUDENT_THD, STUDENT_MJ, \
		STUDENT_MMONEY, STUDENT_MTV, STUDENT_BQN, STUDENT_BPS};

	int dice[19] = {9,10,8,12,6,5,3,11,3,11,4,6,4,7,9,2,8,10,5};

	Game g = newGame (disciplines, dice);
	action a;
//	int score = 0; //This stores the KPI points of current player 
	int curPlayer = NO_ONE; 
	int curTurn = 0; 
	int playerKPI = 0;
	int numStudents[MAX_STU_TYPES];
	int legal = 0;
	int diceScore = 0; 
	int spinoffDice = 0;
	//int discipline = 0;
	int counter = 0; 

	char *degrees[] = \
		  {"THDs", "BPSs", "BQNs", "MJs", "MTVs", "MMONEYs"};
	


	printf ("New game created, variables are initialized.\n");
	printf ("Let the game begin!\n\n");

	while (playerKPI < MAX_KPIPTS) {
		
		//To simulate an actual real life dice, we throw two dice 
		diceScore = rollDice();
		throwDice (g, diceScore);

		curTurn = getTurnNumber (g);
		curPlayer = getWhoseTurn (g);
		printf ("Turn number: %d\n", curTurn);
		printf ("Player %d's turn. Rolling dice.\n", curPlayer);
		printf ("The two dice rolled a %d! \n", diceScore);

		printf ("You currently have: \n");
		counter = 0;
		while (counter < MAX_STU_TYPES) {
			numStudents[counter] = getStudents (g, curPlayer, counter);
			printf ("    %d: %s\n", numStudents[counter],\
								    degrees[counter]);
			counter ++;
		}
		actionOptions ();
		a = actionPrompt (g);
		legal = isLegalAction (g, a);

		while (a.actionCode != PASS) {
			while (legal == FALSE) {
				printf ("The chosen action is illegal, try again.\n");
				actionPrompt (g);
				legal = isLegalAction (g, a);
			}

			if (a.actionCode == START_SPINOFF) {
				//Ensures dice returns 1, 2 or 3.
				spinoffDice = (rand()%3 + 1);
				if (spinoffDice == 1) {
					a.actionCode = OBTAIN_IP_PATENT;
				} else {
					a.actionCode = OBTAIN_PUBLICATION;
				}
			}

			makeAction (g, a);
			printf("Action made!");

			printf ("Your current stats:\n");
			printf ("    ARC Grants: %d\n", getARCs (g, curPlayer));
			printf ("    No of Campuses: %d\n", getCampuses (g, curPlayer));
			printf ("    No of G08s: %d\n", getGO8s (g, curPlayer));
			printf ("    No of Pubs: %d\n", getPublications (g, curPlayer));
			printf ("    No of IP Patents: %d\n", getIPs (g, curPlayer));

			playerKPI = getKPIpoints (g, curPlayer);
			printf ("Player %d KPI Score: %d\n\n", curPlayer, playerKPI);
		}

		printf ("Next player's turn.\n\n");

	}

	printf ("Congratulations, player %d won.\n", curPlayer);
	printf ("Game completed. Disposing game.\n");
	
	disposeGame (g);

	return EXIT_SUCCESS;
}
Esempio n. 19
0
int main(int argc, char *argv[]) {
   // miscellaneous
   /*int disciplines[NUM_REGIONS];
   int dice[NUM_REGIONS];*/
   Game g;
   
   // store the winner of each game
   int winner;
   
   // store game states within the game
   int keepPlaying;
   int turnFinished;
   int diceRollAmount;
   
   // random
   char *actions[] = ACTION_NAMES;
   int diceRoll;
   
   int passedTurns = 0;
            
   // seed rand!
   srand(time(NULL));
   
   // while the game is wanting to be played, create new game, etc.
   keepPlaying = TRUE;
   while (keepPlaying == TRUE) {
      // create the game
      //randomDisciplines(disciplines);
      //randomDice(dice);
      
      // you can change this to randomiseDisciplines() and randomiseDice() later
      int disciplines[NUM_REGIONS] = {CYAN,PURP,YELL,PURP,YELL,RED ,GREE,GREE, RED ,GREE,CYAN,YELL,CYAN,BLUE,YELL,PURP,GREE,CYAN,RED };
      int dice[NUM_REGIONS] = {9,10,8,12,6,5,3,7,3,11,4,6,4,9,9,2,8,10,5};

      // rig board like the real game
      rigBoard(disciplines, dice);
      g = newGame(disciplines, dice);
      
      printf("Game created! Now playing...\n");
      
      // start the game with noone as the winner
      winner = NO_ONE;
      while (winner == NO_ONE) {
         printLineBreak();
         // start new turn by setting turnFinished to false then
         // rolling the dice
         
         diceRollAmount = 0;
         diceRoll = 0;
         while (diceRollAmount < DICE_AMOUNT) {
            diceRoll += rollDice();
            diceRollAmount++;
         }
         
         throwDice(g, diceRoll);
         
         // new turn means new line break!
         printf("[Turn %d] The turn now belongs to University %c!\n", 
            getTurnNumber(g),
            getWhoseTurn(g) + UNI_CHAR_NAME);
//         printf("The dice has casted a %d!\n", diceRoll);
         
         printf("\n");
         
         
         // keep going through the player's turn until
         // he/she decided to pass and finish the turn
         turnFinished = FALSE;
         while (turnFinished == FALSE && passedTurns < MAX_PASS) {
            // processes requests and all subrequests for a move and
            // checks if they are legal. only gives a move within the
            // scope of the defined actionCodes that is legal
            int turnPerson = getWhoseTurn(g);
/*            printf("Stats for %c:\n", turnPerson + UNI_CHAR_NAME);
            printf("KPIs: %d\n", getKPIpoints(g, turnPerson));
            printf("ARCs: %d\n", getARCs(g, turnPerson));
            printf("Campuses: %d\n", getCampuses(g, turnPerson));
            printf("GO8s: %d\n", getGO8s(g, turnPerson));
            printf("Publications: %d\n", 
               getPublications(g, turnPerson));
            printf("Patents: %d\n", 
               getIPs(g, turnPerson));
            int discipleIndex = 0;
            char *discipleNames[] = DISCIPLE_NAMES;
            while (discipleIndex < NUM_DISCIPLINES) {
               printf("Type %s: %d\n", discipleNames[discipleIndex],
                  getStudents(g, turnPerson, discipleIndex));
               discipleIndex++;
            } 
*/            printf("\n");
            
            action a = decideAction(g);
            
            // if not passing, make the move; otherwise end the turn
            if (a.actionCode == PASS) {
               turnFinished = TRUE;
               printf("You have passed onto the next person.\n");
            } else {
              
               // write what the player did, for a logs sake.
 /*              printf("The action '%s' has being completed.\n", 
                       actions[a.actionCode]);
               if (a.actionCode == BUILD_CAMPUS 
                   || a.actionCode == OBTAIN_ARC 
                   || a.actionCode == BUILD_GO8) {
                  printf(" -> Destination: %s\n", a.destination);
               } else if (a.actionCode == RETRAIN_STUDENTS) {
                  printf(" -> DisciplineTo: %d\n", a.disciplineTo);
                  printf(" -> DisciplineFrom: %d\n", a.disciplineFrom);
               }
*/
               assert(isLegalAction(g, a));                                   
            
               // break this and the code dies. trololol!
               if (a.actionCode == START_SPINOFF) {
                  if (rand() % 3 <= 1) {
                     a.actionCode = OBTAIN_PUBLICATION;
                  } else {
                     a.actionCode = OBTAIN_IP_PATENT;               
                  }
               }

               makeAction(g, a);
               
               if (a.actionCode == PASS) {
                  passedTurns++;
               } else {
                  passedTurns = 0;
               }
               
               if (passedTurns >= MAX_PASS || getKPIpoints(g, turnPerson) >= WINNING_KPI) {
                  turnFinished = TRUE;
                  
               }
            }
            
            // if there is not a winner or pass, add a seperating line
            // to seperate actions being clumped together
            if (turnFinished == FALSE) {
               printf("\n");
            }
         }
         
         // check if there is a winner
         winner = checkForWinner(g);
      }
      
      if (passedTurns >= MAX_PASS) {
         printf("AI passes too much.\n");
         return EXIT_FAILURE;
      }
      
      printLineBreak();
      printf("GAME OVER!\n");
      printf("Vice Chanceller %c Won in %d Turns!!\n", 
             winner + UNI_CHAR_NAME,
             getTurnNumber(g));
             
      printf("\n");
      int counter = UNI_A;
      while (counter < NUM_UNIS + UNI_A) {
         printf("Uni %c scored %d KPIs\n", counter + UNI_CHAR_NAME,
                getKPIpoints(g, counter));
         counter++;
      }
      printLineBreak();
      
      disposeGame(g);
      
      // ask to play again
      printf("Ctrl+C will exit the game.\nOtherwise, the game will "
             "recommence by hitting enter.");
      int a = scanf("%*c");
      a++;
   }     
   
   return EXIT_SUCCESS;
}
Esempio n. 20
0
// Huvudfunktionen main ska
int main(void)
{
    // Följande definierade konstanter ska användas, värderna får ej ändras
    const int nrOfDice = 5;
    const int nrOfDieValues = 6;
    
    int choice;
    int dice[] = {0, 0, 0, 0, 0};
    
    // Skriva ut menyn
    printMenu();
    
    // Så länge inte användaren vill avsluta (med -1)
    do
    {
        // Fråga efter användarens val och gör enligt nedan.
        printf("Make your choice: ");
        scanf("%d", &choice);
          
              
        // När användaren väljer 0, anropa menyn.
        if (choice == 0)
        {
            printMenu();
        }
        
        // När användaren väljer 1, anropa funktionen trowDice.
        else if (choice == 1)
        {
            throwDice(dice, nrOfDice, nrOfDieValues);
        }
        
        // När användaren väljer 2, anropa funktionen readDieValues.
        else if (choice == 2)
        {
            readDieValues(dice, nrOfDice);
        }
        
        // När användaren väljer 3, anropa funktionen printDice.
        else if (choice == 3)
        {
            printDice(dice, nrOfDice);
        }
        
        // När användaren väljer 4, anropa funktionen printScores.
        else if (choice == 4)
        {
            printScores(dice, nrOfDice, nrOfDieValues);
        }
        
        // När användaren väljer -1, avsluta programmet
        else if (choice == -1)
        {
            break;
        }
            
        // Om användaren gör ett felaktigt val, gör enligt nedan.
        else         
        {
            // Skriv ut at det var ett ogiltigt val
            printf("Invalid choice!\n");            

            // Skriv ut menyn
            printMenu();
        }
            
    } while (choice !=-1);
    
    // Tala om att programmet är klart och avslutas.
    printf("\nThe program is finished\n\n");
    
    // Allt gick galant!
    return 0;       
}
Esempio n. 21
0
int main(int argc, char *argv[]) {
    int disciplines[] = DEFAULT_DISCIPLINES;
    disciplines[2] = STUDENT_BPS;
    disciplines[7] = STUDENT_BPS;
    disciplines[11] = STUDENT_BQN;
    disciplines[16] = STUDENT_BQN;
    int dice[] = DEFAULT_DICE;
    int i = 0;
    int automation = TRUE;
    int diceRoll = 1;
    char *vertices[54];
    char *sides[72];

    //nanosecond seeding
    struct timespec ts;
    clock_gettime(CLOCK_MONOTONIC, &ts);

    populatePaths(vertices);
    populateSides(sides);

    printf("Automatic(1) or Human(0): ");
    scanf("%d", &automation);

    //seeding starts now
    srand((time_t)ts.tv_nsec);

    Game g = newGame(disciplines, dice);
    action a;

    while(getKPILeader(g) < 150  &&  getTurnNumber(g) < 9003) {
        if(automation == FALSE) {
            printf("Enter dice roll: ");
            scanf("%d", &diceRoll);
        } else {
            diceRoll = rand() % 10 + 2;
        }

        throwDice(g, diceRoll);
        printf("diceRoll = %d\n", diceRoll);

        printf("\n");
        printf("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
        printf("Turn: %d\n", getTurnNumber(g));
        printf("Player %d's turn\n", getWhoseTurn(g));

        printf("\n");
        printf("You have %d ARCs\n", getARCs(g, getWhoseTurn(g)));
        i = 0;
        while(i < 72) {
            if(getARC(g, sides[i]) == getWhoseTurn(g)) { 
                printf("You have an ARC on %s\\0\n", sides[i]);
            }
            i++;
        }
        printf("You have %d Campuses\n", getCampuses(g, getWhoseTurn(g)));
        printf("You have %d GO8s\n", getGO8s(g, getWhoseTurn(g)));
        i = 0;
        while(i < 54) {
            if(getCampus(g, vertices[i]) == getWhoseTurn(g)) { 
                printf("You have a campus on %s\\0\n", vertices[i]);
            }
            if(getCampus(g, vertices[i]) == getWhoseTurn(g) + 3) {
                printf("You have a GO8 on %s\\0\n", vertices[i]);
            }
            i++;
        }
        printf("You have %d Publications\n", getPublications(g, getWhoseTurn(g)));
        printf("You have %d IP Patents\n", getIPs(g, getWhoseTurn(g)));
        printf("\n");
        
        printf("Students:\n");
        printf("You have %d THD Students\n", getStudents(g, getWhoseTurn(g), STUDENT_THD));
        printf("You have %d BPS Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BPS));
        printf("You have %d BQN Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BQN));
        printf("You have %d MJ Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MJ));
        printf("You have %d MTV Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MTV));
        printf("You have %d MMONEY Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MMONEY));
        printf("\n");

        if(automation == FALSE) {
            a = getHumanAction();
        } else {
            a = getAIAction(g);
        }

        while(a.actionCode != PASS) {
            if(isLegalAction(g, a)) {
                if(a.actionCode == START_SPINOFF) {
                    if(rand() % 3 > 1) {
                        a.actionCode = OBTAIN_IP_PATENT;
                    } else {
                        a.actionCode = OBTAIN_PUBLICATION;
                    }
                }
                makeAction(g, a);
            } else {
                printf("Illegal Action");
            }
            printf("\n");
            printf("Player %d's turn\n", getWhoseTurn(g));

            printf("You have %d ARCs\n", getARCs(g, getWhoseTurn(g)));
            printf("You have %d Campuses\n", getCampuses(g, getWhoseTurn(g)));
            printf("You have %d GO8s\n", getGO8s(g, getWhoseTurn(g)));
            printf("You have %d Publications\n", getPublications(g, getWhoseTurn(g)));
            printf("You have %d IP Patents\n", getIPs(g, getWhoseTurn(g)));
            printf("\n");
            printf("Students:\n");
            printf("You have %d THD Students\n", getStudents(g, getWhoseTurn(g), STUDENT_THD));
            printf("You have %d BPS Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BPS));
            printf("You have %d BQN Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BQN));
            printf("You have %d MJ Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MJ));
            printf("You have %d MTV Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MTV));
            printf("You have %d MMONEY Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MMONEY));
            printf("\n");

            if(automation == FALSE) {
                a = getHumanAction();
            } else {
                a = getAIAction(g);
            }

        }
        printf("Player 1 KPI points : %d\n", getKPIpoints(g, UNI_A));
        printf("Player 2 KPI points : %d\n", getKPIpoints(g, UNI_B));
        printf("Player 3 KPI points : %d\n", getKPIpoints(g, UNI_C));
    }
    printf("Winner: Player %d\n", getWinner(g));    
    disposeGame(g);
    return EXIT_SUCCESS;
}