Esempio n. 1
0
bool FloatRoundedRect::xInterceptsAtY(float y, float& minXIntercept, float& maxXIntercept) const
{
    if (y < rect().y() || y >  rect().maxY())
        return false;

    if (!isRounded()) {
        minXIntercept = rect().x();
        maxXIntercept = rect().maxX();
        return true;
    }

    const FloatRect& topLeftRect = topLeftCorner();
    const FloatRect& bottomLeftRect = bottomLeftCorner();

    if (!topLeftRect.isEmpty() && y >= topLeftRect.y() && y < topLeftRect.maxY())
        minXIntercept = topLeftRect.maxX() - cornerRectIntercept(topLeftRect.maxY() - y, topLeftRect);
    else if (!bottomLeftRect.isEmpty() && y >= bottomLeftRect.y() && y <= bottomLeftRect.maxY())
        minXIntercept =  bottomLeftRect.maxX() - cornerRectIntercept(y - bottomLeftRect.y(), bottomLeftRect);
    else
        minXIntercept = m_rect.x();

    const FloatRect& topRightRect = topRightCorner();
    const FloatRect& bottomRightRect = bottomRightCorner();

    if (!topRightRect.isEmpty() && y >= topRightRect.y() && y <= topRightRect.maxY())
        maxXIntercept = topRightRect.x() + cornerRectIntercept(topRightRect.maxY() - y, topRightRect);
    else if (!bottomRightRect.isEmpty() && y >= bottomRightRect.y() && y <= bottomRightRect.maxY())
        maxXIntercept = bottomRightRect.x() + cornerRectIntercept(y - bottomRightRect.y(), bottomRightRect);
    else
        maxXIntercept = m_rect.maxX();

    return true;
}
Esempio n. 2
0
template<typename MatrixType> void corners(const MatrixType& m)
{
  typedef typename MatrixType::Index Index;
  Index rows = m.rows();
  Index cols = m.cols();

  Index r = internal::random<Index>(1,rows);
  Index c = internal::random<Index>(1,cols);

  MatrixType matrix = MatrixType::Random(rows,cols);
  const MatrixType const_matrix = MatrixType::Random(rows,cols);

  COMPARE_CORNER(topLeftCorner(r,c), block(0,0,r,c));
  COMPARE_CORNER(topRightCorner(r,c), block(0,cols-c,r,c));
  COMPARE_CORNER(bottomLeftCorner(r,c), block(rows-r,0,r,c));
  COMPARE_CORNER(bottomRightCorner(r,c), block(rows-r,cols-c,r,c));

  Index sr = internal::random<Index>(1,rows) - 1;
  Index nr = internal::random<Index>(1,rows-sr);
  Index sc = internal::random<Index>(1,cols) - 1;
  Index nc = internal::random<Index>(1,cols-sc);

  COMPARE_CORNER(topRows(r), block(0,0,r,cols));
  COMPARE_CORNER(middleRows(sr,nr), block(sr,0,nr,cols));
  COMPARE_CORNER(bottomRows(r), block(rows-r,0,r,cols));
  COMPARE_CORNER(leftCols(c), block(0,0,rows,c));
  COMPARE_CORNER(middleCols(sc,nc), block(0,sc,rows,nc));
  COMPARE_CORNER(rightCols(c), block(0,cols-c,rows,c));
}
///////////////
// TOP RIGHT //
///////////////
sf::Vector2f Fonction::topRightCorner(const sf::Sprite& sprite)			{ return topRightCorner(sprite.getGlobalBounds()); }
Esempio n. 4
0
void UIWidget::drawImage(const Rect& screenCoords)
{
    if(!m_imageTexture || !screenCoords.isValid())
        return;

    // cache vertex buffers
    if(m_imageCachedScreenCoords != screenCoords || m_imageMustRecache) {
        m_imageCoordsBuffer.clear();
        m_imageCachedScreenCoords = screenCoords;
        m_imageMustRecache = false;

        Rect drawRect = screenCoords;
        drawRect.translate(m_imageRect.topLeft());
        if(m_imageRect.isValid())
            drawRect.resize(m_imageRect.size());

        Rect clipRect = m_imageClipRect.isValid() ? m_imageClipRect : Rect(0, 0, m_imageTexture->getSize());

        if(!m_imageBordered) {
            if(m_imageFixedRatio) {
                Size textureSize = m_imageTexture->getSize();

                Size textureClipSize = drawRect.size();
                textureClipSize.scale(textureSize, Fw::KeepAspectRatio);

                Point texCoordsOffset;
                if(textureSize.height() > textureClipSize.height())
                    texCoordsOffset.y = (textureSize.height() - textureClipSize.height())/2;
                else if(textureSize.width() > textureClipSize.width())
                    texCoordsOffset.x = (textureSize.width() - textureClipSize.width())/2;

                Rect textureClipRect(texCoordsOffset, textureClipSize);

                m_imageCoordsBuffer.addRect(drawRect, textureClipRect);
            } else {
                if(m_imageRepeated)
                    m_imageCoordsBuffer.addRepeatedRects(drawRect, clipRect);
                else
                    m_imageCoordsBuffer.addRect(drawRect, clipRect);
            }
        } else {
            int top = m_imageBorder.top;
            int bottom = m_imageBorder.bottom;
            int left =  m_imageBorder.left;
            int right  = m_imageBorder.right;

            // calculates border coords
            const Rect clip = clipRect;
            Rect leftBorder(clip.left(), clip.top() + top, left, clip.height() - top - bottom);
            Rect rightBorder(clip.right() - right + 1, clip.top() + top, right, clip.height() - top - bottom);
            Rect topBorder(clip.left() + left, clip.top(), clip.width() - right - left, top);
            Rect bottomBorder(clip.left() + left, clip.bottom() - bottom + 1, clip.width() - right - left, bottom);
            Rect topLeftCorner(clip.left(), clip.top(), left, top);
            Rect topRightCorner(clip.right() - right + 1, clip.top(), right, top);
            Rect bottomLeftCorner(clip.left(), clip.bottom() - bottom + 1, left, bottom);
            Rect bottomRightCorner(clip.right() - right + 1, clip.bottom() - bottom + 1, right, bottom);
            Rect center(clip.left() + left, clip.top() + top, clip.width() - right - left, clip.height() - top - bottom);
            Size bordersSize(leftBorder.width() + rightBorder.width(), topBorder.height() + bottomBorder.height());
            Size centerSize = drawRect.size() - bordersSize;
            Rect rectCoords;

            // first the center
            if(centerSize.area() > 0) {
                rectCoords = Rect(drawRect.left() + leftBorder.width(), drawRect.top() + topBorder.height(), centerSize);
                m_imageCoordsBuffer.addRepeatedRects(rectCoords, center);
            }
            // top left corner
            rectCoords = Rect(drawRect.topLeft(), topLeftCorner.size());
            m_imageCoordsBuffer.addRepeatedRects(rectCoords, topLeftCorner);
            // top
            rectCoords = Rect(drawRect.left() + topLeftCorner.width(), drawRect.topLeft().y, centerSize.width(), topBorder.height());
            m_imageCoordsBuffer.addRepeatedRects(rectCoords, topBorder);
            // top right corner
            rectCoords = Rect(drawRect.left() + topLeftCorner.width() + centerSize.width(), drawRect.top(), topRightCorner.size());
            m_imageCoordsBuffer.addRepeatedRects(rectCoords, topRightCorner);
            // left
            rectCoords = Rect(drawRect.left(), drawRect.top() + topLeftCorner.height(), leftBorder.width(), centerSize.height());
            m_imageCoordsBuffer.addRepeatedRects(rectCoords, leftBorder);
            // right
            rectCoords = Rect(drawRect.left() + leftBorder.width() + centerSize.width(), drawRect.top() + topRightCorner.height(), rightBorder.width(), centerSize.height());
            m_imageCoordsBuffer.addRepeatedRects(rectCoords, rightBorder);
            // bottom left corner
            rectCoords = Rect(drawRect.left(), drawRect.top() + topLeftCorner.height() + centerSize.height(), bottomLeftCorner.size());
            m_imageCoordsBuffer.addRepeatedRects(rectCoords, bottomLeftCorner);
            // bottom
            rectCoords = Rect(drawRect.left() + bottomLeftCorner.width(), drawRect.top() + topBorder.height() + centerSize.height(), centerSize.width(), bottomBorder.height());
            m_imageCoordsBuffer.addRepeatedRects(rectCoords, bottomBorder);
            // bottom right corner
            rectCoords = Rect(drawRect.left() + bottomLeftCorner.width() + centerSize.width(), drawRect.top() + topRightCorner.height() + centerSize.height(), bottomRightCorner.size());
            m_imageCoordsBuffer.addRepeatedRects(rectCoords, bottomRightCorner);
        }
    }

    // smooth is now enabled by default for all textures
    //m_imageTexture->setSmooth(m_imageSmooth);

    g_painter->setColor(m_imageColor);
    g_painter->drawTextureCoords(m_imageCoordsBuffer, m_imageTexture);
}