Esempio n. 1
0
bool LuaStack::init(void)
{
    _state = lua_open();
    luaL_openlibs(_state);
    tolua_Cocos2d_open(_state);
    toluafix_open(_state);

    // Register our version of the global "print" function
    const luaL_reg global_functions [] = {
        {"print", lua_print},
        {NULL, NULL}
    };
    luaL_register(_state, "_G", global_functions);

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
    LuaObjcBridge::luaopen_luaoc(_state);
#endif
    tolua_extensions_ccb_open(_state);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
    tolua_web_socket_open(_state);
#endif
    tolua_opengl_open(_state);
    tolua_scroll_view_open(_state);
    tolua_script_handler_mgr_open(_state);
    
    // add cocos2dx loader
    addLuaLoader(cocos2dx_lua_loader);

    return true;
}
Esempio n. 2
0
bool LuaStack::init(void)
{
    _state = lua_open();
    luaL_openlibs(_state);
    toluafix_open(_state);

    // Register our version of the global "print" function
    const luaL_reg global_functions [] = {
        {"print", lua_print},
        {NULL, NULL}
    };
    luaL_register(_state, "_G", global_functions);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
    luaopen_lua_extensions(_state);
#endif
    g_luaType.clear();
    register_all_cocos2dx(_state);
    register_all_cocos2dx_extension(_state);
    register_cocos2dx_extension_CCBProxy(_state);
    tolua_opengl_open(_state);
    register_all_cocos2dx_ui(_state);
    register_all_cocos2dx_studio(_state);
    register_all_cocos2dx_manual(_state);
    register_all_cocos2dx_module_manual(_state);
    register_all_cocos2dx_extension_manual(_state);
    register_all_cocos2dx_coco_studio_manual(_state);
    register_all_cocos2dx_ui_manual(_state);
    register_all_cocos2dx_spine(_state);
    register_all_cocos2dx_spine_manual(_state);
    register_glnode_manual(_state);
#if CC_USE_PHYSICS
    register_all_cocos2dx_physics(_state);
    register_all_cocos2dx_physics_manual(_state);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
    LuaObjcBridge::luaopen_luaoc(_state);
#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    LuaJavaBridge::luaopen_luaj(_state);
#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
    tolua_web_socket_open(_state);
    register_web_socket_manual(_state);
#endif

    register_xml_http_request(_state);
    register_all_cocos2dx_deprecated(_state);
    register_all_cocos2dx_manual_deprecated(_state);

    tolua_script_handler_mgr_open(_state);

    // add cocos2dx loader
    addLuaLoader(cocos2dx_lua_loader);

    return true;
}
int register_network_module(lua_State* L)
{
    lua_getglobal(L, "_G");
    if (lua_istable(L,-1))//stack:...,_G,
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
        luaopen_lua_extensions(L);
#endif
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
        tolua_web_socket_open(L);
        register_web_socket_manual(L);
#endif

#if CC_USE_CURL        
        register_xml_http_request(L);
#endif
    }
    lua_pop(L, 1);
    
    return 1;
}
Esempio n. 4
0
bool LuaStack::init(void)
{
    _state = lua_open();
    luaL_openlibs(_state);
    toluafix_open(_state);

    // Register our version of the global "print" function
    const luaL_reg global_functions [] = {
        {"print", lua_print},
        {"LuaLoadChunksFromZIP", LuaStack::lua_loadChunksFromZIP},
        {NULL, NULL}
    };
    luaL_register(_state, "_G", global_functions);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
    luaopen_lua_extensions(_state);
#endif
    
    // register CCLuaStackSnapshot
    luaopen_snapshot(_state);
    
    g_luaType.clear();

    register_all_cocos2dx(_state);
    register_all_cocos2dx_extension(_state);


    register_all_cocos2dx_manual(_state);
    register_all_cocos2dx_extension_manual(_state);

    // add spine support
    register_all_cocos2dx_spine(_state);
    register_all_cocos2dx_spine_manual(_state);

     
#if CC_USE_EXTRA_FILTERS
    register_all_cocos2dx_extension_filter(_state);
#endif
    
    luaopen_cocos2dx_extra_luabinding(_state);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    luaopen_cocos2dx_extra_ios_iap_luabinding(_state);
#endif
    luaopen_HelperFunc_luabinding(_state);
#if CC_USE_PHYSICS
    register_all_cocos2dx_physics(_state);
    register_all_cocos2dx_physics_manual(_state);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
    LuaObjcBridge::luaopen_luaoc(_state);
#endif
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    LuaJavaBridge::luaopen_luaj(_state);
#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
#if CC_USE_WEBSOCKET
    tolua_web_socket_open(_state);
    register_web_socket_manual(_state);
#endif
#endif

#if ANYSDK_DEFINE > 0
    register_all_anysdk(_state);
    register_all_anysdk_manual(_state);
#endif
    
    //register_xml_http_request(_state);
    
    tolua_script_handler_mgr_open(_state);

    // add cocos2dx loader
    addLuaLoader(cocos2dx_lua_loader);

    return true;
}