Esempio n. 1
0
void Arm::setAngle(float angle) 
{
    if (!isAdjusting) 
    {
        isAdjusting = true;
    }
    float newAngle = Arm::voltageToDegree(angle); 
    float accel_x = accel->GetAcceleration(ADXL345_I2C::kAxis_X);
    float accel_y = accel->GetAcceleration(ADXL345_I2C::kAxis_Y);
    float accel_z = accel->GetAcceleration(ADXL345_I2C::kAxis_Z);
    pitch = (atan2(accel_x, sqrt(accel_y * accel_y + accel_z * accel_z))) / PI;
    printf("%f\n", pitch);
    if (fabs(curAngle - newAngle) > VOLT_THRESH) 
    {
        if (curAngle > newAngle) 
        {
            tiltDown();
        } 
        else 
        {
            tiltUp();
        }
    }
    else 
    {
        isAdjusting = false;
        tiltZero();
        return;
    }
}
Esempio n. 2
0
void Arm::update()
{
    SmoothJoystick* joy = robot->gunnerJoy;
    if (joy->GetTriggerState() == TRIG_R)
    {
        tiltUp();
    } 
    else if (joy->GetTriggerState() == TRIG_L)
    {
        tiltDown();
    }
    else
    {
        tiltZero();
    }
    if (joy->GetRawButton(BUTTON_GRAB))
    {
        grab();
    }
    else
    {
        grabWheel -> Set(0.0f);
    }
}
Esempio n. 3
0
EditorMainWindow::EditorMainWindow(QWidget *parent)
	: QMainWindow(parent)
{
	camera_ = 0;

	ui.setupUi(this);
	QApplication::connect(ui.action_Open, SIGNAL(triggered()), this, SLOT(openRequested()));
	QApplication::connect(ui.action_Save, SIGNAL(triggered()), this, SLOT(saveRequested()));
	QApplication::connect(ui.actionDerive_map, SIGNAL(triggered()), this, SLOT(deriveMap()));
	QApplication::connect(ui.action_Quit, SIGNAL(triggered()), QApplication::instance(), SLOT(quit()));
	QApplication::connect(ui.actionZoom_In, SIGNAL(triggered()), this, SLOT(zoominRequested()));
	QApplication::connect(ui.actionZoom_Out, SIGNAL(triggered()), this, SLOT(zoomoutRequested()));
	QApplication::connect(ui.horizontalScrollBar, SIGNAL(valueChanged(int)), this, SLOT(horzScroll(int)));
	QApplication::connect(ui.verticalScrollBar, SIGNAL(valueChanged(int)), this, SLOT(vertScroll(int)));
	QApplication::connect(ui.actionRotate_Left, SIGNAL(triggered()), this, SLOT(rotateLeft()));
	QApplication::connect(ui.actionRotate_Right, SIGNAL(triggered()), this, SLOT(rotateRight()));
	QApplication::connect(ui.actionTilt_Up, SIGNAL(triggered()), this, SLOT(tiltUp()));
	QApplication::connect(ui.actionTilt_Down, SIGNAL(triggered()), this, SLOT(tiltDown()));
	QApplication::connect(ui.actionUndo, SIGNAL(triggered()), this, SLOT(undo()));
	QApplication::connect(ui.actionRedo, SIGNAL(triggered()), this, SLOT(redo()));

	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_S),this), SIGNAL(activated()), this, SLOT(saveRequested()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_O),this), SIGNAL(activated()), this, SLOT(openRequested()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_Z),this), SIGNAL(activated()), this, SLOT(zoominRequested()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_X),this), SIGNAL(activated()), this, SLOT(zoomoutRequested()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Left),this), SIGNAL(activated()), this, SLOT(rotateLeft()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Right),this), SIGNAL(activated()), this, SLOT(rotateRight()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Up),this), SIGNAL(activated()), this, SLOT(tiltUp()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Down),this), SIGNAL(activated()), this, SLOT(tiltDown()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_Left),this), SIGNAL(activated()), this, SLOT(panLeft()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_Right),this), SIGNAL(activated()), this, SLOT(panRight()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_Up),this), SIGNAL(activated()), this, SLOT(panUp()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_Down),this), SIGNAL(activated()), this, SLOT(panDown()));

	ui.action_Save->setEnabled(false);
	ui.editorGLWidget->setEnabled(false);

	QToolButton* party_button = new QToolButton();
	party_button->setText("Parties");
	party_button->setCheckable(true);
	party_button->setChecked(false);
	handlers_.push_back(new TerrainHandler(*this, "party", false, tool_buttons_.size()));
	QApplication::connect(party_button, SIGNAL(pressed()), handlers_.back(), SLOT(terrainSelected()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_P),this), SIGNAL(activated()), handlers_.back(), SLOT(terrainSelected()));
	ui.tilesToolBar->addWidget(party_button);
	tool_buttons_.push_back(party_button);

	QToolButton* height_button = new QToolButton();
	height_button->setText("Height");
	height_button->setCheckable(true);
	height_button->setChecked(true);
	handlers_.push_back(new TerrainHandler(*this, "", false, tool_buttons_.size()));
	QApplication::connect(height_button, SIGNAL(pressed()), handlers_.back(), SLOT(terrainSelected()));
	QApplication::connect(new QShortcut(QKeySequence(Qt::Key_H),this), SIGNAL(activated()), handlers_.back(), SLOT(terrainSelected()));
	ui.tilesToolBar->addWidget(height_button);
	tool_buttons_.push_back(height_button);

	QToolButton* picker_button = new QToolButton();
	picker_button->setText("Picker");
	picker_button->setCheckable(true);
	handlers_.push_back(new TerrainHandler(*this, "", true, tool_buttons_.size()));
	QApplication::connect(picker_button, SIGNAL(pressed()), handlers_.back(), SLOT(terrainSelected()));
	ui.tilesToolBar->addWidget(picker_button);
	tool_buttons_.push_back(picker_button);

	std::vector<std::string> terrain_ids;
	hex::base_terrain::get_terrain_ids(terrain_ids);
	for(int n = 0; n != terrain_ids.size(); ++n) {
		QToolButton* b = new QToolButton();
		b->setText(hex::base_terrain::get(terrain_ids[n])->name().c_str());
		b->setCheckable(true);
		handlers_.push_back(new TerrainHandler(*this, terrain_ids[n], false, tool_buttons_.size()));
		QApplication::connect(b, SIGNAL(pressed()), handlers_.back(), SLOT(terrainSelected()));
		ui.tilesToolBar->addWidget(b);
		tool_buttons_.push_back(b);
	}

	terrain_ids.clear();
	hex::terrain_feature::get_feature_ids(terrain_ids);
	for(int n = 0; n != terrain_ids.size(); ++n) {
		QToolButton* b = new QToolButton();
		b->setText(hex::terrain_feature::get(terrain_ids[n])->name().c_str());
		b->setCheckable(true);
		handlers_.push_back(new TerrainHandler(*this, terrain_ids[n], true, tool_buttons_.size()));
		QApplication::connect(b, SIGNAL(pressed()), handlers_.back(), SLOT(terrainSelected()));
		ui.tilesToolBar->addWidget(b);
		tool_buttons_.push_back(b);
	}
}