Esempio n. 1
0
    d->addSection(new Section(this), "dynamic");

    d->buttonGroup = new QButtonGroup(this);
    setLayout(d->layout);
    foreach(KoToolAction *toolAction, KoToolManager::instance()->toolActionList()) {
        addButton(toolAction);
    }

    // Update visibility of buttons
    setButtonsVisible(QList<QString>());

    connect(KoToolManager::instance(), SIGNAL(changedTool(KoCanvasController*, int)),
            this, SLOT(setActiveTool(KoCanvasController*, int)));
    connect(KoToolManager::instance(), SIGNAL(currentLayerChanged(const KoCanvasController*,const KoShapeLayer*)),
            this, SLOT(setCurrentLayer(const KoCanvasController*,const KoShapeLayer*)));
    connect(KoToolManager::instance(), SIGNAL(toolCodesSelected(QList<QString>)), this, SLOT(setButtonsVisible(QList<QString>)));
    connect(KoToolManager::instance(),
            SIGNAL(addedTool(KoToolAction*,KoCanvasController*)),
            this, SLOT(toolAdded(KoToolAction*,KoCanvasController*)));

    QTimer::singleShot(0, this, SLOT(adjustToFit()));
}

KoToolBox::~KoToolBox()
{
    delete d;
}

void KoToolBox::addButton(KoToolAction *toolAction)
{
    KoToolBoxButton *button = new KoToolBoxButton(toolAction, this);
Esempio n. 2
0
    qSort(d->buttons.begin(), d->buttons.end(), compareButton);

    // Update visibility of buttons
    updateShownTools(QList<QString>());

    d->tabBar->setContextMenuPolicy(Qt::CustomContextMenu);
    connect(d->tabBar, SIGNAL(currentChanged(int)), this, SLOT(toolSelected(int)));
    connect(d->tabBar, SIGNAL(currentChanged(int)), d->stack, SLOT(setCurrentIndex(int)));
    connect(d->tabBar, SIGNAL(customContextMenuRequested(QPoint)), SLOT(slotContextMenuRequested(QPoint)));

    connect(KoToolManager::instance(), SIGNAL(changedTool(KoCanvasController *, int)),
            this, SLOT(setActiveTool(KoCanvasController *, int)));
    connect(KoToolManager::instance(), SIGNAL(currentLayerChanged(const KoCanvasController *,const KoShapeLayer*)),
            this, SLOT(setCurrentLayer(const KoCanvasController *,const KoShapeLayer *)));
    connect(KoToolManager::instance(), SIGNAL(toolCodesSelected(QList<QString>)), this, SLOT(updateShownTools(QList<QString>)));
    connect(KoToolManager::instance(),
            SIGNAL(addedTool(const KoToolButton, KoCanvasController*)),
            this, SLOT(toolAdded(const KoToolButton, KoCanvasController*)));

    connect(canvas, SIGNAL(toolOptionWidgetsChanged(const QList<QWidget *> &)),
         this, SLOT(setOptionWidgets(const QList<QWidget *> &)));
}

KoModeBox::~KoModeBox()
{
    delete d;
}

void KoModeBox::addButton(const KoToolButton &button)
{