JSValue JSWebGLRenderingContext::getProgramParameter(ExecState* exec) { if (exec->argumentCount() != 2) return throwSyntaxError(exec); ExceptionCode ec = 0; WebGLRenderingContext* context = static_cast<WebGLRenderingContext*>(impl()); if (exec->argumentCount() > 0 && !exec->argument(0).isUndefinedOrNull() && !exec->argument(0).inherits(&JSWebGLProgram::s_info)) return throwTypeError(exec); WebGLProgram* program = toWebGLProgram(exec->argument(0)); unsigned pname = exec->argument(1).toInt32(exec); if (exec->hadException()) return jsUndefined(); WebGLGetInfo info = context->getProgramParameter(program, pname, ec); if (ec) { setDOMException(exec, ec); return jsUndefined(); } return toJS(exec, globalObject(), info); }
JSValue JSWebGLRenderingContext::getUniform(ExecState* exec) { if (exec->argumentCount() != 2) return exec->vm().throwException(exec, createNotEnoughArgumentsError(exec)); ExceptionCode ec = 0; WebGLRenderingContext& context = impl(); WebGLProgram* program = toWebGLProgram(exec->uncheckedArgument(0)); if (!program && !exec->uncheckedArgument(0).isUndefinedOrNull()) return throwTypeError(exec); WebGLUniformLocation* location = toWebGLUniformLocation(exec->uncheckedArgument(1)); if (!location && !exec->uncheckedArgument(1).isUndefinedOrNull()) return throwTypeError(exec); WebGLGetInfo info = context.getUniform(program, location, ec); if (ec) { setDOMException(exec, ec); return jsUndefined(); } return toJS(exec, globalObject(), info); }
JSValue JSWebGLRenderingContext::getProgramParameter(ExecState* exec) { if (exec->argumentCount() != 2) return exec->vm().throwException(exec, createNotEnoughArgumentsError(exec)); ExceptionCode ec = 0; WebGLRenderingContext& context = impl(); WebGLProgram* program = toWebGLProgram(exec->uncheckedArgument(0)); if (!program && !exec->uncheckedArgument(0).isUndefinedOrNull()) return throwTypeError(exec); unsigned pname = exec->uncheckedArgument(1).toInt32(exec); if (exec->hadException()) return jsUndefined(); WebGLGetInfo info = context.getProgramParameter(program, pname, ec); if (ec) { setDOMException(exec, ec); return jsUndefined(); } return toJS(exec, globalObject(), info); }
JSValue JSWebGLRenderingContext::getAttachedShaders(ExecState* exec) { if (exec->argumentCount() < 1) return exec->vm().throwException(exec, createNotEnoughArgumentsError(exec)); ExceptionCode ec = 0; WebGLRenderingContext& context = impl(); WebGLProgram* program = toWebGLProgram(exec->uncheckedArgument(0)); if (!program && !exec->uncheckedArgument(0).isUndefinedOrNull()) return throwTypeError(exec); Vector<RefPtr<WebGLShader>> shaders; bool succeed = context.getAttachedShaders(program, shaders, ec); if (ec) { setDOMException(exec, ec); return jsNull(); } if (!succeed) return jsNull(); MarkedArgumentBuffer list; for (size_t ii = 0; ii < shaders.size(); ++ii) list.append(toJS(exec, globalObject(), shaders[ii].get())); return constructArray(exec, 0, globalObject(), list); }
JSValue JSWebGLRenderingContext::getUniform(ExecState* exec) { if (exec->argumentCount() != 2) return throwError(exec, createNotEnoughArgumentsError(exec)); ExceptionCode ec = 0; WebGLRenderingContext* context = static_cast<WebGLRenderingContext*>(impl()); if (exec->argumentCount() > 0 && !exec->argument(0).isUndefinedOrNull() && !exec->argument(0).inherits(&JSWebGLProgram::s_info)) return throwTypeError(exec); WebGLProgram* program = toWebGLProgram(exec->argument(0)); if (exec->argumentCount() > 1 && !exec->argument(1).isUndefinedOrNull() && !exec->argument(1).inherits(&JSWebGLUniformLocation::s_info)) return throwTypeError(exec); WebGLUniformLocation* loc = toWebGLUniformLocation(exec->argument(1)); if (exec->hadException()) return jsUndefined(); WebGLGetInfo info = context->getUniform(program, loc, ec); if (ec) { setDOMException(exec, ec); return jsUndefined(); } return toJS(exec, globalObject(), info); }
JSValue JSWebGLRenderingContext::getAttachedShaders(ExecState* exec) { if (exec->argumentCount() < 1) return throwSyntaxError(exec); ExceptionCode ec = 0; WebGLRenderingContext* context = static_cast<WebGLRenderingContext*>(impl()); if (exec->argumentCount() > 0 && !exec->argument(0).isUndefinedOrNull() && !exec->argument(0).inherits(&JSWebGLProgram::s_info)) return throwTypeError(exec); WebGLProgram* program = toWebGLProgram(exec->argument(0)); if (exec->hadException()) return jsUndefined(); Vector<WebGLShader*> shaders; bool succeed = context->getAttachedShaders(program, shaders, ec); if (ec) { setDOMException(exec, ec); return jsUndefined(); } if (!succeed) return jsUndefined(); MarkedArgumentBuffer list; for (size_t ii = 0; ii < shaders.size(); ++ii) list.append(toJS(exec, globalObject(), shaders[ii])); return constructArray(exec, list); }