void tutShutdown(void) { sdword count; if(tutorial == 3) { tutUnInitialize(); return; } for(count = 0; count < NUM_BUTTON_TEXTURES; count++) { if (tutButtonImage[count] != NULL) { memFree(tutButtonImage[count]); tutButtonImage[count] = NULL; } if (tutButtonTexture[count] != TR_InvalidInternalHandle) { trRGBTextureDelete(tutButtonTexture[count]); tutButtonTexture[count] = TR_InvalidInternalHandle; } } if(tutRegion != NULL) { regLinkRemove(tutRegion); } }
void spBackPicking(char *name, featom *atom) { spDescriptionDefaultsAndFreeText(); if (scenarioTexture != TR_InvalidInternalHandle) { //delete the preview image, if there was one trRGBTextureDelete(scenarioTexture); scenarioTexture = TR_InvalidInternalHandle; if (spTextureData != NULL) { memFree(spTextureData); spTextureData = NULL; } } feScreenDisappear(NULL, NULL); spPickerStarted = FALSE; }
/*----------------------------------------------------------------------------- Name : spDonePicking/spBackPicking // if the region is the scenario picker Description : Close the color picker and optionally specify the file path of the chosen file. Inputs : standard FE callback Outputs : DonePicking stores chosen file name in parameter to spScenarioPick Return : void ----------------------------------------------------------------------------*/ void spDonePicking(char *name, featom *atom) { sdword index; sdword spCurrentSelectedCandidate = spCurrentSelected; if (spScenarioListWindow->CurLineSelected!=NULL) { for (index = 0; index < spNumberScenarios; index++) { if (spScenarioListWindow->CurLineSelected->data == (ubyte *)&spScenarios[index]) { spCurrentSelectedCandidate = index; break; } } } if (gameTypeFromDescription != NULL) { //if there is a game type from description file mgSetGameTypeByStruct(gameTypeFromDescription); //set that game type feAllCallOnCreate(feStack[feStackIndex - 1].screen);//update buttons to reflect changes mgGameTypesOtherButtonPressed(); } spDescriptionDefaultsAndFreeText(); if (scenarioTexture != TR_InvalidInternalHandle) { //delete the preview image, if there was one trRGBTextureDelete(scenarioTexture); scenarioTexture = TR_InvalidInternalHandle; if (spTextureData != NULL) { memFree(spTextureData); spTextureData = NULL; } } if (spSelectionValid(spCurrentSelectedCandidate)) { spCurrentSelected = spCurrentSelectedCandidate; } feScreenDisappear(NULL, NULL); spPickerStarted = FALSE; }
/*----------------------------------------------------------------------------- Name : spNewItem Description : Called when a new item in the color picker list is selected. Inputs : Outputs : Return : ----------------------------------------------------------------------------*/ void spNewItem(void) { char bitmapFile[_MAX_PATH]; char descriptionFile[_MAX_PATH]; char *chopBuffer; sdword scen; rectangle textureRect; // rectangle rect = spScenarioBitmapWindow->rect; color *bmpBuffer; filehandle handle; bmpheader header; featom *atom; scen = spScenarioListWindow->CurLineSelected->position; atom = feAtomFindInScreen(feStack[feStackIndex].screen, "CS_ScenarioBitmap"); dbgAssert(atom != NULL); if (scenarioTexture != TR_InvalidInternalHandle) { //delete the old texture before creating a new one trRGBTextureDelete(scenarioTexture); scenarioTexture = TR_InvalidInternalHandle; if (spTextureData != NULL) { memFree(spTextureData); spTextureData = NULL; } } //free the previous text and set defaults spDescriptionDefaultsAndFreeText(); spFindImage(bitmapFile, descriptionFile, spScenarios[scen].bitmapfileSpec); if (strlen(bitmapFile) > 0) { handle = bmpFileOpen(&header, bitmapFile); //open the file if (handle != 0) { //if opened properly if (header.biWidth < SCP_PreviewWidthMin || header.biHeight > SCP_PreviewWidthMax) { #if SCP_VERBOSE_LEVEL >= 1 dbgMessagef("\n'%s': width of %d bad.", bitmapFile, header.biWidth); #endif bmpClose(handle); return; } else if (header.biHeight < SCP_PreviewHeightMin || header.biHeight > SCP_PreviewHeightMax) { #if SCP_VERBOSE_LEVEL >= 1 dbgMessagef("\n'%s': height of %d bad.", bitmapFile, header.biHeight); #endif bmpClose(handle); return; } //allocate the image buffer bmpBuffer = memAlloc(header.biWidth * header.biHeight * sizeof(color), "TempBMPbuffer", Pyrophoric); bmpBodyRead(bmpBuffer, handle, &header); //read in the body of the file if (header.biWidth != SCP_PreviewWidth || header.biHeight != SCP_PreviewHeight) { //if the image is the wrong size //rescale the image to the proper size bmpBuffer = trImageScale(bmpBuffer, header.biWidth, header.biHeight, SCP_PreviewWidth, SCP_PreviewHeight, TRUE); header.biWidth = SCP_PreviewWidth; //make it think we're the right size header.biHeight = SCP_PreviewHeight; } scenarioTexture = trRGBTextureCreate(bmpBuffer, header.biWidth, header.biHeight, FALSE); spTextureWidth = header.biWidth; spTextureHeight = header.biHeight; if (spTextureData != NULL) { memFree(spTextureData); } spTextureData = (ubyte*)memAlloc(4*spTextureWidth*spTextureHeight, "scenpick data", NonVolatile); memcpy(spTextureData, bmpBuffer, 4*spTextureWidth*spTextureHeight); memFree(bmpBuffer); //free the image } else { return; } } else { #if SCP_VERBOSE_LEVEL >= 1 dbgMessage("\nNo preview image found!"); #endif textureRect.x0 = atom->x + SCP_TEXTURE_INSET; textureRect.y0 = atom->y + SCP_TEXTURE_INSET; textureRect.x1 = atom->x + atom->width - SCP_TEXTURE_INSET; textureRect.y1 = atom->y + atom->height - SCP_TEXTURE_INSET; primRectSolid2(&textureRect, colBlack); } if (strlen(descriptionFile) > 0) { //if there is a description file // load in the proper description based on the language if (strCurLanguage==languageEnglish) { scriptSet(NULL, descriptionFile, spDescriptionTweaks);//load in the description text } else if (strCurLanguage==languageFrench) { scriptSet(NULL, descriptionFile, spDescriptionTweaksFrench);//load in the description text if (spDescription==NULL) { // if french isn't found load in english scriptSet(NULL, descriptionFile, spDescriptionTweaks);//load in the description text } } else if (strCurLanguage==languageGerman) { scriptSet(NULL, descriptionFile, spDescriptionTweaksGerman);//load in the description text if (spDescription==NULL) { // if german isn't found load in english scriptSet(NULL, descriptionFile, spDescriptionTweaks);//load in the description text } } else if (strCurLanguage==languageSpanish) { scriptSet(NULL, descriptionFile, spDescriptionTweaksSpanish);//load in the description text if (spDescription==NULL) { // if german isn't found load in english scriptSet(NULL, descriptionFile, spDescriptionTweaks);//load in the description text } } else if (strCurLanguage==languageItalian) { scriptSet(NULL, descriptionFile, spDescriptionTweaksItalian);//load in the description text if (spDescription==NULL) { // if german isn't found load in english scriptSet(NULL, descriptionFile, spDescriptionTweaks);//load in the description text } } if (spDescription != NULL) { //if there was real text in that file if (spDescriptionFont == FONT_InvalidFontHandle) { //make sure we have a font spDescriptionFont = frFontRegister("default.hff"); } textureRect.x0 = atom->x + SCP_TEXTURE_INSET; //and a region to print into textureRect.y0 = atom->y + SCP_TEXTURE_INSET; textureRect.x1 = atom->x + atom->width - SCP_TEXTURE_INSET; textureRect.y1 = atom->y + atom->height - SCP_TEXTURE_INSET; spDescriptionLines = memAlloc(sizeof(char *) * (textureRect.y1 - textureRect.y0), "DescLines", NonVolatile);//allocate the chopping pointers chopBuffer = memAlloc(strlen(spDescription) + textureRect.y1 - textureRect.y0, "DescChopped", NonVolatile);//allocate chop buffer spNDescriptionLines = subStringsChop(&textureRect, spDescriptionFont, strlen(spDescription), spDescription, chopBuffer, spDescriptionLines); memFree(spDescription); //free unchopped description spDescription = chopBuffer; //keep pointer to chopped description } gameTypeFromDescription = memAlloc(sizeof(GameType), "DescGameType", 0); memset(gameTypeFromDescription, 0xff, sizeof(GameType)); //flag all members as unused gameTypeFromDescription->flag = gameTypeFromDescription->flagNeeded = 0; //flag none of the flags needed scriptSetStruct(NULL, descriptionFile, StaticMGInfoScriptTable, (ubyte *)gameTypeFromDescription); } if (strlen(descriptionFile) > 0 || strlen(bitmapFile) > 0) { //if there is a description file or a bitmap if (spPickerStarted) { spScenarioBitmap(atom, (regionhandle)atom->region);//draw it/them } } }
/*----------------------------------------------------------------------------- Name : tmTechImageDraw Description : Loads in, decompresses and draws the tech picture. Inputs : none Outputs : loads in tmTechImage and creates tmTechTexture Return : void ----------------------------------------------------------------------------*/ void tmTechImageDraw(featom *atom, regionhandle region) { char filename[128]; sdword index, lru = 0; real32 time=(real32)1.0e22; rectangle textureRect; tmTechImageRegion = region; feStaticRectangleDraw(region); //draw standard rectangle if (tmtechinfo != -1) { if (tmtechinfo != tmCurTechTexture) { for (index=0;index<TM_TOTALPICS;index++) // RM_TOTALPICS is the size of the cache { // Find least recently used texture if (pictures[index].timestamp < time) { time = pictures[index].timestamp; lru = index; } // If already cached, use it and exit this routine if ( (pictures[index].tech==tmtechinfo) && (pictures[index].race==universe.curPlayerPtr->race) ) { tmTechTexturePrepare(index); tmCurTechTexture = tmtechinfo; tmCurTechImage = pictures[lru].techImage; tmCurIndex = index; pictures[index].timestamp = universe.totaltimeelapsed; textureRect.x0=region->rect.x0+TM_TEXTURE_INSET; textureRect.y0=region->rect.y0+TM_TEXTURE_INSET; textureRect.x1=region->rect.x1-TM_TEXTURE_INSET; textureRect.y1=region->rect.y1-TM_TEXTURE_INSET; rndPerspectiveCorrection(FALSE); primRectSolidTextured2(&textureRect); //if(tmExtendedInfoActive) //{ // primRectTranslucent2(&textureRect, colRGBA(0, 0, 0, 128)); // tmTechInfoDraw(region); //} return; } } // Build filename for loading texture from file strcpy(filename, TechImagePaths[universe.curPlayerPtr->race]); strcat(filename, TechTypeToString(tmtechinfo)); strcat(filename,".lif"); // Remove oldest (least recently used) texture from memory if (pictures[lru].techImage != NULL) { memFree(pictures[lru].techImage); pictures[lru].techImage = NULL; } if (pictures[lru].techTexture != TR_InvalidInternalHandle) { trRGBTextureDelete(pictures[lru].techTexture); pictures[lru].techTexture = TR_InvalidInternalHandle; } // Load the image into LRU cache pictures[lru].techImage = trLIFFileLoad(filename, NonVolatile); dbgAssertOrIgnore(pictures[lru].techImage->flags & TRF_Paletted); tmTechTexturePrepare(lru); tmCurTechTexture = tmtechinfo; tmCurTechImage = pictures[lru].techImage; pictures[lru].tech = tmtechinfo; pictures[lru].race = universe.curPlayerPtr->race; pictures[lru].timestamp = universe.totaltimeelapsed; } else { trPalettedTextureMakeCurrent(pictures[tmCurIndex].techTexture, pictures[tmCurIndex].techImage->palette); } textureRect.x0=region->rect.x0+TM_TEXTURE_INSET; textureRect.y0=region->rect.y0+TM_TEXTURE_INSET; textureRect.x1=region->rect.x1-TM_TEXTURE_INSET; textureRect.y1=region->rect.y1-TM_TEXTURE_INSET; rndPerspectiveCorrection(FALSE); primRectSolidTextured2(&textureRect); } }