Esempio n. 1
0
void GameLog::DrawHudMessages(Graphics::Renderer *r)
{
	Graphics::Renderer::MatrixTicket ticket1(r, Graphics::MatrixMode::MODELVIEW);
	Graphics::Renderer::MatrixTicket ticket2(r, Graphics::MatrixMode::PROJECTION);
	Graphics::RenderStateDesc rsd;
	rsd.depthTest  = false;
	rsd.depthWrite = false;
	Graphics::RenderState *prsd = r->CreateRenderState(rsd);

	//I'd rather render this as one string, but then we can't
	//have per-line fade - markup doesn't support alpha
	r->SetOrthographicProjection(0, m_screenSize.x, m_screenSize.y, 0, -1, 1);
	r->SetTransform(matrix4x4f::Identity());
	r->SetRenderState(prsd);

	const Color &c = Color::PARAGON_GREEN; //Colors::HUD_MESSAGE;

	float y = 0;
	for (auto it = m_messages.rbegin(); it != m_messages.rend(); ++it) {
		float alpha = 1.f;
		if (it->time > FADE_AFTER) {
			alpha = 1.0f - (float(it->time - FADE_AFTER) / FADE_TIME);
		}
		m_font->RenderString(it->msg.c_str(), m_offset.x, m_offset.y + y, Color(c.r, c.g, c.b, alpha*255));
		y -= m_lineHeight;
	}
}
Esempio n. 2
0
int Domaci3::execute() {
    Airplane AS38;
    AS38.showAirplane();

    Ticket ticket1(12, 3, 114.2);
    Ticket ticket2(4, 4, 126.2);

    AS38.sellTicket(&ticket1);
    AS38.sellTicket(&ticket2);

    AS38.showAirplane();

    return 0;
}