void CCDeviceControls::touch(CCPoint position, int action, int finger)
{
	UITouch *touch;
	if( action == ACTION_DOWN || action == POINTER_DOWN )
	{
		touch = &deviceTouches[finger];
		touch->pos = position;
		touchBegin( touch );
	}
	else if( action == ACTION_MOVE )
	{
		touch = (UITouch*)screenTouches[finger].usingTouch;
		if( touch != NULL )
		{
			touch->pos = position;
			touchMove( touch );
		}
	}
	else if( action == ACTION_UP || action == POINTER_UP )
	{
		touch = (UITouch*)screenTouches[finger].usingTouch;
		touchEnd( touch );

	}
}
Esempio n. 2
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void
ejoy2d_win_touch(int x, int y,int touch) {
	switch (touch) {
	case TOUCH_BEGIN:
		touchBegin(x,y);
		break;
	case TOUCH_END:
		touchEnd(x, y);
		break;
	case TOUCH_MOVE:
		touchMove(x,y);
		break;
	}
}
Esempio n. 3
0
bool IMEView::sceneEvent(QEvent* event)
{
	switch (event->type()) {
	case QEvent::GestureOverride: {
		// consume all gestures if we are handling touches
		QGestureEvent* ge = static_cast<QGestureEvent*>(event);
		QGesture* g = 0;

		if ((g = ge->gesture(Qt::TapGesture))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		else if ((g = ge->gesture(Qt::TapAndHoldGesture))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		else if ((g = ge->gesture(Qt::PinchGesture))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		else if ((g = ge->gesture((Qt::GestureType) SysMgrGestureFlick))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		else if ((g = ge->gesture((Qt::GestureType) SysMgrGestureSingleClick))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		else if ((g = ge->gesture((Qt::GestureType) SysMgrGestureSingleClick))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		}
		break;
	case QEvent::Gesture: {
		QGestureEvent* ge = static_cast<QGestureEvent*>(event);
		QGesture* g = ge->gesture(Qt::TapGesture);
		if (g && g->state() == Qt::GestureFinished) {
			tapEvent(static_cast<QTapGesture*>(g));
			return true;
		}
		if (!g) {
			QGesture* g = ge->gesture((Qt::GestureType) SysMgrGestureScreenEdgeFlick);
			if (g && g->state() == Qt::GestureFinished) {
				screenEdgeFlickEvent(static_cast<ScreenEdgeFlickGesture*>(g));
				return true;
			}
		}
		}
		break;
	case QEvent::TouchBegin:
		touchBegin(static_cast<QTouchEvent*>(event));
		return event->isAccepted();
	case QEvent::TouchUpdate:
		touchUpdate(static_cast<QTouchEvent*>(event));
		return event->isAccepted();
	case QEvent::TouchEnd:
		touchEnd(static_cast<QTouchEvent*>(event));
		return event->isAccepted();
	default: 
		break;
	}
	return QGraphicsObject::sceneEvent(event);
}