void CScheduler::serviceQueue() { boost::unique_lock<boost::mutex> lock(newTaskMutex); ++nThreadsServicingQueue; // newTaskMutex is locked throughout this loop EXCEPT // when the thread is waiting or when the user's function // is called. while (!shouldStop()) { try { if (!shouldStop() && taskQueue.empty()) { reverse_lock<boost::unique_lock<boost::mutex> > rlock(lock); // Use this chance to get a tiny bit more entropy RandAddSeedSleep(); } while (!shouldStop() && taskQueue.empty()) { // Wait until there is something to do. newTaskScheduled.wait(lock); } // Wait until either there is a new task, or until // the time of the first item on the queue: // wait_until needs boost 1.50 or later; older versions have timed_wait: #if BOOST_VERSION < 105000 while (!shouldStop() && !taskQueue.empty() && newTaskScheduled.timed_wait(lock, toPosixTime(taskQueue.begin()->first))) { // Keep waiting until timeout } #else // Some boost versions have a conflicting overload of wait_until that returns void. // Explicitly use a template here to avoid hitting that overload. while (!shouldStop() && !taskQueue.empty()) { boost::chrono::system_clock::time_point timeToWaitFor = taskQueue.begin()->first; if (newTaskScheduled.wait_until<>(lock, timeToWaitFor) == boost::cv_status::timeout) break; // Exit loop after timeout, it means we reached the time of the event } #endif // If there are multiple threads, the queue can empty while we're waiting (another // thread may service the task we were waiting on). if (shouldStop() || taskQueue.empty()) continue; Function f = taskQueue.begin()->second; taskQueue.erase(taskQueue.begin()); { // Unlock before calling f, so it can reschedule itself or another task // without deadlocking: reverse_lock<boost::unique_lock<boost::mutex> > rlock(lock); f(); } } catch (...) { --nThreadsServicingQueue; throw; } } --nThreadsServicingQueue; newTaskScheduled.notify_one(); }
void CScheduler::serviceQueue() { boost::unique_lock<boost::mutex> lock(newTaskMutex); ++nThreadsServicingQueue; stopRequested = false; stopWhenEmpty = false; // newTaskMutex is locked throughout this loop EXCEPT // when the thread is waiting or when the user's function // is called. while (!shouldStop()) { try { while (!shouldStop() && taskQueue.empty()) { // Wait until there is something to do. newTaskScheduled.wait(lock); } // Wait until either there is a new task, or until // the time of the first item on the queue: // wait_until needs boost 1.50 or later; older versions have timed_wait: #if BOOST_VERSION < 105000 while (!shouldStop() && !taskQueue.empty() && newTaskScheduled.timed_wait(lock, toPosixTime(taskQueue.begin()->first))) { // Keep waiting until timeout } #else while (!shouldStop() && !taskQueue.empty() && newTaskScheduled.wait_until(lock, taskQueue.begin()->first) != boost::cv_status::timeout) { // Keep waiting until timeout } #endif // If there are multiple threads, the queue can empty while we're waiting (another // thread may service the task we were waiting on). if (shouldStop() || taskQueue.empty()) continue; Function f = taskQueue.begin()->second; taskQueue.erase(taskQueue.begin()); // Unlock before calling f, so it can reschedule itself or another task // without deadlocking: lock.unlock(); f(); lock.lock(); } catch (...) { --nThreadsServicingQueue; throw; } } --nThreadsServicingQueue; }
void CScheduler::serviceQueue() { boost::unique_lock<boost::mutex> lock(newTaskMutex); ++nThreadsServicingQueue; while (!shouldStop()) { try { while (!shouldStop() && taskQueue.empty()) { newTaskScheduled.wait(lock); } #if BOOST_VERSION < 105000 while (!shouldStop() && !taskQueue.empty() && newTaskScheduled.timed_wait(lock, toPosixTime(taskQueue.begin()->first))) { } #else while (!shouldStop() && !taskQueue.empty() && newTaskScheduled.wait_until<>(lock, taskQueue.begin()->first) != boost::cv_status::timeout) { } #endif if (shouldStop() || taskQueue.empty()) continue; Function f = taskQueue.begin()->second; taskQueue.erase(taskQueue.begin()); { reverse_lock<boost::unique_lock<boost::mutex> > rlock(lock); f(); } } catch (...) { --nThreadsServicingQueue; throw; } } --nThreadsServicingQueue; newTaskScheduled.notify_one(); }